Grand Idea Mafia

This forum is for discussion related to the game.
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Ircher
Ircher
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What A Grand Idea
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Ircher
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Post Post #13550 (ISO) » Sun Mar 09, 2025 3:53 pm

Post by Ircher »

Town Petitioner

You possess two votes. One has a weight of 1 vote, and the other has a weight of -1 vote. Use the heal tags to cast the negative weight vote.
Mod Notes: Taken from .
Links: User Page
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Ircher
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Post Post #13551 (ISO) » Sun Mar 09, 2025 4:07 pm

Post by Ircher »

Town Morality Drinker

Each night, you may attempt to drink 10% of another player's morality meter. The moderator will inform you of what "morality meter liquid" tastes like when you successfully use this action.

Mod Notes: If the target's morality meter is at or below 0%, this action fails. By default, players start at 100% morality if not superseded by other systems.

If the morality compass roles ( and as of this post) exist in the game, then the top role is usable with a morality of 70% or higher, the middle role is usable with a morality of 30% or higher, and the bottom role is usable with a morality below 30%. A player on the final wagon for an eliminated town player loses 35% morality.

This role also works for any other roles inspired/based upon Nobody Stays Good!

Adapted from .
Links: User Page
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Ircher
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Post Post #13552 (ISO) » Sun Mar 09, 2025 4:28 pm

Post by Ircher »

Town Anti-Arsomist

All players begin the game primed.

Each night, you may attempt to remove the priming on a player. Alternatively, you may attempt to ignite all players who are not currently primed.

Mod Notes: If there is a normal arsonist, then that arsonist's actions are unaffected by this role's ability.

Taken from .
Links: User Page
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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camelCasedSnivy
camelCasedSnivy
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Mafia Scum
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Post Post #13553 (ISO) » Mon Mar 10, 2025 4:07 am

Post by camelCasedSnivy »

Town VOTE:


If you try to vote, the moderator will instead say hi to you. However, if you append a player's name after yours in one of your votes, it will be treated like a proper vote.
master at being scum(my)
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Ircher
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Post Post #13554 (ISO) » Mon Mar 10, 2025 3:38 pm

Post by Ircher »

Town Informant

Each night, you may attempt to provide information to another player. You do not know what your message contains.

Mod Notes: The message is "The game began with [X] members of the town alive."

Taken from .
Last edited by Ircher on Mon Mar 10, 2025 3:53 pm, edited 2 times in total.
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camelCasedSnivy
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Post Post #13555 (ISO) » Mon Mar 10, 2025 3:51 pm

Post by camelCasedSnivy »

Town Anti-Arsomist


All players begin the game prined.

Each night, you may target a player. That player loses all of their abilities (effectively vanillized).

Mod Note: prine: "a person who is highly skilled in a specific field or activity"
master at being scum(my)
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Ircher
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Post Post #13556 (ISO) » Mon Mar 10, 2025 3:55 pm

Post by Ircher »

Town Neighbor Virus

All players who successfully target you have their role changed to Neighbor Virus and join a neighborhood thread with you.

Mod Notes: Taken from .
Links: User Page
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Ircher
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What A Grand Idea
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Post Post #13557 (ISO) » Mon Mar 10, 2025 4:07 pm

Post by Ircher »

Town Mysterious Sage

You start the game charged with a mysterious energy, and you know what mysterious energy does.

Mod Notes: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.

Taken from .
Links: User Page
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Jake The Wolfie
Jake The Wolfie
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Werewolfie
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Werewolfie
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Post Post #13558 (ISO) » Mon Mar 10, 2025 9:43 pm

Post by Jake The Wolfie »

Alien Distorter


Each night, you may target a player. Tonight and tomorrow, that player's actions will have an Inverted result, when applicable.
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camelCasedSnivy
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Post Post #13559 (ISO) » Tue Mar 11, 2025 9:29 am

Post by camelCasedSnivy »

Mafioso getting questionable pay


You are a functional traitor who does not know partners.

You possess a 1-shot disloyal dayvig shot.

If you choose not to use it by the end of day 1, you convert to a
Townie with a newly realized goal
. Otherwise you convert to a
Mafioso with an upgraded pay!
. Both are functionally vanilla.
master at being scum(my)
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camelCasedSnivy
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Post Post #13560 (ISO) » Tue Mar 11, 2025 4:37 pm

Post by camelCasedSnivy »

Perfect (100%) Townie


Your full alignment and role are revealed at the start of the game.

Your alignment cannot change by any means.
master at being scum(my)
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camelCasedSnivy
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Post Post #13561 (ISO) » Tue Mar 11, 2025 4:41 pm

Post by camelCasedSnivy »

Astounding (95%) Townie


Your full alignment and role are revealed at the start of the game.

The first time an alignment change is attempted on you, it will fail.
master at being scum(my)
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camelCasedSnivy
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Post Post #13562 (ISO) » Tue Mar 11, 2025 4:42 pm

Post by camelCasedSnivy »

Incredible (90%) Townie


Your full alignment and role are revealed at the start of the game.
master at being scum(my)
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Jake The Wolfie
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Werewolfie
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Post Post #13563 (ISO) » Tue Mar 11, 2025 6:24 pm

Post by Jake The Wolfie »

Blank Cheque


At any time, you may permanently exchange this rolecard for another of your choice.
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camelCasedSnivy
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Post Post #13564 (ISO) » Wed Mar 12, 2025 3:17 am

Post by camelCasedSnivy »

Great (85%) Townie


Your alignment is revealed at the start of the game. All anti-town players are aware of your full role as well.
master at being scum(my)
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camelCasedSnivy
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Post Post #13565 (ISO) » Wed Mar 12, 2025 3:19 am

Post by camelCasedSnivy »

Good (80%) Townie


On a moderator deemed day, your alignment will be revealed to all players. At the same time, all anti-town players will learn your full role as well.
master at being scum(my)
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camelCasedSnivy
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Post Post #13566 (ISO) » Wed Mar 12, 2025 3:20 am

Post by camelCasedSnivy »

Decent (70%) Townie


Conversions targetting you will always work.
master at being scum(my)
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camelCasedSnivy
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Post Post #13567 (ISO) » Wed Mar 12, 2025 3:38 am

Post by camelCasedSnivy »

Vanilla (75%) Townie


You have no special abilities.

Functionally VT, but keep the 75% in the role name
master at being scum(my)
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TemporalLich
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Grand Scheme
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Post Post #13568 (ISO) » Wed Mar 12, 2025 8:34 am

Post by TemporalLich »

Mod Discretion Alignment Enhanced Mysterious Conduit


Each night, you may target a player to charge them with a mysterious energy.

In addition to its regular effect, mysterious energy has one of these extra effects chosen by mod discretion. You are informed of the extra effect.:

1. The names of players charged with mysterious energy are
blue
in Results PMs.
2. If a player charged with mysterious energy is protected from kills, they are also protected from roleblocks.
3. Fruit given to players charged with mysterious energy is transformed into 1-shot Role Cop inventions.
4. Players charged with mysterious energy get the Results PM "You have a strange feeling for a moment, then it passes." when investigated.
5. Players charged with mysterious energy get the Results PM "You have a strange feeling for a moment, then it passes." when their action fails.
6. Players charged with mysterious energy get the Results PM "You have a strange feeling for a moment, then it passes." when a factional kill fails.
7. If a player charged with mysterious energy is investigated or visited for no effect, they are added to a Mysterious Energy PT.
8. If a player charged with mysterious energy investigates a player or visits a player for no effect, their target is added to a Mysterious Energy PT.
9. If a player charged with mysterious energy is eliminated, a fruit will be given to a random player.
10. The names of players charged with mysterious energy are
yellow
in Private Topics.
11. Players not charged with mysterious energy cannot be roleblocked by players charged with mysterious energy.
12. Players not charged with mysterious energy get the Results PM "You have a strange feeling for a moment, then it passes." when investigated by a player charged with mysterious energy.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.

This role adds an extra effect to mysterious energy in addition to the normal effect decided by mod discretion. This extra effect list may be helpful for coming up with mysterious energy effects.
time will end
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camelCasedSnivy
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Post Post #13569 (ISO) » Wed Mar 12, 2025 11:28 am

Post by camelCasedSnivy »

Okay (65%) Townie


Conversions targetting you will always work.

Under pretty much any circumstances, your alignment will never be confirmed to be the Town.
master at being scum(my)
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camelCasedSnivy
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Post Post #13570 (ISO) » Thu Mar 13, 2025 2:58 pm

Post by camelCasedSnivy »

Traitorous (60%) Townie


Conversions targetting you will always work.

You will always show up as a
Mafia-Turned Indecisive (50%) Replacer
.
master at being scum(my)
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Ircher
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Post Post #13571 (ISO) » Thu Mar 13, 2025 3:43 pm

Post by Ircher »

Town Documentary Maker

At any time, you my PM the mod to attempt to have them post a message "PLAYERNAME is a member of the ALIGNMENT", where you pick the player and alignment. You cannot make the mod post a message about a different player until the first player is dead. You can have the mod post messages saying that that player is a member of a different alignment (or the same alignment) as much as you want. If you submit a message in pregame or at night the mod will post it at the start of the day.

Mod Notes: Taken from .
Links: User Page
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Ircher
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What A Grand Idea
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Post Post #13572 (ISO) » Thu Mar 13, 2025 4:01 pm

Post by Ircher »

Town Permission Vigilante

Each night, you may attempt to kill a player and remove them from the game. You may only use this ability on players that have granted you permission on the previous day.

Mod Notes: It is up to mod discretion what counts as granting permission. Taken from .
Links: User Page
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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SmileyDude1
SmileyDude1
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Post Post #13573 (ISO) » Thu Mar 13, 2025 4:19 pm

Post by SmileyDude1 »

Town Reputation Ruiner


Each night, you may target a player. Assuming no interference with your action, you will slander your target's reputation making their vote
poisonous
during the following dayphase. A wagon cannot be hammered if a player with a
poisonous
vote is currently on it. They must be off the elimination wagon or it will be unable to go through no matter how many votes it attains. The mod will publicly announce if a player's vote has been made poisonous.

You cannot target the same player with this ability two nights in a row. This ability will have no effect should the game be in an ELO state.
-Rolls with the Punches-

ADHD
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SmileyDude1
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Post Post #13574 (ISO) » Thu Mar 13, 2025 4:20 pm

Post by SmileyDude1 »

Mafia Reputation Ruiner


Each night, you may target a player. Assuming no interference with your action, you will slander your target's reputation making their vote
poisonous
during the following dayphase. A wagon cannot be hammered if a player with a
poisonous
vote is currently on it. They must be off the elimination wagon or it will be unable to go through no matter how many votes it attains. The mod will publicly announce if a player's vote has been made poisonous.

You cannot target the same player with this ability two nights in a row. This ability will have no effect should the game be in an ELO state.
-Rolls with the Punches-

ADHD
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