You are a part of the mafia with X, Y and Z. You come from a different world, more powerful than this one, with the intention of taking the village for yourselves and killing all those in it. You aren't bound by the same laws - you can commit evil acts without being punished - but the power of the deity watching over this place prevents you simply marching in and taking the village by force. The four of you have taken on the appearance of those around you and the villagers think you've been a part of the village for a long time. Each night you can talk to your partners and choose to kill another player, along with which member of your group will perform the kill. Please use this quicktopic for all mafia communication: http://www.quicktopic.com/44/H/xnMPb9f4rBbk.
Additionally, you can use the karma in this place to add to your arsenal of weapons. Your group begins the game with 4 karma points, and every night you receive 1 more, plus 1 for every member of your group that has died. Further, every town power use of weak mode gives you 1 point, and every use of strong mode gives you 2 points! Points can be spent at night and during pregame on any of the list below. Note that you can buy and use immediately.
3 points: one shot roleblock (roleblocked poweroles will still give you karma)
4 points: mafia can daytalk
4 points: you can turn one of your members into a Godfather, making them immune to nightkills and investigations (can only use once)
6 points: one shot rolestrip (any powerole hit by this gets roleblocked that night and loses all powers permanently)
7 points: general scan (tells you what poweroles are in the game but not who they are)
10 points: one extra nightkill
10 points: one shot janitor (can cover up the alignment of one lynched player by messaging me before the lynch - player will show as ???? for the rest of the game)
You can perform as many actions as you want in one night. You can send one member to do multiple things or spread them around if you prefer. Keep in mind that the town may not understand the karma system as well as you, so be careful with what you say or assume during the day.
You win when the town no longer has the majority.
Mod note: The mafia cannot use the extra nightkill ability if it would immediately end the game. This was mentioned to them pregame in their quicktopic.
-----------------------
You are an investigator. There's not a huge demand for what you do round here, but you like to keep your senses sharp and an ear to the ground. Each night you may choose to take one of the following actions if you so wish:
Weak mode: Using a sophisticated piece of equipment and straining your supernatural senses, you can find out one of the potential abilities that the evil in this village can use, and also whether it's been used so far.
Strong mode: You can take a stealthy look around someone's property and look for special items. Whilst it doesn't guarantee certainty about them, it will give you a vanilla / non-vanilla result (the sample PM is the vanilla townie PM in this game)
You win when all anti-town roles are eliminated.
------------------------
You are a 2 shot vigilante. You would never use your gun for evil purposes, but now seems like a time where using it would be justified. At night you may choose one of the following actions if you so wish:
Weak mode: You use your gun to kill another player of your choice.
Strong mode: You attempt to kill another player unless you find clear evidence of their innocence. Thus, any town powerole you try to kill will survive; other roles will die as usual.
As suggested in the rolename, you only have 2 shots. Use them wisely. You win when all anti-town roles are eliminated.
-------------------------
You are a hider. You're very good at blending in and going unnoticed if the need arises. At night, you may choose one of the following actions if you so wish:
Weak mode: You can hide with another player. If they get nightkilled, you die with them. If they're scum, they will kill you. Use this to get a better idea of who you can trust.
Strong mode: Same as the above, with the additional perk that if you're hiding with someone, any nightkills directly targetted at you will fail, since you're not at home.
You win when all anti-town roles are eliminated.
--------------------------
You are a tracker. You can get by on minimal sleep, which frees you up to leave your house at night and see what someone else is up too. Each night you can perform one of these actions if you so wish:
Weak mode: You can track a person at night, and I will tell you whether or not they performed an action (action/no action are only possible results).
Strong mode: As with weak mode, except you're willing to follow your target and see who they target. I will tell you whether or not they performed an action, and if they did I will tell you who they targetted.
You win when all anti-town roles are eliminated.
--------------------------
You are a jailkeeper. You have considerable medical knowledge and some sedative drink that can knock someone out for a good 8-10 hours. You don't use it with bad intent of course, but maybe it could be useful here. Each night you can take one the following actions if you so wish:
Weak mode: You slip a little bit of sleepy liquid into someone's drink, making them unable to take any action that night. They can sleep it off in the clinic, where you're quite sure they'll be out of danger.
Strong mode: The same as above, except that you can roleblock/protect two players of your choice and leave them in the clinic.
Note that even if you're targetted for a kill, the people you've knocked out are still safe. You win when all anti-town roles are eliminated.
---------------------------
You are an ordinary villager. Though you undoubtedly have many talents and fine qualities, none of them will be of any special help here, so you'll just have to rely on your voice and your vote. Use them during the day to weed out the forces of evil and make the village safe again.
You win when all anti-town roles are eliminated.