Scummies Invitational (OVER!!!)


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Scummies Invitational (OVER!!!)

Post Post #0 (isolation #0) » Sun Jul 25, 2010 12:14 am

Post by Patrick »

Mods
: Patrick, Yosarian2, Mr. Flay

The Scummies. It's that time of year again; the glitter, the flashbulbs, the in-jokes. All over the globe, mafia players compete with each other for awards based on different achievements. Whether you're good at sniffing out scum, destroying towns or making beautiful games, you're here tonight because you've won a Scummie. There are nineteen of you, chilling out backstage before the ceremony is due to start. As usual, mith is late. You glance at your watch; how did it get to be half-past the hour already? No, wait... look closer. The second hand is.. moving... much.... sloowwerr.

The hell? Now it appears to have stopped completely. This is a self-winding watch, it certainly shouldn't have died that fast. As you put it up to your ear, you notice one of your companions doing the same. Just as you open your mouth to ask, a large scaffold to the left of the stage collapses, crushing Albert B. Rampage, Goatrevolt, and vIQleS. The cause isn't at all obvious - it looked fine when you came in, now it's rubble. Most of you start to your feet immediately, and that's when the podium speaker squeals into life.

"
We have mith. Call off the Scummies or you can make your award tokens out of his bones.
"

A low murmur starts up among the group, and someone calls out, "
What do you mean, you
have
mith?"


"
See for yourself.
"

The video display on the right side of the stage, which had been showing the red carpet outside, blinks and changes to show a nightmare in grainy black-and-white: mith is chained to a steam pipe, his face bloody and his tuxedo torn. He seems to be trying to clear his head, and looks around as if at a sound. There's no audio, but he seems to be reacting to someone speaking offscreen. Suddenly, a polished dress show enters the frame and kicks him in the ribs, doubling him over. The video display blinks again, and the red carpet is back, suddenly. And that's when you realize that Mr. Flay's foot has been arcing towards the velvet-covered pavement since
before
the display flipped to mith. Is he
dancing
? Didn't he hear the noise of the scaffold collapsing?

"
Let's play a game; you have all the 'time' you need. Sixteen of you will do. Discover our agents amongst you, and mith goes free and your precious Scummies can continue. Fail-
"

A yell makes your head whip around to the right, just in time to see Yosarian2 plummet through a trap door. A sickening crack and thump, but no cry of pain, presage the door slowly closing.

"
Well, we can't have you always being right, after all. Ha. Haha. Fifteen it is.
"


Players
  • Alive (8/15)
  • Hoopla
  • Kmd4390
  • Ojanen
  • curiouskarmadog
  • Incognito
  • q21
  • mykonian
  • populartajo

    Dead (7/15)
  • Kinetic,
    Townie
    , was lynched Day One.
  • Empking,
    Mafia Goon
    , was killed Night One.
  • Slicey, replaced by Seraphim,
    Mafia Goon
    , was lynched Day Two.
  • SpyreX,
    Townie
    , was killed Night Two.
  • vollkan,
    Mafia Daystopper
    , was killed Night Two.
  • imaginality,
    Townie
    , was lynched Day Three.
  • Tenchi,
    Mafia Goon
    , was lynched Day Three.
Last edited by Patrick on Sat Aug 21, 2010 2:56 pm, edited 6 times in total.
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Post Post #1 (isolation #1) » Sun Jul 25, 2010 12:18 am

Post by Patrick »

RULES
  1. This game is Day Start. Day 1 will begin when everyone has confirmed by PM.
  2. During the day you can vote for a player that you think should be lynched. Votes should be in the form
    Vote: Player
    , but I'll count votes if the intention is clear and there's bolding/some attempt at bolding. Unvotes before registering a new vote are helpful but not required. Note that any attempts at fake votes will be frowned on, and most likely counted anyway. Don't try it.
  3. When a player reaches a majority of votes, they are lynched.
  4. Each day has fixed two-week deadlines, which won't be extended except for unusual circumstances (server outage, replacement). Nights will last up to 48 hours, with the same understanding for unavoidable delays.
  5. Each day you can lynch as
    many
    people as you'd like, but the roles of lynched players won't be revealed until the day ends. All votes are reset after a lynch, and the deadline remains unchanged. If you want to end the day without further lynches and before deadline hits, you can VOTE: No Lynch as you would normally.

    1. There is at least one role in this game with a one-shot ability to bring the day to an immediate end after one lynch has occurred. No further details will be explained until after the game, but you have been warned.
  6. No talking to other players, dead or alive, outside of the thread, unless your role permits it.
  7. Once dead, you stop posting
    (this includes if you are lynched but your role has not been revealed at day's end yet)
    . A "Bah!" post is fine though.
  8. If you have any questions, feel free to PM me.
  9. Anyone not posting for 48 hours is proddable, though I'll sometimes wait until 72 hours depending on circumstances. Players who fail to post promptly after being prodded may be replaced. I also reserve the right to replace people who are within activity limits but who are trying to find loopholes, but that's only for extreme circumstances and I hope not to have to use it.
  10. I'll try to post votecounts as often as possible. Feel free to ask for a votecount at any time. Disappointingly, I may make mistakes. Point them out very gently.
  11. Avoid excessive profanity, flaming etc.
  12. Don't quote or fakequote your role PM. Don't quote any PMs from the mod or other players. Don't reference ongoing games. Any of these are potentially modkillable offences.
  13. Have fun!


The following is the generic vanilla townie PM:
Vanilla wrote:You're an ordinary scummies winner. Completely ordinary, mediocre, etc. with no special abilities worth talking about. You wanted to come here and collect your award in front of an audience, but some people within the group clearly have other ideas. Since you won an award for playing well, maybe you can weed out the disruptive element.

In game terms, you're a vanilla townie. You win when all anti-town players are eliminated.
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Post Post #2 (isolation #2) » Sun Jul 25, 2010 1:08 am

Post by Patrick »

All role PMs are out, and have been asked on the end to confirm to me by PM. Any roles that can nighttalk can do so in this pregame stage.
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Post Post #3 (isolation #3) » Tue Jul 27, 2010 5:46 am

Post by Patrick »

Ok guys, day 1 is afoot. With 15 alive currently it takes 8 votes to lynch someone, and the day ends on August the 10th.
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Post Post #24 (isolation #4) » Tue Jul 27, 2010 1:08 pm

Post by Patrick »

Multiple people seem to be having trouble with that. Also, bumping for the first votecount.
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Post Post #25 (isolation #5) » Tue Jul 27, 2010 1:08 pm

Post by Patrick »

Votecount

Hoopla (1) -- Incognito
Empking (1) -- q21

Not voting: Everyone else
15 alive, 8 to lynch.
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Post Post #53 (isolation #6) » Wed Jul 28, 2010 9:04 am

Post by Patrick »

Votecount

Hoopla (1) -- Incognito
Empking (1) -- q21
vollkan (3) -- curiouskarmadog, Kmd4390, Tenchi
SpyreX (1) -- populartajo
curiouskarmadog (1) -- vollkan

Not voting: Everyone else
15 alive, 8 to lynch.
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Post Post #102 (isolation #7) » Fri Jul 30, 2010 11:46 am

Post by Patrick »

Votecount

Hoopla (2) -- Incognito, Empking
Empking (1) -- q21
vollkan (3) -- Kmd4390, Tenchi, populartajo
curiouskarmadog (3) -- vollkan, mykonian, imaginality
Tenchi (3) -- SpyreX, Hoopla, Ojanen

Not voting -- Kinetic, Slicey, curiouskarmadog
15 alive, 8 to lynch.
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Post Post #126 (isolation #8) » Sat Jul 31, 2010 10:22 am

Post by Patrick »

Votecount

Hoopla (2) -- Incognito, Empking
Empking (2) -- q21, Kinetic
vollkan (2) -- Tenchi, populartajo
curiouskarmadog (4) -- vollkan, mykonian, imaginality, Kmd4390
Tenchi (3) -- SpyreX, Hoopla, Ojanen

Not voting -- Slicey, curiouskarmadog
15 alive, 8 to lynch.
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Post Post #129 (isolation #9) » Sat Jul 31, 2010 2:04 pm

Post by Patrick »

In response to a prod Slicey has told me he's V/LA until Monday. I'll replace him if he doesn't post very soon after returning.
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Post Post #150 (isolation #10) » Mon Aug 02, 2010 3:25 am

Post by Patrick »

Votecount

Empking (1) -- Kinetic
vollkan (2) -- Tenchi, populartajo
curiouskarmadog (2) -- imaginality, Kmd4390
Tenchi (1) -- SpyreX
Kinetic (1) -- Incognito
mykonian (1) -- q21
q21 (3) -- Ojanen, mykonian, Empking
Kmd4390 (1) -- Slicey
Incognito (1) -- Hoopla

Not voting -- curiouskarmadog, vollkan
15 alive, 8 to lynch. Remember that Day One will end on August 10th.
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Post Post #177 (isolation #11) » Tue Aug 03, 2010 12:01 pm

Post by Patrick »

Votecount

Empking (1) -- Kinetic
vollkan (1) -- Tenchi
curiouskarmadog (2) -- imaginality, Kmd4390
Tenchi (1) -- SpyreX
Kinetic (3) -- Incognito, vollkan, Slicey
mykonian (1) -- q21
q21 (4) -- Ojanen, mykonian, Empking, populartajo
Incognito (1) -- Hoopla

Not voting -- curiouskarmadog
15 alive, 8 to lynch. Remember that Day One will end on August 10th.
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Post Post #217 (isolation #12) » Thu Aug 05, 2010 5:55 am

Post by Patrick »

q21 prodded.
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Post Post #225 (isolation #13) » Fri Aug 06, 2010 2:21 am

Post by Patrick »

Votecount


Empking (1) -- Kinetic
vollkan (1) -- Kmd4390
Tenchi (1) -- SpyreX
Kinetic (3) -- vollkan, Slicey, curiouskarmadog
mykonian (1) -- q21
q21 (5) -- Ojanen, mykonian, Empking, populartajo, imaginality
Incognito (1) -- Hoopla
Hoopla (1) -- Tenchi
SpyreX (1) -- Incognito

Not voting -- nobody!


15 alive, 8 to lynch. Remember that Day One will end on August 10th.
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Post Post #263 (isolation #14) » Sun Aug 08, 2010 11:23 am

Post by Patrick »

Votecount

vollkan (2) -- Kmd4390, mykonian
Kinetic (3) -- vollkan, Slicey, curiouskarmadog
mykonian (1) -- q21
q21 (4) -- Empking, imaginality, Kinetic, SpyreX
Incognito (2) -- Hoopla, Ojanen
Hoopla (1) -- Tenchi
SpyreX (2) -- Incognito, populartajo

Not voting -- nobody!

15 alive, 8 to lynch. Day 1 ends on August the 10th at 11 pm GMT.
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Post Post #340 (isolation #15) » Mon Aug 09, 2010 11:45 pm

Post by Patrick »

I'll be leaving early on tomorrow for the Caffwagon meet, which lasts until the 19th of August. I can check in daily, but Mr Flay will be taking over most of the modding during that time.
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Post Post #551 (isolation #16) » Mon Aug 23, 2010 5:47 am

Post by Patrick »

Votecount

imaginality (3) -- mykonian, Incognito, Hoopla

Not voting: Everyone else
10 alive, 6 to lynch.

Deadline: September 4th, 9pm CDT
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Post Post #586 (isolation #17) » Mon Aug 23, 2010 1:20 pm

Post by Patrick »

Votecount

Tenchi - 4 (Hoopla, mykonian, Ojanen, q21)

Not voting: Everyone else

9 alive, 5 to lynch. Deadline: September 4th, 9pm CDT
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Post Post #587 (isolation #18) » Mon Aug 23, 2010 1:21 pm

Post by Patrick »

Mod: Does the game stop once we've lynched the last scum? Or do we still have to keep going?
No scum left = game over, town win
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Post Post #693 (isolation #19) » Fri Aug 27, 2010 11:20 am

Post by Patrick »

Votecount

Kmd4390 - 2 (Hoopla, curiouskarmadog, )
Tenchi - 4 (q21, Kmd4390, mykonian, Incognito )
curiouskarmadog - 1 (Ojanen)

Not voting - 2 (populartajo, Tenchi, )

9 alive, 5 to lynch. Deadline: September 4th, 9pm CDT
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Post Post #704 (isolation #20) » Fri Aug 27, 2010 2:08 pm

Post by Patrick »

Roles


Mafia daystopper: vollkan
Mafia goons: Tenchi, Empking, Slicey
Bodyguard: Hoopla
Roleblocker: populartajo
2 shot vig: q21
2 shot powerole cop: mykonian
Everyone else was vanilla

Nightactions


Night 1
Mafia does not send in a kill
Hoopla protects nobody
q21 vigs Empking
populartajo roleblocks SpyreX
mykonian investigates populartajo (town power)

Night 2
Mafia sends Tenchi to kill SpyreX
Hoopla protects nobody
q21 vigs vollkan
populartajo roleblocks Ojanen
mykonian investigates q21 (town power)
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Post Post #707 (isolation #21) » Fri Aug 27, 2010 2:22 pm

Post by Patrick »

Thanks to Flay for rounding this off and handling the flavour.

This game didn't feel like much of a contest - not at all what I expected given the setup. I had actually designed this for 20 players earlier, but several people dropped out. I had some concerns about simply knocking off 5 vanillas and not changing anything else, but maybe they were unfounded. I'm curious whether Hoopla thinks it favoured the scum.

The 2 shot powerole cop was something I thought of to give town some kind of an investigative role, but with very little chance of confirming several townies and allowing the town to start playing like the game was nightless. I had intended it more as a way to pick scum fakeclaims, but fakeclaiming scum were treated pretty harshly in this game, lol. The other roles were all pretty standard.

I thought scum were pretty poor as a unit. Not alot of daytalking or planning.

Thanks to the players, and especially Seraphim for replacing into such a difficult spot.
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Post Post #713 (isolation #22) » Fri Aug 27, 2010 4:31 pm

Post by Patrick »

imaginality wrote:I like the multi-lynch, fixed deadline game mechanic. Was vollkan's day-stopping power one-shot or multi-use?
It was a one shot ability. The multiple lynches per day mechanic becomes a bit reduntant if the ability can be used every day.
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Post Post #722 (isolation #23) » Sat Aug 28, 2010 5:50 am

Post by Patrick »

Flay wrote:All in all, pretty good game by town, but we screwed up by having confirmable players in a multilynch situation. Better way to handle Role Cop would have been to either just give Power/No Power, or the type of role without alignment.
The role was meant to give just power / no power.
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Post Post #724 (isolation #24) » Sat Aug 28, 2010 7:05 am

Post by Patrick »

Eh? What you're quoting is exactly what I said the role is. It gives the result "this player is town power" or "this player is not town power".
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Post Post #731 (isolation #25) » Sun Aug 29, 2010 3:53 am

Post by Patrick »

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