997 of DotA vs HoN: The New World (Over!)


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Post Post #1200 (ISO) » Wed Oct 13, 2010 2:45 am

Post by MrSuave »

Vote Count 30:


Riceballtail (0):
SocioPath (2):
xvart, Grimmy
Grimmy (0):
xvart (2):
Riceballtail, Riceballtail

No Lynch (0):

Not Voting (1):
SocioPath,

With 4 Alive It Takes
3
To Lynch.
Last edited by MrSuave on Tue Oct 19, 2010 10:26 am, edited 1 time in total.
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Post Post #1201 (ISO) » Wed Oct 13, 2010 7:10 am

Post by Riceballtail »

UNVOTE; VOTE:Xvart
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Post Post #1202 (ISO) » Wed Oct 13, 2010 8:18 am

Post by SocioPath »

This is getting silly, RBT.

But whatev, I just want this game to end.

Vote: xvart
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Post Post #1203 (ISO) » Wed Oct 13, 2010 9:27 am

Post by Riceballtail »

SocioPath wrote:This is getting silly, RBT.

But whatev, I just want this game to end.

Vote: xvart
Pretty much. :\
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Post Post #1204 (ISO) » Thu Oct 14, 2010 2:48 pm

Post by ReaperCharlie »

Did I "bah" yet? If not, then...

bah.
Show
"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -

Spoiler:
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Post Post #1205 (ISO) » Thu Oct 14, 2010 2:51 pm

Post by Riceballtail »

ReaperCharlie wrote:Did I "bah" yet? If not, then...

bah.
Not allowed, but this may technically not be game over. >_>
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Post Post #1206 (ISO) » Thu Oct 14, 2010 5:29 pm

Post by MrSuave »

Vote Count 31:


Riceballtail (0):
SocioPath (2):
xvart, Grimmy
Grimmy (0):
xvart (3):
Riceballtail, Riceballtail, ???


No Lynch (0):

Not Voting (1):
SocioPath

With 4 Alive It Takes
3
To Lynch.
Last edited by MrSuave on Tue Oct 19, 2010 10:26 am, edited 1 time in total.
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Post Post #1207 (ISO) » Thu Oct 14, 2010 5:29 pm

Post by MrSuave »

xvart
, aka
Lanaya
, the
Templar Assassin
has been slain.



It's now twilight for the next 24 hours, so please submit your lane placements to Me or DTMaster by tomorrow evening.
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Post Post #1208 (ISO) » Mon Oct 18, 2010 2:09 pm

Post by MrSuave »

Once again, no one has died in the night.

It is now
Day 7
.


Vote Count 32:


Riceballtail (0):
SocioPath (0):
Grimmy (0):


No Lynch (0):

Not Voting (3):
Riceballtail, SocioPath, Grimmy

With 3 Alive It Takes
2
To Lynch.
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Post Post #1209 (ISO) » Tue Oct 19, 2010 5:33 am

Post by Riceballtail »

VOTE:Sociopath VOTE:Sociopath
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Post Post #1210 (ISO) » Tue Oct 19, 2010 7:21 am

Post by SocioPath »

Yay its finally over!

Sorry though RBT, voting me means votes for a loss.
Aut Tace Aut Meliora Loquere Silentio.
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Post Post #1211 (ISO) » Tue Oct 19, 2010 9:28 am

Post by MrSuave »

Vote Count 32:


Riceballtail (0):
SocioPath (2):
Riceballtail, Riceballtail
Grimmy (0):


No Lynch (0):

Not Voting (2):
SocioPath, Grimmy

With 3 Alive It Takes
2
To Lynch.
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Post Post #1212 (ISO) » Tue Oct 19, 2010 10:25 am

Post by MrSuave »

The two remaining warriors of the two worlds,
Azwraith the Phantom Lance of Azeroth
and
Zephyr the wise old owl of Newerth
, face each other... Standing motionless in a clearing near the portal between the worlds. They look each other in the eyes, looking for a weakness, some kind of opening. One wrong move means certain death, so for a long time, all they do is watch.

It seems as though nothing will come of this, when Zephyr notices that Azwraith begins to flicker in and out of existence. He realizes that who he thought was Azwraith is merely just an image conjured by his magical lance.

"When did he switch!?" Zephyr though to himself while panning the surroundings for any other sign of his adversary. For he learned during the long days of battle that Azwraith was not one to run.

Suddenly, Azwraith's magical lance comes flying out of what looks like thin air. It seems like this is the end of Zephyr, and the end of the war for Azeroth... But instead, the image that is left is Azwraith's lance, floating in the air and dripping with blood. Azwraith fades into view, his weapon embedded in his own chest.

"Wh-what trickery is this..." is all he can say before he falls to the ground. The last thing he sees before falling into eternal darkness is Zephyr, surrounded by what looks like a small wind storm...

Zephyr looks back in relief. If he had put up his wind shield a second later... Before he can fully take in what had just happened, the ground begins to shake, and a beam of burning white light coming from the portal's direction pierces the sky. Zephyr only has enough time to look before the light explodes and consumes the world.

Zephyr wakes in what looks like the same clearing, but there are no signs of battle. He gets up, and looks around, but something is different. A feeling of familiarity is there that wasn't before. He sees an ice blue frog that he knows is from Newerth, but then an unfamiliar creature flies over head. Could the two worlds have merged...? He knows not, but whatever happened he's just glad that this is over. He can go back to eating sweets, and learning whatever there is to learn.

------

Somewhere in the new world something else continues to live on, and will do so forever...
Roshan the Immortal
. This mindless golem will continue to stand the test of time, guarding a treasure that was entrusted to him, forever...

------

Riceballtail
, aka
Azwraith
, the
Phantom Lancer
has been slain.
SocioPath
, aka
Zephyr
, the
Wise Old Owl of Newerth
lives on.
Grimmy
, aka
Roshan
, the
Immortal Guardian of Azeroth
lives on.

END


HoN
and
Roshan
WIN!!!
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Post Post #1213 (ISO) » Tue Oct 19, 2010 12:08 pm

Post by Rajam »

lol we won?

Eternal deadlines hurted the game badly :( there should be around 7 days per Day phase, and around 48 hours per Night phase, plus the special pick-your-lane phase in this game

other than that town was pretty lazy (except for ReaperCharlie) and inactivity as always hurted the game

I'll always remember the "I won't be responsible if RBT dies toNight..." sentence in certain Night phase lol... too bad I was the only scum there =P
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Post Post #1214 (ISO) » Tue Oct 19, 2010 12:16 pm

Post by MrSuave »

People hardly used their abilities and scum never picked kill targets =/ I didn't think this game would last till 7 days...
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Post Post #1215 (ISO) » Tue Oct 19, 2010 12:18 pm

Post by MrSuave »

You are the
Phantom Lancer
Azwraith.

Although your true name is unknown to your allies, Azwraith's assigned name tells you enough. Like the Angel of Death, Azrael, you fight to rid the world of those who choose to embrace undeath. You are able to appear and disappear at will like a wraith, often appearing in many places at once. You are more than capable of dispatching the undead using your lance, each blow sending them closer to the spirit-realm. This lance is the source of your astounding ability to duplicate yourself; whenever it draws blood you can use their life to create weaker copies of yourself.


Skills:

Juxtapose:
Whenever you attack you will randomly create a duplicate of yourself.
You have two votes in your power, and every time you you vote you have a 10% chance to put an additional vote on who you voted(it will appear as ???? on the votecount) which means you can have upt to 4 votes. You will be notified if a vote is doubled. NOTE: if you unvote a vote that doubled it will take off both votes.

Doppelwalk:
Allows you to become invisible for a period of time, leaving behind a duplicate of yourself to confuse enemies.
Because you are invisible you are immune to night actions. You only have enough mana to do this every other night.



You are the
Templar Assassin
Lanaya.

The apprentice of a legendary creature from Aiur, you are a psychic adept who specializes in strategic assassination for the Sentinels. Your psionic abilities manifest in and out of combat, and can be used to amplify damage while attacking, to protect you from enemy assault, or cloak yourself invisibly before lashing out at an unfortunate passerby. And so more often than not, the foes that encounter you on the battlefield find themselves dead and buried, their lives cut short as you fades back into the shadows, waiting for a new prey.


Skills:

Refraction:
Manipulating psionic energy around yourself grants you a mystical refraction of light that protects her from external harm for a limited number of instances.
You are protected from any 2 kill actions other than lynching.

Meld:
The art of Shakuras allows you to conceal yourself.
You may choose to watch a target player for the night and see if they are targeted by anyone.



You are the
Centaur Warchief
Bradwarden.

Gifted with a tremendous body and an ever-growing fortitude, your courage is only matched by the size of your heart. Prophesied as a savior by the oracles of your tribe, you are the living token of the allegiance of the centaurs to the Sentinel. You swing your axe with massive force, sometimes even hurting yourself when doing so. The ground trembles every time you slam your hoof and your reflexes are impossible to surpass; allowing you to retaliate just after being attacked. You are decided to fulfill your destiny, and you know that the upcoming battle will become your ultimate challenge.


Skills:

Return:
You immediately counter every attack against you with a swift strike.
Any action that targets you will apply to you and the player who targeted you(excluding protect). This also includes lynching.

Great Fortitude:
Your mammoth body is capable of absorbing great amounts of punishment.
If you are killed in any way, your death will be delayed by one full Day/Night rotation. Once you are killed your death is set and cannot be delayed or expedited in any way; and death actions targeting you in this time will still apply to the player who targeted you. (Ex. You were lynched D-1, you will die at the end of D-2)



You are the
Goblin Techies
Squee, Spleen, and Sp.

Devilishly clever, you, despite your small physical presence, are a force to be reckoned with. In line with your goblin brethren, you have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, you are adept at laying paralysis-inducing traps along with your potent explosives. Wary be the foe who takes you three lightly.


Skills:

Stasis Trap:
Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.
You may place a trap near any player(including yourself) and the first player to taget that player will be stunned and will no longer be able to perform their night action.

Suicide Squad, Attack!:
Sacrifice yourself for the greater good. Deals massive area of effect damage.
This can be used at any time. You kill yourself along with the targeted player and any players targeting either of you(not including votes ^_^;).



You are the
Enchantress
Aiushtha.

Although all Dryads are Cenarius' daughters, you are said to be his first and favorite. Because of your direct relation to him, you have borrowed much of his power. This is demonstrated by your control over the shy Wisps which you use to heal your allies, and your ability to bring an opponent under the will of the Sentinel. Preferring ranged combat to melee, you fashioned a spear that strikes with more force the further your target is away. Your agility is unmatched, and any opponent attempting to kill you will find you skip ahead of them with surprising ease.


Skills:

Nature's Attendants:
Releases a swarm of wisps to heal nearby allies.
You may target any player and protect them and yourself from harm. You only have enough mana to do this every other night.

Untouchable:
Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack.
Any negative actions that target you, including killing actions, are delayed for single Day/Night cycle. Once you are killed, your death is set and cannot be delayed or expedited. (Ex. You are killed D-1, you die at the end of D-2)
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Post Post #1216 (ISO) » Tue Oct 19, 2010 12:19 pm

Post by MrSuave »

You are
Zephyr
.

A riddler, a sage, and a lover of sweets, you sadly are known in these times simply as a warrior of the winds. Though you chose not to participate in the Beast Horde's war with the humans, you have joined the battle against the Hellbourne, and the powerful winds and aerial attacks you call down upon the daemons are a welcome addition to the new Legion.


Skills:

Gust:
You summon a gust of wind in the direction of his choosing, pushing enemies it hits.
You can redirect a target player's action towards another player. You only have enought mana to do this every other night.

Wind Shield:
You use your control of the wind to create a protective barrier around yourself, increasing your evasion and speeding you up. The barrier also has a chance to redirect incoming projectile based attacks back at the attacker.
This gives you a 15% chance to redirect any action targeted at you 100% back at the player who targeted you. This includes hammers.



You are the
Scout
.

Trained since youth to be swift, silent, and deadly, Scouts spend much of their lives deep in the wild, apart from their brethren. After the alliance with the Beast Horde, they learned yet more ways of the wild, and turned all their craft to defeating the Hellbourne. Though many view them as aloof, none doubt the importance of Scouts in the war against the daemons, as the countless enemy corpses, dead by a single blow, attest.


Skills:

Vanish:
The Scout slips into stealth mode for a brief time.
Because you are invisible you are able to target a player and track all their movements of that night.

Electric Eye:
You place an Electric Eye which provides sight in an area around the eye. Electric Eyes may be detonated to silence nearby enemies.
The night after you track a player you may choose silence them, making them unable to complete their actions. At the same time this reveals one of their abilities.



You are the
Electrician
.

The finest Legion spies learned mere months ago of a mad archaeologist whose unnatural thirst for knowledge led him into a forbidden pact with the Hellbourne. His discoveries have been used to forge Shocktroopers, men fused with Ancient technology, pulsing with violent energy. These horrifying hybrids bear a tank of liquid lightning upon their backs, and they wield its contents as both sword and shield.


Skills:

Static Grip:
You bind a target in a static grip, preventing them from casting spells, moving, attacking, or using items for a short time.
Your hold prevents the target player from doing any actions.

Electric Shield:
You use electricity to create a shield around himself. The shield will negate a portion of incoming damage at the cost of your Mana.
Your shield will block a single kill action(exluding lynches). This can be recharged if you can find someone to give you mana.



You are
Nymphora
.

You have long been a protectress of Newerth's secret beauties, its secluded glades and crystal springs. One might think that the paragon of butterflies and skylarks would have little role in the brutal carnage that has engulfed the world, but one need only see the tiny fangs revealed by your smile to know that you holds secret dangers of your own.


Skills:

Volatile Pod:
You spawn a Volatile Pod at a target location. The pod bursts after a brief delay, damaging enemies and healing allies in the area.
You lay a pod down next to a target player durring the night, and the following night it will explode protecting both of you from death.

Grace of the Nymph:
Nymphora blesses an allied target with her grace, giving them back mana.
You may target a player which will allow them to use skills that they normally would have to wait an additional night to use. You cannot target yourself.



You are The
Engineer
.

You are a man driven by more than mere eccentricity. Once a humble, hard-drinking builder in the Legion, you came to be a master all manner of machines. Wielding a blunderbuss of your own design and hoisting ale and a veritable armory on your back, you are a strange but impressive sight on the battlefield.


Skills:

Steam Turret:
The Steam Turret, built piece by piece, is bonded to you. You are able to control it from anywhere and it gains any items you have when it's created, yet dies if you do.
This turret adds an additional vote under your belt.

Tinker:
You can easily manipulate the inner workings of any Mechanical unit or Tower, Tinkering with them to either increase or decrease their function for a short time.
Starting N-1 you can boost the power of your turret giving you an additional vote. (3 votes)
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Post Post #1217 (ISO) » Tue Oct 19, 2010 12:21 pm

Post by MrSuave »

You are
Roshan
.

You are the immortal guardian of Azeroth.


Skills:

Anti Magic Shield: This will protect you from any killing action other than a lynch. This will recharge in one Day/Night cycle.

Heavy Hitter: You are so big, and your attacks are so strong that you have a 25% chance to disable a target player.

Aegis of the Immortal: A shield that protects you from death. It will reincarnate you one time. This will only apply if you are killed by an action. If you are lynched it is transfered to the player that lynches you.

Sixth Sense: You know there is another survivor out there and that you MUST kill them.



You are
Kongor
.

You are the wild beast of Newerth.


Skills:

Anti Magic Shield: This will protect you from any killing action other than a lynch. This will recharge in one Day/Night cycle.

Heavy Hitter: You are so big, and your attacks are so strong that you have a 25% chance to disable a target player.

Token of Life: A token that will grant you a second life. It will reincarnate you one time. This will only apply if you are killed by an action. If you are lynched it is transfered to the player that lynches you.

Sixth Sense: You know there is another survivor out there and that you MUST kill them.
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Post Post #1218 (ISO) » Tue Oct 19, 2010 2:35 pm

Post by SocioPath »

MrSuave wrote:
People hardly used their abilities and scum never picked kill targets =/ I didn't think this game would last till 7 days...
I never actually got a lane last night, which, if I knew that, I would have submitted a kill.
Not the other nights though.
Didn't need any blood on my hands.
DIDNT NEED TO ANYWAYS.

Also my character claim had vengeful in the name...
Aut Tace Aut Meliora Loquere Silentio.
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Post Post #1219 (ISO) » Tue Oct 19, 2010 2:42 pm

Post by Riceballtail »

What lane were you in SP?
Þç¬ÕêåÒéÆÞ¿▒ÒüòÒü¬ÒüìÒéâõ╗ûÕàÑÒééÞ¿▒ÒüøÒü¬Òüä


Proud owner of Mafiascum's First Next Great Restaurant :D
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Post Post #1220 (ISO) » Tue Oct 19, 2010 2:58 pm

Post by MrSuave »

Oh right, I should post the safe claims
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Post Post #1221 (ISO) » Tue Oct 19, 2010 3:00 pm

Post by MrSuave »

Safe Claim wrote:You are the
Shadow Priest
Dazzle.

Little is known to your Shadowtooth Clan, likely because your group of shadowy trolls never unveil the secrets of your mystifying sacrament. Nevertheless, the Loa you worship is much more powerful than most elementals, thus their favors must be kept in confidentiality. In return, these Primal Gods granted you the power over paralyzing toxins, life-bending voodoo, and even endowment of life beyond the grave. A living eternity of death and misery, you now march within the ranks of the undead, announcing the apocalypse of the Scourge that may lead you to much anticipated ascendancy.


Skills:

Shallow Grave:
Shallow Grave prevents any damage from killing the targeted hero.
You grant a player temporary immortality for the night, therefore they will not die that night. You only have enough mana to do this every other night.

Poison Touch:
A poisonous magic is placed on an enemy unit causing it to move slowly becoming paralyzed. The longer the poison takes to set in, the slower the unit will become.
Your target is paralyzed for the night, so they cannot perform any of their night actions. They will be informed if they are poisoned.
Safe Claim wrote:You are the
Vengeful Spirit
Shendelzare Silkwood

Once a mighty warden and sister of Mortred, the maniacal laughter of your sibling and the chakram of hers covered in your own just drawn blood is a sight that even today still haunts you. Hearing the laments of her loyal daughter, Elune decided to not forsake you, and she graced you with a new body along with abilities to harness powers from the nether-world and a fighting spirit only owned by those who have met death itself. You now lead the Sentinel's army, fearless of what could come at you, an avatar of the dreadful emotions within the soul of your former self.


Skills:

Magic Missile:
A magic missile is thrown at an enemy unit, causing damage.
The target player will be stunned and will no longer be able to do thier actions

Nether Swap:
Instantaneously swaps positions with a target Hero.
You may swap positions with any player. Any actions targeting them will now target you, vice versa. You only have enough mana to do this every other night.

Safe Claim wrote:You are the
Stealth Assassin
Rikimaru.

Born as the heir to the satyr dominion, you were trained by the mightiest warriors of your race. However, the power of the Burning Legion managed to corrupt many of your kind, leaving them as mindless beasts in the forest. Vowing revenge against the Scourge, you sharpened your skills for battle. Using your small size to your advantage, you can render yourself invisible, enabling you to stab your enemies in the back. You can also use thick smoke as a cover, to silence your enemies and become nearly untouchable.


Skills:

Permanent Invisibility:
You become permanently invisible when not attacking.
Because you are invisible you may track a player and see where they go.

Smoke Screen:
Throws a smoke bomb down in the area, silencing opponents and causing them to miss on most of their attacks.
The night after you track a player you may target them again and silence them, making them unable to perform their action. In the confusion you also confirm their alignment.

Safe Claim wrote:You are the
Enigma
Drachrow.

The result of a collapsed star entombed within a field of elemental magic, you are one of the most dangerous beings in existence, consuming hundreds of worlds into the void of your hate and hunger. You are not above using your own allies as portals for your own servants to come through. Capable of manipulating both void and shadow in combat, your greatest pleasure is to release the oblivion within him upon the world, creating an abyss that draws enemies ever closer to destruction.


Skills:

Demonic Conversion:
Splits a creep into 3 malevolent aspects of itself, coming under your control.
You have a double vote, and every other day, your minions split, giving you a triple vote. Once that day is over, you go back to having a double vote.

Safe Claim wrote:You are the
Faceless Void
Darkterror.

They say you were once human, but your background is shrouded in darkness, even to yourself. What we know is that you were thrown into the Void between worlds and have emerged with the power of manipulating time. You can freeze your enemies in time and avoid hits by traveling a split-second back in time, right before receiving the blow. You can briefly rip apart the fabric of space-time to freeze both allies and opponents around you, yet remain free yourself to act. It is rumored that you can instantly strike any man in a legion of soldiers, but nobody sees you move...


Skills:

Time Lock:
Gives a chance that an attack will do bonus damage and lock a unit in time.
Your attack will stun the target player and they will not be able to complete their actions.

Backtrack:
Whenever damage is received, you move a moment back in time to try to dodge that damage.
You have a 25% chance to block a killing action.
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Post Post #1222 (ISO) » Tue Oct 19, 2010 3:14 pm

Post by Elleran »

gg Grimmy. Let the best 3rd party win. -_-
Helloran Elleran
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Post Post #1223 (ISO) » Tue Oct 19, 2010 9:19 pm

Post by ReaperCharlie »

This game was stupid.
Show
"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -

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Post Post #1224 (ISO) » Tue Oct 19, 2010 11:35 pm

Post by Starbuck »

MrSuave, I sincerely hope you don't mod a game for a long while. The neglect of this one was very disheartening throughout most of it.

RC, I'm sorry that I killed you. Next time, don't be so scummy. =P
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