I just played a game with a nice variation of the SK role: priority of kill and a oneshot day ability which could make the day go into no-lynch at any moment. It was really fun to play as.
http://mafiascum.net/forum/viewtopic.ph ... highlight=
On SK's in general, I think there a two ways of looking at it. You can either try to give them a fairer chance of winning by buffing them a bit, or you can consider the SK role as the Holy Grail of scumplay, and leave them as they are, for only the best players to conquer.
I also think that bad play by competing scumteams is the biggest help to SK wins, which make SK's always interesting to have in a setup.
How strong could a SK be?
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