Long-winded lead-up to a question..
I'm not quite to the succession-game experience level yet. I've only played like 2 or 3 small forts (usually moving on when they reach about 100
, and I was very amused when the latest one caught an invading dragon in a trap
).
The query earlier about low FPS when you only had 7 dwarves may have something to do with lots of creatures spawned on the map - not necessarily on surface level and not necessarily visible either. One of the maps I started turned out to be a really cool* locale, right by a horizontal gash in the earth that went from map-edge to map-edge, and led down
all the way into hell, virtually all the way across the chasm
. Really far. Halfway down I could see
caverns and
a narrow ledge thing bridging the abyss and connecting the north and south sides of the map. So I was pumped, it looked gorgeous for a randomly-generated vanilla map, couldn't wait to play it and dig down.
So I autosaved and started the map, and the moment I simulated one step,
a ton of demons burst out of hell (with accompanying warning message of having 'hit' the hell layer) and stood at the bottom of the chasm staring up at me (I have no idea if they can fly or anything).
And that immediately killed my FPS (I generally get 70-100 on regular maps, and it dips to just below 50ish depending on how busy the map is.) It took a minute or longer to simulate one single "turn" (not even one dwarf step), and seemed to be an ongoing thing.
My question is, is there a way to fix that to make that map playable? From what little research I did, it was possibly because
the demons have a messy pathing algorithm thing that makes them constantly try to find a way into your fort and destroy your stuff, from below, though since it was barely 1 turn in I wasn't 100% sure on that. I don't know how it'd possibly be made playable again.. some editor to nuke the demons?