2024 Open Setup Design Challenge

This forum is for discussion of individual Open Setups, including theoretical balance.
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2024 Open Setup Design Challenge

Post Post #0 (ISO) » Tue Oct 01, 2024 2:47 am

Post by Something_Smart »

Welcome to the 2024 Open Setup Design Challenge!

hosted by Something_Smart and the worst


What's that?

It's pretty much what it says on the tin. You have a certain amount of time to design a new open setup, and then there will be a vote to determine which setups are the best. We used to have these all the time, but the last one was four years ago (run by me before I became a listmod!), and I think it's about time to bring them back. I was thinking as a yearly thing, but if there's a ton of interest in reviving the bimonthly challenges, I would be willing to facilitate that.

This challenge is
open to everyone
, regardless of previous modding or setup design experience. If you love open setups and have an idea you want to share, don't hesitate to post it! And feel free to ask questions; there are plenty of experienced designers around who would certainly be willing to help out. I am also happy to provide setup design tips to anyone who would like them; reach out to me in this thread of via PM if you're interested.

How does it work?

If you do remember the past Challenges, this one will be a little different. There will be two categories:
Standard
and
Experimental
. Setups submitted to one category will only be judged against other setups in the same category. As such, there will be two winners, one for each category.

Standard
setups are ones that use mostly well-known roles, with standard day/night mechanics. These setups are often semi-open, to introduce some variety and uncertainty. Standard setups make up the majority of the Approved Open List, and I'm hoping to get some setups from this category that I can add to the Approved List. We are especially lacking in 13-player ones right now.

Some example Standard setups are Pick Your Poison, Stack the Deck, C9++, 09:12, and NewD3.


Experimental
setups are ones that play with game mechanics at a fundamental level. Usually they have few or no power roles, and instead have other unique methods of eliminating players, alternate wincons, or ways to reveal information. These setups tend to be community favorites, and have historically performed well in past Challenges.

Examples of Experimental setups include Trust Fall, Secrets of the Anuket Topaz, Purgatory, Guardians of the Fortress, and The Coalition.

Initially, each entrant can submit to only
one
of the two categories. Once the challenge has been running a few weeks and I get an idea of what turnout is likely to be, I may decide to open it up (get it?) to allowing each person to submit one setup to each category. However, you are always welcome to (and encouraged to) help others out and provide feedback on their setups. While this is technically a competition, it's also a collaboration-- we're looking to create awesome setups that will be played for years to come. We will award the
Lab Assistant Honorable Mention
to the person we judge to have helped the most with others' setups.

Playtesting

Sure, the design challenge is all well and good, but how can you really know if an open setup is good if you've never played it? Well, we have something now that we didn't have before: the Sandbox. If you've come up with your idea, posted a rough draft here, a few people have given some feedback and you've made some revisions, and now you're feeling pretty good about it... take it to the Sandbox! Let people know here that you are doing so, and hopefully we'll be able to muster up enough people for a quick game.

Again, I don't know exactly what the interest in this is going to be, but if there do happen to be a bunch of people running their games in the Sandbox, try to be considerate. If someone joined your game, consider joining theirs, and don't run yours a bunch of times especially if you haven't made changes to it.

Timeline

This challenge will run until
November 15
at 11:59pm EST, which is in
35 days, 1 hour, 4 minutes
. At that point, submissions will be closed, and there will be 7 days to vote.
If you do not vote for the category your setup was submitted to, you will be disqualified
; however, you are encouraged to vote for both categories.

To vote for a category, you must rank all the setups from most preferred to least preferred. You can have tied setups, but please make an effort to evaluate each setup individually. If you don't feel your setup is the best, you don't have to rank it first, but you can still rank it first if you want. We're not the thought police. Rankings can be posted in the thread or PM'd to me and the worst.

The winner will be determined by Copeland's method, using this calculator. If there's a tie, we'll break the tie by determining who helped more with other people's setups; if that's still tied, we'll just pick the setup we like the most. Deal with it.

Prizes

The winner of each category will receive a custom banner and (if they want) "
Open Challenge Winner
" title. We'll also guarantee that each winning setup gets run in the Open Queue at least once-- if the winner or anyone else wants to run either of the winning setups, they are of course welcome to, but if not then the worst and I will co-mod them soon
TM
after the challenge ends.
The worst will also make you a custom trophy. Cherish it.

The
Lab Assistant Honorable Mention
will go to the person who contributed the most to reviewing other people's setups. The winner of this will get the "Lab Assistant" title, if they want it, and will also get the right to ping me as much as they want over the next year to review their open setups. (Anyone else is still open to ping me, of course; I'm very responsive on Discord. But the Lab Assistant will get special priority.)
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #1 (ISO) » Tue Oct 01, 2024 3:26 am

Post by Skygazer »

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Post Post #2 (ISO) » Tue Oct 01, 2024 3:28 am

Post by Extasly »

new threads aren't showing up in my ego rn for some reason but ego nonetheless
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Post Post #3 (ISO) » Tue Oct 01, 2024 3:34 am

Post by Enchant »

Mountanious counts as setup?

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Post Post #4 (ISO) » Tue Oct 01, 2024 3:36 am

Post by Extasly »

Enchant's master plan to make people play mountanious has started
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Post Post #5 (ISO) » Tue Oct 01, 2024 3:37 am

Post by Enchant »

Shhh.
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Post Post #6 (ISO) » Tue Oct 01, 2024 3:40 am

Post by usesPython »

Cult Nightless
Roles
  1. Cultist

  2. Cultist

  3. Vanilla Townie

  4. Vanilla Townie

  5. Vanilla Townie

  6. Vanilla Townie

  7. Vanilla Townie

  8. Vanilla Townie

  9. Vanilla Townie

Mechanics
  1. Nightless
  2. Plurality voting. In case of a tie oldest wagon goes through. If there are no wagons Cult silently pick who to eliminate
  3. Once per game at any time, Cult may recruit someone into the cult. This is a factional ability
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Post Post #7 (ISO) » Tue Oct 01, 2024 3:40 am

Post by usesPython »

Basically Cult Semi-Nightless but actually good
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Post Post #8 (ISO) » Tue Oct 01, 2024 3:48 am

Post by Enchant »

You supposed to make NEW setups.


Otherwise i just steamroll everyone with my death note.
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Post Post #9 (ISO) » Tue Oct 01, 2024 4:08 am

Post by Bingle »

In post 8, Enchant wrote: You supposed to make NEW setups.


Otherwise i just steamroll everyone with my death note.
I have this idea for an open called blood on the clock tower. I hear it’s super fun and Ex runs it in the discord sometimes.

Anyway is there going to be guidance or restrictions on setup themes this time?
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Post Post #10 (ISO) » Tue Oct 01, 2024 4:12 am

Post by usesPython »

In post 8, Enchant wrote: You supposed to make NEW setups.


Otherwise i just steamroll everyone with my death note.
It's like how when Apple releases a new iPhone that's almost identical except for a tiny change and then calls it the new iPhone that you have to buy
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Post Post #11 (ISO) » Tue Oct 01, 2024 4:13 am

Post by Enchant »

We are not corporation though.
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Post Post #12 (ISO) » Tue Oct 01, 2024 4:15 am

Post by Extasly »

i've already went through 4 ideas for this contest and scrapped 3, i think i'm gonna need guidance for this one
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Post Post #13 (ISO) » Tue Oct 01, 2024 4:24 am

Post by Something_Smart »

In post 9, Bingle wrote: Anyway is there going to be guidance or restrictions on setup themes this time?
There are no restrictions, but if you'd like some prompts to help focus your ideas I can certainly come up with some.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #14 (ISO) » Tue Oct 01, 2024 4:29 am

Post by Enchant »

In post 13, Something_Smart wrote:
In post 9, Bingle wrote: Anyway is there going to be guidance or restrictions on setup themes this time?
There are no restrictions, but if you'd like some prompts to help focus your ideas I can certainly come up with some.
Can i steal your setup and present it as mine?

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Post Post #15 (ISO) » Tue Oct 01, 2024 4:52 am

Post by usesPython »

We're unsubmitting Cult Nightless since it's too similar to Cult Semi-Nightless, instead here's an Experimental submission

Zombie Apocalypse
Roles
  1. Bitten Human

  2. Bitten Human

  3. Vanilla Town

  4. Vanilla Town

  5. Vanilla Town

  6. Vanilla Town

  7. Vanilla Town

  8. Vanilla Town

  9. Vanilla Town

Mechanics
  • Each night, one
    Bitten Human
    succumbs to the zombie infection (Decided by the
    Bitten Humans
    ). They unavoidably die and convert a member of the
    Town
    into a
    Bitten Human
    in the process
  • This setup is White Flag, killing a single
    Bitten Human
    will result in a
    Town
    win



White flag was chosen for two reasons:
  1. Prevents townies playing to be bitten and
  2. Prevents the game from devolving into something that isn't mafia once one wolf dies since there'd be no associatives to go off of
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Post Post #16 (ISO) » Tue Oct 01, 2024 4:56 am

Post by Enchant »

You can't just make project zomboid mafia, it should be in themes.
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Post Post #17 (ISO) » Tue Oct 01, 2024 5:09 am

Post by usesPython »

In post 16, Enchant wrote: You can't just make project zomboid mafia, it should be in themes.
Image

Would you prefer we call it a Factional Compulsive Vain Recruit
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Post Post #18 (ISO) » Tue Oct 01, 2024 5:23 am

Post by Enchant »

Yes!
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Post Post #19 (ISO) » Tue Oct 01, 2024 5:59 am

Post by implosion »

Ego.
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Post Post #20 (ISO) » Tue Oct 01, 2024 7:27 am

Post by C-Worl »

Experimental Submission

Restless Council
Roles
  1. Mafia Restless Spirit

  2. Mafia Restless Spirit

  3. Town Restless Spirit

  4. Town Restless Spirit

  5. Town Restless Spirit

  6. Town Restless Spirit

  7. Town Restless Spirit

  8. Town Restless Spirit

  9. Town Restless Spirit

Mechanics
  1. Dead players may still vote. Each day phase will be 5 to eliminate.
  2. Plurality voting. In case of a tie oldest wagon goes through. If there are no wagons Mafia silently pick who to eliminate
  3. Auto-Hammers. If at any point, all members of the Mafia team voting a player would lead directly to the Mafia win condition, their votes will be applied automatically.
I
L
O
V
E
Y
O
U

I don’t want to be banned for making inappropriate jokes.

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Post Post #21 (ISO) » Tue Oct 01, 2024 7:30 am

Post by usesPython »

Can dead people talk too or just vote?
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Post Post #22 (ISO) » Tue Oct 01, 2024 9:27 am

Post by C-Worl »

In post 21, usesPython wrote: Can dead people talk too or just vote?
Just vote
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Post Post #23 (ISO) » Tue Oct 01, 2024 10:18 am

Post by Extasly »

Bloody Valentine
Town Heartbreaker
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie

Resentful Cupid
Resentful Cupid
Resentful Cupid
Resentful Cupid

(this is 8:4)

The Resentful Cupids are a groupscum faction with the ability to loverize 2 players each night (lover pairs may overlap)

The Heartbreaker may loverize themselve to someone each night, players currently in love through the heartbreaker's ability are immune to the cupid's factional ability

lovers do not gain any kind of PT together

everyone dying results in a draw
Last edited by Extasly on Tue Oct 01, 2024 11:31 am, edited 2 times in total.
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Post Post #24 (ISO) » Tue Oct 01, 2024 10:20 am

Post by Extasly »

In post 20, C-Worl wrote: Experimental Submission

Restless Council
Roles
  1. Mafia Restless Spirit

  2. Mafia Restless Spirit

  3. Town Restless Spirit

  4. Town Restless Spirit

  5. Town Restless Spirit

  6. Town Restless Spirit

  7. Town Restless Spirit

  8. Town Restless Spirit

  9. Town Restless Spirit

Mechanics
  1. Dead players may still vote. Each day phase will be 5 to eliminate.
  2. Plurality voting. In case of a tie oldest wagon goes through. If there are no wagons Mafia silently pick who to eliminate
  3. Auto-Hammers. If at any point, all members of the Mafia team voting a player would lead directly to the Mafia win condition, their votes will be applied automatically.
I fear that this concept either ends in "follow the mute dead townies" which wouldn't be very fun or them being ignored which wouldn't be that much fun either
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