Town Upgradeable Negative Utility
You have access to special abilities that can increase or decrease in potency depending on your power level. You inherently start the game at level 1
Level 0-Death-Triggered Day Skipper
-Should you die while at level 0, whether it be from elimination or night-kill, the next day phase will be skipped
Level 1-Universal-Delinquent Loyal Role-Disabler
-You are seen as being
to any cop roles that happen to check you. Should you die while in level 1, all investigative roles (roles that gather results in order to obtain new information on someone) will be permanently disabled.
You also passively disable another
player's role while alive and in level 1 (the disabled player will be chosen at random by the mod out of
players during pregame. You know that the role you are disabling is *
Place Role Name Here
*, and that the holder of this role is not aware of the fact that it's currently disabled. Any disabled active role action will compulsively fail regardless of other properties of said role, while any disabled passive properties of a role will have no effect. The disabled role will be reenabled upon your death (even if you die in level 1).
-You passively take 1 less vote than normal to eliminate while at level 2. This ability will disable in ELO game states.
You show as
to any alignment-checking investigatives.
Level 3- Reflexive Delayed Loyal Roleblocker
-Should anyone successfully target you during the night, you will passively attempt to roleblock them during the following night phase. This action will fail if the target is not aligned with you.
-Congratulations, you are no longer a negative utility!. You possess no special abilities.
This is more of a downgradable negative utility than an upgradeable one I think, but for consistency sake sticking with the convention anyways

.