Updated Mod Eligibility Rules

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Post Post #20 (isolation #0) » Tue May 03, 2011 1:04 am

Post by Mr. Flay »

TBM/Richard: Correct. It's a matter of not clogging up the already-clogged smaller queues.

Haylen: Backing up still is allowed, of course, but if you have to take over it might delay you starting a new game of your own, unsurprisingly.
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Post Post #24 (isolation #1) » Tue May 03, 2011 1:16 am

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Ah. Situational, mainly depending on how much of the game you had to takeover, but traditionally it's counted for about half a game, IIRC.
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Post Post #81 (isolation #2) » Wed May 04, 2011 7:37 am

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Besides, won't that just increase the number of VENGEFUL 3P LOLGO setups being run in Open Queue?
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Post Post #94 (isolation #3) » Thu May 05, 2011 1:48 am

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Porochaz wrote:We aren't asking our mods to be good, but we probably should be.

I've never understood why people don't expect mods to be good. There's enough resources (reviewers, comods, backups, list mods, Mafia Discussion, etc) that nobody should EVER have an excuse to waste 13 players' summer.
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Post Post #107 (isolation #4) » Thu May 05, 2011 7:31 am

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Sample size. Anecdotally, it might be valuable, but thankfully we have few crash-and-burn mods. Complicating the data is modding hydras, backups/comods, etc...

I'm pretty sure Mini Normal has been almost exclusively first-timers for YEARS (probably since we made Mini Themes require a modded game). The long wait time, combined with the restrictions, have made it advantageous to increase your game size to 14 or slap a theme on it, if you're qualified to do so. Like mith says, it's an expression of Thok's Law, and maybe the way to deal with it is to get sitewide limits in place, now that Kison is our new Coding Overlord.

I really feel like Open Queue ought to count for half a game or something, with some of the setups being thrown through it by those looking for their 'pips'. On the gripping hand, you get people who are running 18-player games occasionally. It's an odd queue, just in general.
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Post Post #139 (isolation #5) » Sun May 08, 2011 1:26 pm

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Faraday wrote:I always check it again then in the outbox

I do this, too... [/offtopic]
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Post Post #148 (isolation #6) » Sun May 15, 2011 1:31 am

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StrangerCoug wrote:What is the ruling on mods that entered the queue before the rule change? Magua needs clarification on this.

My understanding is it will be grandfathered/whatever is most advantageous to the mod.
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Post Post #154 (isolation #7) » Tue May 31, 2011 12:23 pm

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Talk to mith. If the experience is similar, he may allow a body of work on another site to count for one modded game.
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Post Post #157 (isolation #8) » Tue Jun 14, 2011 12:57 am

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Forcing people to play isn't really a good way to get good play, though.
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Post Post #163 (isolation #9) » Thu Jul 07, 2011 12:54 pm

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Easier to keep the rules consistent. Sometimes the queues run faster than others.

Besides, otherwise people would argue they could join after 1 week.
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Post Post #165 (isolation #10) » Fri Jul 08, 2011 12:50 am

Post by Mr. Flay »

It's exactly the same thing, it's just a matter of scale.

No offense, but it takes a lot of time for someone's game to reach the top of the queue. Well over three months.

Considering that, wouldn't it make more sense to keep the 3 month requirement for actual modding only, but let people join the queues when they're ready?
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