How strong could a SK be?

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forbiddanlight
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Post Post #55 (isolation #0) » Thu Feb 05, 2009 4:36 pm

Post by forbiddanlight »

Hmm...reading this thread gave me an idea...

Compulsive SK that kills more and more every night, no other buffs. Flavor would be something like he has to kill more to get a killing high or whatever. But, mechanically, it'd be like

N1: 1 kill
N2: 2 kills
N3: 3 kills
And so on and so forth. This is probably overpowered but in a large game with a few killing roles it might be stopped before it starts rolling.
"Never have I seen anybody glorify their own lynch."
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TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #57 (isolation #1) » Thu Feb 05, 2009 5:04 pm

Post by forbiddanlight »

Goatrevolt wrote:
forbiddanlight wrote:Hmm...reading this thread gave me an idea...

Compulsive SK that kills more and more every night, no other buffs. Flavor would be something like he has to kill more to get a killing high or whatever. But, mechanically, it'd be like

N1: 1 kill
N2: 2 kills
N3: 3 kills
And so on and so forth. This is probably overpowered but in a large game with a few killing roles it might be stopped before it starts rolling.
That sounds highly overpowered to me.
Hmm...there's probably a way to balance it though. Maybe lots of protective roles :S.
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #59 (isolation #2) » Thu Feb 05, 2009 5:07 pm

Post by forbiddanlight »

Goatrevolt wrote:
forbiddanlight wrote:
Goatrevolt wrote:
forbiddanlight wrote:Hmm...reading this thread gave me an idea...

Compulsive SK that kills more and more every night, no other buffs. Flavor would be something like he has to kill more to get a killing high or whatever. But, mechanically, it'd be like

N1: 1 kill
N2: 2 kills
N3: 3 kills
And so on and so forth. This is probably overpowered but in a large game with a few killing roles it might be stopped before it starts rolling.
That sounds highly overpowered to me.
Hmm...there's probably a way to balance it though. Maybe lots of protective roles :S.
Make everyone night kill immune :).
That's bastard moddery at it's finest (and hoses the mafia). But it would be funny.

Actually...maybe a different table

N1: 1 kill
N2: 1 kill
N3: 2 kills
N4: 2 kills
N5: 3 kills
...
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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