Pick Your Power II - Looks like the wine is gone (SCUM WIN)


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Post Post #3 (isolation #0) » Thu Feb 04, 2010 2:55 pm

Post by Cobalt »

POSTING IN PREGAME HAHAHA
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Post Post #6 (isolation #1) » Thu Feb 04, 2010 2:59 pm

Post by Cobalt »

PIPOPYP
PIPOPYP
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Post Post #10 (isolation #2) » Thu Feb 04, 2010 3:12 pm

Post by Cobalt »

Jack wrote:
Let's save the speculation on which numbers the mafia picked until later.
It sucks as a game starter, because scum are just as good as town at strategic type arguments, but people get stuck on proving their theory and end up omgus'ing and voting based on bs. Then once that talk is exhausted, there isn't anything real to go on, and the game stymies.

Vote:Tony Montana
for
picking (1,1) in the draft = mafia
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vote jack
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Post Post #45 (isolation #3) » Thu Feb 04, 2010 5:49 pm

Post by Cobalt »

MVP Cobalt heartily approves this wagon
unvote vote fate
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Post Post #81 (isolation #4) » Fri Feb 05, 2010 11:02 am

Post by Cobalt »

Hoopla wrote:People who are rejecting the concept of number analysis are idiots. It is as much wifom as vote/wagon analysis and other mainstream scumhunting techniques.

We know scum were able to coordinate before/during the draft (despite a few people pleading ignorance to this, some genuine, some probably not). Lets think about it logically though. Some people are trying to sweep this under the wifom rug, and although there are options for scum to take, some are illogical and detrimental to scum's win condition.

Optimum scum strategy is to spread your numbers across 5 different X values, and try to pick up as many of the powerful roles as possible. This is probably the easiest way to cripple the town, by getting power on your side. However, scum may suspect town will figure out what their optimum strategy is, which lowers the effectiveness, and in turn scum may choose to throw the town off. However, there is only so far they can go, before giving too many roles to the town is a negative net result for them.

The good news for town is, we can already pick out unlikely combinations of scumpairs/teams based purely on numbers. At the very most scum would have doubled numbers once - any more than that leaves them too far down the draft. And frankly, if they have done that I'm thrilled because our roles will probably catch them before they can the reap the benefits of illogical number partners.

Right now, the best assumption is that scum have spread across at least four different X numbers. The beauty of this is, if we can keep groups of 3/4 players alive, we have a solid chunk of
probably
town players. This forces scum to kill in these pools, the places where our good roles probably aren't.

Trust me, number analysis will win this game for us.
uh, did you play the last game?
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Post Post #99 (isolation #5) » Fri Feb 05, 2010 12:42 pm

Post by Cobalt »

Hoopla wrote:It was a combination of reasons. I will likely want to lynch you or Socrates or a double today, and will probably pick the scummiest one of that set of players (barring significant slips from low draft picks).
You are currently the scummiest of that set, for reasons outside number analysis.
Hoopla wrote:Trust me, number analysis will win this game for us.
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Post Post #107 (isolation #6) » Fri Feb 05, 2010 1:25 pm

Post by Cobalt »

a scum bomb would be pretty awesome for town actually
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Post Post #129 (isolation #7) » Fri Feb 05, 2010 3:26 pm

Post by Cobalt »

Socrates wrote:Also, aside from a few roles such as Vig, most of the best roles for the scum (Rolecop, Roleblocker, Empowerer, and so on) are unlikely to be drafted by townies, regardless of where they are in the draft, so the scum team can afford to have at least a few of their members intentionally do poorly in the draft in order.

(Last game, Empowerer was drafted, like, 3rd from the bottom and Roleblocker never got drafted at all.)
But Vi took Framer and he was like 2nd.
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Post Post #132 (isolation #8) » Fri Feb 05, 2010 3:47 pm

Post by Cobalt »

Coug wrote:
Cobalt wrote: a scum bomb would be pretty awesome for town actually


How so?
if they get vigged, we trade 1 for 1 and don't have to worry about vigs shooting town/scum claiming vig/sorting out kills/general tomfoolery
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Post Post #155 (isolation #9) » Sat Feb 06, 2010 8:35 am

Post by Cobalt »

I could totally go for a jack or fate lynch. or hoopla.
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Post Post #259 (isolation #10) » Mon Feb 08, 2010 9:46 am

Post by Cobalt »

pom is playing like scum-pom
vote pom
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Post Post #294 (isolation #11) » Tue Feb 09, 2010 7:15 am

Post by Cobalt »

The1fifi wrote: @Cobalt : Could you please post more. What the hell was that post voting on Pom?!
Here is that post:
pom is playing like scum-pom
vote pom
It looks like I believe Pom is playing like scum, so I voted her.
Also, I have twice as many posts as you.
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Post Post #296 (isolation #12) » Tue Feb 09, 2010 7:19 am

Post by Cobalt »

lol, you are scummish
unvote vote fifi
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Post Post #298 (isolation #13) » Tue Feb 09, 2010 7:56 am

Post by Cobalt »

More like you tried to make an empty attack on me and got called out for being scum.
fifi, who is scum? Top three.
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Post Post #301 (isolation #14) » Tue Feb 09, 2010 12:38 pm

Post by Cobalt »

Cobalt why would you go for a hoopla lynch?
numbers talk should've waited till after we have some flips.
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Post Post #303 (isolation #15) » Tue Feb 09, 2010 12:47 pm

Post by Cobalt »

it was a huge distraction from actual scumhunting.
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Post Post #344 (isolation #16) » Wed Feb 10, 2010 3:18 pm

Post by Cobalt »

unvote vote pom
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Post Post #346 (isolation #17) » Wed Feb 10, 2010 3:28 pm

Post by Cobalt »

curiouskarmadog wrote: @cobalt, how does scum pom play?
the way she is playing now
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Post Post #421 (isolation #18) » Fri Feb 12, 2010 4:09 pm

Post by Cobalt »

HOPE THIS HELPS
unvote vote fifi
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Post Post #460 (isolation #19) » Sat Feb 13, 2010 3:06 pm

Post by Cobalt »

itt more fif pressure is needed
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Post Post #462 (isolation #20) » Sat Feb 13, 2010 5:24 pm

Post by Cobalt »

cool story
now vote fifi
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Post Post #514 (isolation #21) » Mon Feb 15, 2010 7:55 am

Post by Cobalt »

unvote the1fifi vote fefifofum
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Post Post #526 (isolation #22) » Mon Feb 15, 2010 9:50 am

Post by Cobalt »

Cobalt, Town Watcher, has been shot.
Alas, what an artist the world loses in me.
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Post Post #1305 (isolation #23) » Wed Feb 24, 2010 5:54 pm

Post by Cobalt »

Socrates, Scum Cop, drinks the victory beer posthumously.
Jack, Scum Vigilante, cheers his fallen comrade with a mug of ale.
The1fifi, Scum Vengeful Lynchee, gets hammered on the cheap booze.
Hoopla, Scum Vanilla, does a fabulous keg stand.
Faraday, Scum Empowerer, is wearing a beer hat.
sigh
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Post Post #1391 (isolation #24) » Sun Feb 28, 2010 3:14 am

Post by Cobalt »

I liked the scum configuration of PYP I more than II. 3 per team plus the SK organically limits the power scum has without crippling them.
I don't like limiting roles. Maybe make the vig odd-night only.
Needs moar jailer, that role rules.
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Post Post #1397 (isolation #25) » Sun Feb 28, 2010 9:08 am

Post by Cobalt »

I don't like the idea of not letting scum talk, because it's so critical to their character and nature, but letting scum plan out draft numbers is way strong, at least as good as daytalking, IMO.
Give out alignments, have people pick numbers, then allow 24-48 hours for scum to talk out role picks.
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Post Post #1399 (isolation #26) » Sun Feb 28, 2010 9:20 am

Post by Cobalt »

the wifom in that is too strong, and it depends heavily on the playerlist. I am inclined to think the scum would be willing to spread their numbers (not double up) for shots at more power instead of blending in.
On the other hand I might be scum in a future PYP game with this draft so take what I say with a grain of salt.
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Post Post #1401 (isolation #27) » Sun Feb 28, 2010 9:29 am

Post by Cobalt »

spreading out is so strong even if it is vulnerable to number crunching, as even a few nights with the vig alone is top tier. having cop etc makes it even stronger.
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Post Post #1403 (isolation #28) » Sun Feb 28, 2010 9:39 am

Post by Cobalt »

worked in PYP I
but that's because the vig was me and I rule.
I think empowerer needs to go. There's no real reason scum should get potentially two unblockable kills a night, and I like to think that all roles should have a town use somehow.
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Post Post #1405 (isolation #29) » Sun Feb 28, 2010 9:45 am

Post by Cobalt »

BP needs to be more than one-shot, especially if there's an SK. Keep BP and remove doc (which is a stupid role anyway)
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Post Post #1407 (isolation #30) » Sun Feb 28, 2010 9:48 am

Post by Cobalt »

Yes, but I think town having the ability to guess right and stop kills with no penalty for guessing wrong to be stupid.
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