It is pretty universally decided that a SK is the hardest role to win with, so I was wondering, how strong could you make an SK and have the game still be balanced? Would you give the SK an additional one-shot day-kill along with his night-kills, or give him immunity from night kills, or looks innocent to investigations? Or perhaps two out of the three?
Of course if you made a super-SK, you would have to carefully balance both the town and the mafia to make it work, but I was just wondering what everyone thinks one would have to do in order for to make a modified SK that would actually have a chance of winning without completly breaking the game.
How strong could a SK be?
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Disagree. "I am a mason. I'll claim my partner if I have to, but I'd rather not", will often get a "Ok, don't claim your partner just yet", in most games I've seen, unless the person is looking absurldy 110% scummy. It's not like the person could get away with it forever, plus if they're lying they're risking getting counterclaimed by a real mason group.SensFan wrote:
And if they are being lynched, a claim of 'Mason' means nothing at all unless your partner speaks up.shaft.ed wrote:
protip: masons should breadcrumb their partners if they are confirmed.SensFan wrote:
If they are being lynched, yes. Otherwise, the claim is useless...Mr. Flay wrote:Whahuh? Do Masons usually claim their partner outright in your world?I want us to win just for Yos' inevitable rant alone. -CrashTextDummie- Yosarian2
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I agree with you.The Fonz wrote:
Do not make him both NK immune and investigation immune. It completely screws the mafia if he gets investigated. The additional one-shot daykill I like; it penalises town for claiming unnecessarily. Though I'd like it even more if it were a one-shot daykill that could only be used on lurkers. Or even a multishot daykill in the above fashion.Yosarian2 wrote:It is pretty universally decided that a SK is the hardest role to win with, so I was wondering, how strong could you make an SK and have the game still be balanced? Would you give the SK an additional one-shot day-kill along with his night-kills, or give him immunity from night kills, or looks innocent to investigations? Or perhaps two out of the three?
I disagree with 2005 Yosarian2.I want us to win just for Yos' inevitable rant alone. -CrashTextDummie- Yosarian2
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Really? I would almost never hide just to make myself nightkill immune, unless I had reason to think the scum or the vig was about to kill me that night; the kill is just way too important to the SK's chances of winning.Alduskkel wrote:
I would never kill if those were the benefits to not killing.Mr. Flay wrote:
I actually love this modification on the traditional NK-immune power. It's a little like holing up in your Safe Room, vs. walking around in a Bulletproof Vest that magically covers your head, neck, feet, and elbows as well.charter wrote:Well, if I tried to kill, I lost my NK immune and investigation immune. Perhaps something similar for SKs?I want us to win just for Yos' inevitable rant alone. -CrashTextDummie - Yosarian2
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