Yosarian2 wrote:It is pretty universally decided that a SK is the hardest role to win with, so I was wondering, how strong could you make an SK and have the game still be balanced? Would you give the SK an additional one-shot day-kill along with his night-kills, or give him immunity from night kills, or looks innocent to investigations? Or perhaps two out of the three?
Do not make him both NK immune and investigation immune. It completely screws the mafia if he gets investigated. The additional one-shot daykill I like; it penalises town for claiming unnecessarily. Though I'd like it even more if it were a one-shot daykill that could only be used on lurkers.
Or even a multishot daykill in the above fashion.