Open 315 - Quack Mafia (Game Over)


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Open 315 - Quack Mafia (Game Over)

Post Post #0 (isolation #0) » Mon Jun 20, 2011 7:48 pm

Post by RayFrost »

Those who will take part in the drama:

1. IceGuy
2. jilynne1991
3. zMuffinMan
4. glowball
5. DonJosh
6. izakthegoomba
7. Sathoris
8. Uncle Pain
9. PopsofCtown
Elfen

10. Empking
11. Apokalyptika
forest_air

12. LittleGrey

Spoiler: Role/Alignment flips thus far
Zmuffinman,
Doctor
, has died N0.


Littlegrey,
Doctor
, has no more suffering on N0.


DonJosh,
Doctor
, passed away D1.


Empking,
Quack
, drank hemlock N1.


Jilynne,
Mafia
, has been lynched D2.

Sathoris,
Doctor
,
has suffered a death night 2.

Apokalyptika,
Quack
,
has retroactively died n2.
Last edited by RayFrost on Mon Jul 25, 2011 1:55 am, edited 12 times in total.
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Post Post #1 (isolation #1) » Mon Jun 20, 2011 8:13 pm

Post by RayFrost »

The Rules shamelessly stolen and modified off of some random person:


1. Rules may be added, removed, or changed at my will.

2. If you do not post after 72 hours you will be prodded. You then have 48 hours to pick up the prod. If you do not pick it up within this time, I will begin looking for a replacement. Weekends and holidays count normally.

3. a) The deadline for Day 1 will be 3 weeks, and all subsequent Days will have deadlines of 2 weeks. If a Day ends early, the remaining amount of time (rounded to days, not hours) will be added to the deadline of the next Day, up to a maximum of 1 week extra.

b) Nights last for 72 hours. While night is ongoing, the thread will be locked, and all roles with night actions should send me a message telling me what they're going to do. Nights may be extended, just like Days.

4. Short version: Vote in the form
Vote: [name]
. As long as a vote isn't ambiguous, I'll count it. If it is ambiguous, I will leave it and not count it. You'll have to redo the vote with unambiguous formatting. Also, unvoting is not necessary.

Long version: Voting must be made in the format
Vote: [name]
. The colon is optional, as is the space between the colon and the player's name. Capital letters are also optional. Unvoting is not necessary but appreciated. Votes using abbreviations for player names, misspellings of player names, and even misspellings of abbreviations of player names will all be accepted as long as they meet the above conditions. Abbreviations of misspellings of player names will be treated as mere abbreviations. In the event that a vote is ambiguous however, it will not be counted. You can vote to not lynch anyone, and the rules for that are the same as regular voting. Trick votes aren't allowed.

5. No invisible or small text.

6. No cryptology or similar trickery.

7. To lynch you need a simple majority of votes, or (50% of the living players rounded down) +1.

8. Discussing this game anywhere outside of the game thread itself is forbidden, unless you are specifically told otherwise in your role PM. Discussing other ongoing games in this thread is also forbidden.

9. If you die you get one contentless "bah" post. The post may only contain the letters x, y, and z. You are considered dead the instant you have reached lynch majority, no weaseling out of this (i.e., claiming that your death scene hadn't yet been posted so you were allowed to keep posting content won't work). During Twilight (after lynch majority is reached/after deadline hits, before round ending scene) anyone who is alive may post content (but the lynchee doesn't count as alive).

10. Lynch majority will not be reduced at deadline. If a lynch majority is not reached at deadline, No Lynch will occur.

11. Don't quote PMs you get from me. Paraphrasing is your friend.

12. If you are going to be gone for 72 or more hours, say so in the thread, or PM me. This will put your inactivity clock on hold. Do not count on me checking the V/LA thread.

13. Don't intentionally lie about out of game circumstances to gain an advantage in the game.

14. Flavor is flavor, no story clues or anything.

15. My color for this game will be
green
, so don't use it.

16. In the event that you are modkilled you will automatically lose, regardless of who wins.

17. Do not lie to me about things related to the game.

18. If I make a mistake, tell me. Preferably in
Bold
.

19. If you have a question about the rules, just ask.

20. Be considerate towards your fellow player. Excessive personal attacks will result in a warning, then forced replacement or modkill.

Note: If you're being insulted, say so in thread or PM me. I'm not you, so I have no idea if you don't care or if you're upset or whatever. Therefore, I will tend not to intervene.

21. If you think something you're about to do might break the rules, assume it will and message me asking if it's okay to do.

22. And of course all basic game mechanics of a standard Mafia game apply, such as roles and alignment being revealed on death etc... (
Important Clarification:
Doctors will flip their "sanity" on death (Quack Docs flip as Quack Docs, normal Docs flip as normal Docs).)
Last edited by RayFrost on Tue Jun 21, 2011 3:19 pm, edited 1 time in total.
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Post Post #2 (isolation #2) » Mon Jun 20, 2011 9:01 pm

Post by RayFrost »

The Setup:

Three: Mafia Goons

Six: Doctors

Three: Quack Doctors


The game is night start. Kills will not be distinguishable.

The role PMs:


Mafia Goon Role PM wrote:Welcome to the game, XXX, you are a
Mafia Goon
. Your partners are YYY and ZZZ. You may talk with your partners during the night at this quicktopic about whatever you want to talk about. Your group may also PM the moderator with the name of one person that you would like to kill. If there are no protections on the player, they will die.

You win when the mafia make up half or the majority of the living playerlist at Day start or nothing can prevent the same.

The game thread is here, please confirm by quoting your role PM and adding "/confirm" in a PM to the moderator.


Doctor Role PM wrote:Welcome to the game, AAA, you are a
Doctor
. You may PM the moderator each night with the name of a player in the game that you would like to protect, and that player will be protected from all kills. You may not self-protect.

You win when all threats to the town are dead.

Be warned that three players receiving a "doctor" role PM will in fact be quacks, whose protects act as kills on doctors and do nothing to mafia. You may be one of them.


The game thread is here, please confirm by quoting your role PM and adding "/confirm" in a PM to the moderator
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Post Post #3 (isolation #3) » Mon Jun 20, 2011 10:07 pm

Post by RayFrost »

Role PMs have been sent out to all players. The game is night start, and the deadline for all night actions is June 24, 6:07 PM (all times presented in GMT+9). Countdown can be found Here
Last edited by RayFrost on Thu Jun 23, 2011 12:47 pm, edited 1 time in total.
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Post Post #4 (isolation #4) » Tue Jun 21, 2011 5:01 am

Post by RayFrost »

Elfen has requested replacement, currently searching for one. If one is not found within 1-2 days, there will be an extension of night.

Edit: Popsofctown has replaced Elfen, effective immediately.
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Post Post #5 (isolation #5) » Thu Jun 23, 2011 1:01 pm

Post by RayFrost »

As I'm going out today, I will likely not be here at the time of night deadline. This does not change the deadline: if your actions aren't in by the time given in the countdown, they will be counted as "no action."
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Post Post #6 (isolation #6) » Thu Jun 23, 2011 11:06 pm

Post by RayFrost »

And so the first morning in the clinic comes. What better way to start a morning than with two fresh cadavers, eh?

Zmuffinman,
Doctor
, has learned to fear the reaper N0.


Littlegrey,
Doctor
, has passed on N0.


It is now Day One. Deadline Countdown
Vote Count 1.01:
Not Voting: IceGuy, jilynne1991, glowball, donjosh, izakthegoomba, sathoris, uncle pain, popsofctown, empking, forest_air
With ten alive, it's six to lynch.
Last edited by RayFrost on Sun Jun 26, 2011 3:02 am, edited 1 time in total.
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Post Post #13 (isolation #7) » Fri Jun 24, 2011 2:58 am

Post by RayFrost »

Doctor sanities show on death. This means a Quack shows up as a Quack and a Doctor shows up as a Doctor.
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Post Post #47 (isolation #8) » Sun Jun 26, 2011 3:02 am

Post by RayFrost »

Deadline Countdown
Vote Count 1.02:
donjosh (1): empking
glowball (1): Sathoris
jilynne1991 (1): donjosh
uncle pain (1): izakthegoomba
Not Voting (10): IceGuy, jilynne1991, glowball, uncle pain, popsofctown, forest_air
With ten alive, it's six to lynch.

FoS Count Alpha:
Open 315: izakthegoomba
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Post Post #101 (isolation #9) » Mon Jun 27, 2011 12:49 am

Post by RayFrost »

Uncle Pain and forest_air have been prodded. If they don't pick up the prod in time, they will be replaced.
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Post Post #106 (isolation #10) » Mon Jun 27, 2011 4:22 am

Post by RayFrost »

Uncle Pain actually did inform me about the v/la, and I forgot about it. My bad on that.
:oops:
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Post Post #223 (isolation #11) » Wed Jun 29, 2011 10:20 pm

Post by RayFrost »

forest_air is being replaced.

DonJosh is V/LA from Thursday to Sunda.
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Post Post #227 (isolation #12) » Thu Jun 30, 2011 3:31 am

Post by RayFrost »

Deadline Countdown
Vote Count 1.03:
donjosh (4): empking, iceguy, izakthegoomba, popsofctown
empking (1): donjosh
sathoris (1): glowball
Not Voting (4): jilynne1991, uncle pain, forest_air, sathoris
With ten alive, it's six to lynch.

Sorry about the lack of votecounts, I need to get on the ball.
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Post Post #240 (isolation #13) » Thu Jun 30, 2011 7:06 pm

Post by RayFrost »

Apokalyptika replaces fores_air. Effective immediately. Please welcome the replacement with loving arms and etc.
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Post Post #261 (isolation #14) » Fri Jul 01, 2011 1:15 pm

Post by RayFrost »

Deadline Countdown
Vote Count 1.04:
donjosh (5): empking, iceguy, izakthegoomba, popsofctown, sathoris
empking (1): donjosh
sathoris (1): glowball
Not Voting (4): jilynne1991, uncle pain, apokalyptika
With ten alive, it's six to lynch.
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Post Post #288 (isolation #15) » Mon Jul 04, 2011 11:15 am

Post by RayFrost »

Prodding popsofctown.
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Post Post #302 (isolation #16) » Mon Jul 04, 2011 11:00 pm

Post by RayFrost »

As DonJosh was V/LA until last Sunday, he is currently ~26 hours from being prodded.
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Post Post #315 (isolation #17) » Tue Jul 05, 2011 1:24 pm

Post by RayFrost »

After much deliberation, arguing, and analysis, the group of people turned to one person who seemed to not be saying much. "He must be one of them! Look at his pale coloration, what doctor wouldn't take better care of themself?" The argument went around, slowly convincing people until DonJosh jumped on the table, sighing. "If you guys really think this... at least allow me to end myself."

With that, DonJosh walked to the ropes, putting his own head in the noose and jumping off.

After looking through his pockets once he had stopped breathing, the town comes to find that DonJosh was a
Doctor
.

DonJosh,
Doctor,
has eaten rope Day One.

It is now night, send in night actions and the like now. Mafia may also now communicate in their QT.

Countdown To Night End
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Post Post #316 (isolation #18) » Fri Jul 08, 2011 4:37 pm

Post by RayFrost »

As a new day begins, the group once again rises to see the results of their night's work. All but two leave their rooms into the communal hall, with only Empking failing to rise. As the town goes to check, they find that Empking is dead. Empking's body had a couple of needle marks in his arm.

As the group searched the rooms, it was found that Empking had a large stock of unsanitized needles and unsafe, outdated medicines. Together, the group brought empking's body out, placing it amongst the others before grimly setting their minds to the task ahead of finding the killers.

Empking,
Quack
, has suffered from an overdose night one.

It is now Day Two.

Countdown To Deadline
Vote Count 2.00:
Not Voting (8): uncle pain, apokalyptika, iceguy, izakthegoomba, popsofctown, satohris, glowball, jillynne
With eight alive, it's five to lynch.
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Post Post #374 (isolation #19) » Thu Jul 14, 2011 2:58 am

Post by RayFrost »

Countdown To Deadline
Vote Count 2.01:
jilynne (2): glowball, izakthegoomba
Not Voting (8): uncle pain, apokalyptika, iceguy, popsofctown, sathoris, jillynne
With eight alive, it's five to lynch.
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Post Post #411 (isolation #20) » Fri Jul 15, 2011 3:31 pm

Post by RayFrost »

Searching for a replacement for jillynne now (somehow missed that post by her earlier).
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Post Post #413 (isolation #21) » Fri Jul 15, 2011 5:14 pm

Post by RayFrost »

popsofctown wrote:
Mod: if all players in the game PM you saying she should not be replaced, would you cancel the replacement search?


Sure. The replacement search will continue until I've received all the PMs, for the sake of not losing time.
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Post Post #449 (isolation #22) » Tue Jul 19, 2011 7:26 pm

Post by RayFrost »

jilynne1991 wrote:First of all, my name is Jilynne not Jylinne. Second of all, I'm pretty sure I quit, did I not post a message?


You're still technically the player in the role being voted until you get a replacement, if any.
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Post Post #460 (isolation #23) » Wed Jul 20, 2011 1:16 pm

Post by RayFrost »

After much lengthy discussion about what surgeries should be performed tonight and what the previous night's results mean, you settle upon the conclusion that jilynne is one of the
enemy
and promptly restrain her, holding her to the table as you prepare the noose. Strangely, she doesn't struggle even as she gets shoved off of the platform. The calm with which she took her death was unnerving, but the crowd of you still checked her pockets to find that she was, in fact, an infiltrator. One of the people who had come to your hospital intent on spreading malpractice. With relief, some of you return to your rooms with hope while two just planned their next move.

Jillynne,
Mafia
,
has been lynched Day 2.

Vote Count 2.Fin:
jilynne (5): glowball, izakthegoomba, sathoris, popsofctown, uncle pain
Not Voting (3): apokalyptika, jillynne, iceguy
With eight alive, it's five to lynch.

It is now night 2, feel free to send in night actions, and the mafia may communicate.

Countdown To Night's End
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Post Post #461 (isolation #24) » Sat Jul 23, 2011 8:04 pm

Post by RayFrost »

Due to a mod error, this night is going differently. 1. All quack actions are nullified for N2. 2. There's a retroactive death happening to make up for the mod error.

Sathoris,
Doctor
,
has suffered a death night 2.

Apokalyptika,
Quack
,
has retroactively died n2.

It is now Day 3.
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Post Post #471 (isolation #25) » Sun Jul 24, 2011 2:46 pm

Post by RayFrost »

I actually got some outside, neutral input, and this was the resolution they recommended. I'll talk with some other people and get more opinions. Apologies about my screw up.
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Post Post #475 (isolation #26) » Mon Jul 25, 2011 1:55 am

Post by RayFrost »

After talking with a trustworthy, neutral third party, I have decided to scrap the game. Many apologies to the players for my error, but the mistake I made (apokalpytika not dying n1) has screwed up the game. I don't think that remaking the game would be any good due to at leat one of the player having left the site and etc. Again, really sorry. This is my bad.

Shortlist of the roles:

Quacks: Pops, Empking, Apok

Scum: Izak, glowball, jilynne

Doctors: The rest of you

Night action shortlist:

N0:

Iceguy targets Jilynne
zMuffinMan targets Jilynne
DonJosh targets Popsofctown
Sathoris targets Izak
Uncle Pain targets Empking
Popsofctown targets Empking
Empking targets Popsofctown
Apokalyptika targets LittleGrey
LittleGrey does not action
Mafia kills zmuffinman

N1:

Iceguy targets Sathoris
Sathoris targets Popsofctown
Uncle Pain targets izakthegoomba
Popsofctown targets Apokalyptika
Empking targets Sathoris
Apokalyptika targets Jilynne
Mafia does not kill

N2:

Iceguy targets Apokalyptika
Sathoris targets Uncle Pain
Uncle Pain targets Popsofctown
Popsofctown targets Iceguy
Apokalyptika targets izakthegoomba
Mafia kills Sathoris

The reason for my nullifying quack actions is the fact doing otherwise would have given scum the win (pops kills iceguy, 4 alive, gg). This was the best non-ending-the-game solution that I could come up with, but it really isn't that great either. I'm really sorry about my poor modding.
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Post Post #479 (isolation #27) » Mon Jul 25, 2011 3:26 am

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Post Post #480 (isolation #28) » Mon Jul 25, 2011 3:27 am

Post by RayFrost »

Sathoris wrote:Pretty sure that's when Empking died so he mustve been a mafia target.


Oh. That must be how I got it wrong. I made pops targeting empking instead of his correct target.... Yay.
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Post Post #486 (isolation #29) » Mon Jul 25, 2011 12:38 pm

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If most of the players would like me to restart the game, I'll talk with the list mod about it.
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Post Post #490 (isolation #30) » Wed Jul 27, 2011 1:59 pm

Post by RayFrost »

I talked with farside, and it's possible for me to restart the game, I'd just need to get replacements for the missing player slots. I don't think I'll restart it immediately, considering that many of you guys are going on V/LA for a while.
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