Race to 1500! (Game 9)

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Post Post #2275 (ISO) » Mon Apr 22, 2024 6:51 am

Post by JerryArr »

JerryArr: 100
Aureal: 0
Jake The Wolfie: 0

Jackpot: 300
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Post Post #2276 (ISO) » Mon Apr 22, 2024 6:33 pm

Post by Aureal »

Spoiler: The Chart
1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: ROLL AGAIN (x1/2)
102:
+50
, then randomly gain either a Protect (*), Curse (!), Respin (^), or Counterfeit ($).
103: If your score contains a 1, -100. If your score contains a 0, gain a ^. If your score contains a 5,
+25
. If your score contains none of these digits, gain 3/7 of the current jackpot amount, rounded up.
104: -111. The Jackpot gains a Curse.
105: COMMUNISM: Everybody's score becomes the average of all scores, rounded to the nearest point with half rounded up. If one or more players have a
PROTECT
, their scores are still included when computing the average, but the normal provisos regarding
PROTECTS
still apply. If one or more players are
CURSED
and would gain points as a result of COMMUNISM, instead they lose the difference between their current score and the computed average score (unless the
CURSE
is nullified by a
PROTECT
, which still gets spent).
106:
BLESS (†)
: the next time you would lose points, instead you gain that many points. If the loss of points would be due to COMMUNISM, then instead you gain the difference between your score and the computed average score.
107: Gain three
ACCELERATORs (>)
, plus an additional one if you currently have the lowest score. If you have at least one Accelerator when you roll the die on the Chart, add the number you rolled to your score, then lose an Accelerator.


Original Roll String: 1d107
1 107-Sided Dice: (2) = 2
"Yeah after a point it felt like Aureal was the only one talking sense despite being a goose so I just followed."
-furtiveglance
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Post Post #2277 (ISO) » Mon Apr 22, 2024 6:43 pm

Post by Aureal »

Gosh I should've waited a post to give the chart. Here it is again with the new created space. :P


Spoiler: The Chart
1: +400
2:
+222
and gain a Respin (^)
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: ROLL AGAIN (x1/2)
102:
+50
, then randomly gain either a Protect (*), Curse (!), Respin (^), or Counterfeit ($).
103: If your score contains a 1, -100. If your score contains a 0, gain a ^. If your score contains a 5,
+25
. If your score contains none of these digits, gain 3/7 of the current jackpot amount, rounded up.
104: -111. The Jackpot gains a Curse.
105: COMMUNISM: Everybody's score becomes the average of all scores, rounded to the nearest point with half rounded up. If one or more players have a
PROTECT
, their scores are still included when computing the average, but the normal provisos regarding
PROTECTS
still apply. If one or more players are
CURSED
and would gain points as a result of COMMUNISM, instead they lose the difference between their current score and the computed average score (unless the
CURSE
is nullified by a
PROTECT
, which still gets spent).
106:
BLESS (†)
: the next time you would lose points, instead you gain that many points. If the loss of points would be due to COMMUNISM, then instead you gain the difference between your score and the computed average score.
107: Gain three
ACCELERATORs (>)
, plus an additional one if you currently have the lowest score. If you have at least one Accelerator when you roll the die on the Chart, add the number you rolled to your score, then lose an Accelerator.


JerryArr: 100
Aureal: 0
Jake The Wolfie: 0

Jackpot: 300
"Yeah after a point it felt like Aureal was the only one talking sense despite being a goose so I just followed."
-furtiveglance
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Post Post #2278 (ISO) » Mon Apr 22, 2024 9:11 pm

Post by Jake The Wolfie »

Original Roll String: 1d107
1 107-Sided Dice: (100) = 100
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Post Post #2279 (ISO) » Mon Apr 22, 2024 9:12 pm

Post by Jake The Wolfie »

Jake The Wolfie: 300
JerryArr: 100
Aureal: 0

Jackpot: 500
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Post Post #2280 (ISO) » Tue Apr 23, 2024 4:37 am

Post by JerryArr »

Original Roll String: 1d107
1 107-Sided Dice: (29) = 29
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Post Post #2281 (ISO) » Tue Apr 23, 2024 4:38 am

Post by JerryArr »

Jake The Wolfie: 300
Aureal: 0
JerryArr: -75

Jackpot: 500
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Post Post #2282 (ISO) » Tue Apr 23, 2024 5:58 am

Post by Aureal »

Original Roll String: 1d107
1 107-Sided Dice: (4) = 4
"Yeah after a point it felt like Aureal was the only one talking sense despite being a goose so I just followed."
-furtiveglance
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Post Post #2283 (ISO) » Tue Apr 23, 2024 6:09 am

Post by Aureal »

sigh, yet another chart

Spoiler: The Chart
1: +400
2:
+222
and gain a Respin (^)
3: Create your own space
4: EVERYONE gains a
Curse (!)

5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: ROLL AGAIN (x1/2)
102:
+50
, then randomly gain either a Protect (*), Curse (!), Respin (^), or Counterfeit ($).
103: If your score contains a 1, -100. If your score contains a 0, gain a ^. If your score contains a 5,
+25
. If your score contains none of these digits, gain 3/7 of the current jackpot amount, rounded up.
104: -111. The Jackpot gains a Curse.
105: COMMUNISM: Everybody's score becomes the average of all scores, rounded to the nearest point with half rounded up. If one or more players have a
PROTECT
, their scores are still included when computing the average, but the normal provisos regarding
PROTECTS
still apply. If one or more players are
CURSED
and would gain points as a result of COMMUNISM, instead they lose the difference between their current score and the computed average score (unless the
CURSE
is nullified by a
PROTECT
, which still gets spent).
106:
BLESS (†)
: the next time you would lose points, instead you gain that many points. If the loss of points would be due to COMMUNISM, then instead you gain the difference between your score and the computed average score.
107: Gain three
ACCELERATORs (>)
, plus an additional one if you currently have the lowest score. If you have at least one Accelerator when you roll the die on the Chart, add the number you rolled to your score, then lose an Accelerator.



Jake The Wolfie: 300
Aureal: 0
JerryArr: -75

Jackpot: 500
"Yeah after a point it felt like Aureal was the only one talking sense despite being a goose so I just followed."
-furtiveglance
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Post Post #2284 (ISO) » Tue Apr 23, 2024 11:40 am

Post by Jake The Wolfie »

Original Roll String: 1d107
1 107-Sided Dice: (7) = 7
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Post Post #2285 (ISO) » Tue Apr 23, 2024 11:43 am

Post by Jake The Wolfie »

In post 2283, Aureal wrote: sigh, yet another chart
Spoiler: The Chart
1: +400
2:
+222
and gain a Respin (^)
3: Create your own space
4: EVERYONE gains a
Curse (!)

5: Create your own space
6: Create your own space
7: × -1
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: ROLL AGAIN (x1/2)
102:
+50
, then randomly gain either a Protect (*), Curse (!), Respin (^), or Counterfeit ($).
103: If your score contains a 1, -100. If your score contains a 0, gain a ^. If your score contains a 5,
+25
. If your score contains none of these digits, gain 3/7 of the current jackpot amount, rounded up.
104: -111. The Jackpot gains a Curse.
105: COMMUNISM: Everybody's score becomes the average of all scores, rounded to the nearest point with half rounded up. If one or more players have a
PROTECT
, their scores are still included when computing the average, but the normal provisos regarding
PROTECTS
still apply. If one or more players are
CURSED
and would gain points as a result of COMMUNISM, instead they lose the difference between their current score and the computed average score (unless the
CURSE
is nullified by a
PROTECT
, which still gets spent).
106:
BLESS (†)
: the next time you would lose points, instead you gain that many points. If the loss of points would be due to COMMUNISM, then instead you gain the difference between your score and the computed average score.
107: Gain three
ACCELERATORs (>)
, plus an additional one if you currently have the lowest score. If you have at least one Accelerator when you roll the die on the Chart, add the number you rolled to your score, then lose an Accelerator.



Jake The Wolfie: 300
Aureal: 0
JerryArr: -75

Jackpot: 500
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Post Post #2286 (ISO) » Tue Apr 23, 2024 12:47 pm

Post by Aureal »

Original Roll String: 1d107
1 107-Sided Dice: (82) = 82
"Yeah after a point it felt like Aureal was the only one talking sense despite being a goose so I just followed."
-furtiveglance
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Post Post #2287 (ISO) » Tue Apr 23, 2024 12:48 pm

Post by Aureal »

Jake The Wolfie: 300
Aureal: 300
JerryArr: -75

Jackpot: 500
"Yeah after a point it felt like Aureal was the only one talking sense despite being a goose so I just followed."
-furtiveglance
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Post Post #2288 (ISO) » Tue Apr 23, 2024 5:39 pm

Post by Jake The Wolfie »

Original Roll String: 1d107
1 107-Sided Dice: (101) = 101
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Post Post #2289 (ISO) » Tue Apr 23, 2024 5:40 pm

Post by Jake The Wolfie »

Original Roll String: 1d107
1 107-Sided Dice: (77) = 77
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Post Post #2290 (ISO) » Tue Apr 23, 2024 5:50 pm

Post by Jake The Wolfie »

Jake The Wolfie: 350
Aureal: 300
JerryArr: -75

Jackpot: 550
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Post Post #2291 (ISO) » Tue Apr 23, 2024 7:03 pm

Post by Aureal »

Original Roll String: 1d107
1 107-Sided Dice: (26) = 26
"Yeah after a point it felt like Aureal was the only one talking sense despite being a goose so I just followed."
-furtiveglance
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Post Post #2292 (ISO) » Tue Apr 23, 2024 7:04 pm

Post by Aureal »

Aureal: 430
Jake The Wolfie: 350
JerryArr: -75

Jackpot: 550
"Yeah after a point it felt like Aureal was the only one talking sense despite being a goose so I just followed."
-furtiveglance
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Post Post #2293 (ISO) » Tue Apr 23, 2024 7:54 pm

Post by Jake The Wolfie »

Original Roll String: 1d107
1 107-Sided Dice: (13) = 13
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Post Post #2294 (ISO) » Tue Apr 23, 2024 7:55 pm

Post by Jake The Wolfie »

I saw that 13, and I knew immediately.

Aureal: 430
Jake The Wolfie: -50
JerryArr: -75

Jackpot: 550
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Post Post #2295 (ISO) » Wed Apr 24, 2024 5:04 am

Post by Aureal »

Original Roll String: 1d107
1 107-Sided Dice: (2) = 2
"Yeah after a point it felt like Aureal was the only one talking sense despite being a goose so I just followed."
-furtiveglance
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Post Post #2296 (ISO) » Wed Apr 24, 2024 5:07 am

Post by Aureal »

Wow, I actually hit my own creation. :o

^Aureal: 652
Jake The Wolfie: -50
JerryArr: -75

Jackpot: 772
"Yeah after a point it felt like Aureal was the only one talking sense despite being a goose so I just followed."
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Post Post #2297 (ISO) » Wed Apr 24, 2024 7:25 am

Post by JerryArr »

Original Roll String: 1d107
1 107-Sided Dice: (33) = 33
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Post Post #2298 (ISO) » Wed Apr 24, 2024 7:25 am

Post by JerryArr »

^Aureal: 652
JerryArr: 25
Jake The Wolfie: -50

Jackpot: 872
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Aureal
Aureal
she/her
Mafia Scum
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Aureal
she/her
Mafia Scum
Mafia Scum
Posts: 3880
Joined: September 9, 2005
Pronoun: she/her

Post Post #2299 (ISO) » Wed Apr 24, 2024 9:41 am

Post by Aureal »

Original Roll String: 1d107
1 107-Sided Dice: (9) = 9
"Yeah after a point it felt like Aureal was the only one talking sense despite being a goose so I just followed."
-furtiveglance
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