Updated Mod Eligibility Rules
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Porochaz wrote:We aren't asking our mods to be good, but we probably should be.
I've never understood why people don't expect mods to be good. There's enough resources (reviewers, comods, backups, list mods, Mafia Discussion, etc) that nobody should EVER have an excuse to waste 13 players' summer.Retired as of October 2014.- Mr. Flay
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Sample size. Anecdotally, it might be valuable, but thankfully we have few crash-and-burn mods. Complicating the data is modding hydras, backups/comods, etc...
I'm pretty sure Mini Normal has been almost exclusively first-timers for YEARS (probably since we made Mini Themes require a modded game). The long wait time, combined with the restrictions, have made it advantageous to increase your game size to 14 or slap a theme on it, if you're qualified to do so. Like mith says, it's an expression of Thok's Law, and maybe the way to deal with it is to get sitewide limits in place, now that Kison is our new Coding Overlord.
I really feel like Open Queue ought to count for half a game or something, with some of the setups being thrown through it by those looking for their 'pips'. On the gripping hand, you get people who are running 18-player games occasionally. It's an odd queue, just in general.Retired as of October 2014.- Mr. Flay
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Mr. Flay Metatron
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Mr. Flay Metatron
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It's exactly the same thing, it's just a matter of scale.
No offense, but it takes a lot of time for someone's game to reach the top of the queue. Well over three months.
Considering that, wouldn't it make more sense to keep the 3 month requirement for actual modding only, but let people join the queues when they're ready?Retired as of October 2014. - Mr. Flay
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