Guild Wars II GAME RELEASE happened a while ago

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Post Post #24 (isolation #0) » Fri Apr 27, 2012 10:06 am

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Anyone gotten into the game yet? All my friends who have already tried to get in can't get past the character creation yet.

I'll be joining you all in a few weeks. Waiting for both my paycheck to come in next week, and senior project due Thursday. Then I'll buy it (if it's back for sale by then).
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Post Post #459 (isolation #1) » Thu Aug 23, 2012 4:51 pm

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24 hours away. (+3 hours maybe)

I'm rolling with a group on Stormbluff Isle, so I'll probably never see you guys anyways.

Nocley.6195.
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Post Post #495 (isolation #2) » Fri Aug 24, 2012 11:57 pm

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Everyones having that issue it seems. Or at least 90% of my guild
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Post Post #521 (isolation #3) » Sun Aug 26, 2012 4:00 pm

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Havent done catacombs yet...but wow, the second dungeon (Manor) was really short =/
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Post Post #561 (isolation #4) » Mon Aug 27, 2012 11:14 pm

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Yea, 25-30 seems a bit lacking. But after that point, Fields of Ruin is my favorite zone I've been to so far. Honestly 20-30 was pretty lacking, but from 30 on it got really good. Blazeridge is where you start to get constant large events (there are 3 major chains in that zone).
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Post Post #595 (isolation #5) » Thu Aug 30, 2012 5:12 am

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I'm at 64, pushing for 80 today.
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Post Post #612 (isolation #6) » Thu Aug 30, 2012 7:09 pm

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Got to 77, 70-77 was all crafting. Though this means now I'll be gimped for the next few zones.

Mount Maelstrom is by far my favorite zone so far.

Off to Orr tomorrow, will hit 80 then.
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Post Post #666 (isolation #7) » Mon Sep 03, 2012 8:14 am

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In post 648, Sudo_Nym wrote:Stealing Secrets. Based on the previous storyline mission for me, I'm supposed to talk to an Agent disguised as an Apple Seller to give me the details, and Logan Thackery. There's no apple seller in the instance; Logan is there, but I cannot initiate dialog- pressing F does nothing.


Try it again now. I had that same issue last night, but it was magically fixed overnight. Not sure if from the patch, or the ticket I submitted.
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Post Post #681 (isolation #8) » Tue Sep 04, 2012 12:53 am

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In post 679, tanstalas wrote:Ffxi didn't show you where your quests were. It was here is your character, explore. You had to group in that game, the only class that could solo after level ten was a beastmaster and that was an advanced job. Mobs took a lot longer to kill, you basically had to walk everywhere which took a long time, running from a city to another was easy thirty minutes, when you die you lose exp 10% iirc which in later levels took literally hours to get. You had sub class jobs you had to level in order to be viable.. Later they made the game slightly easier with exp boost trinkets and a mount you could summon.

The resemblance comes from in ffxi you could chain together finishing moves between two characters to create a magic burst, which gw2 does, and in ffxiv you could also level by crafting. I don't remember if gw1 did those things as it had been a long time since I played gw1..

The art style reminds me a lot of it too. Much more than GW1 even.

There wasn't any kind of crafting or combo fields in GW1, IIRC. Gear was obtained by taking the salvaged mats to a vendor, and buying the gear there. That was the easy part. It was getting the sigils that was the difficult part of the gearing.
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