Theme Test Market

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Post Post #2175 (ISO) » Thu Jul 30, 2009 8:35 pm

Post by saberwolf »

CFK wrote:
hp [leaves] wrote:Duel Mafia with a Yu-Gi-Oh theme. How many of you would play?
Sounds fun to me, I would be up for this.


EDIT: Oops, should've just edited my previous post. Forgot you could do that in MD.
this would be cool

/in for this and any other one that could use a guy
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Post Post #2176 (ISO) » Mon Aug 03, 2009 8:12 pm

Post by Locke Lamora »

I'll play MLB Mafia. I'm from the UK but I play fantasy MLB with some American friends so I keep up to date with it.
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Post Post #2177 (ISO) » Sun Aug 09, 2009 9:11 am

Post by Seraphim »

I'm currently working on a series of games based around conspiracy and two secret societies working against each other. Each one will use unique, experimental mechanics and heavy flavor that tell a deep, complex story.

The first game is called Novisto Verdugo and takes place in a high school where a small group of children have been tested upon and have received supernatural powers. It involves tricky roles and some mechanics that mods like Tar dabbled in but never really developed. It will be a Large Theme with approximately 19 players.

The other games include one involving non-standard Time Travel mechanics, a game where money and held items are a huge factor, and something to do with viral contagions.
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Post Post #2178 (ISO) » Sun Aug 09, 2009 3:53 pm

Post by CJMiller »

I'm working on Half-Life 2 Mafia.

It will be a Mini Theme with 8-12 players (6-8 Resistance [town] and 2-4 Combine [mafia]). Then again, it could turn into a Large Theme.

Any questions/suggestions?
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Post Post #2179 (ISO) » Sun Aug 09, 2009 4:35 pm

Post by Yosarian2 »

The Fonz wrote:Would anyone be up for


"Barenaked Ladies Present
One Week Mafia
"

Days have six-day deadlines, with the night taking up however much of the week is left. (So if game goes to dl, one-day nights).

Players are randomly assigned a voting day. By the end of that day, they must vote or be modkilled. Votes only count if placed on the correct day. Once the day is over, they are immutable.

Day ends when one player has a majority. If no majority, there will be a plurality lynch at deadline,
providing there is no tie.
If there is a tie, there will be nl.

So for example, on day one, two players would be voting each day.
That's actually pretty cool. I like the idea.

It'd kind of suck if I forgot to check the game on the correct day and got modkilled, but eh, I'd play.
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Post Post #2180 (ISO) » Wed Aug 12, 2009 1:48 pm

Post by Far_Cry »

CJMiller wrote:I'm working on Half-Life 2 Mafia.

It will be a Mini Theme with 8-12 players (6-8 Resistance [town] and 2-4 Combine [mafia]). Then again, it could turn into a Large Theme.

Any questions/suggestions?
I was thinking of doing something similar. Maybe u could add some Xen too? (Im hoping that this will be a large themed.)

Anyone interested in The Dangerous Days of Daniel X mafia? (based on the book by James Patterson.) I'm thinking of doing this but am not yet sure.

Im think of also doing and Elder Scroll IV: Oblivion mafia. This will be a huge game, with plenty of factions (Dark Brotherhood, Guards, Townspeople, Daedra, Fighter's Guild, Thieves Guild etc.) On top of doing 1 big grand game, I'm also thinking of doing lesser games based on events in the game (Battle for Castle Kvatch, Guild quests, Blades, Daedra etc.)

Anyone interested in these games?
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Post Post #2181 (ISO) » Thu Aug 20, 2009 4:59 pm

Post by TylerJ »

Mafia themed mafia:

Mafia Godfather: Mod
Mafia Goons: Townies
Mafia Hitman: Vigilante/ Serial Killer if-y
Mafia snitches: Scum

Do y'all like the Idea?

any other role ideas.
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Post Post #2182 (ISO) » Fri Aug 21, 2009 1:19 am

Post by Mr. Flay »

Sure, that'd work. The Mob Moll is probably a Roleblocker if you need one (either Faction). You could have some incompetent 'Goon' as a Miller...
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Post Post #2183 (ISO) » Sat Aug 22, 2009 8:35 am

Post by TylerJ »

All right, How do I get the game going, I've never modded.
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Post Post #2184 (ISO) » Sat Aug 22, 2009 9:13 am

Post by Kublai Khan »

TylerJ wrote:All right, How do I get the game going, I've never modded.
Modding Requirements
Occasionally intellectually honest

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Post Post #2185 (ISO) » Wed Aug 26, 2009 1:39 pm

Post by Far_Cry »

Ahhhhh No one likes my ideas??? :(
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Post Post #2186 (ISO) » Wed Aug 26, 2009 7:25 pm

Post by RayFrost »

Far Cry, I'd be interested in the oblivion one. Would you mind explaining the mechanics in more detail? As it is, it's too vague to really get an idea of what would go down in-game, IMO.
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Post Post #2187 (ISO) » Thu Aug 27, 2009 12:13 am

Post by molestargazer »

CJMiller wrote:I'm working on Half-Life 2 Mafia.

It will be a Mini Theme with 8-12 players (6-8 Resistance [town] and 2-4 Combine [mafia]). Then again, it could turn into a Large Theme.

Any questions/suggestions?
I like that.
Perhaps you could have Voriguants as pro-town powerroles.
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Post Post #2188 (ISO) » Fri Aug 28, 2009 4:00 pm

Post by Far_Cry »

RayFrost wrote:Far Cry, I'd be interested in the oblivion one. Would you mind explaining the mechanics in more detail? As it is, it's too vague to really get an idea of what would go down in-game, IMO.
I'm still designing the game and making up ideas. I'm just wondering how many players I should have.

I'm probably going to have major players in the game in my game (i.e. Martin, whose role I haven't though of yet, Jauffre, who will be the head of the Blades, which might be a mason/vigilantie group. I might also have Hannibal Traven, head of the Mage's guild, which can be a mason group etc.) I'll try to keep you updated as I come up with ideas.
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Post Post #2189 (ISO) » Fri Aug 28, 2009 4:02 pm

Post by Far_Cry »

@RayFrost: I might also do a lesser event or questline in the game first, pehaps like the Battle for Castle Kvatch, to get a feel of how the game will roll.
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Post Post #2190 (ISO) » Fri Aug 28, 2009 4:43 pm

Post by RayFrost »

Sounds good to me, FC. Just make sure you have met the modding reqs.
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Post Post #2191 (ISO) » Sat Aug 29, 2009 2:37 pm

Post by Plum »

Far_Cry wrote:Anyone interested in The Dangerous Days of Daniel X mafia? (based on the book by James Patterson.) I'm thinking of doing this but am not yet sure.
That was perhaps the worst book I ever started reading, and I include
Breaking Dawn
in that statement.
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Post Post #2192 (ISO) » Sat Aug 29, 2009 4:49 pm

Post by Slicey »

That book must be really bad, considering Breaking Dawn is the worst book I've ever read ever.
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Post Post #2193 (ISO) » Sat Aug 29, 2009 5:01 pm

Post by Plum »

Slicey wrote:That book must be really bad, considering Breaking Dawn is the worst book I've ever read ever.
Well, at least
equally
bad.
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Post Post #2194 (ISO) » Sat Sep 05, 2009 5:45 am

Post by Far_Cry »

Plum wrote:
Far_Cry wrote:Anyone interested in The Dangerous Days of Daniel X mafia? (based on the book by James Patterson.) I'm thinking of doing this but am not yet sure.
That was perhaps the worst book I ever started reading, and I include
Breaking Dawn
in that statement.
I'd agree with half of that. Breaking Dawn (and the whole Twilight series) sucks.

Dangerous Days of Daniel X was simply an extremely strang book in my opinion; however, I thought it would make a good subject for a mafia game.

Well, if you guys don't like it, I won't do it.
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Post Post #2195 (ISO) » Sat Sep 05, 2009 5:46 am

Post by Far_Cry »

RayFrost wrote:Sounds good to me, FC. Just make sure you have met the modding reqs.
I know. I have to wait until the 15th until I can mod, and then will have to mod a few other games before I move on to my other ideas.
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Post Post #2196 (ISO) » Sun Sep 06, 2009 3:40 am

Post by Max »

Code Mini

Every player is given a special code, and (excluding votes), they must abide by their codes rules. Though at first I expect play to be slow once people figure out which code is which they can play well. Also, the mafia have no code, and must therefore determine whether to play with or without a code.
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Post Post #2197 (ISO) » Sun Sep 06, 2009 6:07 am

Post by YamiJoey »

Expand on that, please. Sounds at least OK.

Mafia outnumber Town 3-1. Each nght Mafia MUST kill one of their own. Game ends when Town outnumber Mafia. Currently have it that mafia know each other and can talk, roles aren't revealed upon death and if they don't kill in a certain period, one of them dies at random.

I may switch it to something like:

6 Family A
6 Family B
3 Town
1 Doc

Can talk as normal. Mafia have to kill off all four Town to win. (If both still exist, it doesn't matter.) Family's get a kill on alternative nights. Both win when all Townies are dead. Townies win if they outnumber Mafia. Possibility for a Vig to be worked in, but I'm unsure.

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Post Post #2198 (ISO) » Tue Sep 08, 2009 8:45 am

Post by tubby216 »

would like to run a Sons of Anarchy based theme game

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Post Post #2199 (ISO) » Thu Sep 17, 2009 8:36 am

Post by Faraday »

http://en.wikipedia.org/wiki/A_Game_of_Thrones


Planning to run a game loosely based on the ending of the first of the ASOIAF books. Will probably be my first mini theme. Amazing series of books (*so far*), so yeh.
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