Ethics is a difficult topic to discuss in respect of a game like Mafia - what does "ethical" mean? As far as I'm concerned, it's "play for the win, and win by any means possible within the game's framework". Anything allowed by the rules is fair game, and playing with any objective
other
than winning is arguably
un
ethical (as you damage the chances of victory for those allied to you, and are betraying your true purpose in the game).
I don't see the ethical dilemma in discussing the tactical merit of Lynch All Liars. If we're talking ethics, we are, I presume, talking about the ethical merit of
metagame ploys
- or, to put it another way, being prepared to sacrifice optimal strategy in one game to improve performance in
other
games. Lynch All Liars is perhaps the most meritworthy metagame ploy I've seen, which means it is, in some ways, a bad example for discussing the ethics of metagame ploys.
LaL works on the following principles:
1: Townies never
need
to lie.
2: Scum often
do
need to lie.
3:
If everyone is aware
that lying will result in them getting lynched, then nobody will lie unless they need to.
4: If nobody lies unless they need to, all liars are scum.
Therefore,
as long as LaL is fully understood and adhered to
, it is foolproof. This then raises two questions:
1: What if it is not fully understood and adhered to?
2: Does adhering to it have a cost?
The tactical discussion of LaL covers both of these questions, but the ethical discussion only gets involved with the first point, as this addresses the false positives.
Let's take a situation where a new player fake claims doc when he's a vanilla townie. This is later caught as a lie (by, say, a tracker) and then they admit to lying, because they didn't want to be lynched. Someone cites LaL and the player then claims he'd never heard of that before - a perfectly viable explanation. LaL demands the player be lynched regardless, and to
not
lynch him weakens LaL.
However, his behaviour shows no signs of him being scummy - the original claim came as a result of a random day 1 bandwagon, and the
only
reason for suspicion on him is the lie about the role (a lie which, as a new player, is understandable).
If we amend "Lynch All Liars" to "Lynch All Liars except when they have a plausible reason to lie or they weren't aware of LAL", then it becomes next to useless, as experienced players can often retcon plausible justifications for lies and inexperienced players can always claim ignorance - it no longer actually achieves anything. Therefore, if LAL is to remain useful, we have to lynch players who are caught in lies
regardless of the circumstances
.
Now, as I said, I am not arguing the tactical merits of LAL here, and it is debatable whether it is correct to do so or not. However, if we're talking about the
ethics
, then this is where the issue comes up. In order to maintain LAL as a metagame ploy, we will occasionally have to do things in games which are likely counterproductive to our chances of winning
that
game, using the justification that it will result in maintaining a useful analysis device which will improve the chances of the town winning
future
games.
Is it
ethical
, in a Mafia context, to
deliberately
perform an action which damages your chances - and your team-mates chances - of winning the game? If you accept my approach to ethics, which says your purpose within the game is to play to win, then the answer surely has to be "no".
Furthermore, just talking briefly about tactics:
What good does it do to improve the town's chances of winning future games - games which (if you play in) you stand as good a chance as anyone as being scum in? You're not even increasing
your own EV
over future games by increasing the power of the town. So, you're sacrificing your chances of winning in exchange for something which may help
or may hinder
you in the future.
Mafia is a zero-sum game - every win for one group is a loss for all others, and metagame ploys which increase the strength of the town will be balanced by setups favouring the scum to compensate. The impact of LaL in future games should, ethically speaking, not be a consideration - but tactically speaking, why do you
want
to assist the town in future games?