Mechanics (Armor System)

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Post Post #2 (isolation #0) » Mon Apr 16, 2012 3:32 am

Post by inspiratieloos »

You forgot the 'health bar' in your combat explanation.

My suggestions:
-1 to opponent MoS if your armour > opponents weapon and he hits you
+1 to MoS if your weapon > his armour and you hit him
+1 to combat if you are in preferred range and your opponent is not
-1 to combat if you have a extremely bad weapon (rusted/broken)
Must defend if you are in long range with short weapon or short range with long weapon.

-1 to movement if opponent has lighter armour
-1 to movement if you have extremely heavy armour


Movement and combat switch off, winner of the movement roll gets 1 step closer to wanted range (close <-> average <-> long) on CMoS =<2, on CMoS >2 can move from long to close, roll for movement is agility or similar.

A rich character will almost always have a +1 bonus in combat due to better armour+weapon, a thieflike character will almost always fight in preferred range, but a warrior character has higher base weapon rolls, so it all balances out... Hopefully.

Since there is no combat mechanics thread:
Range vs. melee combat:
Ranger has a 'out of melee range CMoS', the ranger fires/casts at the opponent's 'health' while the opponent is moving in closer.
CMoS 0 -> steps closer
CMoS 1 -> Cover (ranger -1 next attack roll)
CMoS 2-4 -> Out of effective range (Ranger -1 all attacks)
CMoS 5-6 -> Almost there (Ranger -2 all attacks)
CMoS 7+ -> Melee range (Ranger can't use ranged attack, if no other weapon, an arrow counts as a extremely bad knife)

Melee character counts as defending against all ranger attacks, ranger is at -3 for movement rolls as long as he's firing. Ranger does not gain anything for winning movement rolls. Roll for movement is athletics or similar. Ranger can not get back out of melee range except by fleeing (however that works).

I went for maximum realism and balance here maybe at a (too high) cost of simplicity.
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Post Post #4 (isolation #1) » Mon Apr 16, 2012 9:46 pm

Post by inspiratieloos »

If you are poor, you'll probably have skills in other areas to compensate (faster/better fighter), if you don't then you have a problem.
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Post Post #6 (isolation #2) » Tue Apr 17, 2012 8:24 am

Post by inspiratieloos »

If you get into a fight your richer opponent will always have +1 due to better equipment, if you don't compensate that by having combat skills where he has skills that give him his money you're going to lose. You can of course choose a character with completely different skills, but you'll have to avoid all combat.
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Post Post #12 (isolation #3) » Sat May 18, 2013 11:22 pm

Post by inspiratieloos »

We know that. Basically you can get +1/-1 on rolls if there's a significant difference in the quality of armour/weapons with your opponent. Maybe -2 if you're so badly equipped that you should wonder what you're even doing in a fight.

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