Also, we should try to save CPs as much as possible. The way I understand it, the mafia have their own points seperate from ours, so trying to intentionally waste them just robs us of investigations or protects (if we have a doc and a cop)
Mini 917 -- Precision Mafia (Game Over)
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FOS: Fhqwgadsfor having a Strongbad reference as a name. Unless you're actually typing with boxing gloves on. Then you're clear.
Also, we should try to save CPs as much as possible. The way I understand it, the mafia have their own points seperate from ours, so trying to intentionally waste them just robs us of investigations or protects (if we have a doc and a cop)- bv310
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It's wrong because it is trying to break. Instead of trying to play with the rules, you're looking for ways around them. That doesn't help anybody, and could easily lead to the mod just abandoning this.Seacore wrote:I wouldn't even calling it "breaking" the setup up.
Breaking implies that it's not supposed to be done and will ruin the game if achieved.
I'm talking about finding out what's the best strategy for town. Why is that wrong?
Cobalt, seriously? If you're not going to play with the spirit of the game, then don't play at all.- bv310
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Sorry about that one, guys. Internet went down here for a bit. She's a touch intermittent now. They say it should be fixed by Monday, so LA until then.
Sad thing is, I don't even need to catch up. There's been literally two posts since the last time I read this. I did a quick readthrough, and the only thing that jumped out at me was Fifi's play. It's been rehashed a million times, but I still don't like the original bad idea, then the AtE/newbclaim.- bv310
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I probably will. I just think RedCoyote probably planned for this, and so there's going to be some kind of mechanic to stop this from working. I think Pops is scum, and is trying to make us waste points that could go to night actions. What if they have some role that drains 5 CP? Then our doc won't protect, and our real cop won't investigate. Plus, by outing our Commander, the scum only need to NK him and we lose a bunch more CP.- bv310
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I play this game to win. Whether I agree with the collective decision will have no bearing on my play.
Pops, I think the only issue is if the scum have multiple comanders or some kind of enabler role. I just feel like there are too many variables to make this plan succesful. Town might have issues too if any roles count for 2 CP or more. What if a tracker has to pay as many CP as there are players in the game? What if a Vig has to pay 3 for a shot? What if a cop only pays on a guilty? What if the doc has to pay 2+ however many protects (i.e. Scum NK, Vig shot, SK kill) they have?
I don't know, maybe I'm reading too much into this.
Also, I'm going camping for the next few days, so V/LA until Saturday afternoon or later
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I completely disagree, but I guess that's just the difference between us. I play these games for fun first, and for winning second.popsofctown wrote:Phaen wrote: Most games (after I have a grasp on them) I will play to win using any tactics within the rules.
Having fun is a secondary goal, but also very important. Without fun there's no incentive to commit to playing the game in the first place. If I find myself in the middle of a game where I've got to choose between having fun or winning, I will choose to win. After the game is over I will analyze what flaw in the game made me have to choose. Then, I will avoid games that include that flaw.- bv310
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