Quest Information (Test Page)

Amstaad
was
IS an attempt at a site-written and site-run RPG that started back in the early days of the site.
It is currently being resurrected - inquire within if you want to help or play!
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Quest Information (Test Page)

Post Post #0 (isolation #0) » Sun Jun 10, 2012 7:14 am

Post by DeathNote »

Quests:


There will be a variety of quests that will be used during your adventures of Amstaad. All will make use of your aspects and teamwork with other players but each will have their own specialty purpose. Here is an explanation of each...

Adventure-

The most standard quest given with a primary object of traversing whatever location the party is in. This can range from exploring a cave, assaulting a camp, hunting a criminal, ect. Often these quests require some use of combat and exploration in which players must navigate through twisted corridors.

Civil-

A common quest that will be given to players while in the city. These quests push people to complete diplomatic tasks within the city. Usually involves bartering, persuading, and general speech relations between players and NPCs.

Treasure Hunt-

The name essentially says it all. These quests will occasionally have use for combat but normally only between fellow players or perhaps an NPC that the treasure is being taken from. These quests will test the players in their ability to recognize and disable traps as well as tracking and sneaking throughout whatever location they happen to be in.

Stealth Missions-

Similar to treasure hunt as you must navigate through dangerous territory but with a different goal in mind. Perhaps the player has to abduct or rescue an NPC or maybe there is information that must be obtained. Stealth missions can include combat depending on how well the player does in sneaking about.
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Post Post #1 (isolation #1) » Sun Jun 10, 2012 7:14 am

Post by DeathNote »

=Discovering a New World=


Overview
:
A group has been gathered from Amstaad to explore a hidden location to the east within the Peak of Krond. Location is rumored by dwarves to house demons and evil spirits. Originally caved in, a new entrance has been found and a wealthy Nobel has taken interest in what lies within.

Location
:
Tunnel System within Peak of Krond, a mountain to the east of Amstaad.

Objective
:
Explore cave for riches/unusual objects. Report findings to the Dwarf Nobel, Kirkstoff.

Equipment
:
The group is well informed of the quest and the Nobel is willing to provide. You may take any six items that you feel will be necessary. The Mod will review if the request is reasonable.

Flavor
:
Players are allowed to create own flavor for why they would go on this quest.
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Post Post #2 (isolation #2) » Sun Jun 10, 2012 7:15 am

Post by DeathNote »

This particular test will be an Adventure Mission. I will repost all characters here. Locking the thread until the quest is open, if you have questions please ask them in the release thread.

Spoiler: Yaw- Arlis
Race Human Passani

Final Aspects:

Closed-minded
Shrewd
Devotion to the One God
Temple Guard
Secret Shame
Coping

Final Skills:

Language -- Passani (Great)
Bow (Good)
Knife (Good)
Language -- Trade (Fair)
Knowledge: Religion (Fair)
Asceticism (Fair)
Strength (Fair)
Knowledge: History (Average)
Cooking (Average)
Investigation (Average)
Knowledge: Old City (Average)

Fate Points: 2

Equipment:
Bronze Breastplate
Dagger
Reflex Bow and Quiver (20 iron arrows)
Sack
Passani Prayer Book
Blanket



Motivation: To defend the Temple from those who might defile it.


Spoiler: inspiratieloos- Heron
Race: Elf

Aspects:
Tall (racial)
Thin (racial)
Druid's son
Demophobic
Woodsman
Bounty Hunter

Skills:
Elvish (Great) (4 racial)
Language Trade (Good) (2 racial+1)
Longbow (Good)
Knowledge: Survival (Good)
Knowledge: Herb Lore (Fair)
Knife (Fair)
Woodworking (Fair)
Healing (Average)
Bartering (Average)
Negotiation (Average)

Equipment:
Longbow
Leather Armour
Combat Knife
Survival Gear:
*Contains knife set, sharpening set, flint, steel
Bed Roll
Medicine Pack:
*Contains Herbs (Anti-poison and Venom), Empty Vials, Bandages, cotton/cloth, basic tools (equipment for applying bandages/medicine), vial of alcohol


Motivation: Uphold the law in the forest and to protect it from harm.


Spoiler: Anix- Saladin
Race: Passani

Aspects:

Human
Closed-minded (Racial Aspect)
Shrewd (Racial Aspect)
Secondary Concerns
Noble Intentions
Duty to His Subjects
Falling from Grace Leaves Bruises

Skills:

Language (Passani)- 3 (Racial Skill)
Diplomacy-3
Intimidation- 2
Perform (Rhetoric)-2
Language (TikTik)-2
Knowledge (Geography)-1
Craft (Maps)-1
Deceit-1
Scimitar-1
Knowledge (Nobility)-1
Unarmed Combat-1
Language (Trade)-1 (Racial Skill)

Fate Points: 4

Equipment:
Scimitar
Chain-Mail Shirt
Paper, Quill, and Ink
Bed Roll
Coil of Rope
Flint and Steel


Goal: To regain the House and help the Tiktik regain what they deserve.
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Post Post #3 (isolation #3) » Tue Jun 12, 2012 6:16 am

Post by DeathNote »

Normally, I would post something similar to this and saving the third post for character sheets. Players would PM me in request to join.

For the moment, everyone starts off with NO equipment despite your character sheets. You are allowed to pick six items that the Dwarf nobel will provide and that you can reasonably carry. Weight is not really an issue but should it be unrealistic for you to carry six larger items, then I will not allow it. You can pick items that you had previously, or you can pick new ones but go ahead and choose that now.

We will continue shortly and feel free to ask questions about the quest here.
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Post Post #8 (isolation #4) » Tue Jun 12, 2012 7:56 am

Post by DeathNote »

Edited answers into posts.

Arlis can most certainly use his knowledge in whatever way Yaw chooses. Suppose you see an entity and you want to figure out what it is, Arlis can roll and might find out that the demon isn't quite a demon after all. Only hint I am giving for this quest.

I will send Anix a PM to let him know that this has been updated.
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Post Post #12 (isolation #5) » Tue Jun 12, 2012 9:04 am

Post by DeathNote »

Rations will not count against your selected items. Everyone will be provided a canteen of water with food to last for 3 to 4 days, bread perhaps mixed with dried meat.

The water will not last as long as the food but you will find water sources plus you do not plan to be on this quest longer then a day or two unless something happens.
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Post Post #15 (isolation #6) » Tue Jun 12, 2012 9:35 am

Post by DeathNote »

Updating character sheets...

When you have no more questions, please post in bold "ready". I will start with the opening introduction afterwards and we can proceed from there.
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Post Post #16 (isolation #7) » Tue Jun 12, 2012 9:44 am

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There are question marks on some items. Please elaborate on them.

Yaw- What type of bow? Reflex?

Inspirat- What is in the survival gear and medicine pack. I know herbs on one but quantity? What types of herbs? What will you need to preform your healing? Make up a name if you have too.
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Post Post #21 (isolation #8) » Wed Jun 13, 2012 7:29 am

Post by DeathNote »

Ok, Medpack is fine. The herbs you will be carrying can be used to create basic anti-venom and/or anti-toxin. This could be used against snake bits, poison mushrooms (if ingested), possibly a poison frog, and basic poisons/toxins used for something such as darts.

You have containers to create potions with your herbs. I am assuming you will have the ability to create using the herbs but you must take the time to create. ((This is something that will be elaborated on with the magic system.))

Survival Gear-
Bed Roll would count as a separate item, the rest is fine as a pack. If Anix wants to include a knife set and sharpening equipment, then he may do so as well.
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Post Post #24 (isolation #9) » Wed Jun 13, 2012 3:04 pm

Post by DeathNote »

Updating.... Will start tomorrow.
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Post Post #25 (isolation #10) » Thu Jun 14, 2012 3:51 pm

Post by DeathNote »

Sorry... To be honest, working all weekend so I want to make sure I can devote time to what your actions are. I am off Sunday through Wednesday next week but I will probably set everything up and get it ready to go tomorrow.
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Post Post #26 (isolation #11) » Mon Jun 18, 2012 11:59 am

Post by DeathNote »

Good post Anix. Inspir, the general idea at this point is to get associated. Talk with your teammates and treat everything around you as something that can be manipulated. This is essentially a high tech video game as anything you can think of doing with your character is possible so long as it is probable. With that said, try being specific with what it is you want to do. Do you want to speak to the chef, then speak. Do you want to inspect the animals, then walk over and inspect them.

Just need Yaw but seeing as we have a time difference, we may be waiting every now and then. I dont mind but if the group gets too far ahead, I will have to hold posting until Yaw is able to catch up. This will work for everyone in case people have a hard time posting.
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Post Post #27 (isolation #12) » Tue Jun 19, 2012 5:35 am

Post by DeathNote »

TESTERS PLEASE RESPOND TO THIS!!!!!

I need to know what time of day is easiest for you to be on. I am thinking it would be better for us to be on at one time instead of waiting a day for the group to keep up with each other. Aside from when I work, I can be on at any time during the day.

I want to schedule for use to be on for a hour or so each day all at the same time. This should keep things running at an even pace and no one gets left behind.
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Post Post #31 (isolation #13) » Tue Jun 19, 2012 7:02 am

Post by DeathNote »

So that is about 11:00 P.M. for me.

How long are you able to be on Anix? I can be on about 1 P.M tomorrow central. I will stay on for a couple hours. That is 2 P.M. for Anix, and 9ish for Yaw? Is that ok or should we shoot for earlier?
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Post Post #34 (isolation #14) » Tue Jun 19, 2012 10:23 am

Post by DeathNote »

Ok glad that is settled. I will keep up with the test thread as much as possible until then. I am hoping we can get in an hour or so of good questing in.
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Post Post #35 (isolation #15) » Wed Jun 20, 2012 7:10 am

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Everyone on? I will be for the next hour+ so lets get as far as we can today.
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Post Post #36 (isolation #16) » Wed Jun 20, 2012 7:20 am

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Hmm... Anix isn't on yet.
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Post Post #39 (isolation #17) » Wed Jun 20, 2012 7:24 am

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Yeah lets continue. Anix's character will follow along and hopefully he will be on soon.
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Post Post #40 (isolation #18) » Wed Jun 20, 2012 7:36 am

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If you need to discuss things as a group, use this page. We should all consider using some form of IM to communicate together. It makes things move quicker.
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Post Post #42 (isolation #19) » Wed Jun 20, 2012 7:44 am

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Probably whoever is leading but that is up to you. I wouldn't give it to Anix as he will probably be documenting and not in the front.
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Post Post #44 (isolation #20) » Wed Jun 20, 2012 7:46 am

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Haha that I did.
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Post Post #48 (isolation #21) » Wed Jun 20, 2012 10:53 am

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I wont be able to be on much tomorrow as I am working all day. I will update as much as I can so continue to post and I will continue to keep an eye out.
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Post Post #49 (isolation #22) » Sun Jun 24, 2012 2:19 pm

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At this point, you as the players must decide what to do. I am simply here to inform you of the reactions. You have your objective and know where to go so get to it! :)
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Post Post #51 (isolation #23) » Mon Jun 25, 2012 2:43 am

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Ok, I will assume things this time but the real point of this is that you specify an action and I give you the reaction. Such as, "I start walking east towards cave."

Saying you are ready doesn't give me a command to work with.

Updated the thread...
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Post Post #53 (isolation #24) » Mon Jun 25, 2012 4:36 am

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It is there.

At this point, you have to find the cave and proceed based on your actions and using your aspects.
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Post Post #54 (isolation #25) » Thu Jun 28, 2012 5:50 am

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Waiting on you guys for an action. I can only respond to what you decide to do.
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