[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2 (isolation #0) » Thu Jan 15, 2009 4:24 pm

Post by Xylthixlm »

Re-nominate
Rebels in the Palace
, as its nomination somehow translated into an AitP nomination on the way to the queue.
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Post Post #6 (isolation #1) » Fri Jan 16, 2009 5:47 am

Post by Xylthixlm »

Rebels in the Palace

8 Rebels (win if King is lynched)
3 Guards (know who King is but not who the other Guards are, win if King + Guards >= Rebels)
1 King (doesn't know anyone, wins if King + Guards >= Rebels)

Assassins in the Palace

2 Assassins (have vengeful kill when lynched, win if King dies)
9 Guards (know who King is but not who the other Guards are, win if all Assassins are dead)
1 King (doesn't know anyone, wins if all Assassins are dead)
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Post Post #10 (isolation #2) » Fri Jan 16, 2009 7:12 am

Post by Xylthixlm »

PokerFace wrote:
1) Did the standards change, or am I wrong about something being standard?
2) Both are nightless. Assassins can only talk to each other in twighlight or pregame. Correct?
3) Is Your given Assassin's Setup really in the queue now?
1) That was from memory, so I'm not surprised if it's wrong :)
2) Don't know
3) I proposed RitP in the last thread, and it got nominated/seconded/etc., but somehow AitP got added to the open queue instead of RitP. I have no idea if that's still in the queue or if it got run.
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Post Post #103 (isolation #3) » Thu Feb 12, 2009 2:45 pm

Post by Xylthixlm »

Mutually Assured Destruction

4 scum, 8 town.
Day 1, the players to decide who to lynch normally. Then the lynched player gets a kill before they die, then the killed player gets a kill, etc, until the remaining players are all town or all scum. The player can choose not to kill, in which case it goes back to lynching. Players (including the player about to make the next kill) can talk at any time.
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Post Post #106 (isolation #4) » Fri Feb 13, 2009 6:38 am

Post by Xylthixlm »

Chain Reaction


The no-time-limit was because, honestly, I don't expect people to ever decide to go back to lynching. But adding a time limit might add some incentive to do so.
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Post Post #109 (isolation #5) » Fri Feb 13, 2009 9:35 am

Post by Xylthixlm »

Max wrote:
Chain Reaction
I've run a game called that what about:

Everybody's Vengeful
How about
Popcorn
?

Also, rethinking the math I think 9-3 is better than 8-4.
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Post Post #202 (isolation #6) » Tue Feb 17, 2009 6:01 am

Post by Xylthixlm »

Needs more anti-meta.

15 town, each selected randomly and independently from this table:
1-2: tracker
3: vig
4: reporter
5: watcher
6: bodyguard
7: jailkeeper
8: super saint
9-30: vanilla townie

I have faith in the binomial distribution.
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Post Post #204 (isolation #7) » Tue Feb 17, 2009 6:08 am

Post by Xylthixlm »

If I had time I'd graph the expected number of power roles in my formulation vs yours.

EDIT:

Which one is yours and which one is mine?
Image Image



















Yours is on the left.
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Post Post #210 (isolation #8) » Tue Feb 17, 2009 8:56 am

Post by Xylthixlm »

We should call it "Nothing at all like C9".
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Post Post #214 (isolation #9) » Tue Feb 17, 2009 10:43 am

Post by Xylthixlm »

Korts wrote:
shaft.ed wrote:
Nominate Vengeful
second
third
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Post Post #220 (isolation #10) » Tue Feb 17, 2009 11:13 am

Post by Xylthixlm »

1 PokerFace (must find and lynch Ythill)
3 Angry Townies (must find and lynch PokerFace)
1 Ythill (must survive)
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Post Post #233 (isolation #11) » Wed Feb 18, 2009 7:44 am

Post by Xylthixlm »

Empking wrote:
Gunsmith


2 Mafia

1 SK (Kills with a spoon.)

2 Cops (only see Mafia)
2 Gunsmiths
1 of Cop or Gunsmith who doesn't carry a gun.
The mafia claim cop, and hope they don't get caught by the real cops. Probably devolves to a counterclaim situation.

The SK claims gunsmith and tries to guess who the real gunsmiths are so he doesn't out himself by his role.

Nobody actually scumhunts.
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Post Post #244 (isolation #12) » Wed Feb 18, 2009 9:16 am

Post by Xylthixlm »

Well-played mountainous tends towards the same win probabilities as you would get from random lynching.
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Post Post #246 (isolation #13) » Wed Feb 18, 2009 9:26 am

Post by Xylthixlm »

Yes you can. And should.
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Post Post #272 (isolation #14) » Thu Feb 19, 2009 10:25 pm

Post by Xylthixlm »

Adel wrote:
Mr. Flay wrote:
Meh Dethy
- it's a logic puzzle, not Mafia.
I think we can agree that there should be a rule that says "games that do not start off with more than one scum player are not mafia" -- that is my objection to Dethy anyway. It needs more scumz.
Nominate SS3
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Post Post #313 (isolation #15) » Sat Feb 21, 2009 10:34 am

Post by Xylthixlm »

2:10 Bugs Bunny
("What's up, doc?")
2 mafia
1 doctor
9 townies
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Post Post #315 (isolation #16) » Sat Feb 21, 2009 10:52 am

Post by Xylthixlm »

Doc with no power roles to protect just keeps mafia from killing all the good scumhunters.
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Post Post #322 (isolation #17) » Sat Feb 21, 2009 11:19 am

Post by Xylthixlm »

I think "swingy" means something like "reduces the effect of skill on the outcome".
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Post Post #333 (isolation #18) » Sat Feb 21, 2009 3:16 pm

Post by Xylthixlm »

Needs more simple, playable setups.
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Post Post #337 (isolation #19) » Sat Feb 21, 2009 3:28 pm

Post by Xylthixlm »

Shanba wrote:
Alduskkel wrote:How about this?
2 Mafia Goons
1 Even Night Cop
1 Odd Night Doctor
5 Vanilla Townies
Day Start
Does it start day 1 - night 2 or day 1 - night 1?
...

You need to ask?
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Post Post #375 (isolation #20) » Mon Feb 23, 2009 2:40 pm

Post by Xylthixlm »

Nokill 10

6 townies
1 doctor
1 roleblocker
2 mafia

Day start, mafia must kill every night.
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Post Post #377 (isolation #21) » Mon Feb 23, 2009 2:51 pm

Post by Xylthixlm »

Adel wrote:
3 mafia role blockers

3 mafia role blockers
5 cops
1 doctor

night start


have fun with hypocop.
Hmm. Night 0: A cop dies, three others are blocked. One gets a result.
Day 1: Cop with result claims. Doc claims, since the mafia know who he is anyways (he wasn't blocked and doesn't have a result). No lynch.
Night 1: A cop dies, the rest are blocked.
Day 2: It's now lylo (3 vs 4) with one doc and one sane cop result. Town is screwed.
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Post Post #379 (isolation #22) » Mon Feb 23, 2009 3:15 pm

Post by Xylthixlm »

Hypocop just makes
all
the cop results useless.
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Post Post #385 (isolation #23) » Mon Feb 23, 2009 5:09 pm

Post by Xylthixlm »

Adel wrote:assuming that the doctor doesn't block the N0 kill:
  • N0:
    • nk:
      5/6 chance of cop death
      • RB:
        2/5 chance of 3 cops RB'd -- 1 unblocked investigation
        3/5 chance of 2 cops and 1 doc RB'd -- 2 unblocked investigations
      1/6 chance of doc death -- 2 unblocked investigations

      Result:
      2/3 chance of 2 unblocked cop investigations, 1/3 chance of 1 unblocked investigation
So there are three possible game states for day 1:

a: 1/6 chance of a dead doc, two unblocked cop investigations (each with 1/3 chance of catching scum)
b: 2/6 chance of living doc and 1 unblocked investigation
c: 3/6 chance of living doc and 2 unblocked investigations
Town is screwed.
are you still sure that this is broken for scum Xyl?
A 1 in 3 chance of the game being nearly unwinnable for town before day 1 starts is too high.
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Post Post #537 (isolation #24) » Sun Mar 08, 2009 11:10 am

Post by Xylthixlm »

Based on further calculations and observations, I think Rebels in the Palace might be actually good if it had three fewer rebels and one fewer guard...

RitP 8

1 King (wins when King + guards >= rebels)
2 guards (know who King is, win when King + guards >= rebels)
5 rebels (win when King is dead)

This has an EV of 56% for the king+guards and 44% for the rebels.
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Post Post #548 (isolation #25) » Mon Mar 09, 2009 6:34 am

Post by Xylthixlm »

A game with a dominant strategy is called a "puzzle". If you know the dominant strategy, it's a solved puzzle.
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Post Post #558 (isolation #26) » Tue Mar 17, 2009 11:53 am

Post by Xylthixlm »

Korts wrote:From the Open Certification Group thread: Bird C9 may need renaming since it has none of the traits that C9 got its name for.
How about just "Bird"?
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Post Post #562 (isolation #27) » Tue Mar 17, 2009 2:50 pm

Post by Xylthixlm »

Bird open?
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Post Post #564 (isolation #28) » Tue Mar 17, 2009 2:56 pm

Post by Xylthixlm »

shaft.ed wrote:Macho Bird C9
Fail.
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Post Post #566 (isolation #29) » Tue Mar 17, 2009 8:11 pm

Post by Xylthixlm »

Mandatory lynches
and
NKs? I take it you're fond of zugzwang.
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Post Post #799 (isolation #30) » Tue May 05, 2009 11:48 am

Post by Xylthixlm »

Let's make the cop one-shot only on even nights, and the doc one-shot only on odd nights, and make it so the doc can't protect the cop, and give the scum a roleblocker.
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Post Post #801 (isolation #31) » Tue May 05, 2009 12:10 pm

Post by Xylthixlm »

iamausername wrote:
Xylthixlm wrote:Let's make the cop one-shot only on even nights, and the doc one-shot only on odd nights, and make it so the doc can't protect the cop, and give the scum a roleblocker.
And a one-shot odd night deputy and a one-shot even night nurse. And make the scum werewolves 50% of the time.
The really, really amusing part is that this setup is unbalanced in favor of the town.
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Post Post #1158 (isolation #32) » Wed Dec 23, 2009 8:29 am

Post by Xylthixlm »

7-player with vig

2 mafia
1 cop
1 vigilante
3 vanilla
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