[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #5 (isolation #0) » Fri Jan 16, 2009 5:44 am

Post by PokerFace »

Xylthixlm wrote:Re-nominate
Rebels in the Palace
, as its nomination somehow translated into an AitP nomination on the way to the queue.
Can you list what each separate (Rebels & Assassins) setup entails?

I know what Assassins is but I don't know what Rebels is and how it differs from assassins. I would like to see what each is before I second either.

Is Assassin's really in the queue now?
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Post Post #7 (isolation #1) » Fri Jan 16, 2009 5:58 am

Post by PokerFace »

Xylthixlm wrote:
Rebels in the Palace

8 Rebels (win if King is lynched)
3 Guards (know who King is but not who the other Guards are, win if King + Guards >= Rebels)
1 King (doesn't know anyone, wins if King + Guards >= Rebels)

Assassins in the Palace

2 Assassins (have vengeful kill when lynched, win if King dies)
9 Guards (know who King is but not who the other Guards are, win if all Assassins are dead)
1 King (doesn't know anyone, wins if all Assassins are dead)
I thought AiTP standard were
http://www.mafiascum.net/forum/viewtopic.php?t=9142
1 Assassin(have vengeful kill when lynched, win if King dies)
7 Guards(know who King is but not who the other Guards are, win if all Assassins are dead)
1 King (doesn't know anyone, wins if all Assassins are dead)
and
http://www.mafiascum.net/forum/viewtopic.php?t=8018
2 Assassin (have vengeful kill when lynched, win if Kings dies. Can blow up 2 people if no kings yet dead and partner is already dead)
10 guards (know who Kings are but not who the other Guards are, win if all Assassins are dead)
2 Kings (doesn't know anyone, wins if all Assassins are dead)

1) Did the standards change, or am I wrong about something being standard?
2) Both are nightless. Assassins can only talk to each other in twighlight or pregame. Correct?
3) Is Your given Assassin's Setup really in the queue now?
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Post Post #11 (isolation #2) » Fri Jan 16, 2009 7:22 am

Post by PokerFace »

Xylthixlm wrote:
PokerFace wrote:
1) Did the standards change, or am I wrong about something being standard?
2) Both are nightless. Assassins can only talk to each other in twighlight or pregame. Correct?
3) Is Your given Assassin's Setup really in the queue now?
1) That was from memory, so I'm not surprised if it's wrong :)
2) Don't know
3) I proposed RitP in the last thread, and it got nominated/seconded/etc., but somehow AitP got added to the open queue instead of RitP. I have no idea if that's still in the queue or if it got run.
mith wrote:There's no one standard for AitP; multiple variations have been tried.
Xylthixlm wrote:
Rebels in the Palace

8 Rebels (win if King is lynched)
3 Guards (know who King is but not who the other Guards are, win if King + Guards >= Rebels)
1 King (doesn't know anyone, wins if King + Guards >= Rebels)
Ok well I don't know if its balanced but I guess testing it is one way to find that out.

Second REBELS in The Palace
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Post Post #188 (isolation #3) » Tue Feb 17, 2009 5:12 am

Post by PokerFace »

Nah The Fonz just goes by original meanings of those names. Basically he calls a "reporter" a watcher and a watcher a "night watchman"

see here for more details
http://www.mafiascum.net/wiki/index.php?title=Watcher
http://www.mafiascum.net/wiki/index.php?title=Reporter

Night watchman has been seen more commonly than reporter and so it became the more common understanding of watcher. We should probably just rename them both to get things straight at this point.
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Post Post #192 (isolation #4) » Tue Feb 17, 2009 5:16 am

Post by PokerFace »

Well me and The fonz just got simulposted/edited

What's popular is not always right and vice versa so nobody is indeed wrong though changing names again for all may be the only way to fix things. Make a MD thread about changing both if you want to.
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Post Post #193 (isolation #5) » Tue Feb 17, 2009 5:18 am

Post by PokerFace »

The Fonz wrote:When did people start calling that role a reporter, Poker? I've never seen that in a game. If y'all wanted to call them reporter/watcher though, that would be fine by me. Since reporter also sounds better than 'weak tracker.'
I'm not sure when I think there was a thread about calling it a reporter or a photographer. I only recently have seen a few games where a photographer was used like that.

will edit a game links here shortly

http://www.mafiascum.net/forum/viewtopi ... 72#1363572

PS. stop the simul posting!
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Post Post #195 (isolation #6) » Tue Feb 17, 2009 5:26 am

Post by PokerFace »

True you could call them that or anything just to be funny if mechanics are still understood

And I think the setup is a good idea since cops and docs are too over used. And those other roles should be used more in their place. Might need a better name than Jew C9 though
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Post Post #200 (isolation #7) » Tue Feb 17, 2009 5:45 am

Post by PokerFace »

The Fonz wrote:
Nominate:


Jew C9 (New C9, but with no pigs. Or docs).

20 Players of whom:

4 scum
NK-immune SK

15 town, of whom:

0-2 trackers
0-1 Vig

0-1 Bodyguard
0-1 Jailkeeper
0-1 Super Saint

7-15 vanilla townies.

NIGHT START.

Note that the 'watcher' in this setup is what most of you would call a weak tracker, and the nightwatchman is what most people (imho, incorrectly) call a watcher.
Why up to 2 trackers and only 1 max of everything else?

Any mafia power roles?
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Post Post #206 (isolation #8) » Tue Feb 17, 2009 7:35 am

Post by PokerFace »

Well I'm willing to second either of those pending which more think is better. Fonz's or Xyl's


Could call it "unconventional" instead of "jew" since there are different roles
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Post Post #209 (isolation #9) » Tue Feb 17, 2009 8:34 am

Post by PokerFace »

You still haven't gotten the joke yet have you jdodge? It was a satirical character rant that you took seriously. I never was pick pocketed by a gypsy. I act and make shit up all the time cause I find it amusing and I thought others would get a kick out of it. Ythill got it and figured I was joking, why didn't you?

Suppose I could have better played the performance by making an alt account separate from my own account where I could have done the rant, but meh. Sarcasm and satire fail on the net I guess.

Though I do think Unconventional is a better name for the setup than Jew still
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Post Post #217 (isolation #10) » Tue Feb 17, 2009 11:08 am

Post by PokerFace »

Wall-E wrote:
PokerFace wrote:You still haven't gotten the joke yet have you jdodge? It was a satirical character rant that you took seriously. I never was pick pocketed by a gypsy. I act and make shit up all the time cause I find it amusing and I thought others would get a kick out of it. Ythill got it and figured I was joking, why didn't you?

Suppose I could have better played the performance by making an alt account separate from my own account where I could have done the rant, but meh. Sarcasm and satire fail on the net I guess.

Though I do think Unconventional is a better name for the setup than Jew still
The joke that needs to be explained was delivered by a poor comedian.
Joke was directed at Ythill and he got it. Jdodge was not its intended audiance and he didn't get it or explanation that well.

Others who the joke was not directed at, but did get it and or took it further satirically (shaft.ed, Korts)
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Post Post #219 (isolation #11) » Tue Feb 17, 2009 11:12 am

Post by PokerFace »

Wall-E wrote:
Alduskkel wrote:
Wall-E wrote:The joke that needs to be explained was delivered by a poor comedian.
Or the comedian has a dense audience.

Or both.
A good comedian plays TO his audience, not over their heads (or under, in the case of racism).
These statements are normally true otherwise
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Post Post #221 (isolation #12) » Tue Feb 17, 2009 11:14 am

Post by PokerFace »

PokerFace wrote:
Wall-E wrote:
PokerFace wrote:You still haven't gotten the joke yet have you jdodge? It was a satirical character rant that you took seriously. I never was pick pocketed by a gypsy. I act and make shit up all the time cause I find it amusing and I thought others would get a kick out of it. Ythill got it and figured I was joking, why didn't you?

Suppose I could have better played the performance by making an alt account separate from my own account where I could have done the rant, but meh. Sarcasm and satire fail on the net I guess.

Though I do think Unconventional is a better name for the setup than Jew still
The joke that needs to be explained was delivered by a poor comedian.
Joke was directed at Ythill and he got it. Jdodge was not its intended audiance and he didn't get it or explanation that well.

Others who the joke was not directed at, but did get it and or took it further satirically (shaft.ed, Korts,
xyl
)
Fixed*
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Post Post #223 (isolation #13) » Tue Feb 17, 2009 11:15 am

Post by PokerFace »

<<Keeps getting simulposted all day

Wall-e also gets points for making it funier
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Post Post #225 (isolation #14) » Tue Feb 17, 2009 11:23 am

Post by PokerFace »

<<Gets simulposted whenever he makes or edits his posts and not just in this thread today
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Post Post #291 (isolation #15) » Fri Feb 20, 2009 7:50 am

Post by PokerFace »

ac1983fan wrote:
Clever name goes here

2 Scum
1 Recruiting mason
6 Townies

Scum & masons each get a quicktopic, recruiting mason dies if he targets scum, recruiting is not compulsory.
I was considering putting a watcher/night watchman in there, but wasn't sure if it was necessary... thoughts?
This looks pretty cool on principle

Is it balanced and has it been
seconded
yet?
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Post Post #429 (isolation #16) » Wed Feb 25, 2009 7:15 am

Post by PokerFace »

One idea fix I thought up and posted was

The Mafia have two actions they perform as a group.
Mafia Kill - The entire team as a whole kills one guy at night
Mafia Block - The entire team as a whole blocks one guy at night
As long as one member in scum group is still alive, both actions can be done each night. It being an action controlled by all those in the group instead of just one member allows the game break manuvers not to be performed on any night after an ukillable or single roleblocker lynch has already been done.

Call each member of the mafia a "Scum Outlaw" or "Mafia Outlaw". Adds texas flavor and shows they have more than just the power to kill. aside from this, everyone else is a town 1-shot vidge.

So if you want you can nominate "Texas Justice with Outlaw Fix"
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Post Post #433 (isolation #17) » Thu Feb 26, 2009 4:48 am

Post by PokerFace »

Ether wrote:I just noticed the Rebels in the Palace game. Isn't that basically 4:8 Nightless, a game town already has an advantage in, with weakened scum?

Also:
In another thread, Ether wrote:
Fixed
(12 players)
3 mafia (2 goons, 1 tailor)
7 vanilla townies
2 cops
Day Start

The tailor's target has its alignment flipped for investigative purposes for the night.
SCIENCE
(7 players)
2 mafia (1 goon, 1 encryptor)
3 vanilla townies
2 daymasons
Day Start

Encryptor's survival permits mafia daytalking. (Of course, it doesn't matter which of them has that role.)
Doesn't normal encrypter also get chance to make one reveal hidden from the town too? So that feature is not included or is only on a Janitor Encrypter combo role?

Can a see entire Tailor pm example? What you said kinda confused me.
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Post Post #435 (isolation #18) » Thu Feb 26, 2009 5:35 am

Post by PokerFace »

I think Baby Jesus won a game as one of those cept it was called a GF with just anti-framing powers and that made it totally a non-cannon form of a GF.

In general instead of being framer or anti framer, its both. Tailor is a cool idea.
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Post Post #436 (isolation #19) » Thu Feb 26, 2009 5:45 am

Post by PokerFace »

Ether wrote:Also:
In another thread, Ether wrote:
Fixed
(12 players)
3 mafia (2 goons, 1 tailor)
7 vanilla townies
2 cops
Day Start

The tailor's target has its alignment flipped for investigative purposes for the night.
SCIENCE
(7 players)
2 mafia (1 goon, 1 encryptor)
3 vanilla townies
2 daymasons
Day Start

Encryptor's survival permits mafia daytalking. (Of course, it doesn't matter which of them has that role.)
You sure science setup is balanced? You sure those best names for those setups?

if so on both...
Second both of those
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Post Post #438 (isolation #20) » Thu Feb 26, 2009 6:03 am

Post by PokerFace »

Ether wrote:This is the game BJ won in. It also had a framer.

I actually think tailors, framers et cetera are a bad idea outside of open games and possibly really large ones, unless the mod has a disclaimer or a reputation for using them. Guilty result, town lynches guilty, town wastes lynch...but with the standard reliability of a guilty result, the town's been punished for something that isn't bad play.

SCIENCE should probably not be in all caps; science just gets me very excited. I do think it's balanced. I
could've sworn I'd had a different name for Fixed once, but I have no idea what it was
.
Then think of a new one for fixed now.

Science seems is a cool name while I do not see what science had to do with that game. Like calling a folded up newspaper with some cool articles a shamwow. Cool name and ingredients but makes little sence. though I guess final call is really up to you.
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Post Post #441 (isolation #21) » Thu Feb 26, 2009 9:07 am

Post by PokerFace »

I agree. Tailor getting lynched early is gonna hurt scum big. just reveal alignments. Also either setup name there sounds good. And I now approve of science being the other title.

Second and run 'em
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Post Post #451 (isolation #22) » Fri Feb 27, 2009 10:38 am

Post by PokerFace »

Texas Justice with Outlaw Fix


9 One-Shot Vigs
3 Mafia Outlaws
You are a
Mafia Outlaw
. Your fellow Mafia Outlaws are XXXX and YYYY. Each night everyone alive on your faction is able to talk strategy and choose to kill one player. Because you are Outlaws and not just normal Goons, you may also block any one player as a group each night. Your faction can control and use both actions each night as long as at least one member is alive. The person you block and the person you kill can be the same person or could be 2 completly different people. You win when the town is eliminated or nothing can be done to prevent this. Good Luck.
You guys like this idea?
Think title and new role pm idea are good?
Does entire town need to be eliminated or just outnumbered by the mafia?
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Post Post #474 (isolation #23) » Sun Mar 01, 2009 3:06 am

Post by PokerFace »

Empking's Alt wrote:
Seraphim wrote:On second thought, I think 3 townies would be better. It gives less room for falseclaims but also gives the cop less targets to investigate.

So, I'll put both set-ups here for further evaluation.

C9 of Death Metal


1 Death Miller Cop
1 Doctor
2 Mafia Goons
3 Villagers
Nominate
I agree with this. Run it.

Though I plan to call it Death Metal C9. Saying the Hex first or saying the of at all, feels so off.
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Post Post #478 (isolation #24) » Sun Mar 01, 2009 3:54 am

Post by PokerFace »

I think I'll help you out empking

Disgrace to NK-Imune Miller Vigs

2 Mafia Outlaws
1 Cop
5 Vanillas
1 NK Imune Death Miller vig

Oman 6P

1 Cop
3 Vanillas
1 NK Imune Miller Vig
1 NK Imune Framer SK
(Can Frame and Kill Each night. He Auto wins if only him and vig are alive)
PokerFace wrote:
Texas Justice with Outlaw Fix


9 One-Shot Vigs
3 Mafia Outlaws
You are a
Mafia Outlaw
. Your fellow Mafia Outlaws are XXXX and YYYY. Each night everyone alive on your faction is able to talk strategy and choose to kill one player. Because you are Outlaws and not just normal Goons, you may also block any one player as a group each night. Your faction can control and use both actions each night as long as at least one member is alive. The person you block and the person you kill can be the same person or could be 2 completly different people. You win when the town is eliminated or nothing can be done to prevent this. Good Luck.
You guys like this idea?
Think title and new role pm idea are good?
Does entire town need to be eliminated or just outnumbered by the mafia?
BUMP!
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Post Post #480 (isolation #25) » Mon Mar 02, 2009 3:55 am

Post by PokerFace »

wait mafia
group

PokerFace wrote:
Disgrace to NK-Imune Miller Vigs

2 Mafia Outlaws
1 Cop
5 Vanillas
1 NK Imune Death Miller vig
(Any Mafioso Auto wins if left alone with vig)

Oman F11

1 Mafia Tough Guy - (nk imune mafioso)
1 Mafia Tailor
1 Cop
5 Vanillas
1 NK Imune Miller Vig
(Any Mafioso Auto wins if left alone with vig)
Fixed*

All games I have nomed so far were all day start.

The death miller part was on purpose so that scum could counter claim the viog and possibly cause all players to be lynched since the vig is revealed as scum.

And also Oman is on an impersonate Thok trip. So combine these wonder twins and you get:
Disgrace to nk-imune miller vig

PokerFace wrote:
Texas Justice with Outlaw Fix


9 One-Shot Vigs
3 Mafia Outlaws
You are a
Mafia Outlaw
. Your fellow Mafia Outlaws are XXXX and YYYY. Each night everyone alive on your faction is able to talk strategy and choose to kill one player. Because you are Outlaws and not just normal Goons, you may also block any one player as a group each night. Your faction can control and use both actions each night as long as at least one member is alive. The person you block and the person you kill can be the same person or could be 2 completly different people. You win when you outnumber or equal the remaining town. Good Luck.
You guys like this idea?
Think title and new role pm idea are good?
Does entire town need to be eliminated or just outnumbered by the mafia?
BUMP!
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Post Post #484 (isolation #26) » Mon Mar 02, 2009 7:03 am

Post by PokerFace »

So games that are nomed here then go to certification stages or what exactly?

I really like and think the 3 recent games I mentioned should be discussed and or run pending my ineperience with setup design
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Post Post #492 (isolation #27) » Mon Mar 02, 2009 10:01 am

Post by PokerFace »

<<asks the
stupid
question since he is no math wiz

What are the towns chances if they don't follow it?
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Post Post #498 (isolation #28) » Tue Mar 03, 2009 4:06 am

Post by PokerFace »

The way shaft.ed said good point made me thing he considered it easy and figured out. Yay that was wrong

The massive shot spree favors the mafia or a 1 scum in 3 situation. 1 in 3 is fairly even since random who is left in most causes and pending day 1, cases on players to find or make look scummy will be scarce. Scum might have slight edge again.

somebody has to calculate if town has a better chance of winning by playing the game out as normal or by causing a massive shot spree. Anyone got a giant claculator, would guess and check running the setup TJWO be out of the question?
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Post Post #675 (isolation #29) » Thu Apr 16, 2009 5:31 am

Post by PokerFace »

Loser Mafia hurt my brain and the version skitzer describes seems to involve only one mason needing to get lynched instead of both mafia needing out of the game to win
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Post Post #7528 (isolation #30) » Fri Oct 17, 2014 9:05 am

Post by PokerFace »

Open theme setup I am working on

Would you like to be my neighbor Mafia (To be modded by my Mr. Rogers Alt Account)
3 mafia
Rest town

Game also known as culdasac. At start of game everyone is assigned a random house number. Player in house 1 is neighbors with player in house 2 and 12. Player in house 2 is neighbors wth player in house 1 and 3. And so on so every player has two people they can talk to at night. Yes it is possible for one mafioso to be neighbors with another mafioso should the dice allow it

You guys think 3 mafia vs 9 town is balanced or do i need more/less houses, townies, or scum?
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Post Post #7555 (isolation #31) » Mon Oct 20, 2014 2:58 am

Post by PokerFace »

In post 7544, BBmolla wrote:I guess it comes down to: What are you attempting to accomplish with this setup?

In post 7545, BBmolla wrote:Cause if it comes down to "I want Mountainous with neighborhoods" then you're set, just be aware of the scum skew in Mountainous and don't expect neighbors to have an immense impact upon it unless you get players who truly utilize it to their max potential.

Admittedly I just like to overcomplicate things :x

Yay I think I like to overcomplicate too much too.

I guess the best course of action is to pull a Mr. stoofer and run 9:2 with neighbors night only and ability to talk to next guy if guy in between you dies

What are town odds of winning 10:2 or 9:2?

Is there any kind of crazy limit to the private topics thread I should know about, because this game is going to amount to A LOT of PTs getting made?

I'm doing it night only as i feel the main game thread will get little love if day talk neighboring is allowed. And having people post in the game should kinda be needed in all games. Nights will likly need to be 3-4 days so that people actually get something out of them. I lean towards 3

If you see any problems with these let me know, otherise I'll try to get this added to the theme thread after my RITP game has gotten moving
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Post Post #7559 (isolation #32) » Tue Oct 21, 2014 5:46 am

Post by PokerFace »

If instead of
if X dies move houses
scum can be in same neighborhood

I changed the rules to
X dies, houses no move
scum CAN'T be in same neighborhood

Do you think that would help or hurt the town any?

want to be backup mod since you are helping me plan this out?
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Post Post #7560 (isolation #33) » Tue Oct 21, 2014 6:06 am

Post by PokerFace »

PokerFace wrote:If instead of
if X dies move houses
scum can be in same neighborhood

I changed the rules to
X dies, houses no move
scum CAN'T be in same neighborhood

Do you think that would help or hurt the town any?

actually I am going to withdraw that suggestion immediately. It feels like it would go against the spirit of the game as first person with a neighbor buddy to die has greater odds of being scum

I think we may have to settle for a 60-40
I figure the neighborhoods at most will tip things almost 5%

backup or co-mod is still out there for you if you are up for it
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Post Post #7563 (isolation #34) » Tue Oct 21, 2014 12:20 pm

Post by PokerFace »

In post 7561, BBmolla wrote:
In post 7559, PokerFace wrote:want to be backup mod since you are helping me plan this out?

Yeah sure.

I guess my only gripe is things like this have been done before see: chatroom mafia or whatever it was called

wait it was done before?

link please
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Post Post #7566 (isolation #35) » Wed Oct 22, 2014 1:34 am

Post by PokerFace »

Then yay thats different enough for me.

I'll let you know when I get in line for it pending on when 9P RITP starts and my life schedule then
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Post Post #7601 (isolation #36) » Fri Oct 24, 2014 2:07 am

Post by PokerFace »

I still plan to run "Would you like to be my neighbor?" AKA Culdasac but here are some other Ideas I am kicking around

Neighbor's Dilemma


Based on a setup VP Balter once ran
http://www.mafiascum.net/forum/viewtopi ... 24&t=16681

1 Town Neighbor with Town Neighbor
1 Town Neighbor with Odd SK Neighbor
1 Town Neighbor with Even SK Neighbor

Odd SK PM
You are an Odd SK Neighbor. You can only kill on odd nights when there are 4 or more people alive in the game. When 3 or less are alive, you can kill on any night. At night you may talk with XXX who is a Town Neighbor. You win when all other players are eliminated or nothing can be done to prevent this


Even SK PM
You are an Even SK Neighbor. You can only kill on even nights when there are 4 or more people alive in the game. When 3 or less are alive, you can kill on any night. At night you may talk with XXX who is a Town Neighbor. You win when all other players are eliminated or nothing can be done to prevent this

_________________

Name not yet determined. Will take suggestions


1 Town Neighbor with Mafia Neighbor
1 Town Neighbor with Mafia Neighbor
1 Town Neighbor with Town Neighbor
1 Town Neighbor with Town Neighbor
1 Friendly Neighbor

_________________

You know there already is a setup named Russian Roulette Mafia
Russian_Roulette_Mafia
I ran it once on a marathon day
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Post Post #7604 (isolation #37) » Fri Oct 24, 2014 5:52 am

Post by PokerFace »

Depends on if consider the SK's an informed minority or not

If not, then you are right. The other setups are likely better in hindsight

I might not run Neighbors Dilemma in normal micro queue as I doubt its considered normal. Might run on a marathon day though
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Post Post #7606 (isolation #38) » Fri Oct 24, 2014 9:25 am

Post by PokerFace »

1 Town Neighbor with Town Neighbor
1 Town Neighbor with Odd SK Neighbor
1 Town Neighbor with Even SK Neighbor


may be easier to look at it as:
4 town neighbors
1 odd SK neighbor
1 even sk neighbor

1 Town Neighbor with Odd SK Neighbor
1 Town Neighbor with Even SK Neighbor
1 Town Neighbor with another Town Neighbor

But yes I can see why you guys say its not mafia. Part of me still wants to think it is as I came up with the setup and WITP recently got deemed not mafia but I guess on the bright side, they can both be run in mishmash or on marathon day
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Post Post #7642 (isolation #39) » Sat Oct 25, 2014 4:18 pm

Post by PokerFace »

@BBmolla, when 9P RITP ends I will get back in line for "Would you like to be my neighbor?"

Assuming no one sees big flaws with that setup before then

You can backup or play and can decide when you want. Running culdasac may be awhile if I can't talk zoraster into over looking some experience requirements given my illustrious marathon mod history and my face to face mod history at some conventions
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Post Post #7671 (isolation #40) » Sun Oct 26, 2014 6:10 pm

Post by PokerFace »

In post 7643, BBmolla wrote:You can run two micros at once

Yo come to titus meet in two weeks

I don't entirely want to run 2 at once. Would rather run 1 at a time

And no way I go to titus meet. I am in ohio, its in sacramento, i have not prepared in anyway, its not gonna happen.
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Post Post #7673 (isolation #41) » Mon Oct 27, 2014 1:42 am

Post by PokerFace »

The green in http://forum.mafiascum.net/viewtopic.ph ... 3#p6334063 is better looking than all other greens on this page

I'll take a look at it when I get off work

in Rebels in the gallows the king will never get lynched as guard and king will not vote for king. Only way they loose is if he is called out
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Post Post #7684 (isolation #42) » Mon Oct 27, 2014 11:25 am

Post by PokerFace »

in response to
http://forum.mafiascum.net/viewtopic.ph ... 2#p6334432

If the mafia have night talk and a night kill every night, they clearly have the edge. The very moment the town informer tells them the king, its over. They will know the town informer told them the truth

Also as long as town does not know who king is, they won't easily be able to protect them from a possible lynch

setup feel heavy scum sided
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Post Post #7729 (isolation #43) » Wed Nov 05, 2014 2:35 pm

Post by PokerFace »

In post 7725, ika wrote:
In post 7723, Mr. Rogers wrote:1)Should the friendly get outed earlier there are still means for the town to get confirmeds

1)Cause of how the setup is open, the moment a mafia is lynched, that guy's neighbor is confirmed town

2)I think this and the fear of outing the friendly may encourage town players to claim late.

Momentum is gonna be important in the game


1) i would argue an early (d2) massclaim is better then late

2) but that same fear would also be used to try to out them day 1.

your main problem does lie withing the "scum lynched other is town"
, you could just do randomization of neighborhood distribution so its all WIFOM

In post 7724, Bicephalous Bob wrote:
In post 7722, ika wrote:my only problem with that is that friendly neighbor can easily be outed if everyone claims who they are neighbors with

the incentive for everyone to keep their hoods hidden is the best thing about this setup

the friendly neighbor is redundant since he can already confirm himself by claiming

I'd change him to a lonely townie


i was thinking of making it a "named townie"

Without that problem the game is mountaineous with neighbors and that would favor the scum. I want that problem there as a momentum factor that could help town

I'm basically making one neighbor only random pairing game (Culdasac) and 1 organized neighbors with additional roles (WYLTBMN). And as one is 9 player and other is 11. The 9 player one definatly needs something more than random pairings to give town a chance
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Post Post #7732 (isolation #44) » Thu Nov 06, 2014 4:17 am

Post by PokerFace »

There is that^ too. And as I WANT THOSE, I don't think i have a problem

Gives scum obstacles to overcome, in a setup that would otherwise favor them
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Post Post #7740 (isolation #45) » Sun Nov 16, 2014 12:38 am

Post by PokerFace »

In post 7739, BBmolla wrote:
In post 7737, TierShift wrote:I'm still on the fencem I think it's pretty easy to find out.

It's not, I played a couple rounds of it last night. I think it might be too easy to win as town even if the merlin is straight up never even pushing on actual scum.

Would have to test a bit more.

8-4 nightless is town sided in practice though not in odds
(1/3 of 12 is scum)^

4+1 to 2 nightless might be town sided in practice
(1/3 of 6 is scum)

Not sure how to advise you fix.
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Post Post #7741 (isolation #46) » Tue Nov 18, 2014 4:13 am

Post by PokerFace »

you could try

2 scum
3 vanilla
1 merlin

and see if that is better balanced
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Post Post #7776 (isolation #47) » Fri Nov 21, 2014 4:30 am

Post by PokerFace »

http://forum.mafiascum.net/viewtopic.ph ... 5#p6399855

You will be listed as my backup should Mr. Roger's need one BBmolla if thats alright with you
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Post Post #7934 (isolation #48) » Fri Mar 13, 2015 2:00 am

Post by PokerFace »

from
http://forum.mafiascum.net/viewtopic.ph ... 6#p6670016

Time Bomb Mafia


9 Townies with bombs on their chest
2 Goons with bombs on their chest
1 Bomb Mechanic

You are a
Bomb Mechanic
. You are confirmed town and bomb mechanic to all players. You can not be killed at night and you can not vote or effect the majority as you do not count towards the total player count. If 12 players are alive, its as though there are only 11 alive, it will only take 6 votes for a lynch. The timer on everyone's chest is set at the start to 72 hours. Whenever a player posts, their timer is reset. All timers are turned off at night and do not reset and restart until the next game day. The timer can be changed to any number between 24 and 120 at your digression. Simply post
Set PlayerName to X hours
. When that player next posts their next timer will be set to that length. Any player that posts 4 times on the same page auto blows up. You win when all threats to the town have been eliminated, good luck
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Post Post #7996 (isolation #49) » Wed Apr 01, 2015 9:18 am

Post by PokerFace »

http://forum.mafiascum.net/viewtopic.ph ... 5#p6717495

your setup looks good Micc. Let me know when you run it. I'd be interested in playing it
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Post Post #8262 (isolation #50) » Wed Jun 24, 2015 2:29 am

Post by PokerFace »

The Cul-de-sac

should I run that with: 9 town and 2 scum or 11 town and 2 scum. Does more players help the balance or increase the tedium?

should I allow day talk, I lean toward YES heavily

should I make house collapsible or neighborhood collapsible. I lean toward house as it gives scum motivation to kill certain players in efforts to ruin certain pairingings

thoughts?
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Post Post #8263 (isolation #51) » Wed Jun 24, 2015 2:45 am

Post by PokerFace »

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