Complex Voting extends voting to the complex plane, and makes eliminations not rounded and exactly 50% to count as majority (e.g. for 13 players, you need at least 6.5 votes to eliminate) and based on the absolute value of votes.
For example, a player with 1 real vote and 2 imaginary votes has approximately 2.23 (square root of 5, as 1^2 + 2^2 = 5) absolute votes, and the same would be true for a player with -2 real votes and -1 imaginary vote
I'm not sure if this makes for an interesting voting system as you can counteract votes with antivotes (and vice versa), and scum can vote scum in a way that makes them more difficult to eliminate
some setups that use complex voting:
These setups are likely unbalanced, but I'm assuming the complex voting mechanic is scumsided.
[MECHANIC] Complex Voting (and some open setups)
- TemporalLich
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TemporalLich Grand Scheme

- TemporalLich
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- Grand Scheme

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- TemporalLich
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TemporalLich Grand Scheme

- TemporalLich
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- Grand Scheme

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I've been informed that this fails the "what if town agrees to all work together" test
complexipowers might be interesting considering the power roles that require people to vote a certain way, but the mountainous setups aren't playable- Sirius
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Sirius He/HimGoon
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He/Him- Goon
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ego
i think the first question is arguably how many people you'd get to play this stuffi was like "sirius what the fuck dude" and he said "well, it's 3 to hammer, and hydras get two votes since they're two players right?"
boi i lost my shit - Datisi | gtkaSirius | currently moderating: Newbie 2155, Micro Normal 1128 | currently playing: | currently in signups: C9++ w/ Serial Killer, Siriusly Bullshit, Chain Reaction - Sirius
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