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IS an attempt at a site-written and site-run RPG that started back in the early days of the site.
It is currently being resurrected - inquire within if you want to help or play!
I imagine like small wooden weapons or small weapons of little quality would be worth one gold and some bits. A shield of equal quaility about the same.
I guess the main thing to talk about is what goods would player characters produce and how that would effect commerce overall.
Also how the bazaar would work as well if there is one.
A question that sometimes drives me hazy: am I or are the others crazy?
Through phases you could just get what you want exactly. If you choose to have a younger character you don't have that ability or luxury as the case may be. Is there a way you can prove that younger characters will benefit more in the longrun than older ones?
A question that sometimes drives me hazy: am I or are the others crazy?
In post 77, Bub Bidderskins wrote:Yeah, we shouldn't compare how much a sword costs today with how much it'll cost in Amstaad. A better product to compare it with would be the cost of a gun today. Also, the cost of a full suit of armour during the middle ages was comparable to the cost of a car today. So around 20,000 for a good set of armour, but that's a
good
,
full
set of armour. An old, rusty set would cost the same as an old, rusty car. Light armour such as leather or fur would cost much less, maybe as much as a golf cart.
This doesn't and shouldn't mean we are basing the gold system on or loosely around the USD.
A question that sometimes drives me hazy: am I or are the others crazy?