Suicide Bomber Mafia - GAME OVER - Fastest Large Theme Ever?


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Post Post #150 (ISO) » Wed May 27, 2009 11:54 am

Post by shaft.ed »

Meh I don't think this set up is too imbalanced, the town effectively has two lynches per kill cycle. The fact that they (some at least) played like immature children doesn't mean it's a bad set up.
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Post Post #151 (ISO) » Wed May 27, 2009 11:58 am

Post by Xylthixlm »

Xylthixlm wrote:I've never seen a game where everyone could kill that wasn't some sort of disaster for the town.
And I
still
haven't. :twisted:
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Post Post #152 (ISO) » Wed May 27, 2009 12:05 pm

Post by PokerFace »

Fuzzy lightning was scum and never posted once during the game. There should be award for getting away with something like that. heh heh

I guess its balanced equally but then other heavy kill games like Bad Idea Mafia, Worse Idea Mafia, and
slightly
Dynamite Mafia were all balanced in favor of the town because of pre-cieved elements of choas so I'm not sure what to think. Either way its a nice change of pace since this one actually still allows you to lynch. Very good concept MoS
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Post Post #153 (ISO) » Wed May 27, 2009 12:40 pm

Post by Mastermind of Sin »

To be fair, I think both Bad Idea mafias were won by scum (I was Godfather in the second one :twisted:), so I think there is a track record for town failing in these kinds of setups.
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Post Post #154 (ISO) » Wed May 27, 2009 7:07 pm

Post by Sir Tornado »

This game was a farce. The town was filled with too many dimwits who didn't have the maturity/aptitude to play this game.
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Post Post #155 (ISO) » Wed May 27, 2009 7:26 pm

Post by Claus »

Sir Tornado wrote:This game was a farce. The town was filled with too many dimwits who didn't have the maturity/aptitude to play this game.
aren't all mafia games like that? :-P
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Post Post #156 (ISO) » Wed May 27, 2009 8:04 pm

Post by hasdgfas »

PokerFace wrote:Fuzzy lightning was scum and never posted once during the game. There should be award for getting away with something like that. heh heh
The "His computer broke after he signed up and therefore didn't have a way to post for the entirety of the game" award?

Note: I'm not him, I just know him IRL, and this was what happened.
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Post Post #157 (ISO) » Wed May 27, 2009 9:04 pm

Post by Sir Tornado »

Claus wrote: aren't all mafia games like that?
Fair point Claus.

But, generally, they don't throw the game away for the town before the majority even have a chance to cast their vote.
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Post Post #158 (ISO) » Wed May 27, 2009 11:49 pm

Post by PokerFace »

hasdgfas wrote:
PokerFace wrote:Fuzzy lightning was scum and never posted once during the game. There should be award for getting away with something like that. heh heh
The "His computer broke after he signed up and therefore didn't have a way to post for the entirety of the game" award?

Note: I'm not him, I just know him IRL, and this was what happened.
oh, ouch! I guess it was unintentional then. Computer failure sucks but at least it didn't cause him to loose. Lurking generally aids scum in the Heavy day kill games.
Mastermind of Sin wrote:To be fair, I think both Bad Idea mafias were won by scum (I was Godfather in the second one :twisted:), so I think there is a track record for town failing in these kinds of setups.
Pretty Much

Scum Wins:
Expolosiva
Bad Idea Mafia
Bad Idea Mafia 2
Russian Roulette 2
Yosarians Nuke Game
Unreal Tournament Mafia
Worse Idea Mafia - Guardian fails
Marathon Bad Idea Mafias 1 and 2
The Battle of Heaven Series (Did town win any of those?)

Town Wins:
Dynamite Mafia
Really Bad Idea
Russian Roulette 1 & 3
UT Prototype (Wors
t
Idea)
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Post Post #159 (ISO) » Thu May 28, 2009 2:42 am

Post by zu_Faul »

shaft.ed wrote:Meh I don't think this set up is too imbalanced, the town effectively has two lynches per kill cycle. The fact that they (some at least) played like immature children doesn't mean it's a bad set up.
They don't have exactly two lynches, as one of those two will at least be a mislynch.
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Post Post #160 (ISO) » Mon Jun 01, 2009 8:29 pm

Post by Mastermind of Sin »

PokerFace wrote:
Mastermind of Sin wrote:To be fair, I think both Bad Idea mafias were won by scum (I was Godfather in the second one :twisted:), so I think there is a track record for town failing in these kinds of setups.
Pretty Much

Scum Wins:
Expolosiva
Bad Idea Mafia
Bad Idea Mafia 2
Russian Roulette 2
Yosarians Nuke Game
Unreal Tournament Mafia
Worse Idea Mafia - Guardian fails
Marathon Bad Idea Mafias 1 and 2
The Battle of Heaven Series (Did town win any of those?)

Town Wins:
Dynamite Mafia
Really Bad Idea
Russian Roulette 1 & 3
UT Prototype (Wors
t
Idea)
Ouch.
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Post Post #161 (ISO) » Mon Jun 01, 2009 8:34 pm

Post by Xylthixlm »

There's obviously some effect which causes town results in these games to be worse than the EVs would indicate. I propose we name this effect "The Fritzler factor".
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Post Post #162 (ISO) » Tue Jun 02, 2009 5:09 am

Post by Mastermind of Sin »

lol...
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Post Post #163 (ISO) » Tue Jun 02, 2009 11:55 am

Post by The Fonz »

Xylthixlm wrote:There's obviously some effect which causes town results in these games to be worse than the EVs would indicate. I propose we name this effect "The Fritzler factor".
Seconded.

In fact, in BIM, it's gotten to the stage when often, people don't even talk until all the Fritz-minded players have gotten their compulsive vigging out of the way.

The Fritzler effect hurts more, the greater the cost of misvigging. Here, since it costs two town lives, it was THE most detrimental possible. (As ever with the complete disaster games, the town also gets unlucky. Odds are on three random suicides hitting a scum, I think).
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Post Post #164 (ISO) » Tue Jun 02, 2009 9:18 pm

Post by Mastermind of Sin »

There is like an 86% chance that the town will hit a scum in the first three days, and that's only after assuming that there is always a suicide by a protown person, that the town doesn't correctly pressure a scum or anything like that.
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Post Post #165 (ISO) » Wed Jun 03, 2009 5:14 am

Post by Skruffs »

/confirm as co-mod. >.>
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Post Post #166 (ISO) » Wed Jun 03, 2009 6:54 pm

Post by Mastermind of Sin »

lmao
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Post Post #167 (ISO) » Wed Jun 03, 2009 8:57 pm

Post by Kise »

I know I wasn't involved in this game, but I just want to say how the last 2 suicide-kills had me rolling. Especially the one that was made as SOON as the day started. :lol:
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #168 (ISO) » Thu Jun 04, 2009 2:11 am

Post by Mr. Flay »

Mastermind of Sin wrote: Scum Wins:
...
The Battle of Heaven Series (Did town win any of those?)
Nope (that's three more examples, counting the Marathon Day microgame which was a bit of a cockup). Town also lost both regular Mutually Assured Destruction games, and nuclear winter claimed the Marathon Day version.

I think there's something to the Fritzler effect, people get drunk on the power of their own potency and start to make stupid, snap decisions.
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Post Post #169 (ISO) » Thu Jun 04, 2009 7:58 pm

Post by The Fonz »

And the Fritzler effect makes lurking absolutely optimal for scum. This is the second time i've seen an 'everyone vigs' game won by a scum who never posted. MoS, of course, remembers the first one.

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Post Post #170 (ISO) » Thu Jun 04, 2009 9:45 pm

Post by Mastermind of Sin »

I do? o.O
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Post Post #171 (ISO) » Fri Jun 05, 2009 2:51 am

Post by Shanba »

The crucial difference between fritzler and most other people is that fritzler has a p good record as a day vig.
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Post Post #172 (ISO) » Fri Jun 05, 2009 6:38 am

Post by The Fonz »

You know, MAD I, when you nuked me for suggesting that anyone who nuked unprovoked ought to be immediately counternuked as a deterrent.
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Post Post #173 (ISO) » Fri Jun 05, 2009 6:44 am

Post by Mastermind of Sin »

And with this game as evidence, I still find myself justified in thinking that your plan only helps scum. Even with a guarantee that they will die for suiciding someone, people STILL made unprovoked kills in this game, which led to a scum win. Counternuking = fail.
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Post Post #174 (ISO) » Fri Jun 05, 2009 6:48 am

Post by The Fonz »

And I still think that your unprovoked nuke helped scum. I just wished i'd counternuked you... stupid assuming Pooky's missile was genuine...

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