How strong could a SK be?
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charter Beware of Dog
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NK immune is too strong for SK! Stealing our win...
But seriously, a SK just won another game I was in too, where him being able to commute every other night (all night actions targetting him failed) ended up winning it for him because he was immune to a crosskill on the last night.
I say a NK immune SK is too strong.- elvis_knits
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elvis_knits Queen of Rock'n'Purl
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lol...BITTER!
But, charter, you were NK immune too, being the GF. If the Mafia gets a NK immune player, it seems fair to give that to the other scum team (SK). If you weren't NK immune, then I could see how it would be unfair for me to be. But you were NK immune also.Talk nerdy to me.
"We must be willing to let go of the life we planned so as to have the life that is waiting for us." -Joseph Campbell- charter
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charter Beware of Dog
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elvis_knits Queen of Rock'n'Purl
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lol...charter wrote:Well, if I tried to kill, I lost my NK immune and investigation immune. Perhaps something similar for SKs?
But your buddies could make the kill and I couldn't have someone else do my killing.
But maybe some condition on the NK immunity would be good. 1-shot. Or something else.Talk nerdy to me.
"We must be willing to let go of the life we planned so as to have the life that is waiting for us." -Joseph Campbell- charter
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charter Beware of Dog
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forbiddanlight Blowfish
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Hmm...reading this thread gave me an idea...
Compulsive SK that kills more and more every night, no other buffs. Flavor would be something like he has to kill more to get a killing high or whatever. But, mechanically, it'd be like
N1: 1 kill
N2: 2 kills
N3: 3 kills
And so on and so forth. This is probably overpowered but in a large game with a few killing roles it might be stopped before it starts rolling."Never have I seen anybody glorify their own lynch."
-StrangerCoug
TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.- Goatrevolt
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Goatrevolt Pond Scum
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That sounds highly overpowered to me.forbiddanlight wrote:Hmm...reading this thread gave me an idea...
Compulsive SK that kills more and more every night, no other buffs. Flavor would be something like he has to kill more to get a killing high or whatever. But, mechanically, it'd be like
N1: 1 kill
N2: 2 kills
N3: 3 kills
And so on and so forth. This is probably overpowered but in a large game with a few killing roles it might be stopped before it starts rolling.- forbiddanlight
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forbiddanlight Blowfish
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Hmm...there's probably a way to balance it though. Maybe lots of protective roles :S.Goatrevolt wrote:
That sounds highly overpowered to me.forbiddanlight wrote:Hmm...reading this thread gave me an idea...
Compulsive SK that kills more and more every night, no other buffs. Flavor would be something like he has to kill more to get a killing high or whatever. But, mechanically, it'd be like
N1: 1 kill
N2: 2 kills
N3: 3 kills
And so on and so forth. This is probably overpowered but in a large game with a few killing roles it might be stopped before it starts rolling."Never have I seen anybody glorify their own lynch."
-StrangerCoug
TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.- Goatrevolt
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Goatrevolt Pond Scum
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Make everyone night kill immune .forbiddanlight wrote:
Hmm...there's probably a way to balance it though. Maybe lots of protective roles :S.Goatrevolt wrote:
That sounds highly overpowered to me.forbiddanlight wrote:Hmm...reading this thread gave me an idea...
Compulsive SK that kills more and more every night, no other buffs. Flavor would be something like he has to kill more to get a killing high or whatever. But, mechanically, it'd be like
N1: 1 kill
N2: 2 kills
N3: 3 kills
And so on and so forth. This is probably overpowered but in a large game with a few killing roles it might be stopped before it starts rolling.- forbiddanlight
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forbiddanlight Blowfish
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That's bastard moddery at it's finest (and hoses the mafia). But it would be funny.Goatrevolt wrote:
Make everyone night kill immune .forbiddanlight wrote:
Hmm...there's probably a way to balance it though. Maybe lots of protective roles :S.Goatrevolt wrote:
That sounds highly overpowered to me.forbiddanlight wrote:Hmm...reading this thread gave me an idea...
Compulsive SK that kills more and more every night, no other buffs. Flavor would be something like he has to kill more to get a killing high or whatever. But, mechanically, it'd be like
N1: 1 kill
N2: 2 kills
N3: 3 kills
And so on and so forth. This is probably overpowered but in a large game with a few killing roles it might be stopped before it starts rolling.
Actually...maybe a different table
N1: 1 kill
N2: 1 kill
N3: 2 kills
N4: 2 kills
N5: 3 kills
..."Never have I seen anybody glorify their own lynch."
-StrangerCoug
TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.- LlamaFluff
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LlamaFluff Jack of All Trades
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An SK should have always have NK immunity if the game is large (+12) or if the game has multiple killing factions (two families/vig). I dont think SK should just get a kill, given that everyone wants them dead they need something to supplement it in the end, either NK immune, or some other little quirk.- MonkeyMan576
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This does not really work well in practiceGoatrevolt wrote:I've heard optimal SK play is to claim in your first post, but sincerely suggest that you will use your abilities for the betterment of the town only, and not for personal gain.- Goatrevolt
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Goatrevolt Pond Scum
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Hahaha. That's excellent. And people say the random phase is meaningless...LlamaFluff wrote:
This does not really work well in practiceGoatrevolt wrote:I've heard optimal SK play is to claim in your first post, but sincerely suggest that you will use your abilities for the betterment of the town only, and not for personal gain.-
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Apll3ez
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charter Beware of Dog
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Kmd4390 I lost a bet.
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And a vig. And a cop. And a miller.Goatrevolt wrote:
Make everyone night kill immune .forbiddanlight wrote:
Hmm...there's probably a way to balance it though. Maybe lots of protective roles :S.Goatrevolt wrote:
That sounds highly overpowered to me.forbiddanlight wrote:Hmm...reading this thread gave me an idea...
Compulsive SK that kills more and more every night, no other buffs. Flavor would be something like he has to kill more to get a killing high or whatever. But, mechanically, it'd be like
N1: 1 kill
N2: 2 kills
N3: 3 kills
And so on and so forth. This is probably overpowered but in a large game with a few killing roles it might be stopped before it starts rolling.KMD is the coolest dude who ever lost a bet to me - vonflare- Goatrevolt
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Goatrevolt Pond Scum
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Don't knock it till you've tried it .charter wrote:
There is zero chance you will win this way.Goatrevolt wrote:I've heard optimal SK play is to claim in your first post, but sincerely suggest that you will use your abilities for the betterment of the town only, and not for personal gain.
I know it's an awful strategy. The link LlamaFluff posted was pretty funny though. Poor Xtoxm...- Mr. Flay
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I actually love this modification on the traditional NK-immune power. It's a little like holing up in your Safe Room, vs. walking around in a Bulletproof Vest that magically covers your head, neck, feet, and elbows as well.charter wrote:Well, if I tried to kill, I lost my NK immune and investigation immune. Perhaps something similar for SKs?Retired as of October 2014.- Alduskkel
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Alduskkel Jack of All Trades
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I would never kill if those were the benefits to not killing.Mr. Flay wrote:
I actually love this modification on the traditional NK-immune power. It's a little like holing up in your Safe Room, vs. walking around in a Bulletproof Vest that magically covers your head, neck, feet, and elbows as well.charter wrote:Well, if I tried to kill, I lost my NK immune and investigation immune. Perhaps something similar for SKs?CLICK HERE FOR THE ALDUSKKEL APPRECIATION PAGE
"i've only known aldus for four and a half months but if anything happened to him i would kill everyone in this room and then myself" -Datisi, March 28 2020
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You can always limit the number of NK imunity an SK has to once in minis and twice to thrice in larges. I also thought of sk like this that I have used in an open face to face setup
Ultra Seriel Killer - Wins if he is the only player left alive at the end or nothing can prevent this. Can kill any player at night even if they are doc protected. If no one was lynched during the previous day he gets to perform an extra kill at night.
I'm debating on adding some night protections or investigation imunity to balance out other roles or perhaps this is already enough.When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
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Yosarian2 (shrug)
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Really? I would almost never hide just to make myself nightkill immune, unless I had reason to think the scum or the vig was about to kill me that night; the kill is just way too important to the SK's chances of winning.Alduskkel wrote:
I would never kill if those were the benefits to not killing.Mr. Flay wrote:
I actually love this modification on the traditional NK-immune power. It's a little like holing up in your Safe Room, vs. walking around in a Bulletproof Vest that magically covers your head, neck, feet, and elbows as well.charter wrote:Well, if I tried to kill, I lost my NK immune and investigation immune. Perhaps something similar for SKs?I want us to win just for Yos' inevitable rant alone. -CrashTextDummie - Yosarian2
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