pwod timers :3
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pwod timers :3
as titled
I have recently been thinking about changing timers
I would like to hold a poll for players to vote on which one they would prefer to join holding all other variables constant
A) 36/24 3prod = replacement
B) 36/36 3prod = replacement
C) 36/24 3prod (-1prod per night)
D) 48/24 3prod
E) anything else / you just want to see the results
also if it depends (number of players? type of game?) please tell me below!i was like "sirius what the fuck dude" and he said "well, it's 3 to hammer, and hydras get two votes since they're two players right?"
boi i lost my shit - Datisi | gtkaSirius | currently moderating: Open 962, Siriusly Bullshit, Newbie 2157 | currently playing: | currently in signups: Simple Normal 9p, Newbie | mash: PCS!, CN, (S)WL | escape the void- DragonEater70
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48 hour prod timers really suck for game health IMO. You can go half a day phase without some people posting.
Giving 36 hours to respond to prod is also like, way too much.
You could do slightly longer prod timers if your day deadlines are like 2 weeks instead of one week, but I reckon you'll have the thread just dead at some points and that's not too good.- Dannflor
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Ditto that, I use 36/24In post 1, DragonEater70 wrote: 48 hour prod timers really suck for game health IMO. You can go half a day phase without some people posting.
Giving 36 hours to respond to prod is also like, way too much.
You could do slightly longer prod timers if your day deadlines are like 2 weeks instead of one week, but I reckon you'll have the thread just dead at some points and that's not too good."Yeah after a point it felt like Aureal was the only one talking sense despite being a goose so I just followed." -furtiveglance
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I prefer 48/24 as it is more lenient and hopefully makes for a more relaxed game
36/24 but with a modified three prod rule (if you are prodded for more times than the cycle number you are force replaced) might be useful if you want a strict prod timer but not a strict three prod rule
how I'd interpret prod timers:
72 hours (3 days) - correspondence game prod timer, consider a 36 hour replacement time for this long of a prod timer
60 hours (2 days 12 hours) - check the game at least every other day, unusually lenient but not a correspondence game prod timer
48 hours (2 days) - check the game once every one or two days, a chill prod timer for a chill game
44 hours (1 day 20 hours) - nobody uses this prod timer
40 hours (1 day 16 hours) - a lenient check the game at least once a day prod timer with a lot of room for error, should be treated the same as 36 hours on the player side
36 hours (1 day 12 hours) - check the game at least once a day, a more heated prod timer that still allows for a daily check-in
32 hours (1 day 8 hours) - check the game at least once a day at the same time each day, the strictest reasonable prod timer for a non-Blitz game, weaker three prod rules are recommended
28 hours (1 day 4 hours) - a strict check the game at least once a day at the same time each day but ideally check the game at least twice a day, unreasonably short for a Normal deadline game
24 hours (1 day) - check the game at leasttwicea day, for Blitz games only
20 hours (20 hours) - No. Just no.
16 hours (16 hours) - You cannot be serious...
24 hours is the standard replacement after prod timer, don't see a good reason to change this unless you're running a Blitz game or you have a very long prod timer- Sirius
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it seems like most people still prefer 36/24, although a significant chunk prefer 48/24...i was like "sirius what the fuck dude" and he said "well, it's 3 to hammer, and hydras get two votes since they're two players right?"
boi i lost my shit - Datisi | gtkaSirius | currently moderating: Open 962, Siriusly Bullshit, Newbie 2157 | currently playing: | currently in signups: Simple Normal 9p, Newbie | mash: PCS!, CN, (S)WL | escape the void- Sirius
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but I can be Sirius!
i was like "sirius what the fuck dude" and he said "well, it's 3 to hammer, and hydras get two votes since they're two players right?"
boi i lost my shit - Datisi | gtkaSirius | currently moderating: Open 962, Siriusly Bullshit, Newbie 2157 | currently playing: | currently in signups: Simple Normal 9p, Newbie | mash: PCS!, CN, (S)WL | escape the void- Enigmatic Fiend
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Why 4? You can do that with 2.
Like 9 am, 9pm makes you pass 16 hour prods easily.- Sirius
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what if i ran a game with 36 day prod timersi was like "sirius what the fuck dude" and he said "well, it's 3 to hammer, and hydras get two votes since they're two players right?"
boi i lost my shit - Datisi | gtkaSirius | currently moderating: Open 962, Siriusly Bullshit, Newbie 2157 | currently playing: | currently in signups: Simple Normal 9p, Newbie | mash: PCS!, CN, (S)WL | escape the void- Alianna
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I run 48/24 because that’s what I prefer as a player. I do 4 prods and a 4-day replacement rule (replace after 4 consecutive days of nothing game-relevant even if V/LA).I townread Alianna.
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I refuse to play anything faster than 36/24. The stress would kill me.I townread Alianna.
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6/2 prod timer with 10 day deadlines when?
Force people to wake up in the middle of the night to keep up with prodsPluralCopyright © MafiaScum. All rights reserved.
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