I like minor buffing of the SK. Unnightkillable, for example, is something I find to be a fair SK buff. They only have to worry about avoiding getting lynched, not both avoiding the lynch and night kill, which can prove extremely hard to overcome. I think stuff like unnightkillable
@SL: I think the role you had as SK was fair for the SK. It's basically a 1-shot unlynchable, that you'll have a hard time playing off as pro-town after using it. I think a better design would have been to make it so using it doesn't end the day, it merely makes you unlynchable that day. That way, using your ability still gives you the same benefits, but doesn't completely screw over the town from even hunting the other scum that day. The kill priority I thought was a nice touch as well. That adds some nice flavor to the SK role, as you can avoid night kills by masterfully killing a player who may otherwise kill you. I really like that idea, and would probably use it or some variation of it if I include a SK in games. My issues with the setup in that game wasn't as much from the perspective of your own role, but with the issue that the town made no mislynches from day 3 onward and still lost. I was frustrated that I lost despite narrowly avoiding my own lynch after the large amount of "role information" aimed at my head and then subsequently correctly identifying all the scum.