Mechanics (Gold and Phase System)

Amstaad
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Mechanics (Gold and Phase System)

Post Post #0 (isolation #0) » Sun Apr 15, 2012 5:36 pm

Post by DeathNote »

Skill Level:
First four years will be until adulthood.
Four additional phases can be used at a cost of five years per phase.

Gold Distribution:
Gold will be determined based on character creation. The Moderator will not distribute a set number of "Gold" but will instead give a description of Gold Count. (Ex. Low, Med, High)

Gold Usage:
No set price tag but instead will be based on characters current Gold Count.
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Post Post #16 (isolation #1) » Wed Apr 18, 2012 1:33 pm

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Ok so after reading over this I have decided that I want to edit the phase system to include age as a factor. I am not sure where it was mentioned before but having age being a negative to excessive phases could help people decide on the level of phases they are willing to put forth. Something like:

1st phase: Childhood
2nd phase: Adolesent
3rd phase: Young Addult (about 18 to 20)
4th phase: Adult (20 to 26)

Any phases after that just add ten years or something along those lines. I realize that this will be adding a new dynamic to the game but it would also fix the balancing issue which is crucial for this type of roleplay regardless of profession that you intend to pursue.
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Post Post #20 (isolation #2) » Wed Apr 18, 2012 4:28 pm

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Odds are, you wouldnt get to that point BB. Something I am still trying to piece together is leveling up a character. Amstaad will be a city of quests and adventures and after each one, players should be given a slight reward for their experience . Obviously another phase set of four skills is a bit much but perhaps leveling one or two skills at a time which would void the pyramid system. I suppose that is alright just so long as the skill level starts off as a pyramid.

Negatives would include -1 rolls due to early exhaustion or perhaps every 4th CMoS hit deals a point higher when wounding. Everything will be considered and scaled based on how old the character actually is.
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Post Post #24 (isolation #3) » Fri Apr 20, 2012 6:36 am

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In post 21, inspiratieloos wrote:DN, you really shouldn't just go back to copying the original FATE system and then pretending it was a new idea :P
5 years a phase works better btw, giving everyone a 20-40 yo character.

Normally after a story arc every player that was a part of it can freely choose 4 skills and is assigned an Aspect by the mod based on what happened. Pace the game so that every character has similar length story arcs. You can just give old as an Aspect and have a player suffer the consequences whenever you want.



Haha, I didn't intend for it to seem that way. Apparently it was CoolDog that stated the idea first and that is what seemed best for now.
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Post Post #42 (isolation #4) » Sat May 12, 2012 7:17 pm

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In post 38, inspiratieloos wrote:Do non-human races age differently than humans btw?


I’m thinking that humans are humans, up to 80 years old, Elves are longest lived, up to 450 years old, Dwarves live up to 225 years. Maybe the Aerin have short lives ( fast to mature, like birds) meaning their lifespan is something like 50 years? Slith probably should have similar lives to humans, but a little slower to mature, living to 105?
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Post Post #44 (isolation #5) » Sun May 13, 2012 7:13 am

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I think that all characters will reach the same age relevant to their race by the 4th phase. Afterwards +5 years is similar to +25 years for elves or something of that nature.
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Post Post #68 (isolation #6) » Fri May 18, 2012 9:02 am

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Hmm... ok lets start narrowing things down a bit. I am hoping something can be agreed on by tomorrow night.

As requested, I will have a list of basic items to present tomorrow as well.
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Post Post #70 (isolation #7) » Fri May 18, 2012 9:08 am

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From what I understand, that system works fine so long as the Moderator has a good grasp of how much gold would be needed during the game based on expenses. Hopefully I will not be the only Mod when the time comes (Lord_Mhork).
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Post Post #81 (isolation #8) » Sun May 20, 2012 5:33 pm

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I will set what we have established and pick what we should work on next. Deadline will be about a week
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Post Post #111 (isolation #9) » Fri May 25, 2012 1:39 pm

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Well... It seems I am needed to be the final call on this but I really dont want to be. I have never run a site like this before so while I can create a neat environment and dthrilling quests for people, I dont know if my judgement for mechanics is of par.

Still... I suppose I should throw my two cents in...

Skill Level:
First four years will be until adulthood.
Four additional phases can be used at a cost of five years per phase.

Gold Distribution:
Gold will be determined based on character creation. The Moderator will not distribute a set number of "Gold" but will instead give a description of Gold Count. (Ex. Low, Med, High)

Gold Usage:
No set price tag but instead will be based on characters current Gold Count.

(Basically I am going to keep tabs on who is doing what with their Gold and determine how much Gold players have from there. I dont want to have to play the numbers game.)
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Post Post #113 (isolation #10) » Sat May 26, 2012 9:41 am

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Thats fine Bub. I am just stating that items will not have a set cost and players will not have a set amount of gold.
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