Mini 837 - Stratego Mafia! (Game Over!)


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Mini 837 - Stratego Mafia! (Game Over!)

Post Post #0 (isolation #0) » Sat Aug 22, 2009 6:48 am

Post by charter »

Image



Alive (3/12)

Vaya

AlmasterGM

ElectricBadger


Dead (9/12)

Sajin, LIEUTENANT- 5 - Vanilla Town, lynched day one!

Kast, SPY - Tracker, shot night one!
Debonair Danny DiPietro, GENERAL - 9, - Vanilla Town removed from the board night one!

Synx, MINER - 3 - MAFIA Diffuser, lynched day two!

WeyounsLastClone, MAJOR - 7 - MAFIA Goon, shot night two!

dramonic, COLONEL - 8 - Vanilla town, removed from the board night two!

Hoopla, MAJOR - 7 - Town Vigilante, lynched day three!

ortolan, SERGEANT - 4 - Jack of all trades, Removed from the board night three!

No Lynch day four!

Gorrad, MINER - 3, - Town Diffuser removed from the board night four!



End of Day One
End of Day Two
End of Day Three
End of Day Four
End of Day Five/Postgame


Rules
  • Play nice and have fun.
  • Bold your vote if you want it counted
    Vote: charter
    .
    Unvote
    is appreciated though not neccessary.
  • Do not edit or delete any posts.
  • Do not post in small, invisible, colored, or otherwise not normal text.
  • Do not quote anything from me or anything not publicly available in the thread.
  • Pretending to break a rule carries the same punishment as actually breaking it.
  • If you see a mistake I've made or have a question for me, post it in bold in thread or shoot me a PM or IM me.
  • A 'Bah' post is allowed once you die.
  • No talking outside this thread about this game with anybody unless your role PM allows it.
  • If you are unsure of something you want to post, run it by me first or risk being modkilled.
Lynches
  • Lynches require a majority of votes. At a deadline, the player who reached the most votes first will be lynched. You may
    Vote: No Lynch
    . A no lynch requires enough no lynch votes to prevent a majority for a lynch.
  • Once a person has been lynched, the game is in twilight until I post the death scene. Players may continue posting anything until then. The lynch cannot be undone.
Activity
  • Players must post at least once every 72 hours or suffer a prod. Suffer enough prods and I will replace you.
  • If you will be gone for 72 hours or more, let me know somehow.
  • Day one will have a three week deadline, subsequent days have automatic two week deadlines. These can be extended if it is requested.
  • If you do not send me a nightchoice by deadline, you will do nothing that night.

The town win condition.
You are aligned with the
TOWN
and win when all threats to the TOWN are eliminated.
Last edited by charter on Mon Oct 19, 2009 8:40 am, edited 21 times in total.
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Post Post #1 (isolation #1) » Sat Aug 22, 2009 6:49 am

Post by charter »

Role Pm's are going out now. Please confirm in the thread. Mafia may talk for 72 hours. Day one will start once 11 people have confirmed.

edit: actually, they will be going out later today.
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Post Post #9 (isolation #2) » Sat Aug 22, 2009 11:31 am

Post by charter »

Just to clarify, I'm using the high number wins, so 2 is the lowest and 10 is the highest.
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Post Post #14 (isolation #3) » Sat Aug 22, 2009 12:38 pm

Post by charter »

Gorrad wrote:I asked for the clarification, so I can clarify the clarification. My set has 1 being the most powerful number. When two pieces face off, the higher number loses.
Yeah. My game has 10 being the highest number, so that's what this is using.
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Post Post #18 (isolation #4) » Sat Aug 22, 2009 2:14 pm

Post by charter »

I'm not answering any questions about numbers/role resolutions. If you still have questions that you have not related to this, you can PM me.
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Post Post #23 (isolation #5) » Sat Aug 22, 2009 5:29 pm

Post by charter »

Officially day one!

With 12 alive, it takes 7 to lynch.
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Post Post #50 (isolation #6) » Sun Aug 23, 2009 4:32 am

Post by charter »

Vote Count

Hoopla - 1 (dramonic)
Gorrad - 2 (Gorrad, Sajin)
Sajin - 1 (ElectricBadger)
dramonic - 3 (ortolan, Vaya, Hoopla)

Not Voting

Debonair Danny DiPietro
AlmasterGM
Kast
Synx
WeyounsLastClone

With 12 alive, it takes 7 to lynch!


Deadline is September 12, midnight.
Last edited by charter on Mon Aug 24, 2009 5:38 am, edited 1 time in total.
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Post Post #78 (isolation #7) » Mon Aug 24, 2009 3:57 am

Post by charter »

Vote Count

Hoopla - 1 (dramonic)
Gorrad - 4 (Gorrad, Sajin, WeyounsLastClone, ElectricBadger)

ElectricBadger - 1 (ortolan)
dramonic - 2 (Vaya, Hoopla)
AlmasterGM - 1 (Kast

Not Voting

Debonair Danny DiPietro
AlmasterGM
Synx


With 12 alive, it takes 7 to lynch!


Deadline is September 12, midnight.
Last edited by charter on Mon Aug 24, 2009 5:38 am, edited 1 time in total.
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Post Post #85 (isolation #8) » Mon Aug 24, 2009 5:37 am

Post by charter »

Hoopla wrote:
charter wrote: With 12 alive, it takes 8 to lynch!
Error?
Yeah, I mean 7 lynch.
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Post Post #100 (isolation #9) » Tue Aug 25, 2009 4:01 pm

Post by charter »

Vote Count

Gorrad - 2 (Sajin, WeyounsLastClone)
ElectricBadger - 3 (ortolan, dramonic, Synx)

dramonic - 2 (Vaya, Hoopla)
AlmasterGM - 1 (Kast)
Kast - 1 (ElectricBadger)

Not Voting

Debonair Danny DiPietro
AlmasterGM
Gorrad


With 12 alive, it takes 7 to lynch!


Deadline is September 12, midnight.
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Post Post #114 (isolation #10) » Thu Aug 27, 2009 10:23 am

Post by charter »

Prodding Gorrad and Vaya.
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Post Post #125 (isolation #11) » Fri Aug 28, 2009 9:16 pm

Post by charter »

Vote Count

Gorrad - 2 (Sajin, WeyounsLastClone)
ElectricBadger - 4 (ortolan, dramonic, Synx, Kast)

dramonic - 2 (Vaya, Hoopla)
Kast - 1 (ElectricBadger)

Not Voting

Debonair Danny DiPietro
AlmasterGM
Gorrad


With 12 alive, it takes 7 to lynch!


Deadline is September 12, midnight.
Last edited by charter on Sat Aug 29, 2009 3:38 pm, edited 1 time in total.
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Post Post #128 (isolation #12) » Sat Aug 29, 2009 3:39 pm

Post by charter »

Replacing Vaya....
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Post Post #129 (isolation #13) » Sat Aug 29, 2009 4:23 pm

Post by charter »

Ok, Vaya has requested to stay in the game. He has 24 hours to post, or he will be replaced.
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Post Post #150 (isolation #14) » Mon Aug 31, 2009 4:54 am

Post by charter »

Vote Count

Gorrad - 1 (WeyounsLastClone)
ElectricBadger - 1 (Kast)
dramonic - 5 (Vaya, Hoopla, Synx, Sajin, ortolan)

Kast - 1 (ElectricBadger)
Debonair Danny DiPietro - 1 (AlmasterGM)
ortolan - 1 (dramonic)

Not Voting

Debonair Danny DiPietro
Gorrad


With 12 alive, it takes 7 to lynch!


Deadline is September 12, midnight.
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Post Post #176 (isolation #15) » Mon Aug 31, 2009 4:23 pm

Post by charter »

Vote Count

Gorrad - 2 (WeyounsLastClone, Sajin)
dramonic - 5 (Vaya, Hoopla, Synx, ortolan, ElectricBadger)

AlmasterGM - 1 (Kast)
Debonair Danny DiPietro - 1 (AlmasterGM)
ortolan - 1 (dramonic)

Not Voting

Debonair Danny DiPietro
Gorrad


With 12 alive, it takes 7 to lynch!


Deadline is September 12, midnight.
Last edited by charter on Mon Aug 31, 2009 7:07 pm, edited 1 time in total.
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Post Post #200 (isolation #16) » Wed Sep 02, 2009 2:33 pm

Post by charter »

Vote Count

Gorrad - 2 (WeyounsLastClone, Sajin)
dramonic - 3 (Vaya, Hoopla, Synx)

AlmasterGM - 1 (Kast)
Debonair Danny DiPietro - 1 (AlmasterGM)
ortolan - 1 (dramonic)
Hoopla - 1 (ortolan)

Not Voting

Debonair Danny DiPietro
Gorrad
ElectricBadger


With 12 alive, it takes 7 to lynch!


Deadline is September 12, midnight.
Last edited by charter on Wed Sep 02, 2009 6:57 pm, edited 1 time in total.
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Post Post #203 (isolation #17) » Wed Sep 02, 2009 6:56 pm

Post by charter »

Prodding Synx.

Kast, AlamasterGM, and Vaya are almost due for prods...
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Post Post #226 (isolation #18) » Fri Sep 04, 2009 6:50 am

Post by charter »

Vote Count

Gorrad - 2 (WeyounsLastClone, Sajin)
dramonic - 2 (Synx, Gorrad)
AlmasterGM - 2 (Kast, ElectricBadger)
ortolan - 1 (dramonic)
Synx - 2 (Debonair Danny DiPietro, ortolan)
Sajin - 2 (Hoopla, AlmasterGM)

Not Voting

Vaya


With 12 alive, it takes 7 to lynch!

Deadline is September 12, midnight.
Last edited by charter on Fri Sep 04, 2009 9:10 am, edited 1 time in total.
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Post Post #236 (isolation #19) » Sun Sep 06, 2009 7:54 pm

Post by charter »

No posts in almost two days? Sending out a massprod. Five days until deadline, definitely not going to extend it with the lack of activity.
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Post Post #251 (isolation #20) » Mon Sep 07, 2009 3:19 pm

Post by charter »

Vote Count

Gorrad - 1 (Sajin)
dramonic - 2 (Synx, Gorrad)
AlmasterGM - 2 (Kast, ElectricBadger)
ortolan - 2 (dramonic, WeyounsLastClone)
Synx - 2 (Debonair Danny DiPietro, ortolan)
Sajin - 3 (Hoopla, AlmasterGM, Vaya)


Not Voting



With 12 alive, it takes 7 to lynch!

Deadline is September 12, midnight.
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Post Post #275 (isolation #21) » Wed Sep 09, 2009 3:19 pm

Post by charter »

Vote Count

Gorrad - 1 (Sajin)
dramonic - 2 (Synx, Gorrad)
AlmasterGM - 1 (Kast)
ortolan - 1 (WeyounsLastClone)
Synx - 3 (Debonair Danny DiPietro, ortolan, ElectricBadger)
Sajin - 4 (Hoopla, AlmasterGM, Vaya, dramonic)


Not Voting



With 12 alive, it takes 7 to lynch!

Deadline is September 12, midnight.
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Post Post #283 (isolation #22) » Wed Sep 09, 2009 6:34 pm

Post by charter »

Yes, you need a majority to lynch, but if deadline hits, whoever reached the most number of votes first gets lynched.
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Post Post #293 (isolation #23) » Fri Sep 11, 2009 4:40 am

Post by charter »

36 hours
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Post Post #301 (isolation #24) » Sat Sep 12, 2009 7:38 am

Post by charter »

Vote Count

dramonic - 3 (Synx, Gorrad, WeyounsLastClone)
AlmasterGM - 1 (Kast)
Synx - 5 (Debonair Danny DiPietro, ortolan, ElectricBadger, Sajin, AlmasterGM)

Sajin - 3 (Hoopla, Vaya, dramonic)

Not Voting



With 12 alive, it takes 7 to lynch!

Deadline is September 12, midnight (a little over 9 hours from now).
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Post Post #308 (isolation #25) » Sat Sep 12, 2009 5:09 pm

Post by charter »

Day one final vote count

Vote Count

dramonic - 3 (Synx, Gorrad, WeyounsLastClone)
AlmasterGM - 1 (Kast)
Synx - 2 (ElectricBadger, Sajin)
Sajin - 6 (Hoopla, Vaya, dramonic, Debonair Danny DiPietro, AlmasterGM, ortolan)


Not Voting
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Post Post #309 (isolation #26) » Sat Sep 12, 2009 5:17 pm

Post by charter »

The six of you gang up on Sajin, ignoring the normal one on one combat rules in Stratego. Being inanimate plastic pieces, you are nearly powerless to stop him. However, after giving him the evil eye for a solid five minutes, he resigns himself to his fate.

Sajin, LIEUTENANT- 5 - Vanilla Town, lynched day one!


It's night one now. Day two will start in 72 hours. All night actions
must be PM'ed
to me before 72 hours or they will not count!
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Post Post #310 (isolation #27) » Wed Sep 16, 2009 6:22 pm

Post by charter »

Ok, not much time tonight, so...

Kast, SPY - Tracker, shot night one!
Debonair Danny DiPietro, GENERAL - 9 - Vanilla Town, removed from the board night one!


9 alive, 5 to lynch, deadline is October 1st, midnight.
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Post Post #315 (isolation #28) » Thu Sep 17, 2009 6:43 pm

Post by charter »

Yeah, sending out a prod to those that haven't posted since day two.
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Post Post #325 (isolation #29) » Fri Sep 18, 2009 8:40 am

Post by charter »

Vote Count

AlmasterGM - 1 (ElectricBadger)


Not Voting

Vaya
AlmasterGM
Hoopla
ortolan
Synx
dramonic
WeyounsLastClone
Gorrad

With 9 alive, it takes 5 to lynch!

Deadline is October 1st, midnight.
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Post Post #351 (isolation #30) » Sun Sep 20, 2009 5:23 am

Post by charter »

Vote Count

AlmasterGM - 1 (ElectricBadger)
Synx - 3 (Gorrad, Vaya, AlmasterGM


Not Voting

ortolan
Hoopla
ortolan
Synx
dramonic
WeyounsLastClone

With 9 alive, it takes 5 to lynch!

Deadline is October 1st, midnight.
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Post Post #372 (isolation #31) » Mon Sep 21, 2009 2:08 pm

Post by charter »

Prodding Hoopla.
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Post Post #375 (isolation #32) » Tue Sep 22, 2009 3:16 am

Post by charter »

Vote Count

AlmasterGM - 3 (ElectricBadger, WeyounsLastClone, dramonic)
Synx - 3 (Gorrad, Vaya, AlmasterGM)


Not Voting

ortolan
Hoopla
Synx

With 9 alive, it takes 5 to lynch!

Deadline is October 1st, midnight.
Last edited by charter on Wed Sep 23, 2009 5:24 am, edited 3 times in total.
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Post Post #384 (isolation #33) » Wed Sep 23, 2009 7:01 am

Post by charter »

Final vote count for day two.

Vote Count

AlmasterGM - 2 (WeyounsLastClone, dramonic)
Synx - 5 (Gorrad, Vaya, AlmasterGM, Hoopla, ElectricBadger)


Not Voting

ortolan
Synx

With 9 alive, it takes 5 to lynch!
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Post Post #385 (isolation #34) » Wed Sep 23, 2009 7:06 am

Post by charter »

There was much discussion about whether or not Synx was telling the truth about his role. He goes down fighting, but was no match for the five that wanted him off the board.

Synx, MINER - 3 - MAFIA Diffuser, lynched day two!


It's night two now. Day three will start in 72 hours. All night actions
must be PM'ed
to me before 72 hours or they will not count!
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Post Post #386 (isolation #35) » Sat Sep 26, 2009 8:59 am

Post by charter »

Ughjdfj.. Still hardly any time, but here we go.

WeyounsLastClone, MAJOR - 7 - MAFIA Goon, shot night two!

dramonic, COLONEL - 8 - Vanilla town, removed from the board night two!


Day three begins! With six alive, it takes four to lynch. Deadline is October 10, midnight.
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Post Post #400 (isolation #36) » Sun Sep 27, 2009 11:21 am

Post by charter »

Vote Count

Hoopla - 2 (Gorrad, ortolan)


Not Voting

Vaya
AlmasterGM
Hoopla
ElectricBadger


With 6 alive, it takes 4 to lynch!

Deadline is October 10th, midnight.
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Post Post #425 (isolation #37) » Mon Sep 28, 2009 10:14 am

Post by charter »

Vote Count

Hoopla - 2 (Gorrad, ortolan)


Not Voting

Vaya
AlmasterGM
Hoopla
ElectricBadger


With 6 alive, it takes 4 to lynch!

Deadline is October 10th, midnight.
Last edited by charter on Mon Sep 28, 2009 6:10 pm, edited 1 time in total.
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Post Post #464 (isolation #38) » Tue Sep 29, 2009 2:49 am

Post by charter »

ortolan wrote:
Mod: was DDD's role Vanilla Town or...?
Whoops, first post fixed (I had his role at the start of day two, just not the first post).
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Post Post #476 (isolation #39) » Wed Sep 30, 2009 2:28 am

Post by charter »

Vote Count

Gorrad - 1 (ElectricBadger)
Hoopla -1 (Gorrad)

Not Voting

Vaya
AlmasterGM
Hoopla
ortolan


With 6 alive, it takes 4 to lynch!

Deadline is October 10th, midnight.
Last edited by charter on Wed Sep 30, 2009 3:54 am, edited 1 time in total.
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Post Post #508 (isolation #40) » Thu Oct 01, 2009 9:08 am

Post by charter »

Vote Count

Gorrad - 1 (ElectricBadger)
Hoopla -1 (Gorrad)

Not Voting

Vaya
AlmasterGM
Hoopla
ortolan


With 6 alive, it takes 4 to lynch!

Deadline is October 10th, midnight.
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Post Post #525 (isolation #41) » Fri Oct 02, 2009 11:21 am

Post by charter »

Vote Count

Gorrad - 1 (ElectricBadger)
Hoopla -1 (Gorrad)

Not Voting

Vaya
AlmasterGM
Hoopla
ortolan


With 6 alive, it takes 4 to lynch!

Deadline is October 10th, midnight.
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Post Post #549 (isolation #42) » Mon Oct 05, 2009 10:06 am

Post by charter »

Prodding Gorrad.
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Post Post #550 (isolation #43) » Mon Oct 05, 2009 10:06 am

Post by charter »

Vote Count

Gorrad - 1 (ElectricBadger)
Hoopla -3 (Gorrad, Vaya, ortolan)


Not Voting

AlmasterGM
Hoopla


With 6 alive, it takes 4 to lynch!

Deadline is October 10th, midnight.
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Post Post #574 (isolation #44) » Tue Oct 06, 2009 11:04 am

Post by charter »

Final vote count of day three.

Vote Count

Gorrad - 1 (ElectricBadger)
Hoopla -4 (Gorrad, ortolan, AlmasterGM, Vaya)


Not Voting

Hoopla


With 6 alive, it takes 4 to lynch!

Deadline is October 10th, midnight.
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Post Post #575 (isolation #45) » Tue Oct 06, 2009 11:08 am

Post by charter »

After a lengthy dispute about serial killers and mafia and lollipops, most of the town decides that Hoopla is more likely to be a serial killer than a lovable lollipop and shoo her off the board.

Hoopla, MAJOR - 7 - Town Vigilante, lynched day three!


Deadline for night actions is 72 hours. If I receive a pm from everyone with a night action or saying 'start the day', I'll open the thread earlier (so if you guys don't want to wait that long).
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Post Post #576 (isolation #46) » Thu Oct 08, 2009 3:10 pm

Post by charter »

A short night leaves just one fewer piece on the board.

ortolan, SERGEANT - 4 - Jack of all trades, Removed from the board night three!


It is day four, four alive means three to lynch. Deadline is October 22 at midnight.
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Post Post #604 (isolation #47) » Mon Oct 12, 2009 3:00 am

Post by charter »

Vote Count

No Lynch - 2 (ElectricBadger, AlmasterGM)
AlmasterGM - 1 (Gorrad)

Not Voting

Vaya


With 4 alive, it takes 3 to lynch!

Deadline is October 22nd, midnight.

Vaya has been prodded.
Last edited by charter on Mon Oct 12, 2009 5:16 am, edited 1 time in total.
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Post Post #614 (isolation #48) » Mon Oct 12, 2009 5:23 pm

Post by charter »

Vote Count

No Lynch - 3 (ElectricBadger, AlmasterGM, Gorrad)

AlmasterGM - 1 (Vaya)

Not Voting




With 4 alive, it takes 3 to lynch!

No Lynch day four!


Night deadline is 48 hours, if someone needs the additional 24 hours, pm me and it will be extended.
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Post Post #615 (isolation #49) » Thu Oct 15, 2009 3:53 am

Post by charter »

Gorrad, MINER - 3, - Town Diffuser removed from the board night four!


It is day five! Three alive means two to lynch. Deadline is October 29th. Also, please keep in mind the site is supposed to change servers, so might lose a few days for that.
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Post Post #624 (isolation #50) » Sat Oct 17, 2009 7:42 am

Post by charter »

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Post Post #625 (isolation #51) » Sat Oct 17, 2009 7:44 am

Post by charter »

Vote Count

AlmasterGM - 1 (Vaya)


Not Voting

ElectricBadger
AlmasterGM

With 3 alive, it takes 2 to lynch!

Deadline is October 29th.
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Post Post #628 (isolation #52) » Mon Oct 19, 2009 5:38 am

Post by charter »

Vote Count

AlmasterGM - 1 (Vaya, ElectricBadger)

Vaya - 1 (AlmasterGM)

Not Voting



With 3 alive, it takes 2 to lynch!


AlmasterGM, LIEUTENANT - 5 - Town Cop lynched day five!
ElectricBadger, BOMB - Town PGO killed in endgame!



The MAFIA team of Vaya, Synx, and WeyounsLastClone win!
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Post Post #629 (isolation #53) » Mon Oct 19, 2009 5:40 am

Post by charter »

I will post all the roles and night actions when I get back, feel free to discuss. Thank you all for playing and THANK YOU THANK YOU THANK YOU ALL FOR NOT FLAKING. My last game I modded was plagued by flaking, so this was incredible. Thanks a lot!
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Post Post #634 (isolation #54) » Mon Oct 19, 2009 8:06 am

Post by charter »

Roles:
Town
You are a
BOMB
. Any player who isn't a miner who targets you at night will be killed. You are aligned with the
TOWN
and win when all threats to the TOWN are eliminated.

Please confirm in the thread.
You are a
SPY
. You are a Tracker and each night you may attempt to track another player if you wish. If successful, you will be told the player/players that person targeted that night. You are aligned with the
TOWN
and win when all threats to the TOWN are eliminated.

Please confirm in the thread.
You are a
SERGEANT - 4
. You are a Jack of all trades and have three one-shot abilities. These abilities are cop, doctor, and vigilante. Each night during the game you may attempt to use one of these abilities on another player. Once you have attempted to use an ability, you may not use it again. You will not receive confirmation that any of these abilities were successful, except for the cop ability. If successful, you will be told if they are aligned with the TOWN or not. You are aligned with the
TOWN
and win when all threats to the TOWN are eliminated.

Please confirm in the thread.
You are a
COLONEL - 8
. You are a Vanilla Townie. Your only ability is your vote during the day. You are aligned with the
TOWN
and win when all threats to the TOWN are eliminated.

Please confirm in the thread.
You are a
MAJOR - 7
. You are a vigilante. Each night you may attempt to kill another player in the game. You are aligned with the
TOWN
and win when all threats to the TOWN are eliminated.

Please confirm in the thread.
You are a
MINER - 3
. Each night you may target another player to attempt to diffuse them. This action will only have any effect on a BOMB and you will not be given confirmation that you successfully diffused that player. You are aligned with the
TOWN
and win when all threats to the TOWN are eliminated.

Please confirm in the thread.
You are a
GENERAL - 9
. You are a Vanilla Townie. Your only ability is your vote during the day. You are aligned with the
TOWN
and win when all threats to the TOWN are eliminated.

Please confirm in the thread.
You are a
LIEUTENANT- 5
. You are a Vanilla Townie. Your only ability is your vote during the day. You are aligned with the
TOWN
and win when all threats to the TOWN are eliminated.

Please confirm in the thread.
You are a
LIEUTENANT- 5
. You are a Cop. Each night you may attempt to investigate a player. If successful, you will be told if they are aligned with the TOWN or not. You are aligned with the
TOWN
and win when all threats to the TOWN are eliminated.

Please confirm in the thread.
MAFIA
You are a
MARSHALL - 10
. You are a member of the
MAFIA
along with Synx and WeyounsLastClone. Each night one of you may attempt to kill another player instead of their normal night action (if they have one). You may talk with each other here during the night. You have no other abilities. You are aligned with the MAFIA and win when all other players are dead or nothing can prevent the same and at least one member of the MAFIA is still alive.

Please confirm in the thread.
You are a
MINER - 3
. You are a member of the
MAFIA
along with Vaya and WeyounsLastClone. Each night one of you may attempt to kill another player instead of their normal night action (if they have one). You may talk with each other here during the night. Each night you may target another player to attempt to diffuse them. This action will only have any effect on a BOMB and you will not be given confirmation that you successfully diffused that player. You are aligned with the MAFIA and win when all other players are dead or nothing can prevent the same and at least one member of the MAFIA is still alive.

Please confirm in the thread.
You are a
MAJOR - 7
. You are a member of the
MAFIA
along with Vaya and Synx. Each night one of you may attempt to kill another player instead of their normal night action (if they have one). You may talk with each other here during the night. You have no other abilities. You are aligned with the MAFIA and win when all other players are dead or nothing can prevent the same and at least one member of the MAFIA is still alive.

Please confirm in the thread.

Debonair Danny DiPietro (You are a GENERAL - 9. You are a Vanilla Townie. )
Vaya (You are a MARSHALL - 10. You are a member of the MAFIA)
AlmasterGM (You are a LIEUTENANT- 5. You are a Cop.)
Hoopla (You are a MAJOR - 7. You are a vigilante.)
Sajin (You are a LIEUTENANT- 5. You are a Vanilla Townie.)
ortolan (You are a SERGEANT - 4. You are a Jack of all trades )
ElectricBadger (You are a BOMB)
Kast (You are a SPY. You are a Tracker)
Synx (You are a MINER - 3. You are a member of the MAFIA)
dramonic (You are a COLONEL - 8. You are a Vanilla Townie.)
WeyounsLastClone (You are a MAJOR - 7. You are a member of the MAFIA)
Gorrad (You are a MINER - 3. Each night you may target another player to attempt to diffuse them.)


Yeah, I misspelled defuse as diffuse. Thought about posting an announcement about that, but didn't affect the game. Sorry about that.
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Post Post #636 (isolation #55) » Mon Oct 19, 2009 8:19 am

Post by charter »

Ok, Kast pointed this out, no one else really figured it out (while they were alive). Just like in the board game, your night action will only have an effect if the person you target is of lower or equal rank. Exceptions to this, anyone targeting the bomb died, except for miners, just like in the game. Instead of the miner killing the bomb, they just removed the PGO aspect to the role, and the bomb became a vanilla townie. The Spy could only successfully track the Marshall.

I actually thought this setup was balanced in favor of the mafia, but it was paramount that Vaya survived so long, because he was the only person that could kill everyone. dramonic and DDD were immune to NK's unless they were performed by Vaya. The scumteam sent Vaya to kill every time, following Synx's defusing attempt.

Also, had Gorrad not defused EB, the town would have almost certainly won despite mislynching in LYLO, since the town won if everyone died, whereas the mafia had to have a member left alive. I did this because of the possibility of the game coming down to a night with the PGO and one mafia left. If the mafia killed the PGO, both would die, and everyone would be dead. Tie games are for suckers and I thought the balance slightly favored scum, so they had the extra burden of keeping a member alive.


The JOAT was essentially useless. (Be glad you are a four though, you were originally a two)
The cop was half useful as a town confirmer. Not very useful for confirming scum since it would be successful on Synx.
The vig was by far the most powerful town role, able to kill 2/3's of the scumteam.
The tracker was the only role able to identify the marshall.
Both miners permanently removed the PGO aspect of the bomb, turning it in to a vanilla.

I purposefully put in the town-town pair of roles to eliminate a massclaim breaking the game. I was also considering telling the mafia that a 2 was a safeclaim, per Vi's suggestion, but decided against it at the last minute. There was really no rhyme or reason to which roles went with which numbers, other than to try and balance the game.

Night actions as soon as I dig them out of my pm box.
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Post Post #637 (isolation #56) » Mon Oct 19, 2009 8:32 am

Post by charter »

Night Actions. Pretty sure these are right, let me know if I messed one up.

Night one

Hoopla vigs Kast - Success
Alamaster investigates Kast - Success
Gorrad defuses Alamaster - Failed
ortolan investigates Kast - Success
Kast investigates Gorrad - Fails (both from numbers and Kast dies)
Synx defuses DDD - Fails (not a bomb)
Vaya kills DDD - Success

Night two

Alamaster investigates ortolan - Success
ortolan vigs Weyouns - Failed (numbers)
Hoopla vigs Weyouns - Success
Vaya kills dramonic - Success
Gorrad defuses Vaya - Failed (not a bomb)

Night three

ortolan protects Gorrad - Success
Gorrad defuses EB - Success
Alamaster investigates Vaya - Failed (numbers)
Vaya kills ortolan - Success

Night four

Alamaster investigates Vaya - Failed (numbers)
Gorrad defuses Alamaster - Failed
Vaya kills Gorrad - Success
Last edited by charter on Mon Oct 19, 2009 9:38 am, edited 1 time in total.
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Post Post #638 (isolation #57) » Mon Oct 19, 2009 8:38 am

Post by charter »

Does anyone have any more questions? Any concerns/criticisms about the setup?

I think doing a large theme on this would be pretty cool too, yes/no? (Though this is likely not happening any time soon, supposed to be modding another large theme right now)
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Post Post #641 (isolation #58) » Mon Oct 19, 2009 9:37 am

Post by charter »

Whoops. Mistake.
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Post Post #649 (isolation #59) » Mon Oct 19, 2009 2:47 pm

Post by charter »

ElectricBadger wrote:The lack of information led to many misinterpretations, and was an issue for me. Being defused without either me or the miner knowing is rough. It would be good to at least hint at the numbers rule (a different message? "so and so resisted your effort" rather than just failing?). I still feel a town miner with a town bomb is a strange combo.

Properly spelling Defuse *Grins*
Originally, the bomb was going to be a third party role that could be recruited by the defusers. That's why there is one on each side. After a while, that idea got scrapped and the bomb became a PGO. I thought I could just keep the defusers in and change them to just make the bomb a vanilla. I really loathe PGO's, but the bomb is custom made to be one, so I put it in anyway.
Vaya wrote:This would actually have been the case? I was under the impression that scum would automatically endgame in this situation without even having to target or blowing up the bomb. It your rules of course though so I guess I was lucky that Gorrad diffused him.
Yes, most games it wouldn't, but I specifically crafted the win conditions so that in this scenario, the town still won. I figured that would be perfectly fine because the mafia team had a defuser of their own.

The reason I didn't say anything about abilities only working on numbers of equal or lower value was because that would pretty much confirm the 10 as scum in the event of a massclaim of any form. They would have to know to try and make up a fakeclaim, which I didn't like. I spent quite a bit of time making sure that a massclaim of any sort wouldn't break the setup and the only way for town to win would be scumhunting. I see what you're saying about all the power roles though. I think that scum killing off the high numbers that all actions would fail on really hurt you guys in that respect. But yeah, I suppose I should have tried to figure out a way of hinting at the Stratego element harder.
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