I've seen NK-Immune SKs.
I've been "Adaptive SK" activated later in the game (offsite), meaning I could take the role of whoever I killed in a game with no vanilla roles. (My fakeclaim was awesome. "Gravedigger"- digs the grave of anyone NK'd to take their role. The Mod told us before the game started that he made up a few of the roles in the game, so it was a believable claim.)
Also, haven't read thread.
How strong could a SK be?
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Kmd4390 I lost a bet.
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- Kmd4390
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Kmd4390 I lost a bet.
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And a vig. And a cop. And a miller.Goatrevolt wrote:
Make everyone night kill immune .forbiddanlight wrote:
Hmm...there's probably a way to balance it though. Maybe lots of protective roles :S.Goatrevolt wrote:
That sounds highly overpowered to me.forbiddanlight wrote:Hmm...reading this thread gave me an idea...
Compulsive SK that kills more and more every night, no other buffs. Flavor would be something like he has to kill more to get a killing high or whatever. But, mechanically, it'd be like
N1: 1 kill
N2: 2 kills
N3: 3 kills
And so on and so forth. This is probably overpowered but in a large game with a few killing roles it might be stopped before it starts rolling.KMD is the coolest dude who ever lost a bet to me - vonflare - Kmd4390
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