Open 116 - Don't Cut the Red Wire! - Over, before 743


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Post Post #4 (isolation #0) » Thu Feb 05, 2009 8:37 am

Post by JDodge »

Hint: Townie should claim to break the setup.
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Post Post #7 (isolation #1) » Thu Feb 05, 2009 8:38 am

Post by JDodge »

Kmd4390 wrote:
JDodge wrote:Hint: Townie should claim to break the setup.
How's it break it?
Townie claims. We lynch townie. Mafia and SK have to either target the bulletproof or target the bomb. Either way we reduce the suspect pool by one.
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Post Post #11 (isolation #2) » Thu Feb 05, 2009 8:41 am

Post by JDodge »

Kmd4390 wrote:And scum won't counter because as soon as they are lynched, they lose.

Ok. I'm the townie.

Unvote, Vote Kmd
Woop!

Vote: KMD


also

STOP PUSSYING OUT
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Post Post #17 (isolation #3) » Thu Feb 05, 2009 8:45 am

Post by JDodge »

hohum wrote:what's to stop everyone from claiming the role they know won't get them killed? That role of course being the bomb. It has the distinct advantage of being pro-town and helpful to the town when NKs are submitted where the bomb is the target.
Just shut up and hammer, scum.
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Post Post #19 (isolation #4) » Thu Feb 05, 2009 8:49 am

Post by JDodge »

hohum wrote:
Kmd4390 wrote:And I know that no one will counter me because no one has partners, so if they counter and end up lynched, they lose immediately.
Are you breadcrumbing bomb with this statement?
Pay attention, dumbass.

Shut up and hammer, scum.
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Post Post #21 (isolation #5) » Thu Feb 05, 2009 8:52 am

Post by JDodge »

hohum wrote:
Kmd4390 wrote:And I know that no one will counter me because no one has partners, so if they counter and end up lynched, they lose immediately.
Are you breadcrumbing bomb with this statement?
ALERT: HOHUM IS BOMB-HUNTING

HOHUM IS SCUM

THANK YOU
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Post Post #24 (isolation #6) » Thu Feb 05, 2009 8:57 am

Post by JDodge »

Kmd4390 wrote:Sorry, did that to avoid hammer.

If we hit scum today, the other scum will kill me tonight. Then you no lynch in LYLO. The scum is forced to target bulletproof or bomb.
NOT WORTH THE RISK
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Post Post #27 (isolation #7) » Thu Feb 05, 2009 8:58 am

Post by JDodge »

That and it benefits us to go into N1 with both scum alive as they could potentially cross-kill
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Post Post #29 (isolation #8) » Thu Feb 05, 2009 8:59 am

Post by JDodge »

Kmd4390 wrote:Sorry, did that to avoid hammer.

If we hit scum today, the other scum will kill me tonight. Then you no lynch in LYLO. The scum is forced to target bulletproof or bomb.
Oh, and lynches are compulsory in this setup. Pay attention, dumbass.
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Post Post #32 (isolation #9) » Thu Feb 05, 2009 8:59 am

Post by JDodge »

hohum wrote:
JDodge wrote:
hohum wrote:
Kmd4390 wrote:And I know that no one will counter me because no one has partners, so if they counter and end up lynched, they lose immediately.
Are you breadcrumbing bomb with this statement?
ALERT: HOHUM IS BOMB-HUNTING

HOHUM IS SCUM

THANK YOU
not hunting, kthnx
Lies.

Shut up and hammer, scum.
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Post Post #36 (isolation #10) » Thu Feb 05, 2009 9:02 am

Post by JDodge »

hohum wrote:rofl
Shut up and hammer, scum.
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Post Post #39 (isolation #11) » Thu Feb 05, 2009 9:05 am

Post by JDodge »

NIGHT TIME THANKS
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Post Post #56 (isolation #12) » Fri Feb 06, 2009 6:12 am

Post by JDodge »

Sorry for wasting your time folks, but this entire game was to prove that it is possible to create an intriguing setup with a fatal flaw that can be easily exploited by anyone paying attention, and then push it through the open game queue without anyone noticing as proof that the open game system is flawed in that it does not check for setup brokenness. There is no way to actually salvage this setup without bastardizing the concept behind it.
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Post Post #59 (isolation #13) » Fri Feb 06, 2009 6:37 am

Post by JDodge »

SilverPhoenix wrote:
JDodge wrote:Sorry for wasting your time folks, but this entire game was to prove that it is possible to create an intriguing setup with a fatal flaw that can be easily exploited by anyone paying attention, and then push it through the open game queue without anyone noticing as proof that the open game system is flawed in that it does not check for setup brokenness. There is no way to actually salvage this setup without bastardizing the concept behind it.
<_<

I only chose it because people nominated
several times
in the Open Game Nomination thread. Next time, mod the game yourself to prove a point.

Note that I did have queasy feelings about how the game would end, and especially why the author of a setup join his game. I guess I should have known better, but me getting hoodwinked by this setup really just points to my noobness as a mod as much as it is the open game system (in which most mods are first-time mods).
Which is why I did this, in fact; to ensure that the first-time mods that populate the open queue get the modding experience they deserve.
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Post Post #69 (isolation #14) » Fri Feb 06, 2009 1:15 pm

Post by JDodge »

farside22 wrote:Well many wanted to play the game. I think I know a way to fix it but JD in the future how about a little warning to me hmm?
Can't. That would have ruined the point, which was to show that there needs to be more oversight for obviously broken setups in the open game department.
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