In post 487, Thestatusquo wrote:Considering the fact that that is the deck list that just won the pro tour, I think you are indeed missing something.
The decks game plan is to stall until it can take over the game with absurdly powerful spells, and the miracle action gives it a solid early game offensive as well. All it needs to do is resolve one of its entreats, and with its board control its probably gg.
Furthermore, when you miracle something, it allows you to ignore timing rules, meaning you can cast it when your opponents tap out by think twicing or thought scouring into it.
Also, the only viable counterspell in that format is dissipate anyway.
Hmmmm...
In post 174, Thestatusquo wrote:I think its a fringe-y keyword that people like you will think is awesome and will therefore complain about when it doesn't work as well as they expected. I am reminded of the card browbeat. When it first came out everyone was scrambling to add 4 to any deck they had that contained red, but the problem was it does exactly what you don't want like 90% of the time. You were almost always better up with a straight up burn spell in the slot. These cards seem similar in the sense that people think they're going to work awesome, but they forget that they're going to be playing them as ridiculously overcosted spells probably most of the time.
Shrug.
In post 213, Thestatusquo wrote:GreyIce DOES realize that timewalkish effects have been printed before, right?
Guess I definitely should have taken you up on the avatar bet. Still, I never count on the best cards/best deck actually WINNING the Pro Tour. So much is down to variance and player skill that it doesn't take home the bacon.
But I do owe you a nice fat plate of "I told you so"