[Setup] The One Week Challenge (Aka MicroFortnight)
- C-Worl
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C-Worl She/HerFlirting with Death
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- Gamma Emerald
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Gamma Emerald AnySurvivor
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I don’t know if this works as well with a single scum
Otherwise the idea seems neatFirst read of the game just came in Gamma is town. And now if she’s Scum I look like a clown.
~ Upwards
- northsidegal
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northsidegal Survivor
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So first of all setups with only 1 mafia are generally not considered to be games of mafia at all: they lack partner searching and arguably don'treallyrepresent an informed minority versus an uninformed majority. All players in this setup share the exact same motivation of not wanting to be eliminated or picked in order to win, and without a partner there's really very little to distinguish mafia from town.
The nightkill nullifying a guess eliminates the breaking strategy of all players just guessing the next player in the playerlist, and without that I don'tthinkthere's a breaking strategy, at least not one that's obvious on a first pass.- Gamma Emerald
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Depending on when the kill resolves, that could still be done?First read of the game just came in Gamma is town. And now if she’s Scum I look like a clown.
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- Enchant
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Enchant Hannibal Lecter
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I wouldn't play it.Wizard-Mercenary
You need replacement/players ASAP? PM me! I almost always accept.- Something_Smart
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Something_Smart He/himSomewhat_Balanced
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Is there a reason there aren't two scum with one of them fleeing, like the regular Fortnight? I agree with nsg that it would be a lot more interesting with more than one scum.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- C-Worl
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C-Worl She/HerFlirting with Death
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I wanted a smaller version. Since the Fortnight had 2 scum in 17 people, I thought 1 in 7 would be similar in difficulty and balanceIn post 5, Something_Smart wrote: Is there a reason there aren't two scum with one of them fleeing, like the regular Fortnight? I agree with nsg that it would be a lot more interesting with more than one scum.- Enchant
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Enchant Hannibal Lecter
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Town should agree on pairs before elim.
So after elimination, 3 pairs will "vote" for their nominee.
Obviously one of pair contains scum, but then pair has never chance to guess scum so killing remaining townie is pointless).
And shooting other pairs is meh. You kill one, other from pair still guesses you.
It's always covers 3 players, which grants 50% chance to guess.Wizard-Mercenary
You need replacement/players ASAP? PM me! I almost always accept.- Enchant
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Enchant Hannibal Lecter
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Basically mafia has to survive elim, and then survive basically coin flip.
Fun?Wizard-Mercenary
You need replacement/players ASAP? PM me! I almost always accept.- Something_Smart
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Something_Smart He/himSomewhat_Balanced
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I mean, it's different because it's a team game and Fortnight is individual. Fortnight has an extremely low winrate for all players, so I'm not sure that similar difficulty is really what you want.
You could maybe have it be 6:2 or 5:2 but say that a scum lim D1 isn't a town win, maybe scum have to confirm X players as town like Anuket Topaz? Then the game wouldn't be that much easier than it is now (if anything it might be even harder because scum can choose who flees).It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Bingle
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Bingle Survivor
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Enchant is right that it’s a coin flip even if town doesn’t win D1, and 1/7 for a win before that which benefits town greatly.
Personally SS’s suggestion seems valid to me, but it’s probably within playable limits as a 2/7 with a ‘nightkill’ (remove a townie if scum lim, remove a scum if town lim). The extra scum here is actually protown, the extra townie in the endgame makes the kill mechanic matter because you have an odd number of living players, and your EV is slightly below half for town"He brings the cool and the muscle" -FakeGod
"I was playing against the timer known as bingle tbh." ~Chennisden
"it's truest in mechanical games (if he gets a gritty setup and is town in it and needs to save the day, he starts levitating and his eyes start glowing. not exaggerating, it literally happens)." ~Ducky- implosion
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implosion he/himPolymath
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I think much of the sense of difficulty in fortnite derives directly from the fact that, after a lim on town, townies become third parties. Only d1 scum lims end in a town win; most games will be won by a small handful of players, either 2-3 (because of the bribe) if scum win, and at least one if a townie guesses right but from the fortnite games I've seen there tends to not be a huge consensus on who to guess (and even if there was, it wouldn't always be right!) Pure EV-wise, in fortnite, if you are town, your odds of winning are (2/17) + (14/17) * (1/14) which is about 18% (it's 14/17 instead of 15/17 because if you're limmed, you lose), and if you are scum, your odds of winning are (15/17) * (14/15)^13 or about 36% (there are 15 townies, one gets limmed, one gets bribed, so you have to dodge 13 guesses). When you sign up for a fortnite game, in terms of raw EV, you have roughly a 1 in 5 shot of winning, compared to a 1 in 2 shot in a typical mafia game, and even though scum are twice as likely to win by this measure it probably sure doesn't feel that way when playing it. It's also why, of course, no one has any reason to think about breaking strategies when it comes to guessing.
I think that third-party-ification is pretty fundamental to fortnite for that reason. With just 1 scum it would have to work like regular fortnite if you do that, pretty much. Here's a spitball idea for what you could do with 2 scum: if town is limmed d1, then the limmed townie loses (actually, a cool thing you could do here - and maybe regular fortnite should do too, honestly - is give that limmed townie a single chance to privately guess theexactscumteam as a shoot-the-moon way of still getting to win), a scum flees, and remaining town become third parties who have to guess the non-fled scum. Maybe scum gets a bribe too. If scum is limmed d1, then all the remaining townies become third parties who gettwoguesses; if either is right, you win, and scum have to avoid being guessed by anyone (except maybe a bribe). Scum are punished by giving everyone two guesses plus also having to deal with an extra person making guesses, town are rewarded by getting two chances to guess who the remaining scum is (even though they are guessing from a pool with one extra person in it). So there should still be plenty of incentive to play cooperatively.
Assuming scum get a bribe in either case, here are some EV calcs at 2:5:
Town EV: (2/7) * (2/5) to win from limming scum + guessing, and (4/7) * (1/4) to win from limming a not-you townie + guessing, and for the hell of it (1/7) * (1/15) to shoot the moon after getting limmed d1 for a total of about 27% (26% without the moon shooting mechanic).
Scum EV: (2/7) * (3/5)^4 to win after a scum is limmed d1, and (5/7) * (4/5)^3 to win after a tonwie is limmed d1, gives about 40%.
I think that's about where the numbers should be for a mini-fortnite, i.e., not quite as harsh but still much harsher than a typical setup.I remember hoping I'd remember nothing
Now I only hope I'm holding onto something - implosion
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- Bingle
- Something_Smart
- Enchant
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- C-Worl
- Something_Smart
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- Gamma Emerald
- northsidegal
- Gamma Emerald
- C-Worl