Amstaad Release

Amstaad
was
IS an attempt at a site-written and site-run RPG that started back in the early days of the site.
It is currently being resurrected - inquire within if you want to help or play!
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Post Post #14 (isolation #0) » Mon Mar 19, 2012 12:49 pm

Post by DeathNote »

After talking with Mhork, we have decided that the best way to finish tweaking the mechanics and actual gameplay of Amstaad is to open it up to the community. We have done most of the work and finished the bulk of it, we just need help with the fine tuning and figuring out exactly how it is we will be able to go about this game.

In a few days, we will post the Official Rule Book along with the map and general history of Amstaad. Everything that you need to know as players will be revealed.

This does not mean that Amstaad is open to be played!!!


We just want the community to look things over and tell us what they think should be improved on.

Thanks very much for being patient and keep a look out!!!
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Post Post #20 (isolation #1) » Sat Mar 24, 2012 3:14 pm

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Thanks for the support guys.
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Post Post #32 (isolation #2) » Sun Apr 01, 2012 4:34 pm

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In post 29, inspiratieloos wrote:^and say what the issues are, us players might have some ideas.



This is exactly what we are doing. Right now we are just discussing the best way to open the game up to the players. Losing Klazam was a big blow to us and it brought us to a standstill. After consulting we have decided the only way to finish the mechanics is to open it up for player opinion and suggestions. Just be patient for a bit longer and I am positive that everything we can release will be up this week.

Thanks again for all the support!
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Post Post #34 (isolation #3) » Sun Jun 03, 2012 8:19 am

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Please note the front page!!!


Yes that is right, we are doing a Test Quest and the Sign Ups are for the first 4 people. As soon as I have my lucky four, I will require them to create a
sample character
that will be used
ONLY
for this quest.

This is to spark some excitement about Amstaad again as I realize we haven't given much to the community aside for hard work with fixing everything. Keep in mind this is a test so the actual Amstaad experience may differ.
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Post Post #35 (isolation #4) » Sun Jun 03, 2012 8:20 am

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Unlocked topic so people can sign up here.
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Post Post #39 (isolation #5) » Sun Jun 03, 2012 8:52 am

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What Yaw said. We will work on character creation assuming you use a character with magical aptitude.

This is mostly to show you the pace in which quests will be and how players/mods communicate with each other. It should be interesting :)
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Post Post #40 (isolation #6) » Sun Jun 03, 2012 8:53 am

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Go ahead and state your time preference as well. Due to it being a test, I will be available all day/night so I can bend to anyone's time schedule.
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Post Post #43 (isolation #7) » Sun Jun 03, 2012 9:09 am

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This is scheduled for Sunday. A start time will be established once players can get a better grasp on time frames.

It will probably drag out for a couple days in which I will do my best to be on during that time to update and send Moderator actions.
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Post Post #47 (isolation #8) » Wed Jun 06, 2012 6:23 am

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Thats fine quadz. We can do three people if a fourth doesn't come in, it is just a test after all.

At this point, I want to ask that the current testers begin creating a 4 aspect character to use. I would try to steer away from magic users as we dont have that system down yet. Please post your desired character here and we can discuss what needs to be changed/fixed.
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Post Post #49 (isolation #9) » Thu Jun 07, 2012 4:22 am

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Sure just try to create a character as soon as possible. If you need help, check out this thread.
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Post Post #53 (isolation #10) » Fri Jun 08, 2012 4:40 am

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As it is a test, I dont care how much flavor you have at. The reason is that flavor will change heavily once the game starts. Will elaborate later when I have more time.
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Post Post #56 (isolation #11) » Sat Jun 09, 2012 7:35 am

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In post 54, inspiratieloos wrote:Heron
Race: Elf

Aspects:
Tall (racial)
Thin (racial)
Druid's son
Demophobic
Woodsman
Bounty Hunter

Skills:
Elvish (Great) (3 racial)
Language Trade (Good) (1 racial+1)
Longbow (Great)
Knowledge: Survival (Great)
Knowledge: Herb Lore (Good)
Knife (Good)
Woodworking (Good)
Healing (Fair)
Bartering (Fair)
Negotiation (Fair)


This is a good character sheet for this test. Flavor is not really necessary and he has a broad range of skills to help him with whatever the quest might be.

Please get your character up soon if you haven't and we should all plan to be online* late Sunday. Inbetween 7 to 10 (central) is when I will post the quest for people to start.

*If you can't be on with everyone else, just make sure to try and at least check up so you know what is happening.
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Post Post #58 (isolation #12) » Sat Jun 09, 2012 7:53 am

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In post 57, Yaw wrote:Your version of "late Sunday" is my Monday, around 4am. Please try to consider time zones here.


Ok what is everyone's time zone?

The quest will go on for a couple days but I can't have people posting once or twice a day. I can unlock the quest thread possibly early Sunday and just work that day on getting everyone on the same page on how the quest works. The next couple days would then be actually playing out the quest and moving hopefully not at a snails pace or it will never end.
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Post Post #67 (isolation #13) » Sun Jun 10, 2012 5:25 am

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Yes 1 is an average skill.

I will be creating a new thread for this test quest so keep an eye out today. T-bone has not created a character so we will proceed with just three.

Not sure where it was stated that average was 0.
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Post Post #70 (isolation #14) » Sun Jun 10, 2012 6:27 am

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hmm not sure which one was intended so I looked into some of the older tests that we did (klazam/mhork). It appears we use average as a starting point of 0 and if you dont have an applicable skill, then it would be -1. With that said, Inspiratieloos is right.
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Post Post #72 (isolation #15) » Sun Jun 10, 2012 9:47 am

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ohhhhhhhH!!!!!! that makes sense. Yeah average for skills is indeed 0.
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