Mini 1000: The Brave and the Beautiful (Game Over)


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Post Post #1550 (ISO) » Fri Sep 03, 2010 7:33 am

Post by Kast »

@Iec-
If claiming that means you won't lynch him, then probably. He's just saying anything now to prevent getting lynched.

@Fur-
You've really played a good VI game. If I play with you again, I'll have to keep that in mind.

But at this point you're already lost, might as well come clean. The best you can swing will be a no lynch, and unless you have double kills or vote manipulation, you're still going to lose. I'm really interested to see how close the solution matches the actual setup and hear the explanations for how SSBF survived N2.
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T: 9/6.5/0
M: 8/2/1
O: 0/3.5/0

V/LA Pretty much all Weekends and Holidays
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Post Post #1551 (ISO) » Fri Sep 03, 2010 7:44 am

Post by Iecerint »

I'm not saying it means I won't lynch him if he says you're BP. I'm saying I want him to lay his case out. I agree that it looks like total bullshit so far.

Same as with SSBF's shot flavor thing D4.
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Post Post #1552 (ISO) » Fri Sep 03, 2010 1:17 pm

Post by Kast »

Well, enjoy your weekends all. I doubt anything new is gonna happen between now and then, but if any questions come up I'll get to them prolly on Tuesday.
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O: 0/3.5/0

V/LA Pretty much all Weekends and Holidays
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Post Post #1553 (ISO) » Fri Sep 03, 2010 1:54 pm

Post by ReaperCharlie »

The Brave and the Beautiful - Vote Count 5.2


Furcolow [2] - Kast, Super Smash Bros. Fan
Kast [1] - Furcolow
Not Voting - Iecerint

With 4 alive, it is 3 to lynch.

The deadline is Tuesday, September 21 at 11:30 pm ET.
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Post Post #1554 (ISO) » Fri Sep 03, 2010 4:10 pm

Post by Iecerint »

To clarify -- it doesn't affect the lynch, similar to SSBF's clarification D4.

Waiting on Furc.
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Post Post #1555 (ISO) » Fri Sep 03, 2010 5:48 pm

Post by Super Smash Bros. Fan »

Kast wrote:I'm really interested to see how close the solution matches the actual setup and hear the explanations for how SSBF survived N2.
Re-reading my Night 2 Flavor, a part of it said that it's a good thing that my door was bulletproof, or I wouldn't be able to get any sleep during the Night.

That may indicate that I had an immunity to your attempt kill on me during Night 2. So yes, I can see me being bulletproof to Night Kills a reason for why I survived the night.
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Post Post #1556 (ISO) » Fri Sep 03, 2010 10:56 pm

Post by Furcolow »

i am not scum, this feels exactly like stars aligned 2 for me
one of you on my wagon at least CANNOT be scum, and needs to unvote me
i hammered millar day 1, but apparently you replacements weren't here for that
whichever of you is town needs to unvote me
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Post Post #1557 (ISO) » Sat Sep 04, 2010 9:13 am

Post by Iecerint »

Vote: Furcolow


If we lose to KastSK, I blame Furcskum.
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Post Post #1558 (ISO) » Sat Sep 04, 2010 10:08 am

Post by ReaperCharlie »

The Brave and the Beautiful - Vote Count 5.3


Furcolow [3] - Kast, Super Smash Bros. Fan, Iecerint
Kast [1] - Furcolow


And that's a lynch!
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Post Post #1559 (ISO) » Sat Sep 04, 2010 10:08 am

Post by ReaperCharlie »

After battling inwardly with himself for days, Iecerint finally came to the conclusion that everyone else already had. There was just something off about Furcolow, which had been rearing its head for days, but finally had become just too much to ignore. So she grabbed her Hylian knife from its sheath, and without a word, plunged it into Furcolow's heart.

Furcolow choked, and her eyes locked onto Iecerint, whose grim face only stared back at her with a sense of justice. Malice could not be found in the depths of Iecerint's deep blue eyes, nor in the curvature of her lips, which remained flat and inexpressive. And it was while looking at that pitiless face that Furcolow's last labored breath escaped, and her body fell to the ground, lifeless.

Furcolow was Joanna Dark!


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Post Post #1560 (ISO) » Sat Sep 04, 2010 10:09 am

Post by ReaperCharlie »

And thus, with the dying breath of Furcolow... the last
Evil One
had finally been vanquished!




The forces of
Good
have won the game!


- Kast, Ashley Williams, Systems Alliance Sharpshooter, survived!
- Iecerint, Princess Zelda, Mystic Mage, survived!
- Super Smash Bros. Fan, Lara Croft, Tomb Raider, survived!


The elusive
Evil Ones
have been destroyed!


- millar13, Sarah Kerrigan, The Queen of Blades, was destroyed!
- Kdub, Morrigan Aensland, Dark Succubus, was destroyed!
- Furcolow, Joanna Dark, Covert Agent, was destroyed!



Thanks for playing!


The Role PMs and Night Actions will be released later when I have time :)
Show
"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -

Spoiler:
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Post Post #1561 (ISO) » Sat Sep 04, 2010 10:11 am

Post by Super Smash Bros. Fan »

Good game everyone. Enjoyed it while it lasted.

More commentaries later when I get time. Right now, I have some homework to catch up on.
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Post Post #1562 (ISO) » Sat Sep 04, 2010 10:27 am

Post by Iecerint »

Hooray.
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Post Post #1563 (ISO) » Sat Sep 04, 2010 11:15 am

Post by Muffin »

Good game everyone, sorry I had to replace out.

If anyone can offer suggestions for improving my game I wouldn't mind hearing them.
One's self-meta cannot be known without invalidating it.
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Post Post #1564 (ISO) » Sat Sep 04, 2010 11:20 am

Post by Iecerint »

Seeing as how you somehow managed to avoid being the obvlynch after getting an investigation wrong in a game with delayed reveal, I say ye ain't bad.
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Post Post #1565 (ISO) » Sat Sep 04, 2010 11:46 am

Post by Robocopter87 »

WOW. FURC WAS SCUM. THAT WASNT PREDICTABLE.

"Oh he's just a VI" "Oh, he just bad town" NO.

HE WAS SCUM DARNIT.

Learn to play furc. Learn to play.

WOOOOOOOOOOOO00000000T!!!!1
I win!
Although the border between madness and genius is very narrow.


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Post Post #1566 (ISO) » Sat Sep 04, 2010 11:52 am

Post by bv310 »

Woo!
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Post Post #1567 (ISO) » Sat Sep 04, 2010 12:44 pm

Post by ReaperCharlie »

The Brave and the Beautiful - Role PMs


---
We wanted each of these role PMs, or 'Game Instructions PMs', as they were called in the flavor, to be unique, descriptive, and have a picture of a hot chick from a video game. We wanted to have a considerable amount of flavor describing each character, just in case the player was unfamiliar with her, and we also wanted to closely link each ability with the flavor we'd written for each character, and when writing the action segments that took place during night (which were PM'd to the respective players), we tried our best to flesh out the story line considerably, so that the player would hopefully really get into the character and be drawn into who he or she was able to become for the duration of this game. Hopefully we succeeded.


---
Below, we've listed the role PMs for the characters that we included in the game, along with their (often multiple) abilities, most of which players put to good use. There are some attributes that a few of the players had that aren't listed here -- and were only listed in the mod notes, which aren't shared below -- such as that Princess Peach was a hidden double-voter, and was NK immune on Night 1. She knew neither of these things, but they were added at the game start as balancing factors so that neither side would have an overt advantage and win too easily.


---
And so without further ado, here they are:


---
Good Characters' Role PMs

Alyx Vance's Game Instructions PM wrote:You are
Alyx Vance
, the daughter of Dr. Eli Vance. Your father has loved and taken care of you dedicatedly since your mother died during the Black Mesa incident. You were only a child when Gordon Freeman was employed at Black Mesa, but most of the age gap between you and Freeman was erased when the G-Man put him in stasis following his defeat of the Nihilanth. As such, he is a recurring love interest in your life (as nobody will seem to let you forget). However, you are unsure about Gordon... he doesn't seem to talk very much, does he?

You are a skilled hacker, adept at infiltrating Combine computer systems and reprogramming them. You also possess a multi-purpose tool that uses an electric charge in order to bypass security systems, open locked doors, and re-program rollermines and automated turrets to attack enemies. You are very proficient with firearms, in particular the automatic pistol you commonly carry. You also have some skill in unarmed combat, and occasionally need to use it to wrestle off or kick headcrab zombies. You are also very athletic, capable of effortlessly jumping down obstacles and climbing up the side of buildings.

Image

You are an
Elite Bodyguard
, and your alignment is
Good
. Each night, you may target a player to
Bodyguard
them. If the player you targeted was also the target of a killing action, you will stand in the way of the attacker, and give your life instead of your target. Fortunately for you, you're quite a good shot, which means you have a very good chance of killing the attacker as well! Neither of the two players will be informed of your intervention whatsoever. You activate this power by PMing
Bodyguard: Playername
to the mod (myself) during the night phase.

During the daytime, you must hunt down the
Evil
ones and destroy them. You win when all threats to
Good
are eliminated.
Cortana's Game Instructions PM wrote:You are
Cortana
. You are an artificial intelligence lifeform which was constructed from the cloned brain of Dr. Catherine Elizabeth Halsey, the creator of the SPARTAN Project; Halsey's synaptic networks became the basis for your processors. You are a 'smart' AI, meaning your creative matrix is allowed to expand, in contrast to the limited matrix of other 'dumb' AI platforms. This allows you to learn and adapt beyond your basic parameters, but at the cost of a limited 'lifespan' of only seven years; eventually, you will literally think yourself to death.

You are highly skilled and capable of hacking computer systems and decoding transmissions, and are often occasionally smug about your abilities. Dr. Halsey sees you as a teenage version of herself: smarter than her parents, always 'talking, learning, and eager to share her knowledge.' You also have a sardonic sense of humor; often cracking jokes or commenting wryly, even during combat. Your high spirits and lack of programming restrictions give you a set of behavioral 'quirks' which are unique among most AI.

Image

You are a
Hacker AI
, and your alignment is
Good
. You have two abilities, both night abilities. The first is
Database Hacking
, which is a one-shot ability: On any one night of your choosing, you can choose to crack the voting database and find out how many of the Evil ones were in on the lynch of the day immediately prior. Your results will return as corrupted or undecryptable if the lynchee self-voted, and you only have enough processing power to do this once. You activate this power by PMing
Hack Database
to the mod (myself) during the night phase.

Your second ability is
System Hacking
, which is also a two-shot ability. When used on a player, this will cause any vote they make to be automatically redirected to whoever you are voting for, in essence making you a double voter for that day. This power only works if the person is alive and casts a vote. If the player you targeted dies before the following morning, you will have wasted your shot. You activate this power by PMing
System Hack: Playername
to the mod (myself) during the night phase.
Note:
The player will not know their vote has been hacked, and in all votecounts, their vote will appear to be placed correctly.

You may use only one of your abilities per night. It is up to you to decide which is more beneficial to yourself and your win condition.

During the daytime, you must hunt down the
Evil
ones and destroy them. You win when all threats to
Good
are eliminated.
Princess Zelda's Game Instructions PM wrote:You are
Princess Zelda
, the beloved ruler of Hyrule. You are tall and beautiful, with golden blonde hair, piercing blue eyes, and a slight but feminine frame. You wear a multi-colored royal banner, a golden medallion, cast-silver earrings, and a golden diadem. You are the possessor of the Triforce of Wisdom, and are imbued with the essence of the Goddess Nayru. You also have some psychic and magical powers, such as teleportation, telepathy and precognition. You can cast spells and energy blasts, and create or undo barriers and force fields.

You have a charming nature, and despite your age you possess great wisdom. Your personality is that of a just, compassionate, graceful, and self-sacrificing person; and your subjects hold you in high reverence not just as their crown princess, but as a strong and kind voice for their people.

Image

You are a
Mystic Mage
, and your alignment is
Good
. As a mage, you have many different abilities that you've learned over the years, and you have plenty of experience from having fought many evil forces before.

Your first ability is to
Pardon
the lynch candidate of the day. This one-shot ability will wipe out all votes on a bandwagon and end the day. To activate this ability, simply PM
Pardon: Playername
to the mod (myself). This ability may only be used once, and *must* be submitted before the lynch scene is posted; or else you will forfeit your chance to use it. You may only do this once in the game.

Your other abilities are night abilities. Regardless of whether you have used your day ability, you may choose to perform one ability per night. Your second ability is that you may cast a protective spell over any person, including yourself, by PMing
Protect: Playername
to the mod (myself) during the night phase. You may only Protect *yourself* once during the game, so make it on a night that counts.

Note:
You may only use the Pardon and Protect abilities while in the form of Princess Zelda.

Your third and most powerful ability is to
Transform
into your alter ego,
Sheik
. This transfiguration will last for *two* nights, and on the morning following the second night, you will automatically Transform back into Princess Zelda. Transforming into Sheik gives you two bonus night abilities, which may only be used while Transformed into Sheik (i.e. they may *not* be used while still in the form of Princess Zelda).

Your first bonus ability is that you may
Observe
any player, and at the end of the night, any actions that target them will be reported to you. You activate this ability by PMing
Observe: Playername
to the mod (myself) during the night phase. You may not use this ability if you are using your other Sheik ability that night, though you *are* still allowed to use it immediately after Transforming into Sheik.

Your second ability is that you may
Track
any player, and at the end of the night, any players they visit will be revealed to you. You activate this ability by PMing
Track: Playername
to the mod (myself) during the night phase. You may not use this ability if you are using your other Sheik ability that night, though you *are* still allowed to use it immediately after Transforming into Sheik.

Note:
Transforming into Sheik does not use up your night ability. You may still use one of Sheik's night abilities after you Transform that night. The following night, just before reverting back into the form of Princess Zelda, you can use another Sheik ability. You may not use Princess Zelda's abilities while Transformed into Sheik, and vice versa.

During the daytime, you must hunt down the
Evil
ones and destroy them. You win when all threats to
Good
are eliminated.
Princess Peach's Game Instructions PM wrote:You are
Princess Peach
, the beloved ruler of the Mushroom Kingdom. You have long yellow-blonde hair, big sky-blue eyes, a slender figure, and a rosy complexion. Your girlish nature, cute smile, and affinity for the color pink accent your feminine personality. You are good friends with Luigi, Toad, and especially Princess Daisy. You like to have fun, and it shows. One of your favorite activities is tennis; you play it with your friends daily. Your bright cheeks convey your infinite happiness perfectly, and your subjects gravitate toward you with notable enthusiasm. Truly, your subjects love you dearly, but some do for more obvious reasons than others.

Your personality is generally kind-natured and generous, and you are shamelessly flirty. Your cute appearance shouldn't be underestimated though, for you have recently begun taking secret classes from Mario on how to fight, and training with him on a regular basis (for extended periods of time) is your new favorite activity. Often, after training so hard for so long, you have worked up quite a sweat and feel like going out to the beach. You love the beach and all that entails, playing volleyball with your closest friends, running through the surf, and laying out in your favorite bikini in the sun for hours at a time.

Image

You are the
Beloved Princess
, and your alignment is
Good
. If you are lynched during the day or killed during the night, the next day phase is skipped because everyone will be at your funeral mourning you (and your hot body). Even the bad guys.

You have no other powers or abilities but your voice and your vote... but what more could you need? You're a hot girl, and after all, you're the princess!

During the daytime, you must hunt down the
Evil
ones and destroy them. You win when all threats to
Good
are eliminated.
Ashley's Game Instructions PM wrote:You are
Gunnery Chief Ashley Williams
, a 25-year-old human Alliance Marine who enlisted straight out of high school. You joined Commander Shepard's crew in place of Corporal Richard L. Jenkins, who was killed in action on Eden Prime. You are a pure soldier, skilled with weapons and heavy armor but unable to use advanced tech abilities or biotics.

You hail from a military family: your great-grandmother, grandfather, and father all served in the Alliance Navy. Your family suffers from the dubious service history of your grandfather, however, as he was the only human officer to ever surrender to an alien force, specifically the Turian fleet at the colony of Shanxi. You (and your father before you) have been passed over for many a promotion because of the stigma your grandfather still holds among the Alliance brass. Your mother raised you and your three younger sisters on various colonial worlds while your father was on duty. You are highly religious, though you never elaborate on your precise faith and denomination, except for your belief in Judgement Day. You also occasionally express 'human-centric' views, as a result of your grandfather having been disgraced in the First Contact War against the Turians.

Image

You are a
Systems Alliance Sharpshooter
, and your alignment is
Good
. You are able to shoot very accurately when not in a sustained firefight, but most of the time you are forced to rapid fire your weapon. During the most intense altercations with the enemy, you just hide behind cover, stick your arm and weapon out, and spray and pray that some of your rounds hit their target. This ability is called Rapid Fire, and you may use it twice. There is a chance that you will miss or hit another target while using this ability, so be careful when you use it, and upon whom! You activate this ability by PMing
Rapid Fire: Playername
to the mod (myself) during the night phase.

Once during the game, you may activate your special ability, which is called Focus Fire. This takes place when you are not in a frenetic gun battle; you are far removed from the conflict and sighting in with your sniper rifle. As you are a Sharpshooter, this ability has 100% accuracy and will even bypass protective abilities in order to kill your target decisively. The caveat of this powerful ability is its delayed effect; the kill will not resolve until the night *after* you submit it. You activate this power is by PMing
Focus Fire: Playername
to the mod (myself). You cannot activate this ability on the same night as Rapid Fire.

During the daytime, you must hunt down the
Evil
ones and destroy them. You win when all threats to
Good
are eliminated.
Samus Aran's Game Instructions PM wrote:You are
Samus Aran
, a female bounty hunter. You wear a fitted armor suit with weapons that include beams and missiles, and you execute missions given to you by the Galactic Federation. This often includes hunting the antagonistic Space Pirates and their leader, Ridley, along with the energy-draining alien parasites called Metroids. Orphaned at a young age, you were brought up by the Chozo alien race, who trained you as a warrior.

You spent your childhood with your family on the mining planet K-2L. The planet was raided by Space Pirates, who were looking for bounty. The leader of the Space Pirates, Ridley, killed most of the people in your colony, including your parents, and then destroyed the planet. Orphaned, you were found by a bird-like alien race known as the Chozo, who brought you to their home planet Zebes. You were infused with Chozo DNA to give you a strong resistance to foreign environments, then trained as a warrior. During your training, you were given one of the alien race's artifacts, a powered exoskeleton called the Power Suit, which biologically entwines itself with your mind and body.

You enlisted in the Galactic Federation Police, but later left for your own reasons. You now work as a freelance bounty hunter, but are still called on by the Galactic Federation to execute missions because of your superior skills and sense of justice. You are motivated at least in part by wrath, as well as an accompanying sense of duty, since your "bounty hunting" helps the galaxy get rid of unsavory elements such as the mysterious lifeforms known as Metroids, who can drain life energy and are frequently used as biological weapons. When it presents itself, you also take the opportunity to exact revenge on the pirates who murdered your family.

Typically, one of your suit's arms carries a cannon, which can be charged to shoot an extra-powerful blast, a limited number of missiles, and various beams. Your suit can collapse into a sphere, a mode called the Morph Ball, allowing you to roll through tight areas such as tunnels. The suit can scan objects to learn more about them, and has a grapple beam used to cross large distances, such as chasms.

Image

You are a sexy female
Bounty Hunter
, and your alignment is
Good
. You have been a bounty hunter for a number of years, and you have some of the best gear available on the black market. You also have two main abilities which you use to your advantage when capturing prisoners and escaping from attackers.

Your first ability is Grapple Beam, a two-shot ability with which you use your grapple beam to pull a player towards you and then you throw them in the back of your ship for transportation back to your own private headquarters. This ability has three effects: First, if targeted by any actions that night other than yours, your target will be pulled out of the effective radius of the ability that targeted them (i.e. they will not die if targeted by a kill; they will not be role-blocked if targeted by a role-blocker, etc). The second effect is that any actions targeting you that night will also target them (i.e. if you are killed, they will die as well; if you are role-blocked, they will be as well). The third effect that Grapple Beam has upon your target is that while you transport them in your ship, you will be forced to listen to their babbling the entire time (i.e. you will have a separate channel of talking with them, parallel to the game thread. This could actually be useful...) As with all good things, there are a few limitations to using this ability as well. You can't use Grapple Beam on the same night as any of your other abilities, and the second time you use it, the channel of communication with the first player must be closed in order to open the second channel; so use this ability wisely. You activate this ability by PMing
Grapple Beam: Playername
to the mod (myself) during the night phase.

Your second ability is one you often use when under duress, or to fit into tight spaces: Morph Ball. This ability allows you to roll up and assume a position which cannot easily be targeted by any night actions, and then zooming through nooks and crannies until you find a safe place to sleep until the morning. You can only use Morph Ball twice, so use it wisely. You activate this ability by PMing
Use Morph Ball
to the mod (myself) during the night phase. You may not use Morph Ball on the same night that you use Grapple Beam.

During the daytime, you must hunt down the
Evil
ones and destroy them. You win when all threats to
Good
are eliminated.
Game Instructions PM wrote:You are
Chun Li
, Your name in Mandarin is chūn ("Spring"), li ("beautiful"), meaning that you are a single young girl filled with the beauty of spring.

An undercover Interpol agent, you entered the World Warrior fighting tournament as a way of getting to its founder, M. Bison. You seek to avenge your father, who was murdered while investigating Bison's crime syndicate, Shadaloo (Shadow law). Years ago you happened upon M. Bison and demanded that he tell you what happened to your father. To your surprise, Bison attacked and basically made quick work of you, then flew away, laughing at you and telling you that if you ever attacked him again, he'd kill you just like he did your father. With tears in your eyes, you swore vengeance, and have been hunting him ever since.

Image

You are a
Martial Arts Expert
, and your alignment is
Good
. You have two abilities that are available to you: The first is a two-shot ability, and is your signature move, called the Lightning Kick (officially called Hyakuretsu Kyaku, "Hundred Rending Kicks"), which involves repeatedly kicking your opponent from a tilted standing position. This repeated battering attack causes your target to be unable vote during the next day, though their voting ability will return on subsequent days. However, they will not know they've lost their vote, and all votecounts will appear to have their vote counted just like the rest. But all the same, their vote will not count towards a lynch. You activate this ability by PMing
Lightning Kick: Playername
to the mod (myself) during the night phase. You may not use this ability on the same night you use your other ability, and you may not use this ability on the same player twice.

During your martial arts training years ago, you learned an ability called
Intimidation
. This causes your lynch threshold to be permanently increased by one vote. This is a passive ability. Additionally, you can in turn teach this trick to another, which will increase their own lynch threshold by one vote for the duration of the following day (it will return to normal on subsequent days). You can only use the Teach Intimidation ability once; and not if you are using your other ability that night. You activate this ability by PMing
Teach Intimidation: Playername
to the mod (myself) during the night phase. Be careful who you teach the tricks of the trade, this ability could be devastating if used on the wrong person!

During the daytime, you must hunt down the
Evil
ones and destroy them. You win when all threats to
Good
are eliminated.
Lara Croft's Game Instructions PM wrote:You are
Lara Croft
, a beautiful, intelligent, and athletic archaeologist-adventurer who ventures into ancient, hazardous tombs and ruins around the world. An athletic woman of English descent, you have brown eyes, and frequently keep your long brown hair in a plait or ponytail. Your classic costume is a sleeveless bodysuit, light brown shorts, fingerless gloves, a backpack, a utility belt with holsters on either side, and two pistols; but you have also been known to wear a crop top, camouflage pants, black or light brown shirts, a wet suit for watery environments, or trousers and a jacket for colder areas.

You are smart, sexy, and confident; and you work for nobody but yourself. You go where you want, do what you want, and kill who you want. But even being so independent, you still recognize the difference between good and evil, and you strive continually to stay definitively on the right side of that line. You've been criticized for your methods before, but you don't take crap from anyone, and it shows.

Image

You are the
Tomb Raider
, and your alignment is
Good
. You have two abilities which you may choose to perform at night. The first is
Investigation
, which will allow you to stealthily follow an individual at night and see where their allegiance lies. After watching them for so long, you should be able to figure out what their alignment is at the end of the night with a high percentage of accuracy. You activate this ability by PMing
Investigate: Playername
to the mod (myself). You may not use this ability if you choose to use your other ability.

Your other ability is
Grave Robber
, a one-shot ability with which you may search the grave of anyone who has died either the night before, or was lynched during the day. Looting their corpse will give you one of the abilities they possessed while still living, if they had any. Any ability you receive will only be available to you in one-shot capacity, so use it wisely. You activate this one-shot ability by PMing
Rob: Playername
to the mod (myself) during the night phase. You may not use this ability if you choose to use your other ability.

During the daytime, you must hunt down the
Evil
ones and destroy them. You win when all threats to
Good
are eliminated.
Rikku's Game Instructions PM wrote:You are
Rikku
, a seventeen year old Al Bhed girl. You are bilingual, able to speak both English and Al Bhed fluently. Your attitude has always been quite cheerful and positive. You use a variety of claw-like weapons, which allow you to grab and pull as well as inflict damage. You were the last to join Yuna's entourage of guardians, but you helped Tidus when he first arrived in Spira. As Yuna's cousin, you love her dearly. You were also the one who informed Tidus that Yuna would die if she summoned her Final Aeon. After the Calm, you visited Yuna at Besaid often, and were the one who convinced Yuna to leave Besaid on a journey after showing her a mysterious sphere featuring a familiar person. But that was all a long time ago.

Now that you've grown up considerably, you travel the breadth of the vast expanse of the known universe. You still possess the same personality traits, but you have a more mature outlook on life. You now roam around the world as a vast playground, using the skills you've learned in the past, both to make a positive impact on those around you, and of course to satisfy your lust for personal gain.

Image

You are a
Thief
, and your alignment is
Good
. You have a two-shot ability to Steal from other players inventories. You activate this ability by PMing
Steal from: Playername
to the mod (myself) during the night phase. If your target has an ability, you will immediately acquire it in one-shot capacity, and you may use it immediately after acquiring it. Unfortunately, there are some downsides to this awesome ability. You can only use the stolen ability only on the night you steal it - after that, you will lose it; and you cannot steal from the same person twice, because they will have learned their lesson from the first time and will be keeping their abilities under closer guard. Bummer.

Also, as a very polite and pleasant girl, you have the ability to Befriend other players at night. When activated, this ability will open a private channel in which you may talk to your target outside of the game thread. You may use this ability only twice, and not if you choose to use your other ability that night. Upon the second successful activation of this ability, a second channel (parallel to the first, not in the same channel) will be opened, and you may also speak privately with the second player. You activate this power is by PMing
Befriend: Playername
to the mod (myself) during the night phase.

During the daytime, you must hunt down the
Evil
ones and destroy them. You win when all threats to
Good
are eliminated.
Stand by for the Evil ones...
Show
"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -

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User avatar
ReaperCharlie
ReaperCharlie
Jack of All Trades
User avatar
User avatar
ReaperCharlie
Jack of All Trades
Jack of All Trades
Posts: 5105
Joined: October 19, 2009

Post Post #1568 (ISO) » Sat Sep 04, 2010 12:52 pm

Post by ReaperCharlie »

The Brave and the Beautiful - Role PMs (cont.)


---
For the most part, I was very pleased with how people played their roles, and how well they explored the possibilities of what was available to them through each specific ability that they had. I hope you enjoyed the diversity of the game... yea, everyone was some kind of a power role (even if they didn't exactly think of themselves that way). I really hope you enjoyed the flavor and images in the PM's, and the flavor of the lynch scenes and night action results (I worked really hard on all of that), and next time I promise not to use so bright of a pink for all of my mod posts and vote counts. ;) Anyway, here are the rest of the role PMs... enjoy!


---
Evil Characters' Role PMs

Sarah Kerrigan's Game Instructions PM wrote:You are
Sarah Kerrigan
. Your latent psychic powers were demonstrated during an incident on TarKossia where you accidentally killed your mother, and seriously damaged your father's brain. After this, you were quickly taken in hand by Confederate agents and conscripted as a child into the Ghost Program. At eight years of age you scored highly on all phases of the psi-evaluations. You would later spend a year undergoing mental torture at the hands of Lieutenant Rumm, and neural processing treatments left you a withdrawn and introverted young girl. Eventually, however, you were released, and your neural inhibitor was removed. A number of cybernetic implants were left in; supposedly to prevent the onset of insanity by inhibiting your ability to read thoughts.

You were twenty-five years old before the Great War began, and twenty-eight years old following the start of the Brood War. You were a Terran, and began your career as a psychic Confederate ghost. Later, you became the second-in-command of the Sons of Korhal. Following Arcturus Mengsk's betrayal, you were captured and infested by the Zerg Swarm. The Overmind had sensed your formidable psychic powers and wanted to use you against the Protoss, so you were contained within a chrysalis and taken to Char, ultimately becoming the self-proclaimed Queen of Blades, and leader of the Swarm.

At the Ghost Academy, ghosts in training are told the Confederacy allowed you to "defect" to the enemy. Few people know that you became the Queen of Blades several years after the Brood War. You are now referred to simply as the "Queen of Blades" in newscasts.

Image

Though the image above shows you before your transformation into the Queen of Blades, you are now the
Hive Queen
of the Zerg Swarm. Though in the past you were one of the brave and beautiful, you were corrupted by the Overmind, and you are now decrepit and vile. Your alignment is
Evil
, and you revel in it. You have four abilities as the Hive Queen. You may only use one ability per night.

Your first ability is Psionic Storm. This is your mafia kill ability, and as a Zerg queen, you have the power to create a lightning storm around anyone you wish, snuffing their life out. You activate this ability by PMing
Psionic Storm: Playername
to the mod (myself) during the night phase. You may not perform this ability if anyone else on your team is performing a kill that night, and you can't use this ability if you are using any of your other abilities that night.

Your second ability is Zerg Swarm, a one-shot day ability which allows you to reduce the lynch threshold of everyone in the game. You activate this ability by PMing
Zerg Swarm
to the mod (myself) during the day phase. This ability has a good chance of success, but there is also a chance that your Zerglings might be destroyed by gunfire before reaching their target and damaging them the correct number of hitpoints. If you use this ability during the daytime, you may not use an ability at night.

Your third ability is Ensnare. This entangling ability causes your target to be unable vote during the next day. However, they will not know they've lost their vote, and all votecounts will appear to have their vote counted just like the rest. But all the same, their vote will not count towards a lynch. You activate this ability by PMing
Ensnare: Playername
to the mod (myself) during the night phase. You may only use this ability twice, and you can't use this ability if you are using any of your other abilities that night.

Your fourth ability is Cloak, which shields you visibly from all enemy forces. While using this ability you are immune to most night actions, and you cannot be targeted on the night that you use it. You activate this ability by PMing
Cloak
to the mod (myself) during the night phase. You can't use this ability if you are using any of your other abilities that night, and you may only use this ability once, so make good use of it.

During the daytime, you must hunt down the beautiful princesses and adventurers that pollute the world with their bright and happy smiles, and spreading the disease that is
Good
. Conspire with your evil friends and destroy the messengers of
Good
; show them no mercy. You win when all threats to
Evil
are eliminated.
Joanna Dark's Game Instructions PM wrote:You are
Joanna Dark
, a highly skilled Agent of the Carrington Institute. You were born in Atlanta, and you are most notable for your red hair, blue eyes and slender but athletic build. You usually dress in tight leather clothes, although you are most commonly seen in your Carrington Institute outfit.

You initially worked as a bounty hunter with your father, but you were then recruited by Daniel Carrington to work with him. You have a strong personality; you are very energetic, competitive, courageous, and you never complain, even if you are wounded. You do not trust people easily, especially those associated with megacorporations. You also have a good sense of humor despite your strong character. You have earned the code name "Perfect Dark" due to your exceptional scores in training, and high proficiency with a huge variety of weapons.

Image

You are a
Covert Agent
, and your alignment is
Evil
. Due to your intense training in the past while becoming an agent, you have a total of four powerful abilities at your disposal. Unfortunately, you may only use one ability per night, so you must choose which one is the most useful given your particular situation.

Your first ability is Headshot. This is your mafia kill ability, and as a highly trained operative you are a crack shot. You activate this ability by PMing
Headshot: Playername
to the mod (myself) during the night phase. You may not perform this ability if anyone else on your team is performing a kill that night, and you can't use any of your other abilities on the same night that you use this one.

Your second ability is Observation. As an agent, you have the ability to get many places without being seen, and you can observe many people's actions and abilities without their knowledge. When activated, this ability will reveal your target's role abilities to you. You activate this ability by PMing
Observe: Playername
to the mod (myself) during the night phase. You may only use this ability twice, and you can't use any of your other abilities on the same night you use this one.

Your third ability is Incommunicado. If you feel you are in danger, you can lay low in a safe house and cut all communications with the outside world for long periods of time. While using this ability you are immune to most night actions. You activate this ability by PMing
Incommunicado
to the mod (myself) during the night phase. You may only use this ability once, and you can't use any of your other abilities on the same night you use this one, so make good use of it.

Your fourth ability is Without a Trace, which allows you to clean up one of your kill sites so that even the most diligent investigation will not reveal any evidence. You activate this ability by PMing
Without a Trace
to the mod (myself) during the night phase. All evidence surrounding the killed player's alignment will be eliminated. You cannot use this ability on the same night that you use any of your other abilities.

During the daytime, you must hunt down the beautiful princesses and adventurers that pollute the world with their bright and happy smiles, and spreading the disease that is
Good
. Conspire with your evil friends and destroy the messengers of
Good
; show them no mercy. You win when all threats to
Evil
are eliminated.
Morrigan's Game Instructions PM wrote:You are
Morrigan Aensland
, a succubus who is very vain and lives for little more than the excitement of battle. You were born as a noble, but it was unacceptable for a succubus child to be given rights to power. You had other problems as well; as a child, you had no way to control the enormous powers held within you. If left alone, you would have destroyed yourself and the land around you. So your adoptive father and head of the Aensland House, Berial, split your soul into three to protect you. Without knowing this, you grew up, finding your life in the Aensland castle dull. You visited the human world many times to look for some kind of fun. One night, you was drawn to the strange power permeating from Pyron and ventured into the human world again.

After you came back from the human world, you were told that Berial died. You were the next successor to the throne of the Aensland family. You took to your new role with vigor, ruling tyrannically and without mercy. Years later, you sensed a half-soul named Lilith, the now-sentient remainder of your own soul. After meeting with Lilith, you were finally able to return to your true self when you fused back together into one. Now, you have set off into another world, hoping to find some sort of enjoyment at the expense of others.

Image

You appear as a beautiful woman with long, light green hair, large breasts and bat-like wings on your back and the sides of your head. You can reshape these wings into spikes and blades when attacking your enemies, as well as using them to shield yourself from enemy attacks. Your wings can also separate from you, and form into a cloud of bats. You possess a variety of magical attacks as well.

You are a
Dark Succubus
, and your alignment is
Evil
. You have three abilities as a Succubus.

Often, to sate your curiosity and lust, you visit players in a Succubus Dream and sleep with them as a ghost. You activate this ability by PMing
Visit: Playername
to the mod (myself) during the night phase. During the night, they will have a nightmare and will not be able to perform any of their actions because of this. In addition, since they have been violated by you, they will appear
Evil
to any investigative roles that target them during the night.

Anonther ability you commonly use is Fury of Passion, which is much the same as your first ability, except that instead of merely sleeping with the victim and leaving your shadow over their soul to torment them, you purposefully neglect to restrain yourself from experiencing the deepest throes of ecstasy. Side-effects of the violent desecration are severe battery and laceration, almost invariably resulting in the death of your mark. You activate this ability by PMing
Fury of Passion: Playername
to the mod (myself) during the night phase. After using this ability, you collapse in exhaustion, leaving the bloody scene only just before sunrise.

Your third ability is Just a Dream, which is a one-shot ability. Since as a succubus you only appear psychologically to most of your victims and manifest yourself physically only through Fury of Passion, you cannot be harmed by certain attacks while in ghostly form. Just a Dream protects you from certain kinds of targeted abilities. You activate this ability by PMing
Just a Dream
to the mod (myself) during the night phase. You *may* use this ability in conjunction with other abilities, but only on nights when you perform your faction's kill.

During the daytime, you must hunt down the beautiful princesses and adventurers that pollute the world with their bright and happy smiles, and spreading the disease that is
Good
. Conspire with your evil friends and destroy the messengers of
Good
; show them no mercy. You win when all threats to
Evil
are eliminated.
Show
"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -

Spoiler:
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bv310
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Post Post #1569 (ISO) » Sat Sep 04, 2010 1:05 pm

Post by bv310 »

So all in all, I'm pretty happy with how I played this game. Not protecting Peach was a dumb move, but I thought a BP only skipped the next day if lynched, not NK'd. Glad I guessed right on SSBF though.
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Post Post #1570 (ISO) » Sat Sep 04, 2010 1:07 pm

Post by Iecerint »

Ditto for me. I really thought Ythan was scum, though. O_O

I'm happy my 1-1s on Ythan-Kdub and Furc-MoI ended up being correct.
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Post Post #1571 (ISO) » Sat Sep 04, 2010 1:11 pm

Post by Super Smash Bros. Fan »

Some endgame thoughts:


The MagnaofIllusion's Day 4 lynch was just terrible. I did not see the case on him at all and I felt his lynch was totally unjustified. Not something I'll be moaning about in the near future thought, as town did eventually win.

I was getting gut scum feelings from Kdub, despite what I felt was town play from him. Of course I basically took the game all in one day instead of splitting it up into multiple days due to us being close to endgame and only a few days left. Turns out my gut scum read on Kdub was right. Turns out that adding gut to the equation is a good idea as long as you find a person's play scummy is a good idea.

Seriously, how was Furcolow not lynched Day 2 for his bussing of millar13 which was pathetically disguise? Ythan and my predecessor (Muffin) was right in voting him, he was obvious scum. I also thought Furcolow should have been lynched Day 4 instead of MagnaofIllusion, although a no lynch is not preferred to a mislynch. Oh well, at least we caught Furcolow-scum.

I think that I was an insane cop. We know that Robocopter87 is town based on endgame scenario. During Night 4, I was getting a feeling that I was insane. Nevertheless, I went and investigated Furcolow and by manually searching Furcolow's house, I manage to get results that lead us to the last scum.

This game shows that just because you act like a VI doesn't mean you should be sugarcoated for it. Our two VI's in this game, millar13 and Furcolow, flipped scum. Sure it is okay to treat them differently, but to go as far as to make the game easy for them because they're established VI's won't work in my book.

Muffin, I felt that you did fantastically in this game. You nailed two of the scums and made a very convincing attack on Furcolow which l obviously believed. I'm not sure what to say on how you can improve, although I do encourage that you find potentially faults with this game and past games and learn from them. I'm looking forward to playing a game with you.

I do think that the Evil Ones did have a chance at winning. Had Kdub claimed a believeable fakeclaim and survived into Day 5, I wouldn't have been surprised if the game ended up in the scum favors.

Still, this game was a lot of fun while it lasted and I truly did enjoy the atmosphere of it. Thanks to everyone for playing and thanks to ReaperCharlie/SaintKerrigan for modding!
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Post Post #1572 (ISO) » Sat Sep 04, 2010 1:16 pm

Post by Iecerint »

Nah, you weren't insane. Kdub targeted the same player as you. You got unlucky (kinda like how scum got unlucky with the first D1 wagon being on Chun Li).

MoI looked bad IMO for continuing to push for a Kast lynch in spite of strong evidence that Kast was non-scum. I agree that he looked really town before that day, though; hell, I'd Protect'd him.

Furc was scum here, but he's town more often than he's scum.
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Post Post #1573 (ISO) » Sat Sep 04, 2010 4:44 pm

Post by Furcolow »

gg im a terrible player
at least i got moi lynched
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Post Post #1574 (ISO) » Sat Sep 04, 2010 5:16 pm

Post by Muffin »

Super Smash Bros. Fan wrote:Muffin, I felt that you did fantastically in this game. You nailed two of the scums and made a very convincing attack on Furcolow which l obviously believed. I'm not sure what to say on how you can improve, although I do encourage that you find potentially faults with this game and past games and learn from them. I'm looking forward to playing a game with you.
Thanks very much
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