Theme Test Market

This forum is for discussion related to the game.
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Post Post #5 (isolation #0) » Wed Aug 20, 2003 9:51 am

Post by Norinel »

Actually, I was also thinking of a homsetarrunner mafia, but with the more specific subtheme of the Strongbad e-mails.
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Post Post #27 (isolation #1) » Thu Aug 21, 2003 9:37 am

Post by Norinel »

Okay, fine. My e-mail idea can wait a bit, but if anyone really really wants to run it and wants to see my ideas (I've got a few role possibilities), I'd be happy to step aside.
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Post Post #31 (isolation #2) » Thu Aug 21, 2003 12:19 pm

Post by Norinel »

On HSR: Yeah, I plan to wait a bit, at least until my ideas have solidified a bit.

On Calvin: Remember the strip where he time travels around the space of a few hours to get out of writing a story? Maybe you could do something like that to justify the bunches of versions.
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Post Post #58 (isolation #3) » Fri Aug 29, 2003 11:55 am

Post by Norinel »

I'll throw an idea in that I'd rather keep my sanity by not running: The Legend of Zelda: Majora's Mask mafia. For those of you who haven't played it, the main feature is an endlessly repeating three-day cycle.
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Post Post #65 (isolation #4) » Sat Aug 30, 2003 9:54 am

Post by Norinel »

I'd be interested in Illuminati.
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Post Post #142 (isolation #5) » Wed Oct 01, 2003 12:03 am

Post by Norinel »

My latest bizarre idea: Unclaimable Role Mafia, where no role can be truthfully claimed without at least losing its power, but for more subtle reasons than just saying "If you claim your role, you lose its power.".
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Post Post #149 (isolation #6) » Wed Oct 01, 2003 10:18 am

Post by Norinel »

Don't expect it any time soon, because I have like four roles that'd fit into the theme at the moment.

If I haven't expressed interest in Shakespeare yet, I do now.
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Post Post #151 (isolation #7) » Wed Oct 01, 2003 1:30 pm

Post by Norinel »

I just looked at my file of random ideas/half-completed schematics, and it's more than four pages. So here's all the theme/mechanic ideas (The ones with *'s by them can be considered unclaimed) that haven't been mentioned here (Sometimes other places on this site):

*The Mikado (Or just Gilbert and Sullivan in general)
Nightless Mafia (Instead of sending night choices, they're encoded in posts in the thread, so nights don't take more time than it does for the mod to scour the thread for coding)
Haunted Mafia (A little like Still Alive; players killed at night linger as ghosts who don't necessarily know they're dead)
*Animal Farm Mafia (Some people claim Mafia originated in communist Russia, so this sort of takes the game back to its roots)
*Probable Role Mafia (Roles are more based on the real life activities of cops, doctors, mafia, etc.)
Psychic Mafia (Partially inspired by the mediums of Mini 32)
Meta Mafia (The roles break the underlying rules of how we play Mafia and/or make little to no sense in a small town in Italy setting)
CRPG Cliché Mafia
*Designer Mafia (Players submit roles to the mod)
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Post Post #189 (isolation #8) » Wed Oct 15, 2003 11:57 am

Post by Norinel »

I haven't actually played it, but I'm familiar with it.
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Post Post #311 (isolation #9) » Sun Jan 18, 2004 12:19 pm

Post by Norinel »

bigbenwd wrote:who here would like a final desicion mafia, you can only change your vote once a day after you cast it.
otherwise, regular mafia, unless you all want a theme to it.
I don't see the point. Everyone would just use FOS's like votes normally and use official votes when a majority is FOSing somebody.
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Post Post #401 (isolation #10) » Wed Mar 24, 2004 1:53 pm

Post by Norinel »

And assuming skill is transitive and there are no vigs or other pro-town ways to affect the lynch, the mafia can just kill enough players so that one of their own is the highest so that person can't die.

You might want to make skill nontransitive, or resolutions semirandom, or have multiple different stats that can affect things in different ways so that given any two players, there's at least a possibility that either can win. Maybe something with skill in various weapons and allowing for a weapon selection by one of the duelists?
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Post Post #407 (isolation #11) » Thu Mar 25, 2004 2:51 pm

Post by Norinel »

(Double post, sorry; the second has more stuff)
Last edited by Norinel on Fri Mar 26, 2004 12:47 pm, edited 1 time in total.
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Post Post #408 (isolation #12) » Thu Mar 25, 2004 2:53 pm

Post by Norinel »

On the duelling thing, since I misinterpreted the original post, you could probably say the challenged one chooses a weapon if you want to go with my weapon selection idea. I think it'd also be cool for each member of the mafia to be the best at one weapon but mediocre to bad at the others.

And while we're talking about freaky mechanics, here's one I've had some interesting ideas for that's inspired by Pokémafia, called something like Magical Items or Artifacts or something: (Depending on what other theme I go for)

Instead of having night actions based on the player or Pokémon or whatever, they're based on magical items; each player starts with one and knows its power. During the night, everyone can use one of their items and give one or more of them (anonymously) to other player(s). The catch is that, for the most part, these items are one use per player, so once it's used once, you have to give it to someone else for it to do anyone any good.
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Post Post #413 (isolation #13) » Sat Mar 27, 2004 11:57 am

Post by Norinel »

Actually, I haven't. Looks like a theme almost tailor-made to those two concepts. I was thinking something more along the lines of classical fantasy or Arabian Nights-style.

(And I wouldn't consider a game with artifacts and duelling a MafiaMutation, but that's just me.)
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Post Post #476 (isolation #14) » Tue Jul 13, 2004 12:47 am

Post by Norinel »

How could you miss Improbable Role?
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Post Post #532 (isolation #15) » Wed Nov 24, 2004 8:56 am

Post by Norinel »

I liked the idea of TT, I just didn't like some of the limitations of the way it was run. (Mostly the lack of rolerevealing) It'd depend on what if anything you did differently.
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Post Post #610 (isolation #16) » Thu Jun 09, 2005 1:14 am

Post by Norinel »

Well, just about everyone (Myself not included) hates blind games, where you have to post as a "secret identity" account. Your idea is a little different, at least.
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Post Post #617 (isolation #17) » Sun Jul 24, 2005 12:21 pm

Post by Norinel »

Seol wrote:I'm working on a variant I call "Lights Out" Mafia, based on the mechanics of early IRL variants I've read about. The basic twist is that the game doesn't go to night after a lynch, it only goes to night when the town votes "lights out". Dead roles aren't revealed until night falls.

Thoughts?
Well, once there are two confirmed town, they can lynch everyone else and probably win. Once there are more confirmed town than scum, they can lynch everyone else and certainly win.
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Post Post #635 (isolation #18) » Sun Aug 07, 2005 6:15 am

Post by Norinel »

GreenLiquid wrote:Is there some way that we can test the balance of a mafia game setup here somewhere?
You can post in this thread if you want a more experienced mod to look at your setup.
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Post Post #671 (isolation #19) » Thu Sep 29, 2005 3:22 pm

Post by Norinel »

Before I forget, I've got a ~20-person theme game that could use a second set of eyes. I won't be officially annoucing the theme just yet, but it has something to do with a series of movies whose name begins with "Star".

If you have an e-mail address where I can send .rtf files, (Microsoft Word or TextEdit can handle them) that'd be easiest for you.

Edit: Why did I post this in Test Market? Probably because it's stickied and the right thread isn't.
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Post Post #675 (isolation #20) » Sat Oct 01, 2005 2:43 am

Post by Norinel »

I got a reviewer, thanks for the offers.
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Post Post #695 (isolation #21) » Sun Oct 23, 2005 8:03 am

Post by Norinel »

I might be interested in Foundation and maybe Glowy Butts. (Mistyped that last one as Glowy Buttes... are there possibilities there?)
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Post Post #736 (isolation #22) » Thu Nov 24, 2005 10:31 am

Post by Norinel »

I'd considered running a game in chat with similar rules to what Seol's describing just to see what would happen. On forum, I'd want to give it a little more thought, but some of that you've already done.
Seol wrote:(why did I have the genius idea of writing all linking scenes in rhyming couplets in iambic pentameter? can't just hack
them
out in ten minutes...) and write up the brand-spanking new ruleset.
I did blank verse in Newbie 149, which was hard enough even with only four scenes.
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Post Post #779 (isolation #23) » Thu Jan 26, 2006 6:58 am

Post by Norinel »

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Post Post #789 (isolation #24) » Sun Jan 29, 2006 11:05 am

Post by Norinel »

Passdog wrote:And while I'm here (and I haven't been able to find anywhere else to ask it): how time consuming is moderating?
I realise it will vary between games,depending on size and complexity, but an estimate on the required effort for a regular mini and a regular game would be nice.
In my experience, it really comes in spurts. Most of the time you're just watching the thread religiously and making sure you don't need to do anything or waiting for people to send you night choices. A vote count usually only takes a few minutes, more for the first count of early Days. (Because there are generally more votes on more different people, and you don't have a past count to copy and paste. The Count-Counter 2000 was designed to cut that time, but the server it's on is down at the moment and I'll need to arrange somewhere else to put it up.) Doing the game mechanics behind a deathscene isn't too bad, certainly not in a regular game, but if you want to write a halfway decent deathscene, it'll take some effort.

(For future reference, Mafia Discussion can be used about both modding and playing; feel free to start a new thread if you don't see one about your question.)
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Post Post #823 (isolation #25) » Tue Apr 04, 2006 5:13 am

Post by Norinel »

Would anyone play a blind vanilla game? Has anyone claimed The Ultimate Showdown of Ultimate Destiny?

Those questions may or may not be related.
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Post Post #913 (isolation #26) » Mon May 22, 2006 12:00 pm

Post by Norinel »

Probably worth looking at Secret Ballot Mafia, a mini run with a similar mechanic.
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Post Post #1077 (isolation #27) » Tue Apr 10, 2007 7:48 am

Post by Norinel »

A few large experimental ideas that are bouncing around my head at the moment:

1) When Doubt Consumes, a lot like a normal game, except that almost all role abilities (And maybe a few other mechanics too) work as described 90-95% of the time.
2) Cult!, where the principal enemy's a cult, and everyone knows it.
3) Designer Mafia, because I don't think anyone's let players make up mechanics in a while. Might also (3b) combine with mathcam's role/motive split.
4) Dichotomafia 2, sequel to one of my early works.
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Post Post #1497 (isolation #28) » Sat Jan 05, 2008 4:29 pm

Post by Norinel »

I've thought of it, but not as Smalltown. If I did it, I'd probably make some tweaks so that some of the roles at least make sense, which'd kind of necessitate a closed setup.
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Post Post #1812 (isolation #29) » Mon Aug 25, 2008 5:35 pm

Post by Norinel »

Korts wrote:EBWOP: sorry, farside, it's been done.
Actually been done twice: http://www.mafiascum.net/forum/viewtopic.php?t=63

Look at that two-digit topic number.

(Not that anyone really cares about theme reiterations that are a long time apart)
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