Best Role Ideas?

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Amrun
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Post Post #877 (isolation #0) » Wed Nov 09, 2011 12:59 pm

Post by Amrun »

In post 876, BBmolla wrote:
Psychic
- You have access to the dead's quicktopic and can talk with the dead at any time. All dead players are informed of the Psychic's presence.
Aligned with the town.


I played in a game with a role like this once and it was really neat. The player had limited influence over the game and how it went. (Call of Cthullu, if you're interested, probably spelled wrong. Look in my wiki.)
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Post Post #881 (isolation #1) » Thu Nov 10, 2011 8:02 am

Post by Amrun »

In post 879, TheButtonmen wrote:
In post 876, BBmolla wrote:
Psychic
- You have access to the dead's quicktopic and can talk with the dead at any time. All dead players are informed of the Psychic's presence.
Aligned with the town.


I really really think this belongs in the worst roles thread rather then best roles thread.

How do you see this role improving the game?

It punishes optimal scumplay (kill good players / use kills to shape discussion) and ruins the Dead QT (which are quite interesting normally).


The role (though different than this) was really good when I played with something like it. It made the living players still get some influence in the game and it was really interested. (The players were pre-warned things in the dead thread might make it back to the game.) Scum lied and insisted they were town; (some scumflips WERE town), and everyone posted up a storm trying to influence the medium (other role name)'s 2 or 3 shot voting ability.
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Post Post #886 (isolation #2) » Thu Nov 10, 2011 3:58 pm

Post by Amrun »

In post 882, TheButtonmen wrote:The medium knows who's town based off the flips unless the game included deathmillers in which case I hate you, the game, the mod, the person who reviewed the game and Chamber.


It was openly bastard mod. We knew what we were getting into.
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Post Post #901 (isolation #3) » Mon Apr 16, 2012 12:26 pm

Post by Amrun »

In post 899, mcqueen wrote:
Coast GuardYou are a
Coast Guard
. Your goal as part of the Town is to eliminate all of the Mafia.

  • During the night, you may swim out into sea, and guard the waters. Any inspections, investigations, watches, or tracks will fail for that night.
  • You may only coast guard 3 times over the course of the game.


Why would anyone ever use this?
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Post Post #923 (isolation #4) » Thu Apr 26, 2012 7:38 pm

Post by Amrun »

In post 921, Vi wrote:
In post 920, izakthegoomba wrote:That is it's own special kind of horrible.
...if by horrible you mean
perfectly legitimate and awesome way of playing
.


I WANT THIS ROLE
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