How strong could a SK be?

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Tombolo
Tombolo
Goon
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Tombolo
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Goon
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Joined: June 30, 2008
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Post Post #14 (isolation #0) » Wed Jan 21, 2009 7:53 pm

Post by Tombolo »

It obviously depends on the setup- an SK in a 7 man AIM game has a lot better chance than an SK in a big 20+ theme game, so the latter needs more stuff. I usually make them scan innocent for starters, and if it's a particularly big game I'll often give them more. I hosted a theme game once where, if the SK was targeted at night, his target would automatically switch to whoever targeted them, and pre-empt their action by killing them. It only worked once per night, and replaced his normal kill, but that was a really fun role I thought. I had an anti-SK scanner of some sort, but I fiddled with his ability so much that I forgot exactly what he did.
##NL imo
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