Great stuff. My one problem is that I expected you to discuss more of the theory behind RVS, namely that it shouldn't even exist as a seperate stage--having a term for a low-information stage in the game often makes players think that there is some magical threshold past which the RVS suddenly ends and the town is out of the woods.
I would really argue that discussing the practical side of RVS without a disclaimer along the lines of the above only perpetuates the mental barrier that the concept of RVS has become. Players should naturally view the game as a fluid progression of information without seperate stages other than the days and nights.