Updated Mod Eligibility Rules

This forum is for Administrators to post news concerning the site and forums.
Post Reply
User avatar
Nobody Special
Nobody Special
Survivor
User avatar
User avatar
Nobody Special
Survivor
Survivor
Posts: 14479
Joined: January 6, 2010
Location: Not here

Post Post #4 (isolation #0) » Mon May 02, 2011 1:52 pm

Post by Nobody Special »

Thank you for the clarification.
....what?



Blitz: Picking Simplicity taking pre-ins; PM for info. (0/13)
User avatar
Nobody Special
Nobody Special
Survivor
User avatar
User avatar
Nobody Special
Survivor
Survivor
Posts: 14479
Joined: January 6, 2010
Location: Not here

Post Post #50 (isolation #1) » Tue May 03, 2011 9:41 am

Post by Nobody Special »

Ten weeks is complex; it's far simpler to count whole months.

On the one hand, two months -- given the current queue situation -- should be fine, as it then equates to ~5 months onsite.

However, if the queue situation were to drastically shrink, it would be less. And an elastic time restriction based on the current queue size is just wrong.

So, I vote for three months.
....what?



Blitz: Picking Simplicity taking pre-ins; PM for info. (0/13)
User avatar
Nobody Special
Nobody Special
Survivor
User avatar
User avatar
Nobody Special
Survivor
Survivor
Posts: 14479
Joined: January 6, 2010
Location: Not here

Post Post #59 (isolation #2) » Tue May 03, 2011 3:01 pm

Post by Nobody Special »

I've played over 30 games here, and I still suck. Thank heavens playing expertise isn't a requirement for Modding.
....what?



Blitz: Picking Simplicity taking pre-ins; PM for info. (0/13)
User avatar
Nobody Special
Nobody Special
Survivor
User avatar
User avatar
Nobody Special
Survivor
Survivor
Posts: 14479
Joined: January 6, 2010
Location: Not here

Post Post #110 (isolation #3) » Thu May 05, 2011 10:30 am

Post by Nobody Special »

It's not so much the mechanics of modding a game as it is the consistency, presence and perseverance. I think that new (to this site) players who are :eek: over the three-week deadlines would likely vanish if their modding game dropped to low activity.
....what?



Blitz: Picking Simplicity taking pre-ins; PM for info. (0/13)
User avatar
Nobody Special
Nobody Special
Survivor
User avatar
User avatar
Nobody Special
Survivor
Survivor
Posts: 14479
Joined: January 6, 2010
Location: Not here

Post Post #152 (isolation #4) » Wed May 25, 2011 3:47 pm

Post by Nobody Special »

glowball wrote:is there anything needed to be a back up mod? in an open game set up...

Backup Mods have the same requirements as regular mods: For the Open Queue, three months onsite and one completed game. More information here.
....what?



Blitz: Picking Simplicity taking pre-ins; PM for info. (0/13)
Post Reply

Return to “News”