This is problematic, since it means that a Shield would need to wait to resolve until after it can determine whether the Babysitter action is indeed a killing action. Which is extremely bad, as it would create a situation where a
Here's the smallest example I could think of, using Normal roles only. Consider the following actors:
V -- Vigilante
B -- combined Babysitter Roleblocker
D -- Doctor
S -- Shield
Now suppose that V target B, D targets B, B targets D, S targets B.
Obviously, D's action is influenced by B's, so B's must happen sooner; and V's action is influenced by D's, so D's must happen before V's. Crucially, B's action is
But, while this resolution was forced, it has produced an inconsistent result: for now B's action was blocked, so D could protect B, so B should not have died, so B's action should not have been a killing action, so S should not have blocked it.
The important point I want to make is that is not simply a paradox of action resolution, there are oogles of them anyway. The issue is this is a paradox that NAR somehow purports to resolve, but in fact produces a baffling result -- in effect, it pretends that the Babysitter tries to act twice at different points of the action resolution (first to protect&roleblock, and then to kill), when it is actually performing only one action.
I propose two solutions to solve this particular issue:
- change the type of the Babysitter's action so that it is alwaysboth a killing and a protective action. This would make the babysitter almost equivalent, but not quite, to a combined survivalist Doctor gambit Vigilante. (In this case, in the example the resolution would be in the order S,B,D,V, and result in just S dying -- since Shield is worded as "you will block your target's kill actions and you will be killed instead".Do note that, if we were using a non-Normal variant of the Shield that redirects the kill action instead, we would still produce a parodox since S and B would block each other, but at least NAR does realize that this is a paradox.)
- change the Babysitter's action wording as to be just a protective action, and give the Babysitter the passive ability "If you are killed, you will target the target of your Babysitter's ability with a kill. Your Babysitter's ability cannot block this kill.". This would make a Babysitter almost, but not quite, a combined Babysitter-immune Doctor triggered Vigilante. (In this case, action resolution would be as in the example, except it wouldn't be inconsistent, since the Shield would indeed block just the triggered kill and not the rest of the Babysitter action.) This, I believe, is the solution that is going to produce results most akin to what one would naturally expect.