[SETUP] Fog of War

This forum is for discussion of individual Open Setups, including theoretical balance.
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[SETUP] Fog of War

Post Post #0 (ISO) » Mon Jun 09, 2025 9:49 am

Post by PookyTheMagicalBear »

SETUP
4 Mafia Traitor Seekers

13 Vanilla Townies



Each Mafia Traitor Seeker may contact one player per night, if they target a player with the same alignment as them, they will join a PT together. Contacting a mafia side player already in a PT will add them to the PT or merge PTs if both sides are in a PT.

When all living Mafia-side Players are in the same PT or if there is only one living mafia sided player, they will receive access to a nightkill each night.

The Mafia win when they reach parity.
The Town wins when they eliminate all mafia-sided players.
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Post Post #1 (ISO) » Mon Jun 09, 2025 9:52 am

Post by furtiveglance »

This seems like a fun idea
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Post Post #2 (ISO) » Mon Jun 09, 2025 2:07 pm

Post by Gamma Emerald »

curious what the expected value of how long it takes for all the mafia to find each other is
main concern is for the start of the game it'll be really hard on town I think
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Post Post #3 (ISO) » Tue Jun 10, 2025 12:12 am

Post by usesPython »

Yeah, it seems like a fun setup but it's questionable if the start of the game counts as Mafia given that there's no informed minority
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Post Post #4 (ISO) » Tue Jun 10, 2025 1:42 am

Post by TemporalLich »

I like this setup's concept and feel that this setup is still Mafia in spirit

probably wouldn't want to play as it is mountainous though
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Post Post #5 (ISO) » Tue Jun 10, 2025 2:44 am

Post by sloththeholy »

I feel like this should be like a 15P with 4 Mafia maybe? As they don’t have access to a NK until they’re all together?
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Post Post #6 (ISO) » Tue Jun 10, 2025 3:02 am

Post by Something_Smart »

One scum member quickhammering and claiming scum D1 is probably optimal, so they get the NK and full coordination ASAP in return for losing their scummiest member. The odd part is that this strategy has counterplay, in that town can also do it. Technically any number of people can claim scum in twilight, but only one can actually do a scummy quickhammer, so if everyone is aware of the meta then it will create a very odd situation.

I feel like it would probably just be better to prevent this entirely. Since I also agree that mountainous seems pretty unfun for town, maybe you could add a town rolestopper or something.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #7 (ISO) » Tue Jun 10, 2025 3:06 am

Post by sloththeholy »

In post 5, sloththeholy wrote: I feel like this should be like a 15P with 4 Mafia maybe? As they don’t have access to a NK until they’re all together?
Ahhh I misunderstood ignore me
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Post Post #8 (ISO) » Tue Jun 10, 2025 3:08 am

Post by Something_Smart »

What did you misunderstand? You're correct that they don't get a NK until they're all together.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #9 (ISO) » Tue Jun 10, 2025 3:11 am

Post by sloththeholy »

Oh yeah nah I think I’m back on making it a 15P
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Post Post #10 (ISO) » Tue Jun 10, 2025 5:01 am

Post by usesPython »

In post 6, Something_Smart wrote: One scum member quickhammering and claiming scum D1 is probably optimal, so they get the NK and full coordination ASAP in return for losing their scummiest member. The odd part is that this strategy has counterplay, in that town can also do it. Technically any number of people can claim scum in twilight, but only one can actually do a scummy quickhammer, so if everyone is aware of the meta then it will create a very odd situation.

I feel like it would probably just be better to prevent this entirely. Since I also agree that mountainous seems pretty unfun for town, maybe you could add a town rolestopper or something.
What would a scummy quickhammer even look like? It's mountainous, not like the person at E-1 is gonna claim something useful
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Post Post #11 (ISO) » Tue Jun 10, 2025 6:21 am

Post by PookyTheMagicalBear »

In post 6, Something_Smart wrote: One scum member quickhammering and claiming scum D1 is probably optimal, so they get the NK and full coordination ASAP in return for losing their scummiest member. The odd part is that this strategy has counterplay, in that town can also do it. Technically any number of people can claim scum in twilight, but only one can actually do a scummy quickhammer, so if everyone is aware of the meta then it will create a very odd situation.

I feel like it would probably just be better to prevent this entirely. Since I also agree that mountainous seems pretty unfun for town, maybe you could add a town rolestopper or something.

town can just as easily quickhammer and claim wolf so it should be an exciting hammer heavy game.

what do you think about the numbers? i can see making it 15p but worried wolves might be too op with the smaller game.
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Post Post #12 (ISO) » Tue Jun 10, 2025 7:23 am

Post by Something_Smart »

I'm not sure that a game where town are incentivized to play as scummy as possible is really my idea of an exciting fun time. Gaining a NK is such a powerful EV buff that it might actually be optimal to just play it like AitP and not talk at all.

Maybe you could have a permanent NK and give the scum a priority order, so the highest priority living scum makes the kill on each night? They still gain a mechanical advantage from finding each other, since they won't accidentally kill a teammate, but it's much less game-warping.

I don't really care about the numbers of the setup as it currently stands, but if you're adamant about not changing the mechanics I can probably throw together a quick Monte Carlo simulation assuming random decisions, because I think for all intents and purposes the decisions will be effectively random in this version.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #13 (ISO) » Tue Jun 10, 2025 6:20 pm

Post by imaginality »

An intermediate option would be if the NK becomes available once the highest ranking living mafia is in a PT. So you don't need all four to find each other.

Also, it seems like it could be fun/chaotic to turn one or more of the VTs into town neighbourisers maybe?
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