Mechanics (Gold and Phase System)

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Post Post #9 (isolation #0) » Tue Apr 17, 2012 8:16 am

Post by T-Bone »

The basic gist of what I proposed in the other thread is this.

That we consider 'wealth' something different. A merchant isn't going to have that much more cash on hand then maybe a typical market goer. All of his net-worth is tied into his shop and his goods. A noble's wealth is tied into his estate. Wealthier characters are more well off than average characters, but that doesn't mean that wealthier characters can buy game breaking weapons and armor that unnecessarily make them better than their levels.
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Post Post #18 (isolation #1) » Wed Apr 18, 2012 2:53 pm

Post by T-Bone »

That's a good post DN.
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Post Post #61 (isolation #2) » Wed May 16, 2012 8:22 am

Post by T-Bone »

Bub, that is good actually.
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Post Post #80 (isolation #3) » Sun May 20, 2012 5:21 pm

Post by T-Bone »

Just skimmed the thread.

Phases are NOT supposed to represent a fixed length of time. They are supposed to represent MAJOR life changing events. It's possible a 70 character only had 2 life changing events. He got his dream job he got married. It's possible for a 16 year old to have 8 life chaning events. He was enslaved. His villiage was ransacked by barbarians. He tried and failed to take care of his dying mother. He gets sent to military school. He deserts the military. He learns his sister was raped and gets revenge. So on and so forth.
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Post Post #108 (isolation #4) » Thu May 24, 2012 7:02 am

Post by T-Bone »

In post 98, quadz08 wrote:I honestly feel like having money is kind of silly...

I mean, we have a game mod for a reason, right? "I want to buy this mid-level sword" Moderator uses his brain and goes "you don't have enough money." We don't need to create a fully functioning economy.


This is actually what I usually do in RPGs I run. Money is trivial.
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Post Post #115 (isolation #5) » Sun May 27, 2012 6:46 am

Post by T-Bone »

Not found of the phases being set, but the gold system is the right way to go.
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