TMIM Discussion

This forum is for discussion related to the game.
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Post Post #75 (ISO) » Mon Feb 03, 2025 11:02 pm

Post by usesPython »

In post 48, diluculum wrote:




Welcome, , you are a
Town Portraitist
, aligned with the
Town
.

Personal Abilities:
  • Portraitist
    — Upon your death, the names of every player that has visited you at least once during the previous nights will be publicly revealed.
Win Condition:
  • Uninformed Majority
    — You win if all threats to the
    Town
    are deceased and at least one
    Town
    -aligned player remains.
Confirm by replying to this PM with a summary of your role and alignment.
How to play this role:
  1. Claim a high priority role day 1
  2. Die night 1
  3. Out mafia
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Post Post #76 (ISO) » Mon Feb 03, 2025 11:04 pm

Post by diluculum »

Would adding hidden help?
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Post Post #77 (ISO) » Mon Feb 03, 2025 11:08 pm

Post by usesPython »

Just have it show everything but the night they died (so getting shot N1 wouldn't do anything, N2 would show N1 visits, N3 would show N1 and N2 visits, etc.)
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Post Post #78 (ISO) » Mon Feb 03, 2025 11:10 pm

Post by diluculum »

In post 77, usesPython wrote: Just have it show everything but the night they died (so getting shot N1 wouldn't do anything, N2 would show N1 visits, N3 would show N1 and N2 visits, etc.)
Good idea.
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Post Post #79 (ISO) » Mon Feb 03, 2025 11:46 pm

Post by DragonEater70 »

The mafia version of the role is negative utility and probably unfun to play, IMO. I did like the town version.
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Post Post #80 (ISO) » Tue Feb 04, 2025 12:35 am

Post by diluculum »

In post 79, DragonEater70 wrote: The mafia version of the role is negative utility and probably unfun to play, IMO. I did like the town version.
I'll change the mafia role then.
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Post Post #81 (ISO) » Tue Feb 04, 2025 1:27 am

Post by Enchant »

Dropped another fun and balanced role.
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Post Post #82 (ISO) » Tue Feb 04, 2025 2:20 am

Post by TemporalLich »

In post 81, Enchant wrote: Dropped another fun and balanced role.
in the context of a collaborative deck, BotC's spy is not balanced
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Post Post #83 (ISO) » Tue Feb 04, 2025 2:30 am

Post by Enchant »

It's perfectly balanced with roles ala "Punish mafia for daring to kill here".
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Post Post #84 (ISO) » Tue Feb 04, 2025 2:31 am

Post by TemporalLich »

In post 83, Enchant wrote: It's perfectly balanced with roles ala "Punish mafia for daring to kill here".
ravenkeeper is not in the deck yet
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Post Post #85 (ISO) » Tue Feb 04, 2025 2:32 am

Post by DragonEater70 »

I agree with Enchant the role is fine. The deck is currently extremely townsided.
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Post Post #86 (ISO) » Tue Feb 04, 2025 2:35 am

Post by TemporalLich »

In post 85, DragonEater70 wrote: I agree with Enchant the role is fine. The deck is currently extremely townsided.
this might hold specifically for TMIM and SIM however - having spy in GIM would be unbalanced and having spy in GestIM would be completely broken (
Town Spy
just wins the game instantly)
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Post Post #87 (ISO) » Tue Feb 04, 2025 2:53 am

Post by Enchant »

Well, this is not GIM or GestIM.
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Post Post #88 (ISO) » Tue Feb 04, 2025 6:11 am

Post by NicoleAndDime »

Thinking of putting a Mafia role that's just gives the message of whatever announcing role from the deck they want. (Other than like, friendly neighbors/ICs if they get added or whatever)
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Post Post #89 (ISO) » Tue Feb 04, 2025 6:14 am

Post by NicoleAndDime »

Also we currently have 7 slots left for mafia roles (we have used 13)
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Post Post #90 (ISO) » Tue Feb 04, 2025 6:16 am

Post by sloththeholy »

Deck needs more goons
Wiki
,
myGTKAS

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Post Post #91 (ISO) » Tue Feb 04, 2025 11:06 am

Post by NicoleAndDime »

In post 88, NicoleAndDime wrote: Thinking of putting a Mafia role that's just gives the message of whatever announcing role from the deck they want. (Other than like, friendly neighbors/ICs if they get added or whatever)
Decided on something else. Will probably make the rest of my roles town. Will see what we are missing in terms of protective/invest/killing/disrupt/etc. For town.
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Post Post #92 (ISO) » Tue Feb 04, 2025 11:37 am

Post by Enchant »

It's actually beneficial to make bad mafia roles and good town roles.

Your chances to roll town is higher thus you need this faction powerful to win easier.
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Post Post #93 (ISO) » Tue Feb 04, 2025 12:04 pm

Post by NicoleAndDime »

Yeah but that's no fun
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Post Post #94 (ISO) » Thu Feb 06, 2025 9:46 am

Post by DragonEater70 »

What do people think of the following role:

Town Hidden Reflexive Vote-Activated Roleblcoker


Gets a VT role PM.

Every night, every player who was voting them in the final VC of the previous day phase will be passively roleblocked.



Fun or trash?

I'm thinking of this as a negative utility role for town (to balance the town-sided deck) that can turn into positive utility.
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Post Post #95 (ISO) » Thu Feb 06, 2025 9:48 am

Post by NicoleAndDime »

Overall negative utility, plays like VT but night actions are sometimes randomly disrupted for mysterious reasons.

Not terrible I guess
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Post Post #96 (ISO) » Thu Feb 06, 2025 9:54 am

Post by DragonEater70 »

In post 58, NicoleAndDime wrote:
Town Angel


While you are alive, the
Town
cannot lose the game and the
Mafia
cannot win the game.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.
This is functionally a named vanilla, right? Since usually the mafia wins by killing all town, including the Angel. If you mean that this prevents a locked gamestate from endgaming, I'd disagree with this since it would meaninglessly extend the game.
In post 95, NicoleAndDime wrote: Overall negative utility, plays like VT but night actions are sometimes randomly disrupted for mysterious reasons.

Not terrible I guess
Cool I'll post that in a bit
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Post Post #97 (ISO) » Thu Feb 06, 2025 9:56 am

Post by NicoleAndDime »

In post 96, DragonEater70 wrote:
In post 58, NicoleAndDime wrote:
Town Angel


While you are alive, the
Town
cannot lose the game and the
Mafia
cannot win the game.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.
This is functionally a named vanilla, right? Since usually the mafia wins by killing all town, including the Angel. If you mean that this prevents a locked gamestate from endgaming, I'd disagree with this since it would meaninglessly extend the game.
In post 95, NicoleAndDime wrote: Overall negative utility, plays like VT but night actions are sometimes randomly disrupted for mysterious reasons.

Not terrible I guess
Cool I'll post that in a bit
Yeah it's a named townie
Locked gamestate is a draw anyway
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Post Post #98 (ISO) » Thu Feb 06, 2025 9:58 am

Post by NicoleAndDime »

Gonna remove the music bit from Siren, was previously gonna add more things with music but decided against it
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Post Post #99 (ISO) » Thu Feb 06, 2025 10:14 am

Post by Enchant »

Add Mafia demon then.
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