Of Gods And Men (GAME OVER!)


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Of Gods And Men (GAME OVER!)

Post Post #0 (isolation #0) » Thu May 06, 2010 4:04 am

Post by Beholder »

Image
Image

Currently counted among the living (Alive)


7. Fate
8. ooba
9. Mighty Orbots
10. Parama
12. totallynotmafia
14. VasudeVa (replaces Elscouta)
17. Nikanor
18. Mina, returned to the game Day 3.
20. Katy
23. Albatross (replaces Kairyuu)
26. Iecerint
28. DTMaster

A place of rest... a place of peace... (Limbo)


Yet to pass from this mortal coil (Dead, but not yet buried)




Dead and buried in the ground (Graveyard)

13. SaintKerrigan -
Set (Stargate) - Town
, died Night 1 by being shot (in the head).
19. SpyreX -
Delight (Sandman) - Town
, died Night 1 by being blown up.
22. InhimshallIbe (replaces Percy) -
O
rganically
D
istributed
I
ntelligence
N
etwork (Too Human) - Mafia
, died Night 2 by being blown up.
4. manho -
Paul Atreides (Dune) - Mafia
, died Night 2 by being shot (in the dick).
24. rajrhcpfreak -
Dr. Frankenstein (Frankenstein) - Mafia
, was lynched Day 3
15. DarkStalker -
Dream (Sandman) - Mafia
, was lynched Day 4
16. Snow_Bunny
Lucky Dirak (Shaman King) - Mafia
was killed by an energy weapon Night 4
1. Albert B. Rampage
Loki, the Trickster (Too Human) - Town
died Night 4 by being shot (in the dick)
11. Pomegranate (replaces Plum)
Ra (Stargate) - Survivor
died in exchange for another Night 4.
5. Dramonic
The White Knight (Chess) - Town
, was lynched Day 5.
25. AdumbroDeus (Replaces CryMeARiver)
Death (Sandman) - Town
, was modkilled for inactivity Night 5.

Unraveled from the Wheel (Removed from Game)

1. BlazeRb (replacing Starbuck) -
Thor, the Mighty (Too Human) - Survivor
, modkilled Day 2, removed from the game Night 2
2. Faraday,
Harry Blackstone Copperfield Dresden, Modified Cult: Cult of Kemmler
, achieves draw and leaves the game Day 6.
27. LynchMePls (replaces Xmite81 (replaces FlipScythe (replaces Ortolan))),
Zombie, Modified Cult
, achieves draw and leaves the game Day 6.
29. Sobriquet,
Zombie Ra, Modified Cult
, achieves draw and leaves the game Day 6.
21.Tarhalindur,
Zombie Big Daddy, Modified Cult
, does not achieve a draw and is instead auto-lossed Day 6.

Game Status: Day 7
Last edited by Beholder on Wed Sep 01, 2010 4:26 pm, edited 17 times in total.
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Post Post #1 (isolation #1) » Thu May 06, 2010 4:05 am

Post by Beholder »

Game Rules:

Borrowed heavily from Tarhaliander


<0> I am the Mod thy God. If a dispute arises, my decision is final. That said, I am not infallible - if I make a mistake or you have a question, please inform me of the problem (preferably via PM or bold text) and I will correct it.
<1> This is a game. I hope that you have fun. In return, I ask that you not have your fun at the expense of the other players in this game (in other words, don't be a jackass). Repeated or extreme violations of this rule will result in replacement or modkill.
<1a> Attempting to use loopholes in the rules to gain an advantage in the game is considered jackassery, and will be treated as such. This applies to things like encrypted codes, invisible text, editing and deleting posts, trying to use the structure of the role PM to gain an advantage, etc. Please, use your common sense!
<2> If there is a conflict between a role and the rules, the role wins.
<3> Claiming that another player is your scumbuddy will result in a modkill, EVEN IF YOU ARE TOWN!
<4> Quoting private communications (role PM, mason conversations, etc.) or pretending to do the same will result in a modkill. Paraphrasing, however, is not only acceptable but encouraged unless I explicitly say otherwise.
<5> You may not talk with other people about this game outside of the thread (but see Rule 2).
<6>
This game will have both a vote count and a FoS (Finger of Suspicion) count. All players will have 1 vote and 1 FoS (but see Rule 2).
<6a> In a Normal game, the FoS count will have no effect on the game other than breaking voting ties at deadline. Theme games make no such guarantee. (Especially not this one!)
There will be no FoS count in this game. Fuck. That. Shit.
<7> To help the game run smoothly, votes should be made in bold text, be colored in
RED
, and use the format Vote: XXXX. An unvote and is
generally preferred
to remove a vote, but not required.
<8> If a player or No Lynch has a majority of votes, that player is lynched and cannot be unvoted. You may talk during twilight unless I state otherwise.
<8a> If there are an even number of votes in play and No Lynch has exactly 50% of votes, No Lynch will occur.
<9> Each game day, save the first, will begin with a negotiable deadline of 2 weeks in place. 
<9a> The first game day will begin with a negotiable deadline of 3 weeks.
<9b>At the end of each week, if I find the activity level in the game acceptable and the week does not end with the deadline, then I will extend the deadline by one week, to a maximum of twice the original deadline (a maximum of 4 weeks for normal days, 6 weeks for the first day); the maximum deadlines are not retractable.
<10> There will be no lynch reductions for deadline. If there are not enough votes to lynch at deadline the day will end with NO LYNCH.
<11> You may elect to No Lynch any number of times during the course of the game. In order to No Lynch, one of the two following conditions must be met: either a majority of living players must vote no lynch, or no player receives a majority of votes before deadline. (To vote No Lynch, please use the format Vote: No Lynch.)
<12> Don't drink and post, lest ye receive Public Humilitation. (This rule is an injoke and doesn't actually do anything.)
<13> This will be a Day/Night Phase game. Nights will last 72 hours. Daybreak abilities are due 2 hours before night ends.
<14> When you die, stop posting. You may make a single "Bah!"/"Frak you!"/etc. post in the thread. You may not include game content in this post. In addition, once you are dead, please do not discuss the game with anyone other than the Mod until the game is over, as this makes the mod's life easier.
<15> All players need to post at least once every 72 hours, or inform me if this is not possible. If you do not post for 72 hours, you will be prodded. If you are prodded, then you will need to post something (a simple "/prodded" will suffice if you're short on time) within 72 hours or you will be replaced. You will receive an Official Warning the second time you fail to post for more than 72 hours. The third time you fail to post for 72 hours, you will be replaced.
<15a> If you have limited access, you need to post to this effect, either in V/LA or in the thread. If I prod you despite you declaring V/LA status, call me on it and I will be duly embarrassed.
<15b> If you post before I get around to handing out the prod, you avoid the prod.
<16> Players may only use one active ability per day (but see Rule 2). Passive abilities are not counted as active abilities for purposes of this rule.
<17> This game will start on Day 1 after all players have confirmed (by the method specified in their role PM).
<18> Any player who is modkilled automatically loses the game. I will modkill in the fashion that I deem most damaging to the modkilled player's faction. (Mafia mod kills will have the day continue, town mod kills will replace the lynch, survivor/third party mod kills will generally not end the day, but I may make exceptions if the mod kill was pressed by town for some reason or another)
New Rule: <19> Foul Language, cursing, and general dirty talk is not only allowed, but encouraged, in this game. Please understand this at the beginning of the game as taking offense will be laughed at and ridiculed. You have been warned.
<19a> As a caveat, this does not mean abusive, harassing, or derogatory behavior will be tolerated, just that there will not be any restrictions on your vocabulary. If you are unfamiliar with the difference remember, racist remarks and the like are still racist, when you attack someone directly, or continually bully someone (directly, not because you think they are scum, etc), it doesn't matter your language, it is still abusive and harassment.

<20> I reserve the right to add rules if necessary (or if I really, really want to).
<21> Okay, that's enough formal-sounding stuff. Good luck, have fun!
New Rule:
<22> Limbo has been created. Players in Limbo are still considered "Alive", count for faction win conditions, and may be voted for and lynched; however, they cannot be the target of abilities (see rule 2), vote, use abilities, including passive ones (see rule 2) or post in thread while they remain in Limbo.



Ability Rules:
[/b]

<1> There are five types of Primary abilities, Active, Reactive, Passive, Worship, and Faction. Sometimes they may combine into really fucked up combinations.
<2> Passive abilities are considered always on. Passive abilities cannot be roleblocked.
<3> Reactive abilities automatically activate and resolve when a specific action (known as the trigger) occurs. Reactive abilities cannot be roleblocked.
<4> Active abilities are further divided into three categories, Rapid Action, Twilight Action, and Daybreak Action.
<5> Rapid Action abilities can be used at anytime during the day. These abilities cannot be roleblocked.
<6> Twilight Actions MUST be sent before the Twilight begins. If a Twilight Action is not received before the twilight begins it is considered not used. There will be no exception. These abilities can be roleblocked.
NOTE: READ THIS --- Last game there were complaints because I was a little lenient on this rule. Not this game. If your action is NOT in the mod account's inbox prior to the lynching vote it WILL NOT be activated. This INCLUDES if something else ends the day

<7> Daybreak Actions must be sent before Night ends. The final deadline for these abilities will be approximately 70 hours after the lynch vote is tallied and the thread is locked (2 hours prior to Night ending). These abilities can be roleblocked.
Any active ability that does not specify that it is a Twilight or Rapid Action is a Daybreak action.

<8> Worship abilities are special actions only certain roles can perform and are much like "Ultimate" abilities. You may perform a single worship ability in addition to your normal abilities if your role is able to.
<9> Faction abilities are faction specific. They are not constrained to normal ability rules and work based on their own special rules. You may use normal abilities in addition to any faction abilities you are allowed to use.

Special Game Mechanics


Worship Mechanics

<1> There will be a hidden voting system. Once per day you may send a "
Worship Vote
". This vote is secretly tabulated and the results will be posted in the thread the following day, but how the players voted will not be revealed. You may Worship Vote at any time during the day (or night until 2 hours before deadline), however you can only Worship once per day, and your Worship vote is due before Daybreak or it will not be counted.
<2> The following day the group with the highest vote tally will be revealed, as well as the percentages of votes for each group.
<3> Generally more worship is a good thing for the group receiving it.
<4> The following groups can be the target of worship Day 1:

Norse Gods
Egyptian Gods
The Old Ones
Judea-Christian Angels

<5> Rule 4 will be updated if any new groups can be worshiped or groups are removed.

Reveal Mechanics

<1> Reveals will be handled differently due to complicated ability resolutions.
<2> Lynch Reveals: When a player is lynched, immediately after the Lynch Count is reached the lynched player will be targeted by a mod-confirmed SANE role cop investigation and a mod-confirmed SANE alignment cop investigation with the results being revealed before the night phase. After the Night Phase the lynched player will be killed and their mod-confirmed true alignment and role name will be revealed during the Daybreak.
<3> Kill Reveals: When a player is killed by an ability, action, or aspect of the game that does not include lynch the player will be subject to a mod-confirmed SANE role cop investigation and the results will be revealed following his death. At the end of the next phase (night if the player was killed during the day, day if the player was killed during the night) the player will be targeted with a mod-confirmed SANE alignment cop investigation with the results revealed in thread. At the end of the next Night Phase following the alignment cop results the player's true role and alignment will be revealed to the thread.

Win Conditions

<1> All Win Conditions are stated as just their name (such as Town or Mafia). Here are some possible explanations.

Town - You win when there are no threats to the town remaining in the game. (Note: If a player is removed only temporarily and will be returned at a set time they still count as a "living" faction. However if a player is removed for an indeterminate period of time they will not count as a "living" faction.)

Mafia - You win when you control the game and nothing can prevent this.

Survivor - You win if a faction achieves their win condition and you are still alive. (If you are removed from the game you still count as alive for your win condition).

<2> Any other win conditions will be explained in their respective role PMs.
Last edited by Beholder on Wed Jun 09, 2010 12:53 pm, edited 7 times in total.
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Post Post #2 (isolation #2) » Thu May 06, 2010 4:06 am

Post by Beholder »

Questions and Answers
Kinetic wrote:
ooba wrote:
There will be a hidden voting system.
Once per day
you may send a "Worship Vote". This vote is secretly tabulated and the results will be posted in the thread the following day, but how the players voted will not be revealed. You may Worship Vote at any time
during the day
, however you can only Worship once per day, and your Worship vote is due before Daybreak or it will not be counted.
Just nitpicking - since we have time till next day daybreak - shouldn't it be once per day/night cycle?
Yes, you can technically submit your worship vote during the night. This wording was an artifact from when the game was Deep South/ Day Only. Since then I've slightly changed the game to include a Night Phase.
Kill Reveals: When a player is killed by an ability, action, or aspect of the game that does not include lynch the player will be subject to a mod-confirmed SANE role cop investigation and the results will be revealed following his death. At the end of the next phase (night if the player was killed during the day, day if the player was killed during the night) the player will be targeted with a mod-confirmed SANE alignment cop investigation with the results revealed in thread. At the end of the next Night Phase following the alignment cop results the player's true role and alignment will be revealed to the
town
Just to verify by an example if I have got it correct

Example 1:
D1: Player gets day-vigged
D1: (Insant reveal) - You would post something like
Sane Role Cop wrote:Player was "Zeus (King of Gods\Double Voter)"
End of N1\D2 Daybreak: You would post something like
Sane Alignment Cop wrote:Player was "Town"
End of N2\D3 Daybreak: You would post something like
Actual Role wrote:Player was "Zeus (Tyrant\Godfather)" of alignment "Mafia"
Example 2:
End of N1\D2 Daybreak: Player is killed
End of N1\D2 Daybreak: (Insant reveal) - You would post something like
Sane Role Cop wrote:Player was "Zeus (King of Gods\Double Voter)"
End of D2\D2 twilight start: You would post something like
Sane Alignment Cop wrote:Player was "Town"
End of N2\D3 Daybreak: You would post something like
Actual Role wrote:Player was "Zeus (Tyrant\Godfather)" of alignment "Mafia"
Your timing is correct in these examples.
Kinetic wrote:
PokerFace wrote:well I don't know if i'd do a hydra or not. that would help with my vacation that is set to occur early in the game. How early and often do you expect replacements to be needed in this game? Instead of /ining I could also go on replacements list if kinetic would perfer that option given my early vacation.
The replacement list will be highly active, but I can't explain why.

However, knowing large themes as well I expect to go through all of my 10 replacements within the first 3 game days at the least.
Ok now that i have read the rules thread here are other questions and comments i got so far:

0. I might break rule 12. I appoligize in advance if i do, feel free to laugh til you cry. Should it somehow cause me to loose the game, thats my own damn fault. It never has in the past but if it ever does its definatly my own stupid fault
Its ok, Public Humiliation is not a modkillable offense :D.
1. Rule 7 looked confusing when i read it earlier. Simply put is it required to unvote before you vote again. Is it required to un FOS before you FOS again? Can you have more than one fos in play?
Ah, I should maybe remove part of this rule. In other games FOSes were like votes, and sometimes abilities were tied to FOSes. I won't be using a FOS count though in this game and I don't GENERALLY require an unvote to vote someone new.

However, I do require votes to be bolded at the least, and colored if you want me to find them fast.
2. Are daybreak actions pretty much night actions when you consider normal mafia games?
Exactly.
3. in the worship mechanics you write:
Vote at any time during the day, however you can only Worship once per day, and your Worship vote is due before Daybreak or it will not be counted.
um is that suppose to be before twighlight given the earlier during the day context, or did you mean during the night?
Like I mentioned earlier, this was created back when the game had no nights (Deep South style). Since I changed that mechanic I'll need to update this rule to reflect that.
4. looking At rule 2 of reveals are you saying a lynched players role won't be revealed til the next day? Or did i read that wrong completly?
The mod confirmed reveal will not happen until the Day, however you will receive the equivalent of a cop investigation (alignment and role) upon lynch. You can trust this as far as you normally could (i.e. its mostly reliable, unless someone has an ability that would effect these types of roles).
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Post Post #3 (isolation #3) » Thu May 20, 2010 5:17 pm

Post by Beholder »

NOTE TO ALL PLAYERS:
All flavor text has been removed from all role PMs at this time due to something I found late in the process. Because of this flavor text will only be present within the game.


All Role PMs have been sent out. At this time we are in Pre-Game/Night 0. You may use your roles as they say you can during night, however you may not use abilities unless they specifically state they are pre-game abilities.

The game should start on May 25th, provided all players have confirmed.

24 hour warning on Night 0 ending.
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Post Post #4 (isolation #4) » Mon May 24, 2010 6:31 pm

Post by Beholder »

Day 1, Vote Count 1

The Crumbling Waste

Within the core of Sanctuary the remnants begin their struggle anew...


1. Starbuck (0) -
2. Faraday (0) -
3. ABR (0) -
4. manho (0) -
5. dramonic (0) -
6. chronopie (0) -
7. Fate (0) -
8. ooba (0) -
9. Mighty Orbots (0) -
10. Parama (0) -
11. Plum (0) -
12. totallynotmafia (0) -
13. SaintKerrigan (0) -
14. Elscouta (0) -
15. DarkStalker (0) -
16. Snow_Bunny (0) -
17. Nikanor (0) -
18. Mina (0) -
19. SpyreX (0) -
20. Katy (0) -
21. Tarhalindur (0) -
22. Percy (0) -
23. Kairyuu (0) -
24. rajrhcpfreak (0) -
25. CryMeARiver (0) -
26. Iecerint (0) -
27. Ortolan (0) -
28. DTMaster (0) -

Night Results:

Rule 22 added
Ortolan has entered the game (<27>)
DTMaster has entered the game (<28>)


Worship Results:

Norse Gods:
25%

The Great Old Ones:
25%

Egyptian Gods:
25%

Judeo-Christian Angels:
25%


No group has achieved majority worship. This day shall be a neutral day.

Night will end and thread will open later today (Likely late EST).
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Post Post #5 (isolation #5) » Tue May 25, 2010 8:43 am

Post by Beholder »

Thread Open. Day 1 Begins.

Oops. Its now unlocked.
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Post Post #23 (isolation #6) » Tue May 25, 2010 10:02 am

Post by Beholder »

Day 1, Vote Count 2

The Crumbling Waste

Within the core of Sanctuary the remnants begin their struggle anew...


1. Starbuck (0) -
2. Faraday (3) -
3. ABR (0) -
4. manho (0) -
5. dramonic (0) - Iecerint
6. chronopie (0) -
7. Fate (1) -
8. ooba (0) -
9. Mighty Orbots (0) -
10. Parama (0) -
11. Plum (0) -
12. totallynotmafia (0) -
13. SaintKerrigan (0) -
14. Elscouta (0) -
15. DarkStalker (0) -
16. Snow_Bunny (0) -
17. Nikanor (0) - CryMeARiver
18. Mina (0) -
19. SpyreX (1) -
20. Katy (0) -
21. Tarhalindur (0) - Mighty Orbots
22. Percy (0) -
23. Kairyuu (1) -
24. rajrhcpfreak (0) -
25. CryMeARiver (0) - Mina
26. Iecerint (0) -
27. Ortolan (1) -
28. DTMaster (0) - Parama, Nikator, Elscouta

Votes Required to Lynch: 15
Not Voting: 21
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Post Post #70 (isolation #7) » Tue May 25, 2010 11:53 am

Post by Beholder »

Day 1, Vote Count 3

The Crumbling Waste

Within the core of Sanctuary the remnants begin their struggle anew...


1. Starbuck (0) -
2. Faraday (1) -
3. ABR (0) -
4. manho (0) -
5. dramonic (0) -
6. chronopie (0) -
7. Fate (0) -
8. ooba (0) - Faraday
9. Mighty Orbots (0) -
10. Parama (1) -
11. Plum (0) -
12. totallynotmafia (0) - DarkStalker
13. SaintKerrigan (0) -
14. Elscouta (1) -
15. DarkStalker (0) - CryMeARiver
16. Snow_Bunny (0) - Iecerint
17. Nikanor (1) -
18. Mina (1) -
19. SpyreX (0) -
20. Katy (0) -
21. Tarhalindur (0) - Mighty Orbots
22. Percy (0) - SaintKerrigan
23. Kairyuu (1) - Mina
24. rajrhcpfreak (1) -
25. CryMeARiver (1) -
26. Iecerint (0) - Nikator, Parama
27. Ortolan (0) -
28. DTMaster (2) - Elscouta

Votes Required to Lynch: 15
Not Voting: 18
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Post Post #136 (isolation #8) » Tue May 25, 2010 3:34 pm

Post by Beholder »

Day 1, Vote Count 4

The Crumbling Waste

Within the core of Sanctuary the remnants begin their struggle anew...


1 Starbuck (0) -
2 Faraday (1) -
3 ABR (0) -
4 manho (0) - Fate
5 dramonic (0) - Iecerint, Chroniepie
6 chronopie (1) -
7 Fate (2) -
8 ooba (0) -
9 Mighty Orbots (0) -
10 Parama (0) -
11 Plum (0) - Plum, raj
12 totallynotmafia (0) - DarkStalker
13 SaintKerrigan (2) -
14 Elscouta (0) -
15 DarkStalker (0) - CryMeARiver
16 Snow_Bunny (0) -
17 Nikanor (1) -
18 Mina (0) -
19 SpyreX (0) - SpyreX
20 Katy (0) -
21 Tarhalindur (1) - Mighty Orbots
22 Percy (0) -
23 Kairyuu (1) - Mina, ooba
24 rajrhcpfreak (0) - Faraday
25 CryMeARiver (2) -
26 Iecerint (1) - Nikator, Parama
27 Ortolan (0) -
28 DTMaster (2) - Elscouta

Votes Required to Lynch: 15
Not Voting: 14
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Post Post #240 (isolation #9) » Tue May 25, 2010 7:32 pm

Post by Beholder »

Day 1, Vote Count 5

The Crumbling Waste

Within the core of Sanctuary the remnants begin their struggle anew...


1 Starbuck (0) -
2 Faraday (1) -
3 ABR (0) -
4 manho (0) -
5 dramonic (0) - Iecerint, Ortolan
6 chronopie (0) -
7 Fate (2) - Chronopie, DTM
8 ooba (0) -
9 Mighty Orbots (2) -
10 Parama (0) -
11 Plum (0) - raj, Fate
12 totallynotmafia (0) - DarkStalker
13 SaintKerrigan (2) -
14 Elscouta (1) -
15 DarkStalker (0) - CryMeARiver
16 Snow_Bunny (0) - SpyreX, Nikator
17 Nikanor (1) -
18 Mina (2) -
19 SpyreX (0) -
20 Katy (0) -
21 Tarhalindur (1) -
22 Percy (0) - Plum, Percy
23 Kairyuu (0) - Mina, ooba
24 rajrhcpfreak (2) - Faraday
25 CryMeARiver (2) -
26 Iecerint (1) - Parama, Mighty Mighty Mighty Orbots
27 Ortolan (0) -
28 DTMaster (2) - Elscouta

Votes Required to Lynch: 15
Not Voting: 10

Its fixed, yada yada
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Post Post #274 (isolation #10) » Wed May 26, 2010 4:50 am

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Day 1, Vote Count 6

The Crumbling Waste

Within the core of Sanctuary the remnants begin their struggle anew...


1 Starbuck (0) -
2 Faraday (1) -
3 ABR (0) -
4 manho (0) - Parama
5 dramonic (0) - Iecerint, Ortolan
6 chronopie (1) -
7 Fate (2) - Chronopie, DTM, Elscouta
8 ooba (0) -
9 Mighty Orbots (3) -
10 Parama (0) -
11 Plum (0) - raj, Fate
12 totallynotmafia (0) - DarkStalker
13 SaintKerrigan (2) -
14 Elscouta (1) -
15 DarkStalker (0) - CryMeARiver, SaintKerrigan
16 Snow_Bunny (1) - SpyreX, Nikator, Starbuck
17 Nikanor (2) -
18 Mina (3) - dramonic
19 SpyreX (0) -
20 Katy (0) -
21 Tarhalindur (0) -
22 Percy (0) - Plum, Percy
23 Kairyuu (0) - Mina, ooba
24 rajrhcpfreak (2) - Faraday
25 CryMeARiver (2) -
26 Iecerint (1) - Mighty Mighty Mighty Orbots, Rampage
27 Ortolan (0) -
28 DTMaster (2) -

Votes Required to Lynch: 15
Not Voting: 6

Sometimes I fuck up vote counts. Most of the time I go back and fix them. This
should
be good.
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Post Post #360 (isolation #11) » Wed May 26, 2010 4:20 pm

Post by Beholder »

Day 1, Vote Count 7

The Crumbling Waste

Within the core of Sanctuary the remnants begin their struggle anew...


1 Starbuck (0) -
2 Faraday (0) -
3 ABR (0) -
4 manho (0) -
5 dramonic (0) - Ortolan, S_B
6 chronopie (0) -
7 Fate (2) - Chronopie, DTM, Elscouta
8 ooba (0) -
9 Mighty Orbots (3) -
10 Parama (0) -
11 Plum (0) - raj
12 totallynotmafia (0) - DarkStalker, Parama
13 SaintKerrigan (1) -
14 Elscouta (2) -
15 DarkStalker (0) - CryMeARiver, SaintKerrigan
16 Snow_Bunny (1) - SpyreX, Nikator, Starbuck
17 Nikanor (2) -
18 Mina (3) - dramonic
19 SpyreX (0) -
20 Katy (0) -
21 Tarhalindur (0) -
22 Percy (0) - Plum, Percy
23 Kairyuu (0) - ooba, Iece
24 rajrhcpfreak (2) - Faraday
25 CryMeARiver (2) - Fate, Mina
26 Iecerint (1) - Mighty Mighty Mighty Orbots, Rampage
27 Ortolan (2) -
28 DTMaster (2) -

Votes Required to Lynch: 15
Not Voting: 7

What I put up there is correct. Possible things that could be incorrect: If I missed a vote (or unvote) and someone's vote is missing or in the wrong place, and some people might still have previous votes on the count that I've missed. That is all.
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Post Post #427 (isolation #12) » Thu May 27, 2010 9:43 am

Post by Beholder »

Day 1, Vote Count 8

The Crumbling Waste

Within the core of Sanctuary the remnants begin their struggle anew...


1 Starbuck (0) -
2 Faraday (0) -
3 ABR (0) -
4 manho (0) -
5 dramonic (0) - Ortolan, S_B
6 chronopie (0) -
7 Fate (2) - Chronopie, Elscouta
8 ooba (0) - DTM
9 Mighty Orbots (2) -
10 Parama (1) -
11 Plum (0) - raj
12 totallynotmafia (0) - DarkStalker
13 SaintKerrigan (1) -
14 Elscouta (1) -
15 DarkStalker (0) - CryMeARiver, SaintKerrigan
16 Snow_Bunny (1) - SpyreX, Nikator, Starbuck
17 Nikanor (2) -
18 Mina (3) - dramonic
19 SpyreX (0) -
20 Katy (0) -
21 Tarhalindur (0) -
22 Percy (0) - Percy
23 Kairyuu (0) - ooba, Iece
24 rajrhcpfreak (1) - Faraday, Rampage
25 CryMeARiver (2) - Fate, Mina, Plum
26 Iecerint (2) - Mighty Mighty Mighty Orbots, Parama
27 Ortolan (3) -
28 DTMaster (2) -

Votes Required to Lynch: 15
Not Voting: 5
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Post Post #529 (isolation #13) » Fri May 28, 2010 11:45 pm

Post by Beholder »

Vote Count will be up sometime between now and Memorial Day. Yea. :D
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Post Post #545 (isolation #14) » Sat May 29, 2010 9:09 am

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Day 1, Vote Count 9

The Crumbling Waste

Within the core of Sanctuary the remnants begin their struggle anew...


1 Starbuck ( 0 ) -
2 Faraday ( 0 ) -
3 ABR ( 0 ) -
4 manho ( 0 ) -
5 dramonic ( 0 ) - Ortolan, S_B
6 chronopie ( 0 ) -
7 Fate ( 2 ) - Chronopie, Elscouta
8 ooba ( 0 ) - DTM
9 Mighty Orbots ( 2 ) -
10 Parama ( 1 ) -
11 Plum ( 0 ) - raj
12 totallynotmafia ( 0 ) -
13 SaintKerrigan ( 1 ) -
14 Elscouta ( 0 ) -
15 DarkStalker ( 0 ) - CryMeARiver, SaintKerrigan
16 Snow_Bunny ( 1 ) - Nikator, Starbuck, manho, ooba
17 Nikanor ( 2 ) -
18 Mina ( 4 ) - dramonic
19 SpyreX ( 0 ) -
20 Katy ( 0 ) -
21 Tarhalindur ( 0 ) -
22 Percy ( 0 ) - Percy
23 Kairyuu ( 0 ) - ooba, Iece
24 rajrhcpfreak ( 1 ) - Faraday, Rampage, DarkStalker
25 CryMeARiver ( 2 ) - Fate, Mina, Plum, SpyreX, totallynotmafia
26 Iecerint ( 3 ) - Mighty Mighty Mighty Orbots, Parama
27 Ortolan ( 5 ) -
28 DTMaster ( 2 ) -

Votes Required to Lynch: 15
Not Voting: 2
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Post Post #679 (isolation #15) » Mon May 31, 2010 4:00 am

Post by Beholder »

Day 1, Vote Count 10

The Crumbling Waste

Within the core of Sanctuary the remnants begin their struggle anew...


1 Starbuck ( 1 ) -
2 Faraday ( 0 ) -
3 Albert B. Rampage ( 0 ) -
4 manho ( 0 ) -
5 dramonic ( 0 ) - Ortolan, S_B
6 chronopie ( 0 ) -
7 Fate ( 2 ) - Elscouta
8 ooba ( 0 ) - DTM
9 Mighty Orbots ( 1 ) -
10 Parama ( 1 ) -
11 Plum ( 0 ) -
12 totallynotmafia ( 0 ) - Parama
13 SaintKerrigan ( 0 ) - Tar
14 Elscouta ( 1 ) -
15 DarkStalker ( 1 ) - CryMeARiver, SaintKerrigan
16 Snow_Bunny ( 1 ) - Starbuck, manho, ooba
17 Nikanor ( 2 ) -
18 Mina ( 2 ) -
19 SpyreX ( 0 ) -
20 Katy ( 0 ) -
21 Tarhalindur ( 0 ) -
22 Percy ( 0 ) - Percy
23 Kairyuu ( 0 ) - Iece
24 rajrhcpfreak ( 1 ) - Rampage, DarkStalker
25 CryMeARiver ( 1 ) - Fate, Mina, Plum, SpyreX, totallynotmafia, Nikatar, Chroniepie, raj
26 Iecerint ( 2 ) - Mighty Mighty Mighty Orbots
27 Ortolan ( 9 ) - Faraday, Dramonic
28 DTMaster ( 1 ) -

Votes Required to Lynch: 15
Not Voting: 2
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Post Post #689 (isolation #16) » Mon May 31, 2010 10:20 am

Post by Beholder »

Albatross replaces Kairyuu as of this post.
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Post Post #774 (isolation #17) » Tue Jun 01, 2010 9:12 am

Post by Beholder »

Day 1, Vote Count 11

The Crumbling Waste

Within the core of Sanctuary the remnants begin their struggle anew...


1 Starbuck ( 0 ) -
2 Faraday ( 0 ) -
3 Albert B. Rampage ( 0 ) -
4 manho ( 0 ) - Mighty Orbots
5 dramonic ( 0 ) - Ortolan, S_B
6 chronopie ( 1 ) -
7 Fate ( 2 ) - Elscouta
8 ooba ( 0 ) -
9 Mighty Orbots ( 1 ) -
10 Parama ( 0 ) -
11 Plum ( 0 ) -
12 totallynotmafia ( 0 ) - Parama
13 SaintKerrigan ( 0 ) - Tar
14 Elscouta ( 1 ) -
15 DarkStalker ( 2 ) - CryMeARiver
16 Snow_Bunny ( 1 ) - Starbuck, ooba
17 Nikanor ( 2 ) -
18 Mina ( 1 ) -
19 SpyreX ( 0 ) -
20 Katy ( 0 ) -
21 Tarhalindur ( 0 ) -
22 Percy ( 0 ) - Percy
23 Albatross ( 0 ) - Iece, DTM
24 rajrhcpfreak ( 1 ) - DarkStalker
25 CryMeARiver ( 2 ) - Fate, Mina, Plum, SpyreX, totallynotmafia, Nikatar, Chroniepie, raj, Faraday, albatross, SaintKerrigan
26 Iecerint ( 1 ) -
27 Ortolan ( 12 ) - Dramonic
28 DTMaster ( 0 ) -

Votes Required to Lynch: 15
Not Voting: 2

Several previous vote counts were wrong as I misplaced a mechanic. This VC should be correct though.

Additionally I'll perform an inactivity check within the next couple hours and prod as needed.

If needed the original deadline for this day would be around two weeks from now. I'll figure out the correct date and post it sometime soon-ish (likely the next Vote Count).
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Post Post #820 (isolation #18) » Tue Jun 01, 2010 1:17 pm

Post by Beholder »

Ort has been prodded. No other players meet prod requirements at this time.
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Post Post #908 (isolation #19) » Wed Jun 02, 2010 10:44 am

Post by Beholder »

Day 1, Vote Count 12

The Crumbling Waste

Within the core of Sanctuary the remnants begin their struggle anew...


1 Starbuck ( 1 ) -
2 Faraday ( 0 ) -
3 Albert B. Rampage ( 0 ) -
4 manho ( 0 ) -
5 dramonic ( 0 ) - Ortolan, S_B
6 chronopie ( 0 ) -
7 Fate ( 2 ) - Elscouta
8 ooba ( 0 ) -
9 Mighty Orbots ( 1 ) -
10 Parama ( 0 ) -
11 Plum ( 0 ) -
12 totallynotmafia ( 0 ) -
13 SaintKerrigan ( 0 ) -
14 Elscouta ( 0 ) -
15 DarkStalker ( 1 ) -
16 Snow_Bunny ( 1 ) - Starbuck
17 Nikanor ( 1 ) -
18 Mina ( 0 ) -
19 SpyreX ( 0 ) -
20 Katy ( 0 ) -
21 Tarhalindur ( 0 ) -
22 Percy ( 0 ) - Percy
23 Albatross ( 0 ) - Iece, DTM, Tar, ooba, manho
24 rajrhcpfreak ( 1 ) -
25 CryMeARiver ( 4 ) - Fate, Plum, SpyreX, totallynotmafia, Nikatar, Chroniepie, raj, Faraday, albatross, SaintKerrigan, Parama, CMAR, MO
26 Iecerint ( 0 ) -
27 Ortolan ( 14 ) - Dramonic
28 DTMaster ( 0 ) -

Votes Required to Lynch: 15
Not Voting: 4
Deadline: June 15

Note: I'm seeing if Orto truly wants to be replaced, if so he will be replaced as soon as I hear from him.
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Post Post #923 (isolation #20) » Wed Jun 02, 2010 11:10 am

Post by Beholder »

There was a mistake in the previous vote count. It has been corrected.
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Post Post #931 (isolation #21) » Wed Jun 02, 2010 11:32 am

Post by Beholder »

Day 1, Vote Count 13

The Crumbling Waste

Within the core of Sanctuary the remnants begin their struggle anew...


1 Starbuck ( 1 ) -
2 Faraday ( 0 ) -
3 Albert B. Rampage ( 0 ) -
4 manho ( 0 ) -
5 dramonic ( 0 ) - Ortolan, S_B
6 chronopie ( 0 ) -
7 Fate ( 2 ) - Elscouta
8 ooba ( 0 ) -
9 Mighty Orbots ( 1 ) -
10 Parama ( 0 ) -
11 Plum ( 0 ) -
12 totallynotmafia ( 0 ) -
13 SaintKerrigan ( 0 ) -
14 Elscouta ( 0 ) -
15 DarkStalker ( 1 ) -
16 Snow_Bunny ( 1 ) - Starbuck
17 Nikanor ( 1 ) -
18 Mina ( 0 ) -
19 SpyreX ( 0 ) -
20 Katy ( 0 ) -
21 Tarhalindur ( 0 ) -
22 Percy ( 0 ) - Percy
23 Albatross ( 0 ) - Iece, DTM, Tar, ooba, manho
24 rajrhcpfreak ( 1 ) -
25 CryMeARiver ( 4 ) - Fate, Plum, SpyreX, totallynotmafia, Nikatar, Chroniepie, raj, Faraday, albatross, SaintKerrigan, CMAR, MO, ABR, Iece
26 Iecerint ( 0 ) -
27 Ortolan ( 15 ) - Dramonic
28 DTMaster ( 0 ) -

Votes Required to Lynch: 15
Not Voting: 4
Deadline: June 15

Ort is still at Lynch -1
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Post Post #933 (isolation #22) » Wed Jun 02, 2010 11:40 am

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Day 1, Vote Count 14

The Crumbling Waste

Within the core of Sanctuary the remnants begin their struggle anew...


1 Starbuck ( 1 ) -
2 Faraday ( 0 ) -
3 Albert B. Rampage ( 0 ) -
4 manho ( 0 ) -
5 dramonic ( 0 ) - Ortolan, S_B
6 chronopie ( 0 ) -
7 Fate ( 2 ) - Elscouta
8 ooba ( 0 ) -
9 Mighty Orbots ( 1 ) -
10 Parama ( 0 ) -
11 Plum ( 0 ) -
12 totallynotmafia ( 0 ) -
13 SaintKerrigan ( 0 ) -
14 Elscouta ( 0 ) -
15 DarkStalker ( 1 ) -
16 Snow_Bunny ( 1 ) - Starbuck
17 Nikanor ( 1 ) -
18 Mina ( 0 ) -
19 SpyreX ( 0 ) -
20 Katy ( 0 ) -
21 Tarhalindur ( 0 ) -
22 Percy ( 0 ) - Percy
23 Albatross ( 0 ) - Iece, DTM, Tar, ooba, manho
24 rajrhcpfreak ( 1 ) -
25 CryMeARiver ( 4 ) - Fate, Plum, SpyreX, totallynotmafia, Nikatar, Chroniepie, raj, Faraday, albatross, SaintKerrigan, CMAR, MO, ABR, Parama
26 Iecerint ( 0 ) -
27 Ortolan ( 15 ) - Dramonic
28 DTMaster ( 0 ) -

Votes Required to Lynch: 15
Not Voting: 3



Lynch Scene Incoming. Night has begun. Twilight Actions are locked out, please start sending Daybreak actions if you have not.
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Post Post #934 (isolation #23) » Wed Jun 02, 2010 11:54 am

Post by Beholder »

Image

Day 1 Ends in No Lynch
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Post Post #935 (isolation #24) » Thu Jun 03, 2010 10:56 am

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By mod decision I've replaced Ortolan with FlipScythe. I may extend the night by 24 hours because of this. Either way please submit worship and daybreak actions asap.
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Post Post #936 (isolation #25) » Sun Jun 06, 2010 8:42 am

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Day 2, Vote Count 1

The Endless Night...

Losses continue within the core, but perhaps there is a reason to hope?


1 Starbuck ( 0 ) -
2 Faraday ( 0 ) -
3 Albert B. Rampage ( 0 ) -
4 manho ( 0 ) -
5 dramonic ( 0 ) -
6 chronopie ( 0 ) -
7 Fate ( 0 ) -
8 ooba ( 0 ) -
9 Mighty Orbots ( 0 ) -
10 Parama ( 0 ) -
11 Plum ( 0 ) -
12 totallynotmafia ( 0 ) -
14 Elscouta ( 0 ) -
15 DarkStalker ( 0 ) -
16 Snow_Bunny ( 0 ) -
17 Nikanor ( 0 ) -
18 Mina ( 0 ) -
20 Katy ( 0 ) -
21 Tarhalindur ( 0 ) -
22 Percy ( 0 ) -
23 Albatross ( 0 ) -
24 rajrhcpfreak ( 0 ) -
25 CryMeARiver ( 0 ) -
26 Iecerint ( 0 ) -
27 FlipScythe ( 0 ) -
28 DTMaster ( 0 ) -

Votes Required to Lynch: 13
Not Voting:
Deadline: June 20

Night Results:

<8.> Saint Kerrigan was killed last night. His body was found shot (in the head). His body has been placed in the morgue awaiting burial.
<19.> SpyreX was killed last night. His body was found blown up. Her body has been placed in the morgue awaiting burial.
<18.> Mina has disappeared and has been placed in Limbo. (A reminder, she cannot vote or post in thread, but she can still be voted for.)

A role cop investigation was concluded on SaintKerrigan after the night phase. The results show that he was Set.
A role cop investigation was concluded on SpyreX after the night phase. The results show that she was Delight.

Worship Results:

The Great Old Ones 54.5%
Egyptian Gods 27.3%
Norse Godes 11.4%
Judeo-Christian Angels 6.8%

Due to worship, today is a day of the Great Old Ones and because of this, players will find it difficult to sleep. As such the thread will remain open during the night and you may continue to post in it during that time. (It will lock temporarily after the lynch and night ends to resolve actions).
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Post Post #1053 (isolation #26) » Mon Jun 07, 2010 1:03 pm

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VasudeVa replaces Elscouta as of this post.
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Post Post #1072 (isolation #27) » Mon Jun 07, 2010 5:32 pm

Post by Beholder »

Day 2, Vote Count 2

The Endless Night...

Losses continue within the core, but perhaps there is a reason to hope?


1 Starbuck ( 0 ) [ 13 ] -
2 Faraday ( 0 ) [ 13 ] -
3 Albert B. Rampage ( 0 ) [ 13 ] -
4 manho ( 2 ) [ 11 ] - manho
5 dramonic ( 2 ) [ 11 ] - DTMaster, Fate
6 chronopie ( 0 ) [ 13 ] -
7 Fate ( 0 ) [ 13 ] -
8 ooba ( 0 ) [ 13 ] -
9 Mighty Orbots ( 1 ) [ 12 ] - MightyOrbots
10 Parama ( 0 ) [ 13 ] -
11 Plum ( 1 ) [ 12 ] - Snow_Bunny
12 totallynotmafia ( 0 ) [ 13 ] -
14 VasudeVa ( 0 ) [ 13 ] -
15 DarkStalker ( 5 ) [ 8 ] - ooba, raj, Iecerint, totallynotmafia, Katy
16 Snow_Bunny ( 1 ) [ 12 ] - VasudeVa
17 Nikanor ( 0 ) [ 13 ] -
18 Mina ( 1 ) [ 12 ] - DarkStalker
20 Katy ( 0 ) [ 13 ] -
21 Tarhalindur ( 0 ) [ 13 ] -
22 Percy ( 0 ) [ 13 ] -
23 Albatross ( 0 ) [ 13 ] -
24 rajrhcpfreak ( 0 ) [ 13 ] -
25 CryMeARiver ( 0 ) [ 13 ] -
26 Iecerint ( 0 ) [ 13 ] -
27 FlipScythe ( 0 ) [ 13 ] -
28 DTMaster ( 0 ) [ 13 ] -

Votes Required to Lynch: 13
Not Voting: 13
Deadline: June 20

A new number, in brackets ( [] ) has been introduced. This latest vote count was delayed while I perfected it. This number shows how many more votes a player needs to be lynched. This number really isn't needed for this game, but another I'm developing, but I decided to test it here to see how it looks.
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Post Post #1134 (isolation #28) » Wed Jun 09, 2010 11:07 am

Post by Beholder »

Inhimshallibe replaces Percy
Blazezrb replaces Starbuck

Vote Count incoming within the next hour or so.
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Post Post #1136 (isolation #29) » Wed Jun 09, 2010 1:02 pm

Post by Beholder »

Day 2, Vote Count 3

The Endless Night...

Losses continue within the core, but perhaps there is a reason to hope?


1 BlazezRb ( 0 ) [ 13 ] -
2 Faraday ( 0 ) [ 13 ] -
3 Albert B. Rampage ( 0 ) [ 13 ] -
4 manho ( 2 ) [ 11 ] - manho
5 dramonic ( 2 ) [ 11 ] - DTMaster, Fate
6 chronopie ( 1 ) [ 12 ] - MightyOrbots
7 Fate ( 0 ) [ 13 ] -
8 ooba ( 0 ) [ 13 ] -
9 Mighty Orbots ( 0 ) [ 13 ] -
10 Parama ( 1 ) [ 12 ] - Nikator
11 Plum ( 2 ) [ 11 ] - Snow_Bunny, Parama
12 totallynotmafia ( 0 ) [ 13 ] -
14 VasudeVa ( 0 ) [ 13 ] -
15 DarkStalker ( 5 ) [ 8 ] - ooba, raj, Iecerint, totallynotmafia, Katy
16 Snow_Bunny ( 1 ) [ 12 ] - VasudeVa
17 Nikanor ( 0 ) [ 13 ] -
18 Mina ( 1 ) [ 12 ] - DarkStalker
20 Katy ( 0 ) [ 13 ] -
21 Tarhalindur ( 0 ) [ 13 ] -
22 Inhimshallibe ( 0 ) [ 13 ] -
23 Albatross ( 0 ) [ 13 ] -
24 rajrhcpfreak ( 0 ) [ 13 ] -
25 CryMeARiver ( 0 ) [ 13 ] -
26 Iecerint ( 0 ) [ 13 ] -
27 FlipScythe ( 0 ) [ 13 ] -
28 DTMaster ( 0 ) [ 13 ] -

Votes Required to Lynch: 13
Not Voting: 11
Deadline: June 20
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Post Post #1259 (isolation #30) » Fri Jun 11, 2010 10:12 pm

Post by Beholder »

FlipScythe has asked for a replacement. Looking for one right now (but I'm very low on what I have left). Vote count and First Page update asap.
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Post Post #1260 (isolation #31) » Sat Jun 12, 2010 12:46 am

Post by Beholder »

Day 2, Vote Count 4

The Endless Night...

Losses continue within the core, but perhaps there is a reason to hope?


1 BlazezRb
( 0 )
[ 13 ]
-
2 Faraday
( 0 )
[ 13 ]
-
3 Albert B. Rampage
( 0 )
[ 13 ]
-
4 manho
( 2 )
[ 11 ]
- manho
5 dramonic
( 3 )
[ 10 ]
- DTMaster, Fate, Iecerint
6 chronopie
( 1 )
[ 12 ]
- MightyOrbots
7 Fate
( 0 )
[ 13 ]
-
8 ooba
( 0 )
[ 13 ]
-
9 Mighty Orbots
( 0 )
[ 13 ]
-
10 Parama
( 0 )
[ 13 ]
-
11 Plum
( 3 )
[ 10 ]
- Snow_Bunny, Parama
12 totallynotmafia
( 4 )
[ 9 ]
- Plum, Nikator, BlazeRb, Fate
14 VasudeVa
( 1 )
[ 12 ]
-
15 DarkStalker
( 4 )
[ 9 ]
- ooba, raj, totallynotmafia, Katy
16 Snow_Bunny
( 1 )
[ 12 ]
- VasudeVa
17 Nikanor
( 0 )
[ 13 ]
-
18 Mina
( 1 )
[ 12 ]
- DarkStalker
20 Katy
( 0 )
[ 13 ]
-
21 Tarhalindur
( 0 )
[ 13 ]
-
22 Inhimshallibe
( 0 )
[ 13 ]
-
23 Albatross
( 0 )
[ 13 ]
-
24 rajrhcpfreak
( 0 )
[ 13 ]
-
25 CryMeARiver
( 1 )
[ 12 ]
- Tar
26 Iecerint
( 3 )
[ 10 ]
- dramonic, CryMeARiver, Albatross
27 FlipScythe
( 0 )
[ 13 ]
-
28 DTMaster
( 0 )
[ 13 ]
-

Votes Required to Lynch: 13
Not Voting: 4
Deadline: June 20


Again, FlipScythe is being replaced, looking for his replacement now.

Lots of new votes since the last count, it SHOULD be good, but if I forgot an unvote... it happens. Also, remember, votes need to be in red. With a lot of people bolding other lines, I tend to skip ovr something that is just bolded and not placed in red.

I'm not liking the business of the vote count either right now, I'll likely be changing things around a bit.

Edit: Tried something new, seeing how it goes.
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Post Post #1296 (isolation #32) » Wed Jun 16, 2010 2:37 am

Post by Beholder »

Welcome to phpbb3. Some things will take some getting used to. I'm going to be extending the deadline and contacting players to make sure they remember the game and all. You know, later. Anyway, welcome back!
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Post Post #1425 (isolation #33) » Fri Jun 18, 2010 1:08 am

Post by Beholder »

Day 2, Vote Count 5

The Endless Night...

Losses continue within the core, but perhaps there is a reason to hope?


1 BlazezRb
( 0 )
[ 14 ]
-
2 Faraday
( 0 )
[ 14 ]
-
3 Albert B. Rampage
( 0 )
[ 14 ]
-
4 manho
( 2 )
[ 12 ]
- Nikator, Fate
5 dramonic
( 1 )
[ 13 ]
- DTMaster
6 chronopie
( 3 )
[ 11 ]
- Katy, S_B, Iecerint
7 Fate
( 4 )
[ 10 ]
- MightyOrbots, Rampage, manho
8 ooba
( 0 )
[ 14 ]
-
9 Mighty Orbots
( 0 )
[ 14 ]
-
10 Parama
( 0 )
[ 14 ]
-
11 Plum
( 1 )
[ 13 ]
-
12 totallynotmafia
( 3 )
[ 11 ]
- Plum, BlazeRb, ChroniePie
14 VasudeVa
( 1 )
[ 13 ]
-
15 DarkStalker
( 4 )
[ 10 ]
- ooba, raj, totallynotmafia
16 Snow_Bunny
( 1 )
[ 13 ]
- VasudeVa
17 Nikanor
( 0 )
[ 14 ]
-
18 Mina
( 1 )
[ 13 ]
- DarkStalker
20 Katy
( 0 )
[ 14 ]
-
21 Tarhalindur
( 0 )
[ 14 ]
-
22 Inhimshallibe
( 0 )
[ 14 ]
-
23 Albatross
( 0 )
[ 14 ]
-
24 rajrhcpfreak
( 0 )
[ 14 ]
-
25 CryMeARiver
( 1 )
[ 13 ]
- Tar
26 Iecerint
( 3 )
[ 11 ]
- dramonic, CryMeARiver, Albatross
27 FlipScythe
( 0 )
[ 14 ]
-
28 DTMaster
( 0 )
[ 14 ]
-

Votes Required to Lynch: 14
Not Voting: 3
Deadline: June 25

Notes: Still looking for a replacement for FlipScythe. If you know someone who wants to replace send them my way :D.
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Post Post #1451 (isolation #34) » Fri Jun 18, 2010 2:16 pm

Post by Beholder »

Xite91 replaces FlipScythe effective immediately.
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Post Post #1554 (isolation #35) » Sun Jun 20, 2010 11:46 am

Post by Beholder »

Day 2, Vote Count 6

The Endless Night...

Losses continue within the core, but perhaps there is a reason to hope?


1 BlazezRb
( 2 )
[ 12 ]
- CryMeARiver, S_B,
2 Faraday
( 0 )
[ 14 ]
-
3 Albert B. Rampage
( 0 )
[ 14 ]
-
4 manho
( 2 )
[ 12 ]
- Nikator, Fate
5 dramonic
( 1 )
[ 13 ]
- DTMaster
6 chronopie
( 3 )
[ 11 ]
- Katy, Iecerint, DarkStalker
7 Fate
( 5 )
[ 9 ]
- MightyOrbots, Rampage, manho, Xite91
8 ooba
( 0 )
[ 14 ]
-
9 Mighty Orbots
( 0 )
[ 14 ]
-
10 Parama
( 0 )
[ 14 ]
-
11 Plum
( 1 )
[ 13 ]
-
12 totallynotmafia
( 3 )
[ 11 ]
- Plum, BlazeRb, ChroniePie
14 VasudeVa
( 1 )
[ 13 ]
-
15 DarkStalker
( 3 )
[ 11 ]
- ooba, raj, totallynotmafia
16 Snow_Bunny
( 1 )
[ 13 ]
- VasudeVa
17 Nikanor
( 0 )
[ 14 ]
-
18 Mina
( 0 )
[ 14 ]
-
20 Katy
( 0 )
[ 14 ]
-
21 Tarhalindur
( 0 )
[ 14 ]
-
22 Inhimshallibe
( 0 )
[ 14 ]
-
23 Albatross
( 0 )
[ 14 ]
-
24 rajrhcpfreak
( 0 )
[ 14 ]
-
25 CryMeARiver
( 1 )
[ 13 ]
- Tar
26 Iecerint
( 2 )
[ 12 ]
- dramonic, Albatross
27 Xite91
( 0 )
[ 14 ]
-
28 DTMaster
( 0 )
[ 14 ]
-

Votes Required to Lynch: 14
Not Voting: 3
Deadline: June 25

Nothing special for this lynch scene. BlazeRb has been modkilled and Auto-Lossed for blatant Rule <4> violations. Since this is a modkill we'll skip the limited reveal and place him straight into the trash compactor. Since a modkill ends the day, Twilight Actions are locked immediately.

After the reveal the thread will be re-opened and talking may continue during the Night. Night Actions are due by 4PM, Wednesday June 20.
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Post Post #1556 (isolation #36) » Sun Jun 20, 2010 11:55 am

Post by Beholder »

Albert I'm not sure how you posted through a locked topic (but it IS locked), I'm guessing you have some mod privileges though. Please refrain from posting until I've unlocked the thread.
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Post Post #1558 (isolation #37) » Sun Jun 20, 2010 12:07 pm

Post by Beholder »

Image

Twilight Resolution:
<1.> BlazeRB has been modkilled.

An alignment cop investigation was concluded on SaintKerrigan after the day phase. The results show that he was town.
An alignment cop investigation was concluded on SpyreX after the day phase. The results show that she was town.

BlazeRB was originally
Thor, the Mighty (Too Human) - Town
, however due to his modkill he has become:
Thor, the Mighty (Too Human) - Survivor


BlazeRB has been placed in the Graveyard.
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Post Post #1559 (isolation #38) » Sun Jun 20, 2010 12:10 pm

Post by Beholder »

The thread has been reopened due to previous effect for the duration of the Night Phase.
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Post Post #1754 (isolation #39) » Wed Jun 23, 2010 12:09 pm

Post by Beholder »

Day 3, Vote Count 1

The Red Sun Lottery

Everyone is powerless, equal, and the introduction of the Lottery radically changes the balances.


2 Faraday
( 0 )
-
3 Albert B. Rampage
( 0 )
-
5 dramonic
( 0 )
-
6 chronopie
( 0 )
-
7 Fate
( 0 )
-
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
11 Plum
( 0 )
-
12 totallynotmafia
( 0 )
-
14 VasudeVa
( 0 )
-
15 DarkStalker
( 0 )
-
16 Snow_Bunny
( 0 )
-
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
21 Tarhalindur
( 0 )
-
23 Albatross
( 0 )
-
24 rajrhcpfreak
( 0 )
-
25 CryMeARiver
( 0 )
-
26 Iecerint
( 0 )
-
27 Xite91
( 0 )
-
28 DTMaster
( 0 )
-

Votes Required to Lynch: 12
Not Voting: 23
Deadline: July 7

Night Results
8. Saint Kerrigan was killed Night 1. His body was found shot (in the head).
Set (Stargate) - Town
has been sent to the graveyard.
19. SpyreX was killed last Night 1. His body was found blown up.
Delerium (Sandman) - Town
has been sent to the graveyard.
1. BlazeRB has been removed from the game.
18. Mina has returned to the game.
11. Plum has disappeared and has been placed in Limbo.
11. Plum has returned to the game.
22. Inhimshallibe was killed Night 2. His body was found blown up.
4. manho was killed Night 2. His body was found shot (in the dick).

A role cop investigation was concluded on Inhimshallibe after the night phase. The results show that he was
O
rganically
D
istributed
I
ntelligence
N
etwork.
A role cop investigation was concluded on manho after the night phase. The results show that she was Paul Atreides.

Worship Results:

The Great Old Ones 5.13%
Egyptian Gods 23.08%
Norse Godes 2.56%
Judeo-Christian Angels 69.23%

2 Items are trying to enter the Sanctuary. Please refer to rules <I5> and <I6> for information on how to obtain these items. Your have one Lottery guess and it will be applied to both items.

New Rule!

New Rule!

New Rule!

New Rule!

New Rule!

New Rule!


Instead of sending everyone a PM with the exact same thing and watching you guys spend the next 5 pages discussing who got a PM and who didn't, etc etc, I'll just say it here instead:

ALL ROLES, ALL ABILITIES (including abilities that normally could not be role blocked), EVERYTHING, is canceled for the duration of this day/night cycle. This additionally includes abilities that are currently active, they are suppressed until the beginning of Day 4.
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Post Post #1783 (isolation #40) » Wed Jun 23, 2010 3:19 pm

Post by Beholder »

Note: All Lottery choices must be post in thread.
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Post Post #1914 (isolation #41) » Sat Jun 26, 2010 3:35 am

Post by Beholder »

Day 3, Vote Count 2

The Red Sun Lottery

Everyone is powerless, equal, and the introduction of the Lottery radically changes the balances.


2 Faraday
( 0 )
-
3 Albert B. Rampage
( 0 )
-
5 dramonic
( 0 )
-
6 chronopie
( 0 )
-
7 Fate
( 0 )
-
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
11 Plum
( 0 )
-
12 totallynotmafia
( 3 )
- Faraday, Dramonic, Fate
14 VasudeVa
( 0 )
-
15 DarkStalker
( 1 )
- TotallyNotMafia
16 Snow_Bunny
( 0 )
-
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
21 Tarhalindur
( 0 )
-
23 Albatross
( 3 )
- Nikator, Snow_Bunny, Ooba
24 rajrhcpfreak
( 0 )
-
25 CryMeARiver
( 1 )
- DarkStalker
26 Iecerint
( 0 )
-
27 Xite91
( 0 )
-
28 DTMaster
( 0 )
-

Votes Required to Lynch: 12
Not Voting: 23
Deadline: July 7

Please post a Lottery Choice ASAP. If all choices are in the Lottery will end early.
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Post Post #1942 (isolation #42) » Sat Jun 26, 2010 5:26 pm

Post by Beholder »

Day 3, Vote Count 3

The Red Sun Lottery

Everyone is powerless, equal, and the introduction of the Lottery radically changes the balances.


2 Faraday
( 0 )
-
3 Albert B. Rampage
( 0 )
-
5 dramonic
( 0 )
-
6 chronopie
( 0 )
-
7 Fate
( 0 )
-
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
11 Plum
( 0 )
-
12 totallynotmafia
( 2 )
- Faraday, Dramonic
14 VasudeVa
( 0 )
-
15 DarkStalker
( 1 )
- TotallyNotMafia
16 Snow_Bunny
( 0 )
-
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
21 Tarhalindur
( 0 )
-
23 Albatross
( 3 )
- Nikator, Snow_Bunny, Ooba
24 rajrhcpfreak
( 0 )
-
25 CryMeARiver
( 6 )
- DarkStalker, Katy, Mighty Orbots, Fate, Chroniepie, Tar
26 Iecerint
( 0 )
-
27 Xite91
( 0 )
-
28 DTMaster
( 0 )
-

Votes Required to Lynch: 12
Not Voting: Bad Number.
Deadline: July 7

Two things of note. One, I totally forgot to put today's poem at the beginning of the day. Silly me. I'll put it there tomorrow most likely. Second, there was a minor mod error during the night. It has been fixed and should not actually change anything in the game, however I'm putting a note here so anyone can ask me later and judge for themselves if it would have an impact.
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Post Post #1986 (isolation #43) » Mon Jun 28, 2010 4:11 am

Post by Beholder »

Pomegranate replaces Plum. Going to start looking for replacements for Albatross and CMAR momentarily. Prodding DTM.
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Post Post #2135 (isolation #44) » Tue Jun 29, 2010 5:49 pm

Post by Beholder »

AdumbroDeus replaces CryMeARiver.
DTMaster is on his final warning.
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Post Post #2162 (isolation #45) » Thu Jul 01, 2010 7:21 am

Post by Beholder »

Day 3, Vote Count 4

The Red Sun Lottery

Everyone is powerless, equal, and the introduction of the Lottery radically changes the balances.


2 Faraday
( 0 )
-
3 Albert B. Rampage
( 1 )
- Xite91
5 dramonic
( 0 )
-
6 chronopie
( 0 )
-
7 Fate
( 2 )
- Vas, Rampage
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
11 Plum
( 0 )
-
12 totallynotmafia
( 2 )
- Faraday, Dramonic
14 VasudeVa
( 0 )
-
15 DarkStalker
( 1 )
- TotallyNotMafia
16 Snow_Bunny
( 0 )
-
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
21 Tarhalindur
( 0 )
-
23 Albatross
( 3 )
- Nikator, Snow_Bunny, Ooba
24 rajrhcpfreak
( 1 )
- Fate
25 AdumbroDeus
( 5 )
- DarkStalker, Katy, Mighty Orbots, Chroniepie, Tar
26 Iecerint
( 0 )
-
27 Xite91
( 0 )
-
28 DTMaster
( 0 )
-

Votes Required to Lynch: 12
Not Voting: 8
Deadline: July 7

The Lottery has concluded. The two items have chosen their masters, who will be informed of such shortly.
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Post Post #2346 (isolation #46) » Mon Jul 05, 2010 10:52 am

Post by Beholder »

Day 3, Vote Count 5

The Red Sun Lottery

Everyone is powerless, equal, and the introduction of the Lottery radically changes the balances.


2 Faraday
( 0 )
-
3 Albert B. Rampage
( 1 )
- Xite91, Parama
5 dramonic
( 0 )
-
6 chronopie
( 0 )
-
7 Fate
( 1 )
- Chroniepie
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
- Rampage
10 Parama
( 0 )
-
11 Plum
( 0 )
-
12 totallynotmafia
( 4 )
- Faraday, Dramonic, Fate, Nikator
14 VasudeVa
( 0 )
-
15 DarkStalker
( 1 )
- TotallyNotMafia
16 Snow_Bunny
( 1 )
- Vas
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
21 Tarhalindur
( 0 )
-
23 Albatross
( 3 )
- Nikator, Snow_Bunny, Ooba
24 rajrhcpfreak
( 1 )
- Orbots, Iece
25 AdumbroDeus
( 5 )
- DarkStalker, Chroniepie, Tar
26 Iecerint
( 0 )
-
27 Xite91
( 1 )
-
28 DTMaster
( 0 )
-

Votes Required to Lynch: 12
Not Voting: 5
Deadline: July 21

Gave you guys both weeks of the extension, so the final deadline is July 21st. However, there will be no more extensions beyond this point (save for national level emergency, and even then its a maybe).
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Post Post #2405 (isolation #47) » Tue Jul 06, 2010 8:25 pm

Post by Beholder »

Fuck. My Fault. I should have removed Blaze's Worship Vote, but I didn't. I'm not going to at this time but just know that Blaze's Worship Vote IS counted in the final tally.
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Post Post #2438 (isolation #48) » Thu Jul 08, 2010 11:32 am

Post by Beholder »

Day 3, Vote Count 6

The Red Sun Lottery

Everyone is powerless, equal, and the introduction of the Lottery radically changes the balances.


2 Faraday
( 0 )
-
3 Albert B. Rampage
( 1 )
-
5 dramonic
( 0 )
-
6 chronopie
( 0 )
-
7 Fate
( 1 )
- Chroniepie
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
11 Plum
( 0 )
-
12 totallynotmafia
( 3 )
- Faraday, Dramonic, Nikator
14 VasudeVa
( 0 )
-
15 DarkStalker
( 1 )
- TotallyNotMafia
16 Snow_Bunny
( 1 )
- Vas
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
21 Tarhalindur
( 0 )
-
23 Albatross
( 2 )
- Snow_Bunny, Ooba
24 rajrhcpfreak
( 7 )
- Orbots, Iece, Fate, Pom, Albatross, Parama, Xite91
25 AdumbroDeus
( 3 )
- DarkStalker, Chroniepie, Tar
26 Iecerint
( 0 )
-
27 Xite91
( 1 )
- Rampage
28 DTMaster
( 0 )
-

Votes Required to Lynch: 12
Not Voting: 3
Deadline: July 21

Prods sent on MO's list of players. I'm pretty sure I removed the hiccups in this VC.
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Post Post #2448 (isolation #49) » Thu Jul 08, 2010 5:59 pm

Post by Beholder »

Day 3, Vote Count 7

The Red Sun Lottery

Everyone is powerless, equal, and the introduction of the Lottery radically changes the balances.


2 Faraday
( 0 )
-
3 Albert B. Rampage
( 0 )
-
5 dramonic
( 0 )
-
6 chronopie
( 0 )
-
7 Fate
( 1 )
- Chroniepie
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
11 Plum
( 0 )
-
12 totallynotmafia
( 3 )
- Faraday, Dramonic, Nikator
14 VasudeVa
( 0 )
-
15 DarkStalker
( 1 )
- TotallyNotMafia
16 Snow_Bunny
( 1 )
- Vas
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
21 Tarhalindur
( 0 )
-
23 Albatross
( 2 )
- Snow_Bunny, Ooba
24 rajrhcpfreak
( 11 )
- Orbots, Iece, Fate, Pom, Albatross, Parama, Xite91, Snow_Bunny, DTM, Katy, Tar
25 AdumbroDeus
( 1 )
- DarkStalker
26 Iecerint
( 0 )
-
27 Xite91
( 1 )
- Rampage
28 DTMaster
( 0 )
-

Votes Required to Lynch: 12
Not Voting: 1
Deadline: July 21
Last edited by Beholder on Thu Jul 08, 2010 6:03 pm, edited 1 time in total.
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Post Post #2460 (isolation #50) » Thu Jul 08, 2010 9:36 pm

Post by Beholder »

Day 3, Vote Count 7

The Red Sun Lottery

Everyone is powerless, equal, and the introduction of the Lottery radically changes the balances.


2 Faraday
( 0 )
-
3 Albert B. Rampage
( 0 )
-
5 dramonic
( 0 )
-
6 chronopie
( 0 )
-
7 Fate
( 1 )
- Chroniepie
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
11 Plum
( 0 )
-
12 totallynotmafia
( 3 )
- Faraday, Dramonic, Nikator
14 VasudeVa
( 0 )
-
15 DarkStalker
( 1 )
- TotallyNotMafia
16 Snow_Bunny
( 1 )
- Vas
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
21 Tarhalindur
( 0 )
-
23 Albatross
( 1 )
- Snow_Bunny
24 rajrhcpfreak
( 12 )
- Orbots, Iece, Fate, Pom, Albatross, Parama, Xite91, Snow_Bunny, DTM, Katy, Tar, Ooba
25 AdumbroDeus
( 1 )
- DarkStalker
26 Iecerint
( 0 )
-
27 Xite91
( 1 )
- Rampage
28 DTMaster
( 0 )
-

Votes Required to Lynch: 12
Not Voting: 2
Deadline: July 21

Twilight Resolution:
<24.> Rajrhcpfreak has been lynched.

A role and alignment cop investigation was concluded on Rajhcpfreak. The results show that he was Dr. Frankenstein and he was mafia.
An alignment cop investigation was concluded on Inhimshallibe after the day phase. The results show that he was mafia.
An alignment cop investigation was concluded on manho after the day phase. The results show that she was mafia.

Image

Day 4, Vote Count 1

Eye of the Storm

The final vestiges of the power drain leaves the final day with no charged power, but many charged personailities.


2 Faraday
( 0 )
-
3 Albert B. Rampage
( 0 )
-
5 dramonic
( 0 )
-
6 chronopie
( 0 )
-
7 Fate
( 0 )
-
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
11 Pomegranate
( 0 )
-
12 totallynotmafia
( 0 )
-
14 VasudeVa
( 0 )
-
15 DarkStalker
( 0 )
-
16 Snow_Bunny
( 0 )
-
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
21 Tarhalindur
( 0 )
-
23 Albatross
( 0 )
-
25 AdumbroDeus
( 0 )
-
26 Iecerint
( 0 )
-
27 Xite91
( 0 )
-
28 DTMaster
( 0 )
-

Votes Required to Lynch: 11
Not Voting: 21
Deadline: July 21

Night Results
22. Inhimshallibe was killed Night 2. His body was found blown up.
O
rganically
D
istributed
I
ntelligence
N
etwork
(Too Human) - Mafia
has been sent to the graveyard.
4. manho was killed Night 2. His body was found shot (in the balls).
Paul Atreides (Dune) - Mafia
has been sent to the graveyard.
24 rajrhcpfreak was lynched Day 3.
Dr. Frankenstein (Frankenstein) - Mafia
has been sent to the graveyard.
11. Pomegranate has disappeared and has been placed in Limbo.

Worship Results:

The Great Old Ones 25.00%
Egyptian Gods 25.00%
Norse Godes 25.00%
Judeo-Christian Angels 25.00%

No group has achieved majority worship. This day shall be a neutral day.
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Post Post #2528 (isolation #51) » Sat Jul 10, 2010 10:39 am

Post by Beholder »

Day 4, Vote Count 2

Eye of the Storm

The final vestiges of the power drain leaves the final day with no charged power, but many charged personailities.


2 Faraday
( 0 )
-
3 Albert B. Rampage
( 3 )
- Parama, Katy, Xite91
5 dramonic
( 1 )
- Albatross
6 chronopie
( 2 )
- Vasu, Chroniepie
7 Fate
( 0 )
-
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
11 Pomegranate
( 0 )
-
12 totallynotmafia
( 3 )
- Nikanor, Tar, DarkStalker
14 VasudeVa
( 0 )
-
15 DarkStalker
( 3 )
- ooba, totallynotmafia, Mighty Orbots
16 Snow_Bunny
( 0 )
-
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
21 Tarhalindur
( 0 )
-
23 Albatross
( 0 )
-
25 AdumbroDeus
( 0 )
-
26 Iecerint
( 0 )
-
27 Xite91
( 0 )
-
28 DTMaster
( 0 )
-

Votes Required to Lynch: 11
Not Voting: 9
Deadline: July 24
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Post Post #2589 (isolation #52) » Tue Jul 13, 2010 5:11 pm

Post by Beholder »

Long Day. Posting VC tomorrow.
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Post Post #2591 (isolation #53) » Tue Jul 13, 2010 5:17 pm

Post by Beholder »

The Mod. All-Powerful.
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Post Post #2615 (isolation #54) » Wed Jul 14, 2010 10:26 pm

Post by Beholder »

Day 4, Vote Count 3

Eye of the Storm

The final vestiges of the power drain leaves the final day with no charged power, but many charged personailities.


2 Faraday
( 0 )
-
3 Albert B. Rampage
( 3 )
- Parama, Katy, Xite91
5 dramonic
( 0 )
-
6 chronopie
( 3 )
- Vasu, Nikator, DarkStalker
7 Fate
( 0 )
-
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
11 Pomegranate
( 0 )
-
12 totallynotmafia
( 1 )
- Tar
14 VasudeVa
( 1 )
- Katy
15 DarkStalker
( 9 )
- ooba, totallynotmafia, Mighty Orbots, Iecerint, Albatross, Fate, Parama, Chronopie, DTM
16 Snow_Bunny
( 0 )
-
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
21 Tarhalindur
( 0 )
-
23 Albatross
( 0 )
-
25 AdumbroDeus
( 0 )
-
26 Iecerint
( 0 )
-
27 Xite91
( 0 )
-
28 DTMaster
( 0 )
-

Votes Required to Lynch: 11
Not Voting: 4
Deadline: July 24
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Post Post #2656 (isolation #55) » Thu Jul 15, 2010 3:36 pm

Post by Beholder »

Day 4, Vote Count 4

Eye of the Storm

The final vestiges of the power drain leaves the final day with no charged power, but many charged personailities.


2 Faraday
( 0 )
-
3 Albert B. Rampage
( 3 )
- Katy, Xite91, Parama
5 dramonic
( 0 )
-
6 chronopie
( 6 )
- Vasu, Nikator, DarkStalker, Mina, Rampage, Snow_Bunny
7 Fate
( 0 )
-
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
11 Pomegranate
( 0 )
-
12 totallynotmafia
( 1 )
- Tar
14 VasudeVa
( 0 )
-
15 DarkStalker
( 10 )
- ooba, totallynotmafia, Mighty Orbots, Iecerint, Albatross, Fate, Parama, Chronopie, DTM, Tar
16 Snow_Bunny
( 0 )
-
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
21 Tarhalindur
( 0 )
-
23 Albatross
( 0 )
-
25 AdumbroDeus
( 0 )
-
26 Iecerint
( 0 )
-
27 Xite91
( 0 )
-
28 DTMaster
( 0 )
-

Votes Required to Lynch: 11
Not Voting: 1
Deadline: July 24


------------------------------------------------------------------------------------

Suddenly while everyone is arguing
Chroniepie
falls over and dies. Someone walks up to him and cannot find any reason for his death.

The vote count has been reset.

------------------------------------------------------------------------------------

Day 4, Vote Count 5

Eye of the Storm

The final vestiges of the power drain leaves the final day with no charged power, but many charged personailities.


2 Faraday
( 0 )
-
3 Albert B. Rampage
( 0 )
-
5 dramonic
( 0 )
-
7 Fate
( 0 )
-
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
11 Pomegranate
( 0 )
-
12 totallynotmafia
( 0 )
-
14 VasudeVa
( 0 )
-
15 DarkStalker
( 0 )
-
16 Snow_Bunny
( 0 )
-
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
21 Tarhalindur
( 0 )
-
23 Albatross
( 0 )
-
25 AdumbroDeus
( 0 )
-
26 Iecerint
( 0 )
-
27 Xite91
( 0 )
-
28 DTMaster
( 0 )
-

Votes Required to Lynch: 11
Not Voting: 20
Deadline: July 24

Results:
<6.> Chroniepie was killed during day 4. He died of mysterious circumstances. His body has been placed in the morgue awaiting burial.

A role cop investigation was concluded on Chroniepie after his mysterious death. The results show that he was Apophis.
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Post Post #2714 (isolation #56) » Fri Jul 16, 2010 1:13 pm

Post by Beholder »

Day 4, Vote Count 6

Eye of the Storm

The final vestiges of the power drain leaves the final day with no charged power, but many charged personailities.


2 Faraday
( 0 )
-
3 Albert B. Rampage
( 0 )
-
5 dramonic
( 0 )
-
7 Fate
( 3 )
- Tar, Vasudeva, DarkStalker
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
11 Pomegranate
( 0 )
-
12 totallynotmafia
( 0 )
-
14 VasudeVa
( 0 )
-
15 DarkStalker
( 10 )
- Ooba, Fate, Dramonic, Parama, Mighty Orbots, Albatross, Faraday, TNM, Katy, Iece
16 Snow_Bunny
( 0 )
-
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
21 Tarhalindur
( 0 )
-
23 Albatross
( 0 )
-
25 AdumbroDeus
( 0 )
-
26 Iecerint
( 0 )
-
27 Xite91
( 0 )
-
28 DTMaster
( 0 )
-

Votes Required to Lynch: 11
Not Voting: 20
Deadline: July 24
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Post Post #2748 (isolation #57) » Sat Jul 17, 2010 12:09 pm

Post by Beholder »

Twilight Actions locked. Send Daybreak, you have 72 hours, resolving things now. DarkStalker has been lynched.


Day 4, Vote Count 7

Eye of the Storm

The final vestiges of the power drain leaves the final day with no charged power, but many charged personailities.


2 Faraday
( 0 )
-
3 Albert B. Rampage
( 0 )
-
5 dramonic
( 0 )
-
7 Fate
( 3 )
- Vasudeva, DarkStalker
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
11 Pomegranate
( 0 )
-
12 totallynotmafia
( 0 )
-
14 VasudeVa
( 0 )
-
15 DarkStalker
( 11 )
- Ooba, Fate, Dramonic, Parama, Mighty Orbots, Albatross, Faraday, TNM, Katy, Iece, Tar
16 Snow_Bunny
( 0 )
-
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
21 Tarhalindur
( 0 )
-
23 Albatross
( 0 )
-
25 AdumbroDeus
( 0 )
-
26 Iecerint
( 0 )
-
27 Xite91
( 0 )
-
28 DTMaster
( 0 )
-

Votes Required to Lynch: 11
Not Voting: 20
Deadline: July 24

<Twilight Resolution>
<15> DarkStalker was lynched.

A role and alignment cop investigation was concluded on DarkStalker. The results show that he was Dream and he was mafia.

Looking for a Xite91 replacement. Make sure to remember and post all mod notes in RED. I tend to skip bolded text unless its red.

LynchMePls replaces Xite91.

2 Huge notes for the game. I will be out of town until late tonight, so the night will be extended until about 12pm or so EST (About 5-6 hours past the original deadline). You have until then to send or update any actions.

2nd I'm going to be out of town look at apartments between Wednesday and Friday. I will not be able to VC during this time, but I will have some Internet Access (via iPhone) and can respond to short PMs and keep up with the thread. This should not impact the game, but just so you all know.
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Post Post #2749 (isolation #58) » Wed Jul 21, 2010 1:40 am

Post by Beholder »

Day 5, Vote Count 1

Darkness wanes, light yet remains

The remnants continue their exploration into the Core, and with all that happens, perhaps there is nothing to be afraid of after all…


2 Faraday
( 0 )
-
5 dramonic
( 0 )
-
7 Fate
( 0 )
-
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
12 totallynotmafia
( 0 )
-
14 VasudeVa
( 0 )
-
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
21 Tarhalindur
( 0 )
-
23 Albatross
( 0 )
-
25 AdumbroDeus
( 0 )
-
26 Iecerint
( 0 )
-
27 LynchMePls
( 0 )
-
28 DTMaster
( 0 )
-

Votes Required to Lynch: 9
Not Voting: 17
Deadline: August 4

Night Results
1. Albert B. Rampage was killed Night 4. His body was found shot (in the dick). Rolecop: Loki
11. Pomegranate was killed Night 4. She was killed in exchange for another. Rolecop: Ra
16. Snow_Bunny was killed Night 4. His body was found shot by an energy weapon. Rolecop: Lucky Dirak
24 DarkStalker was lynched Day 4.
Dream (Sandman) - Mafia
has been sent to the graveyard.

A role cop investigation was concluded on Albert B. Rampage after the night phase. The results show that he was Loki, the Trickster.
A role cop investigation was concluded on Pomegranate after the night phase. The results show that he was Ra.
A role cop investigation was concluded on Snow_Bunny after the night phase. The results show that he was LuckyDirak.
An alignment cop investigation was concluded on Chronopie after the night phase. The results show that he was Town.

Worship Results:

The Great Old Ones 54.17%
Egyptian Gods 0.00%
Norse Godes 0.00%
Judeo-Christian Angels 45.83%

Due to worship, today is a day of the Great Old Ones and because of this, players will find it difficult to sleep. As such the thread will remain open during the night and you may continue to post in it during that time. (It will lock temporarily after the lynch and night ends to resolve actions).
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Post Post #2856 (isolation #59) » Thu Jul 22, 2010 1:29 pm

Post by Beholder »

Day 5, Vote Count 2

Darkness wanes, light yet remains

The remnants continue their exploration into the Core, and with all that happens, perhaps there is nothing to be afraid of after all…


2 Faraday
( 0 )
-
5 dramonic
( 3 )
- Tar, Katy, LynchMePls
7 Fate
( 0 )
-
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
12 totallynotmafia
( 0 )
-
14 VasudeVa
( 0 )
-
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 1 )
- Mina
21 Tarhalindur
( 0 )
-
23 Albatross
( 0 )
-
25 AdumbroDeus
( 0 )
-
26 Iecerint
( 0 )
-
27 LynchMePls
( 1 )
- Fate
28 DTMaster
( 0 )
-

Votes Required to Lynch: 9
Not Voting: 12
Deadline: August 4

------------------------------------------------------------------------------------

Suddenly while everyone is arguing
LynchMePls
falls over and dies. Someone walks up to him and cannot find any reason for his death.

The vote count has been reset.

------------------------------------------------------------------------------------


Day 5, Vote Count 3

Darkness wanes, light yet remains

The remnants continue their exploration into the Core, and with all that happens, perhaps there is nothing to be afraid of after all…


2 Faraday
( 0 )
-
5 dramonic
( 0 )
-
7 Fate
( 0 )
-
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
12 totallynotmafia
( 0 )
-
14 VasudeVa
( 0 )
-
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
21 Tarhalindur
( 0 )
-
23 Albatross
( 0 )
-
25 AdumbroDeus
( 0 )
-
26 Iecerint
( 0 )
-
28 DTMaster
( 0 )
-

Votes Required to Lynch: 9
Not Voting: 16
Deadline: August 4


Results:
<27.> LynchMePls was killed during day 5. He died of mysterious circumstances. His body has been placed in the morgue awaiting burial.

A role cop investigation was concluded on LynchMePls after his mysterious death. The results show that he was a Zombie.

Thread will be open soon.
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Post Post #2857 (isolation #60) » Fri Jul 23, 2010 6:19 am

Post by Beholder »

Thread Open.
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Post Post #3007 (isolation #61) » Mon Jul 26, 2010 2:04 am

Post by Beholder »

Day 5, Vote Count 4

Darkness wanes, light yet remains

The remnants continue their exploration into the Core, and with all that happens, perhaps there is nothing to be afraid of after all…


2 Faraday
( 1 )
- totallynotmafia
5 dramonic
( 7 )
- ooba, Fate, Faraday, Albatross, Parama, Katy, Nikanor
7 Fate
( 0 )
-
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
12 totallynotmafia
( 0 )
-
14 VasudeVa
( 0 )
-
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 1 )
- mina
21 Tarhalindur
( 0 )
-
23 Albatross
( 0 )
-
25 AdumbroDeus
( 0 )
-
26 Iecerint
( 0 )
-
28 DTMaster
( 0 )
-

Votes Required to Lynch: 9
Not Voting: 7
Deadline: August 4
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Post Post #3104 (isolation #62) » Fri Jul 30, 2010 1:00 pm

Post by Beholder »

Day 5, Vote Count 5

Darkness wanes, light yet remains

The remnants continue their exploration into the Core, and with all that happens, perhaps there is nothing to be afraid of after all…


2 Faraday
( 2 )
- totallynotmafia, Vasu
5 dramonic
( 3 )
- Faraday, Albatross, Katy
7 Fate
( 0 )
-
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
12 totallynotmafia
( 0 )
-
14 VasudeVa
( 1 )
- Parama
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 2 )
- Mina, Tar
21 Tarhalindur
( 0 )
-
23 Albatross
( 1 )
- Nikanor
25 AdumbroDeus
( 0 )
-
26 Iecerint
( 2 )
- Ooba, Fate
28 DTMaster
( 0 )
-

Votes Required to Lynch: 9
Not Voting: 5
Deadline: August 4
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Post Post #3251 (isolation #63) » Tue Aug 03, 2010 7:09 am

Post by Beholder »

Day 5, Vote Count 6

Darkness wanes, light yet remains

The remnants continue their exploration into the Core, and with all that happens, perhaps there is nothing to be afraid of after all…


2 Faraday
( 2 )
- totallynotmafia, Vasu
5 dramonic
( 7 )
- Faraday, Albatross, Nikanor, Mighty Orbots, Iecerint, ooba, Fate
7 Fate
( 1 )
- Katy
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
12 totallynotmafia
( 0 )
-
14 VasudeVa
( 1 )
- Parama
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 2 )
- Mina, Tar
21 Tarhalindur
( 0 )
-
23 Albatross
( 0 )
-
25 AdumbroDeus
( 0 )
-
26 Iecerint
( 2 )
- Ooba
28 DTMaster
( 0 )
-

Votes Required to Lynch: 9
Not Voting: 5
Deadline: August 7

Adumbro and Dram have been prodded.
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Post Post #3300 (isolation #64) » Wed Aug 04, 2010 1:26 pm

Post by Beholder »

Day 5, Vote Count 7

Darkness wanes, light yet remains

The remnants continue their exploration into the Core, and with all that happens, perhaps there is nothing to be afraid of after all…


2 Faraday
( 2 )
- totallynotmafia, Vasu
5 dramonic
( 9 )
- Faraday, Albatross, Nikanor, Mighty Orbots, Iecerint, ooba, Fate, TNM, Mina
7 Fate
( 1 )
- Katy
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
12 totallynotmafia
( 0 )
-
14 VasudeVa
( 1 )
- Parama
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 1 )
- Tar
21 Tarhalindur
( 0 )
-
23 Albatross
( 0 )
-
25 AdumbroDeus
( 0 )
-
26 Iecerint
( 2 )
- Ooba
28 DTMaster
( 0 )
-

Votes Required to Lynch: 9
Not Voting: 5
Deadline: August 4

Mid-Day Resolution Reminder
<27.> LynchMePls was killed during day 5. He died of mysterious circumstances. His body has been placed in the morgue awaiting burial.

A role cop investigation was concluded on LynchMePls after his mysterious death. The results show that he was a Zombie.

Twilight Resolution
<5.> dramonic has been lynched.
<6.> Chroniepie was killed during Day 4 of Mysterious Circumstances.
Apophis (Stargate) - Town
has been sent to the graveyard.

A role and alignment cop investigation was concluded on Dramonic. The results show that he was The White Kinght and he was town.
An alignment cop investigation was concluded on Snow_Bunny after the day phase. The results show that he was mafia.
An alignment cop investigation was concluded on Albert B. Rampahe after the day phase. The results show that he was mafia.
An alignment cop investigation was concluded on Pomegranate after the day phase. The results show that he was neutral.
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Post Post #3385 (isolation #65) » Sat Aug 07, 2010 5:35 pm

Post by Beholder »

Still waiting on a couple things, and right now is a bad time for me (check my profile for a hint why :P). So I'm going to extend the night about 24 more hours. So if you forgot to send me an action, make sure to send it asap.
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Post Post #3466 (isolation #66) » Mon Aug 09, 2010 7:25 am

Post by Beholder »

Game is a GO! There will be a Lottery! One item is trying to enter the game, make your choices, you have 7 days.

Worship Results:

Great Old Ones: 30.77%
Egyptian: 19.23%
Norse: 7.69%
Judeo-Christian: 42.31%
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Post Post #3556 (isolation #67) » Tue Aug 10, 2010 3:57 pm

Post by Beholder »

I'm back at about 50%. I'm moved in but my computer isn't set up yet. I'm going to be fixing that and then catching up with this game asap. For some reason I think its needed badly -.-;
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Post Post #3872 (isolation #68) » Sat Aug 21, 2010 4:06 pm

Post by Beholder »

Day 6, Vote Count 4

Bright Sun Lottery

A new lottery begins, this one for only a single item. But other thoughts plague the minds of Sanctuary's remnant.


This VC is likely wrong.


2 Faraday
( 0 )
- Fate,
7 Fate
( 2 )
- VV, Mina
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
12 totallynotmafia
( 0 )
-
14 VasudeVa
( 0 )
-
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
21 Tarhalindur
( 1 )
- Katy
23 Albatross
( 0 )
-
26 Iecerint
( 0 )
-
28 DTMaster
( 0 )
-
29 Sobriquet
( 0 )
-

Votes Required to Lynch: 8
Not Voting: 12
Deadline: August 24

---------------------------------

Suddenly while everyone is arguing
Tarhaliandur
falls over and dies. Someone walks up to him and cannot find any reason for his death.

The vote count has been reset.

---------------------------------


Day 6, Vote Count 5

Bright Sun Lottery

A new lottery begins, this one for only a single item. But other thoughts plague the minds of Sanctuary's remnant.


2 Faraday
( 0 )
-
7 Fate
( 0 )
-
8 ooba
( 0 )
-
9 Mighty Orbots
( 0 )
-
10 Parama
( 0 )
-
12 totallynotmafia
( 0 )
-
14 VasudeVa
( 0 )
-
17 Nikanor
( 0 )
-
18 Mina
( 0 )
-
20 Katy
( 0 )
-
23 Albatross
( 0 )
-
26 Iecerint
( 0 )
-
28 DTMaster
( 0 )
-
29 Sobriquet
( 0 )
-

Votes Required to Lynch: 8
Not Voting: 14

Results:
<21.> Tarhalidur was killed during day 6. He died of mysterious circumstances. His body has been placed in the morgue awaiting burial.

A role cop investigation was concluded on Tarhalidur after his mysterious death. The results show that he was Zombie Big Daddy.
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Post Post #3909 (isolation #69) » Sun Aug 22, 2010 7:42 am

Post by Beholder »

By order of the mod, I hereby grant Faraday, LynchMePls, and Sobriquet a draw due to circumstances outside the game state, outside of their control. The game continues. This ends the day as if Faraday was lynched as normal.


<2.>
Faraday, Harry Blackstone Copperfield Dresden, Modified Cult: Cult of Kemmler
, achieves draw and leaves the game.
<27.>
LynchMePls (replaces Xmite81 (replaces FlipScythe (replaces Ortolan))), Zombie, Modified Cult
, achieves draw and leaves the game.
<29.>
Sobriquet, Zombie Ra, Modified Cult
, achieves draw and leaves the game.


<21.>
Tarhalindur, Zombie Big Daddy, Modified Cult
, does not achieve a draw and is instead auto-lossed.


25. AdumbroDeus (Replaces CryMeARiver) was modkilled for inactivity Night 5. Rolecop: Death, Alignment Cop: Town

Please no discussion about this, in or out of game until the game ends. Thank you.

It is now Night 6.
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Townie
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Post Post #4016 (isolation #70) » Wed Sep 01, 2010 4:20 pm

Post by Beholder »

Katy was the last scum, after several days at lynch -1 you finally killed her. Game is Over. Town achieves victory.

I won't be able to post a lot over the next few days, however I'll be posting most of the "original" role PMs. Some where changed after this, most not significantly, so the role PMs received here may be different than what was used or what you received. Originally I was keeping them in my notes section before the server swap, and they still exist in Beholder's send slot, but not anywhere convenient really. Additionally I'm posting the green room QT as well, there is quite a bit of commentary in there about the game and hopefully that will keep you guys for a bit until I can answer any questions you have.
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Post Post #4018 (isolation #71) » Wed Sep 01, 2010 4:24 pm

Post by Beholder »

Norse Gods (Too Human)

ODIN
O
rganically
D
istributed
I
ntelligence
N
etwork


Faction Abilities:
Mafia Faction - ODIN (Percy), Anubis (Katy), Dream (DarkStalker), Lucky Dirak (Snow_Bunny), Dr. Frankenstein (rajrhcpfreak) and Paul Atreides (manho)
Mafia Night Kill - Decided among the group, you may make a collected night kill.
Mafia Night Talk - During the night you can speak with other mafia members here: http://www.quicktopic.com/44/H/nfThCEFvxRu8

Role Abilities:
Active - Daybreak
Hugin and Muninn: ODIN's cybernetic ravens can stake out spots and watch what occurs there during the night. (Watch target two players and see who targets them at night).
Runeforge: Target player gains the
Runed
keyword and ability.

Passive
Norse God: This character receives all the benefits of being a Norse God.
Runed: You have full access to Yggdrasil, : http://www.quicktopic.com/44/H/w4VAbVjxZpLHY.

Worship Abilities
Passive
Above Reproach: While the god group you belong to has highest worship you are revealed as "innocent" or the closest equivalent to all cop investigations.

Win Condition:
Mafia
Thor
Thor, the Mighty

Role Abilities:
Active - Rapid
Cover Action: Target player's actions cannot be redirected while Thor covers them. Thor may change the target of this ability once per day.
Returning: Thor may call Mjonir to return to him once per game if he has granted it to another player. Mjonir is removed from its current player or returned to the game, and Thor reacquires this item.

Passive
Collateral Damage: Your votes, actions, and abilities also effect the player above and below your target on the player list as long as you carry Mjonir.
Norse God: This character receives all the benefits of being a Norse God.
Runed: You have full access to Yggdrasil, : http://www.quicktopic.com/44/H/w4VAbVjxZpLHY.

Items

Sentient Hammer Mjonir -
Active - Daybreak
Grant Item: The current bearer of this item can give it to another. This ability does not count toward your one ability per day.

Passive
Sentient Targeting System: The bearer's abilities, votes, and actions cannot be redirected.
Legendary: Only a god can wield this weapon.
Grave Stone: If the bearer of this item dies, this item does not drop to the ground and is instead removed from the game.
Win Condition:
Town
Baldur
Baldur, the Invulnerable

Role Abilities:
Passive
Norse God: This character receives all the benefits of being a Norse God.
Too Human: Baldur's worship counts as Mortal.
Hard to Kill: The first successful kill against this character is negated.
Runed: You have full access to Yggdrasil, : http://www.quicktopic.com/44/H/w4VAbVjxZpLHY.

Worship Abilities:
Passive
Beloved by all: This character is unkillable.

Win Condition:
Town
Loki
Loki, the Trickster

Role Abilities:

Active - Rapid
Deceptive: You may vote via PM. Your vote will change on the Vote Count, however your name will remain where it was previously until you change your vote in game.

Active - Daybreak
Summon Fenrir: If the Norse have not attained highest worship for two consecutive game days you may activate this ability and summon your son Fenrir. Target player on the replacement list and they will be given the role "Fenrir". Your son will be given the "Runed" ability, and may talk to you separately at night, and you know he shares the same goals as you do.
Hack the System: Once per game you may gain a list of all remaining alignments and the number of each remaining in game.

Passive
Norse God: This character receives all the benefits of being a Norse God.
Runed: You have full access to Yggdrasil, : http://www.quicktopic.com/44/H/w4VAbVjxZpLHY.
Scum of the Universe - You are revealed as "Loki, the Trickster", "Guilty", or the equivalent there of to all sane investigations.

Worship Abilities:
Passive
Hated by All: You cannot use items or the following abilities - Summon Fenrir, Deceptive, and Hack the System

Win Condition:
Town
The Endless (Sandman)

Dream
Dream

Faction Abilities:
Mafia Faction - ODIN (Percy), Anubis (Katy), Dream (DarkStalker), Lucky Dirak (Snow_Bunny), Dr. Frankenstein (rajrhcpfreak) and Paul Atreides (manho)
Mafia Night Kill - Decided among the group, you may make a collected night kill.
Mafia Night Talk - During the night you can speak with other mafia members here: http://www.quicktopic.com/44/H/nfThCEFvxRu8

Faction Solo Ability:
Twilight -
Nightmare: Target player can take no action at night. (This acts as a role block for all Twilight and Daybreak action a player may take.)

Role Abilities:

Active - Twilight
Shared Dream: Dream may target three players. These three players may speak in a QT during the night.

Active - Rapid
Waking Dream: Once per game you may blur the line between dream and reality, all votes will be shifted down one name on the player's list.

Passive:
Endless: This character receives all the benefits of being an Endless.

Worship Abilities
Passive
Above Reproach: While the god group you belong to has highest worship you a revealed as "innocent" or the closest equivalent to all cop investigations.

Faction Solo Worship Ability
Rapid
Recurring Nightmare: You may send one of your most powerful Nightmares to target player. This replaces your Nightmare ability. You may choose from these three Nightmares. You can only use each once per game. This nightmare will have a persistent effect on the player. Multiple Recurring Nightmares cannot be played on the same player, and playing a new one replaces the old one.

Recurring Nightmare - The Corinthian: This nightmare is so terrifying target player can no longer vote.
Recurring Nightmare - Brute and Grob: These bumbling nightmares mess with target players head so much that all of his abilities target one player higher on the ability list.
Recurring Nightmare - The Cuckoo: This dream slowly takes over a player, robbing them of one ability randomly a night. When the player has no more abilities they are killed and replaced by a new player with the same abilities.


Win Condition:
Mafia
Death
Death

Role Abilities:

Passive:
Destiny's Fortune: If no deaths occur for a consecutive day and night cycle you will pass into non-existence.
Last Wishes: You may communicate with the recently deceased before they pass on to the afterlife.
Endless: This character receives all the benefits of being an Endless.

Worship Abilities:
Passive:
Death's Demise: Unkillable except by Destiny's Fortune

Items:
Death's Waiting Room
Passive
These are the links to your waiting room where souls will stay until they pass on.
Day 1 http://www.quicktopic.com/44/H/UwZvD9QsH27u
Night 1 http://www.quicktopic.com/44/H/5wJX9Rm5qKr
Day 2 http://www.quicktopic.com/44/H/f8SzetanDgYH
Night 2 http://www.quicktopic.com/44/H/AJLfUpJCunVjn
Day 3 http://www.quicktopic.com/44/H/xLZeki9FJ3Kvf
Night 3 http://www.quicktopic.com/44/H/XBJMGFQypY2C
Day 4 http://www.quicktopic.com/44/H/iShmadMshy3
Night 4 http://www.quicktopic.com/44/H/jzx72uUwgfpBD
Day 5 http://www.quicktopic.com/44/H/DASPAepjMSU
Night 5 http://www.quicktopic.com/44/H/gUW82QPfW3r7V
Day 6 http://www.quicktopic.com/44/H/hhZ8rx6txMES
Night 6 http://www.quicktopic.com/44/H/rpuJv5hj9u8hM
Day 7 http://www.quicktopic.com/44/H/wTbTcrzrX6N2

More will be created as needed. I will post at the beginning of each who has access to them.

Win Condition:
Town
Desire
Desire

Role Abilities:

Active - Twilight
Lovers Entwined: Target two players become neighbors and can speak privately out of thread. You may listen to them, but not participate.

Passive:
Jealousy: If a lover votes for their partner this vote counts for double.
Must be Loved: If the Endless have less than 20% of the total worship Desire can use no activated ability or item.
Endless: This character receives all the benefits of being an Endless.

Worship:
Love Abundance: You abilities are supercharged, and as such give double their normal effect. You may target two pairs with Lovers Entwined, and Jealousy now triples the player's vote.

Win Condition:
Town
Delight / Delirium
Delirium

Role Abilities:

Active - Rapid
Focused Delirium: Target player's targets are randomized.

Passive
Delirious: All actions and votes are redirected two spaces down the player chart.
Endless: This character receives all the benefits of being an Endless.

Worship:
Delight: While worshiped none of Delirium's abilities are in effect and Delight's abilities are active.

Win Condition:
Town
Delight

Role Abilities:

Active - Rapid
Focused Delight: Target player cannot be redirected or prevented.

Passive
Delirium: Delight is not active while Endless do not have highest worship.
Delightful: No abilities, actions, or items can redirect abilities, actions or items used by Endless.
Endless: This character receives all the benefits of being an Endless.

Worship:
Delight: While worshiped none of Delirium's abilities are in effect and Delight's abilities are active.

Win Condition:
Town
Egyptian Gods (Stargate)

Anubis
Anubis

Faction Abilities:
Mafia Faction - ODIN (Percy), Anubis (Katy), Dream (DarkStalker), Lucky Dirak (Snow_Bunny), Dr. Frankenstein (rajrhcpfreak) and Paul Atreides (manho)
Mafia Night Kill - Decided among the group, you may make a collected night kill.
Mafia Night Talk - During the night you can speak with other mafia members here: http://www.quicktopic.com/44/H/nfThCEFvxRu8

Role Abilities:
Active - Daybreak
Ascended Knowledge: The partially ascended Anubis remembers some key bit of information from his time while ascended. He learns the role name of target player.

Passive
Goa'uld: This character receives all the benefits of being a Goa'uld.
Soulless: Due to being partially ascended Anubis' worship counts for 0.

Worship Abilities
Passive
Above Reproach: While the god group you belong to has highest worship you a revealed as "innocent" or the closest equivalent to all cop investigations.

Win Condition:
Mafia
Ra
Ra

Passive
Goa'uld: This character receives all the benefits of being a Goa'uld.
Slippery Bastard: If you are killed during the Night, instead your account dies and your symbiont seeks out a new body to survive in. You will be forcefully replaced. (If you have an alt account unknown by other players you may put it on the replacement list and your alt account will be selected for this replacement.)

Win Condition:
Modified Survivor
Apophis
Apophis

Role Abilities:
Active - Twilight
Sarcophagus: You place target player within the Sarcophagus during the night period. During this time the target cannot be targeted except by killing abilities, nor target other players for any reason. If this player would be killed by any means, they are instead preserved and revived at Daybreak. Repeated use on a single target may have unexpected results. You may only target players who are alive during the day or not the current lynch target with this ability.

Passive
Goa'uld: This character receives all the benefits of being a Goa'uld.

Worship Abilities:
Active - Passive
River Styx: You may target players in the "Yet to pass from this mortal coil" area with Sarcophagus. This will restore them to life.

Win Condition:
Town
Set
Set

Role Abilities:

Active - Rapid
Brainwash: Target player's vote is redirected to the player of your choice.

Passive
Goa'uld: This character receives all the benefits of being a Goa'uld.

Worship Abilities:
Passive
Empowered Brainwash: You may target up to three players with Brainwash instead of one.

Win Condition:
Town
Judea-Christian (Shaman King)

Macro (Michael)
Marco
Spirit Companion: Michael

Role Abilities:

Passive
Possession: You may only use the Possession ability tied to the Focus Item you have acquired.
Ex Laws: You gain all the rights and privledges that come with being an Ex Law.

Worship Abilities
Passive
Oversoul: You may only use the Oversoul ability tied to the Focus Item you have acquired. This overrides Possession while active.


Item:
Focus Item
Possession Ability: You learn if targeted player targeted another player with an ability during the night phase.
Oversoul Ability: You learn if and who targeted player targeted last night with an ability.
Grant Item: You may grant this item to another player. Only the original owner of this item can use the Oversoul Ability, but any player may use the Possession ability.
Useless: This Focus item ceases to function if the original owner is killed or removed from the game.

Win Condition:
Town
John Denbat (Raphael)
John Denbat
Spirit Companion: Raphael

Role Abilities:

Passive
Possession: You may only use the Possession ability tied to the Focus Item you have acquired.
Ex Laws: You gain all the rights and privledges that come with being an Ex Law.

Worship Abilities
Passive
Oversoul: You may only use the Oversoul ability tied to the Focus Item you have acquired. This overrides Possession while active.

Item:
Focus Item
Possession Ability: All of targeted players actions are redirected and retargeted instead to another target player.
Oversoul Ability: Target player is prevented from using any action that would resolve in the Twilight or Night phases. This is a TWILIGHT ability.
Grant Item: You may grant this item to another player. Only the original owner of this item can use the Oversoul Ability, but any player may use the Possession ability.
Useless: This Focus item ceases to function if the original owner is killed or removed from the game.

Win Condition:
Town

Lucky Dirak (Uriel)
Lucky Dirak
Spirit Companion: Uriel

Faction Abilities:
Mafia Faction - ODIN (Percy), Anubis (Katy), Dream (DarkStalker), Lucky Dirak (Snow_Bunny), Dr. Frankenstein (rajrhcpfreak) and Paul Atreides (manho)
Mafia Night Kill - Decided among the group, you may make a collected night kill.
Mafia Night Talk - During the night you can speak with other mafia members here: http://www.quicktopic.com/44/H/nfThCEFvxRu8

Role Abilities:

Passive
Possession: You may only use the Possession ability tied to the Focus Item you have acquired.
Ex Laws: You gain all the rights and privledges that come with being an Ex Law.

Worship Abilities
Passive
Oversoul: You may only use the Oversoul ability tied to the Focus Item you have acquired. This overrides Possession while active.


Item:
Focus Item
Possession Ability: You may kill targeted player during the night phase. You kill method is "blew them up".
Oversoul Ability: You may kill targeted player during the night phase. This kill cannot be prevented by role blocks, doctor saves, or similar mechanics (but can still be redirected). Your kill method is "blew them up into tiny pieces".
Grant Item: You may grant this item to another player. Only the original owner of this item can use the Oversoul Ability, but any player may use the Possession ability.
Useless: This Focus item ceases to function if the original owner is killed or removed from the game.

Win Condition:
Mafia
Minnie Montgomery (Gabriel)
Minnie Montgomery
Spirit Companion: Gabriel

Role Abilities:

Passive
Possession: You may only use the Possession ability tied to the Focus Item you have acquired.
Ex Laws: You gain all the rights and privledges that come with being an Ex Law.

Worship Abilities
Passive
Oversoul: You may only use the Oversoul ability tied to the Focus Item you have acquired. This overrides Possession while active.

Item:
Focus Item
Possession Ability: Target player is protected from the first kill attempt used on them during the night phase.
Oversoul Ability: Target player can neither target, nor be targeted, by other players in the game during the night phase.
Grant Item: You may grant this item to another player. Only the original owner of this item can use the Oversoul Ability, but any player may use the Possession ability.
Useless: This Focus item ceases to function if the original owner is killed or removed from the game.

Win Condition:
Town
Dr Frankenstein
Doctor Frankenstein

Faction Abilities:
Mafia Faction - ODIN (Percy), Anubis (Katy), Dream (DarkStalker), Lucky Dirak (Snow_Bunny), Dr. Frankenstein (rajrhcpfreak) and Paul Atreides (manho)
Mafia Night Kill - Decided among the group, you may make a collected night kill.
Mafia Night Talk - During the night you can speak with other mafia members here: http://www.quicktopic.com/44/H/nfThCEFvxRu8

Role Abilities:

Active - Daybreak
Gravesteal - Target player in the graveyard. You receive a copy of their role PM. You may take one of the abilities contained within the role PM and add it to the Voodoo Doll. The character is then removed from the game. (Some abilities cannot be added, these abilities will be in red on the copied role PM). This ability cannot be used if you no longer have the Voodoo Doll.

Its Alive - Target player on the replacement list. The Voodoo Doll is brought into the game with all the abilities placed on it as a character under the control of your target. This player shares your win condition. This ability destroys the Boodoo Doll.

Gravedig - Target player in the graveyard. You receive a copy of their role PM and the role is removed from the game.

Active - Rapid
Brain Transfer - You assume the role of the Voodoo Doll, and the Voodoo Doll assumes your role. This is a permanent swap and cannot be undone.

Item:
Focus Item - Voodoo Doll
Voodoo Doll - The Voodoo Doll has the following abilities: Mafia Faction, Mafia Night Kill, and Mafia Night Talk.


Win Condition:
Mafia
The Doctor (Dr Frankenstein Fakeclaim)
The Doctor

Role Abilities:

Active - Daybreak
Sonic Screwdriver Scan - Target player in the graveyard. You receive a copy of their role PM and the role is removed from the game.

Win Condition:
Town
Frankenstein's Monster
You are nameless. Your role does not have a name, but for convenience sake you will be referred to here as "The Monster"

Faction Abilities:
Mafia Faction - ODIN (Percy), Anubis (Katy), Dream (DarkStalker), Lucky Dirak (Snow_Bunny), Dr. Frankenstein (rajrhcpfreak) and Paul Atreides (manho)
Mafia Night Kill - Decided among the group, you may make a collected night kill.
Mafia Night Talk - During the night you can speak with other mafia members here: http://www.quicktopic.com/44/H/nfThCEFvxRu8

Role Abilities:
Passive
Voodoo Doll: You gain all of the abilities that the Voodoo Doll had.

Win Condition:
Mafia
Frankenstein's Monster's Fakeclaim
You are nameless. You are poltergeist, able to use abilities of players who have died.

Role Abilities:
Absorb Spectral Essence: Target player is removed from the game that is in the graveyard and you gain one of their abilities.
Manifest: You may manifest in the living world. If you do this you become visible in the game and may use abilities that you have absorbed but may no longer absorb any more spectral essences.

Win Condition:
Town
Paul Atreides
Paul Atreides

Faction Abilities:
Mafia Faction - ODIN (Percy), Anubis (Katy), Dream (DarkStalker), Lucky Dirak (Snow_Bunny), Dr. Frankenstein (rajrhcpfreak) and Paul Atreides (manho)
Mafia Night Kill - Decided among the group, you may make a collected night kill.
Mafia Night Talk - During the night you can speak with other mafia members here: http://www.quicktopic.com/44/H/nfThCEFvxRu8

Role Abilities:
Passive
Empowered Worship - You worship counts double than a normal mortal's.

Daybreak
Focus - Focus on target player. If your worship target is the same as theirs then your vote counts as double.

Win Condition:
Mafia
The First Cylon, John
John, the First Cylon

Role Abilities:
Passive
Empowered Worship - You worship counts double than a normal mortal's.
Miller - You reveal as "The First Cylon, John" and "Guilty" or the equivalent there of to all sane investigations.

Daybreak
Focus - Focus on target player. If your worship target is the same as theirs then if you die instead when your role would be revealed you are brought back into the game. This ability is in effect until the next Daybreak.


Win Condition:
Town
Princess Zelda
Zelda, Princess of Hyrule

Role Abilities:
Passive
Empowered Worship - You worship counts double than a normal mortal's.

Daybreak
Focus - Focus on target player. If your worship target is the same as theirs then neither you nor your target can be killed except by lynch. However if you or your target are lynched you will both die.


Win Condition:
Town
High Prophet Truth
High Prophet Truth

Role Abilities:
Passive
Empowered Worship - You worship counts double than a normal mortal's.

Daybreak
Focus - Focus on target player. If your worship target is the same as theirs then anything that would normally target you instead targets your target.


Win Condition:
Town

The Dark Knight (Pre Game)

The Dark Knight

Role Abilities:
Pregame - You must use this ability upon confirming. You are the Dark Knight, however, when you entered the maelstrom your identity was merged and separated with 4 alternate universe versions of yourself. You must focus and choose which version you will control for this game. You must choose from the following 4 choices:

Mark Millar

Frank Miller

Adam West

Grant Morrison

Win Condition:
Unknown


The Dark Knight (Mark Millar)

Big Daddy

Role Abilities:
Passive
Partner - At the beginning of the game target a player on the replacement list. (If you do not complete this action by the time the game begins your choice will be randomized). That player enters the game as Hitgirl, your trusted sidekick. You may speak to her in the safe house at night, and you know she shares the same goals as you do.
Miller - You will show up as "Big Daddy", "Guilty", or the equivalent there of to all sane investigations.
1 Shot Bulletproof
Shortened Lifespan - You will die at the beginning of the third night. Nothing can prevent this.
Safehouse B -

Active - Daybreak
1 Shot Vig

Win Condition:
Modified Lyncher: Godfather (You must either participate in the lynch or kill the Mafia Godfather. If the Mafia Godfather is killed or lynched without your involvement you instead gain the town win condition. If you succeed at your Lyncher WC you leave the game and both yourself and Hit Girl are considered winners.)

The Dark Knight (Grant Morrison)
Bruce Wayne, Batman

Role Abilities:
Passive

Twilight
1 Shot Redirect
1 Shot Roleblock

Daybreak
1 Shot Role Cop
1 Shot Tracker
1 Shot Alignment Cop (Sane)
1 Shot Watcher
1 Shot Investigate
1 Shot Autopsy


Rapid

Item
Utility Belt - You may use two abilities per day. Destroy the Utility Belt after using two abilities during a single day.

Win Condition:
Town

The Dark Knight (Adam West)
Batman, The Caped Crusader

Role Abilities:
Passive
Post Restriction - You cannot curse or use any expletive in game. If you do you will lose the ability to use any power until the next day phase. Additionally you must say "Gad Zooks" at least once per day for any ability to work.
Partner - At the beginning of the game target a player on the replacement list. (If you do not complete this action by the time the game begins your choice will be randomized). That player enters the game as Robin, your trusted sidekick. You may speak to him in the Batcave at night, and you know he shares the same goals as you do.
Batcave - http://www.quicktopic.com/44/H/GHcjYUCCstf

Reactive
1 Shot Shark Repellent: The first time you are targeted during the game, instead that ability is nullified.

Twilight
1 Shot Pow: Target player is roleblocked.

Daybreak
1 Shot Bang: Target player is removed from the game for the next two phases.
1 Shot Gad Zooks!: During the day phase after this ability is used anyone who curses or uses an expletive will be roleblocked for the current and next phase.

Win Condition:
Town
The Dark Knight (Frank Miller)
Batman, The Dark Knight

Role Abilities:
Passive
Miller: You will show as "Batman, The Dark Knight", "Guilty" or the equivalent there of to all sane investigations.
Post Restriction: You must state, at least once during the game you must use the phase "I'm the God Damned Batman!" You cannot use any ability until this is done.

Reactive
1 Shot Bulletproof

Twilight
1 Shot Roleblock

Daybreak
1 Shot Vig
1 Shot Kidnap - Player is removed from the game for the day phase. You gain a sane cop investigation result on that player when they are returned to the game.

Win Condition:
Town

The White Knight
The White Knight

Role Abilities:
Passive
L-Shaped Movement: Your abilities, votes, and actions cannot be redirected.

Active - Daybreak
Capture: You may capture target player, removing them temporarily from the game. If you use this ability again and capture a new player the previous player will be released.

Reactive
Diplomacy: If you would be killed or lynched, instead the player you currently have captured is killed or lynched. If you use Diplomacy you can no longer use Capture.

Win Condition:
Town
Harry Dresden
Harry Dresden, Wizard

Faction Abilities
Reactive
Kemmler's Vortex - If a combination of 8 zombies and infected are currently in the game, or if yourself, all zombies, and all infected currently contain 60% of the current game population you may activate this ability. All Zombies and Infected are killed and you gain godlike power. With your new power you are able to escape Sanctuary and become a New God.

Role Abilities:
Passive
Zombie! - At the beginning of the game target a player on the replacement list. This player is brought into the game as a Zombie (zombie role PM posted below).
White Council - You may speak with the following players at night (Mighty Orbots, Mina) http://www.quicktopic.com/44/H/cxSArm8NbMA. They are the Techno Mage, and the Wizard Ged respectively.
Zombie-sense - You know all players who are zombies or infected in the game. If you die all infected are cured and all zombies are killed.
Willing Replacement - If your last zombie is killed you may choose a player who is currently infected. That player will become a zombie.
Brought back... different- If an infected player is revived, instead they become a zombie version of their current role and gain the ability to bite and the Cult win condition.

Active
Daybreak
Track Infected - You may track any two infected players.

Rapid
Empowered Undeath - You and all zombies gain "Unkillable", "Unlynchable", and "Investigation Immunity" until the next Daybreak.

Win Condition:
Modified Cult: You can only win through the activation of Kemmler's Vortex. This will not end the game on its own.
The Wizard Ged
Shadowhawk

Role Abilities:
Passive
Secret Name: Your real role name is "Shadowhawk", however to all sane role cops, and all references to your role will be sent as "the Wizard Ged".
White Council - You may speak with the following players at night (Mighty Orbots, Faraday) http://www.quicktopic.com/44/H/cxSArm8NbMA. They are the Techno Mage, and the Harry Dresden, Wizard respectively.

Active - Rapid
Alter Purpose - You may roleblock up to 4 players. You must use their role names, as well as their player names, for this ability to have effect.
Protection - You may protect up to 3 players from target role names. (The roles you name will have no effect on your targets)
Kill - Target player and state their role name. If they match you remove the life from this player

Active - Daybreak
Learn True Name - You learn target player's role name.

Win Condition:
Town
Techno Mage (Pre Game)

Techno Mage

Role Abilities:
Pregame Virus - You were able to upload a viral-demon into the mainframe. This virus, when activated, will interrupt all abilities for a day and night cycle. You must choose when the delayed activation will set in before the game begins. Choose a number between 1 and 9, and on that day the virus will activate. The rest of your role will be sent shortly.

Win Condition:
Unknown

Techno Mage (Mirror Frank Miller/ Adam West)
Techno Mage

Role Abilities:
Passive
Post Restriction - You cannot curse or use any expletive in game. If you do you will lose the ability to use any power until the next daybreak. Additionally you must say "That may be, as it may be." at least once per day for any ability to work.
White Council - You may speak with the following players at night (Faraday, Mina) http://www.quicktopic.com/44/H/cxSArm8NbMA. They are the Harry Dresden, Wizard, and the Wizard Ged respectively.
Partner - At the beginning of the game target a player on the replacement list. (If you do not complete this action by the time the game begins your choice will be randomized). That player enters the game as your personal Holo-Demon. You may speak to him within your sanctum at night, and you know he shares the same goals as you do.
Recurring Program - Even if you die your holo-demon program will continue to function normally.
Magi Sanctum - http://www.quicktopic.com/44/H/2ABS9LpNqjYM

Reactive
1 Shot Shadow Skin: The first time you are targeted during the game, instead that ability is nullified.

Twilight
1 Shot Information Interception: Target player is roleblocked.

Daybreak
1 Shot Fireball: Target player is removed from the game for the next two phases.
1 Shot Moderator Filter: During the day phase after this ability is used anyone who curses or uses an expletive will be roleblocked for the current and next phase.


Win Condition:
Town
Techno Mage (Mirror Morrison/ Millar)
Techno Mage

Role Abilities:
Passive
White Council - You may speak with the following players at night (Faraday, Mina) http://www.quicktopic.com/44/H/cxSArm8NbMA. They are the Harry Dresden, Wizard, and the Wizard Ged respectively.
Partner - At the beginning of the game target a player on the replacement list. (If you do not complete this action by the time the game begins your choice will be randomized). That player enters the game as your personal Holo-Demon. You may speak to him within your sanctum at night, and you know he shares the same goals as you do.
Miller - You will show up as "Techno Mage", "Guilty", or the equivalent there of to all sane investigations.
1 Shot Bulletproof
Shortened Lifespan - You will die at the beginning of the third night. Nothing can prevent this.
Recurring Program - Even if you die your holo-demon program will continue to function normally.
Magi Sanctum - http://www.quicktopic.com/44/H/2ABS9LpNqjYM

Active - Daybreak
1 Shot Fireball - Kill target player.

Win Condition:
Modified Lyncher: Godfather (You must either participate in the lynch or kill the Mafia Godfather. If the Mafia Godfather is killed or lynched without your involvement you instead gain the town win condition. If you succeed at your Lyncher WC you leave the game and both yourself and your holo-demon are considered winners.)
Techno Mage (Mirror Adam West/ Frank Miller)
Techno Mage

Role Abilities:
Passive
White Council - You may speak with the following players at night (Faraday, Mina) - http://www.quicktopic.com/44/H/cxSArm8NbMA. They are the Harry Dresden, Wizard, and the Wizard Ged respectively.
Miller: You will show as "Batman, The Dark Knight", "Guilty" or the equivalent there of to all sane investigations.
Post Restriction: You must state, at least once during the game you must use the phase "I'm the God Damned Batman!" You cannot use any ability until this is done.

Reactive
1 Shot Bulletproof

Twilight
1 Shot Roleblock

Daybreak
1 Shot Vig
1 Shot Kidnap - Player is removed from the game for the day phase. You gain a sane cop investigation result on that player when they are returned to the game.

Win Condition:
Town


Win Condition:
Tow
Techno Mage (Mirror Millar/ Morrison)
Techno Mage

Role Abilities:
Passive
White Council - You may speak with the following players at night (Faraday, Mina) http://www.quicktopic.com/44/H/cxSArm8NbMA. They are the Harry Dresden, Wizard, and the Wizard Ged respectively.

Twilight
1 Shot Rewire - Redirect
1 Shot Corrupted File - Roleblock

Daybreak
1 Shot ID Sweep - Role Cop
1 Shot Trace - Tracker
1 Shot Background Check - Alignment Cop (Sane)
1 Shot Surveillance - Watcher
1 Shot Full Profile Check - Investigate (Role and Alignment Cop)
1 Shot DNA Profile - Autopsy


Item
Hidden Share Drive - You may use two abilities per day. Discard the Hidden Share Drive after using two abilities during a single day.

Win Condition:
Town
Robin
Robin the Boy Wonder

Role Abilities:
Passive
Partner - You were targeted by your mentor Batman, the Caped Crusader (Tarhalindur) to enter this game. You may speak with him at night and you know you share the same goals
Bullet Resistant Suit - You are able to survive the first kill that targets you.
Batcave - http://www.quicktopic.com/44/H/GHcjYUCCstf

Win Condition:
Town
Hit Girl
Hit Girl

Role Abilities:

Passive
Partner - You were targeted by your father, Big Daddy (Tarhalindur) to enter this game. You may speak with him at night and you know you share the same goals
Post Restriction: Foul Mouth - You have the mouth only a sailor could tolerate. Every time you post you must include at least one expletive from the following list, "fuck", "cunt", "dick", "cock", or you can use your imagination as long as it is quite awesome. Combinations of all of these is encouraged, and for really hilariously awesome posts I may even break mod rules and give you special powers. Your role is only limited by how bad ass you are. You may attempt to be 'nice' about it, but you are not required to.
Safehouse B - http://www.quicktopic.com/44/H/D6QDGKjdP4H8V

Reactive
Bulletproof Vest: You can survive up to two kill attempt.

Active
2 shot Vig: You can kill up to two times in the game.

Win Condition:
Modified Lyncher: Godfather (You must either participate in the lynch or kill the Mafia Godfather. If the Mafia Godfather is killed or lynched without your involvement you instead gain the town win condition. If you succeed at your Lyncher WC you leave the game and both yourself and Big Daddy are considered winners.)
Holo Demon (Hitgirl Mirror)
Holo Demon

Role Abilities:

Passive
Partner - You were targeted by your creator, the Techno Mage (Mighty Orbots) to enter this game. You may speak with him at night and you know you share the same goals
Post Restriction: Corrupted File - Due to a corruption originating from the HK-47 Protocol Droid you must refer to other players as either "meatbags", or your choice of derogatory term referring to humans (please no racist remarks). You can use your imagination as long as it is quite awesome. Combinations of all of these is encouraged, and for really hilariously awesome posts I may even break mod rules and give you special powers. Your role is only limited by how bad ass you are. You may attempt to be 'nice' about it, but you are not required to.
Magi Sanctum - http://www.quicktopic.com/44/H/2ABS9LpNqjYM

Reactive
Phase-Shift: You can survive up to two kill attempt.

Active
2 shot Vig: You can kill up to two times in the game.

Win Condition:
Modified Lyncher: Godfather (You must either participate in the lynch or kill the Mafia Godfather. If the Mafia Godfather is killed or lynched without your involvement you instead gain the town win condition. If you succeed at your Lyncher WC you leave the game and both yourself and the Techno Mage are considered winners.)
Holo Demon (Robin Mirror)
Holo Demon

Role Abilities:
Passive
Partner - You were targeted by your creator the Techno Mage (Mighty Orbots) to enter this game. You may speak with him at night and you know you share the same goals
Bullet Resistant Code - You are able to survive the first kill that targets you.
Magi Sanctum - http://www.quicktopic.com/44/H/2ABS9LpNqjYM


Win Condition:
Town

Zombie
Zombie

Passive
Enforced Loyalty: You cannot bite or in any way harm Harry Dresden, Wizard (Faraday). You may vote for him, but your vote will not count toward lynch on him (but will be counted).
Soulless: You cannot make worship votes.
Infected: You have been infected.

Role Abilities:
Active - Daybreak
Bite: You bite target player, infecting them with the disease you currently have. You know this is important to winning the game as cult.

Win Condition:
Modified Cult (You win if Harry Dresden, Wizard, wins the game)
Fenrir
Fenrir

Role Abilities:
Active - Daybreak
Devour Player: You devour target player, removing them from the game.
Regurgitate Player: You regurgitate the devoured player, returning them to the game.

Passive:
Split the Belly!: If you are killed and have devoured a player, that player is returned to the game.

Win Condition:
Town
User avatar
Beholder
Beholder
Townie
User avatar
User avatar
Beholder
Townie
Townie
Posts: 82
Joined: April 17, 2010

Post Post #4020 (isolation #72) » Wed Sep 01, 2010 4:26 pm

Post by Beholder »

Plum wrote:But why did I reincarnate as Cult, of all things?

Also I
totally
called SnowBunny scum. Which I'm priud of. Also except for suddenly reincarnating as Cult I think the early claim would've panned out pretty well.
Green Room: http://www.quicktopic.com/44/H/bdnRw34gR64

Faraday's cult role: If you are infected and are revived IN ANY WAY you return as a zombie. Its the only way to get multiple zombies in the game at once.
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