ADS (Alliance Discussion Stage)
to either RVS or RQS.It polarizes people on whether an Alliance is good for the town or not, and reveals scum much more efficiently.
And if an Alliance is in fact adopted, it's extremely effective at revealing scum.
SpyreX wrote:Alliance out of the gate is shenanigans. Sheesh
Stefunny wrote:Albert B. Rampage wrote:sounds something like attention deficit syndrome though lol
RC has this too...
Kublai Khan wrote:ReaperCharlie wrote:I very much preferADS (Alliance Discussion Stage)to either RVS or RQS.
It polarizes people on whether an Alliance is good for the town or not, and reveals scum much more efficiently.
And if an Alliance is in fact adopted, it's extremely effective at revealing scum.
Do you have a link to a game where the ADS system worked really well? I'm intrigued by it..
Lord Gurgi wrote:To be honest, even if the ADS worked, I wouldn't use it. I hate alliances.
animorpherv1 wrote:Meh. Alliances have their time, but I wouldn't use them often.
vollkan wrote:I haven't seen ADS before, but I imagine it has the same problems as bad RQS.
RQS can be useful if it addresses game-relevant stuff that you wouldn't normally ask for later on (eg. how often people post, what people's favourite roles are, meta, who has played with whom before,etc.) RQS is unhelpful when it is used for the purpose at starting theory/policy debates. ADS, by its very nature, creates a theory/policy debate - on a deeply polarising topic no less. I don't see how it can be useful, other than increasing suspicion on anybody who made a bad argument on the topic.
(I should probably mention that I think questions like "Do you support lurker lynches?" have their place in RQS since they force people to pre-commit to a particular position and, thus, may help to catch any scum who are tempted to shift position opportunistically. However, town needs to ensure that those questions aren't allowed to lead to game-destroying theory debates)