Dota 2 Thread: REBORN SOURCE 2 HYPETRAIN NOBRAKES

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Post Post #4 (isolation #0) » Sun Jun 24, 2012 8:11 pm

Post by Darox »

What?
Clinkz has always been a good pick.

He's really bursty once he gets Orchid, so he can roam and pick off supports with ease, he does impressive damage to towers, and he can screw with Chen something wicked.

He's no firstpick/ban material, but he's a useful hero. He has a tendency to disappear off the competitive map, but that's more down to people playing favourites. Mouz Black is pretty much bringing him back though.
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Post Post #10 (isolation #1) » Sun Jun 24, 2012 9:28 pm

Post by Darox »

Solo bot games can be kind of nasty, because Bots get pretty stupid when forced to work with humans, and enemy bots are chainstunning terminators who hunt you down ruthlessly, especially if your hero is considered a carry.
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Post Post #13 (isolation #2) » Sun Jun 24, 2012 10:42 pm

Post by Darox »

Again, I am totally down for just running through some practice or bot matches just chatting away on the mic or text telling people all about how to play.

http://steamcommunity.com/id/Darox/
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Post Post #17 (isolation #3) » Mon Jun 25, 2012 4:41 am

Post by Darox »

Kingraven is basically the worst of pub scum. Terrible at the game, toxic attitude.
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Post Post #21 (isolation #4) » Mon Jun 25, 2012 6:08 am

Post by Darox »

In post 19, Alchemist wrote:but he knows the game

Uh oh, looks like KingRaven's having a little trouble.
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Post Post #22 (isolation #5) » Mon Jun 25, 2012 6:22 am

Post by Darox »

Wait, this is much better.
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Post Post #38 (isolation #6) » Tue Jun 26, 2012 2:37 am

Post by Darox »

Yeah, Invoker is FAR from the hardest hero in the game.
He's pretty easy, simply because he's so powerful. He's a ridiculously strong laner thanks to Quas.

The thing is, until you get Scepter or max Invoke, you're not going to be casting more than 3, maybe 4 spells in any given engagement, and you can often get away with 1, especially if it's Cold Snap.

About the only hard thing about Invoker is pulling out spell combos while also keeping your orb composition right for maximum self benefit.
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Post Post #42 (isolation #7) » Tue Jun 26, 2012 12:59 pm

Post by Darox »

You can change your name to whatever the hell you like.
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Post Post #81 (isolation #8) » Wed Jun 27, 2012 11:42 am

Post by Darox »

Alchemist & Bloodseeker are the best heroes.
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Post Post #85 (isolation #9) » Wed Jun 27, 2012 5:59 pm

Post by Darox »

4-2 is still pretty good.
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Post Post #88 (isolation #10) » Fri Jun 29, 2012 7:46 am

Post by Darox »

Except her bonus night-sight isn't an aura.

It's part of her base statline that for some reason only comes into play when you skill Lunar Blessing, probably to stop people from always going Beam/Stats.
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Post Post #91 (isolation #11) » Fri Jun 29, 2012 8:35 am

Post by Darox »

I wonder if they included the WC3 bug where, if Luna has enough attack speed to throw a second glaive while the first is still bouncing, it'll reset the targeting and let the first glaive target units it has already hit.
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Post Post #101 (isolation #12) » Fri Jun 29, 2012 3:50 pm

Post by Darox »

That's a totally sensible course of action from DS & Windrunner.
Ganking the Jungle blind while 4 heroes are missing from the map is a surefire recipe for failure.

Especially when two of them have on-demand invisibility and can be following your every move.

P.S. Terrible supports blame bad teammates, good supports make their teammates great.
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Post Post #103 (isolation #13) » Fri Jun 29, 2012 3:56 pm

Post by Darox »

In post 102, Katsuki wrote:That's a very cute slar.
Tidehunter.
Sladar isn't in that comic.

In order of appearance:
Warlock
Dark Seer
Windrunner
Rikimaru
Bounty Hunter
Tidehunter
Naix
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Post Post #107 (isolation #14) » Sat Jun 30, 2012 3:55 pm

Post by Darox »

It's still hard to get adjusted to the fact that Battle Hunger is the reason Axe is good, rather than being a useless expensive mana sink.
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Post Post #109 (isolation #15) » Sat Jun 30, 2012 6:52 pm

Post by Darox »

Battle Hunger makes people cry.
Yes, it can do next to nothing if you use it poorly, but it deals lots of damage and obliterates supports in teamfight standoffs.
1/4/1/1 is the way to build Axe.
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Post Post #111 (isolation #16) » Sat Jun 30, 2012 7:25 pm

Post by Darox »

It's a 600 damage nuke at level 7 if you can't dispel it. It's HUGE.
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Post Post #116 (isolation #17) » Sat Jun 30, 2012 11:24 pm

Post by Darox »

I thought it was a mana sink way back when in the before times, when it was widely regarded as one of the worst skills and something you skill levels 22-25.
Since the multitude of buffs, this is no longer the case.

It's ESPECIALLY good in the laning phase.
It doesn't matter if they are the king of last hitting if you cast it on them as a wave expires. They're forced to take a considerable amount of damage without any chance of removal.
It doesn't force anyone to attack you at all though.
It might force them to burn some mana to ensure they kill a creep, but they won't ever turn around to kill you unless you are literally the only thing in reach and it's actually slightly possible that they could kill you.

The major downside is that it's still expensive as hell on a hero with mana issues, but that's why Arcane Boots were invented. Tranquils and a Soul Ring could also suffice.
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Post Post #119 (isolation #18) » Sun Jul 01, 2012 4:03 am

Post by Darox »

PLAY LUNA STACK ANCIENTS WIN GAME
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Post Post #129 (isolation #19) » Tue Jul 03, 2012 8:15 am

Post by Darox »

That's not true. You can morph to 1hp just fine.

You probably had a DoT on you.

Edit: Also, if that were true Armlet would also trigger Aegis.
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Post Post #133 (isolation #20) » Tue Jul 03, 2012 9:15 am

Post by Darox »

Image
Still going with the theory that you were mistaken and got killed by something.
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Post Post #135 (isolation #21) » Tue Jul 03, 2012 9:44 am

Post by Darox »

I just watched it. You dove their fountain, used replicate to escape, and an Invoker projectile followed you while you morphed agi.
Replicate doesn't disjoint projectiles.

Hilarious, but not a mistake.

Edit: Killshot
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Post Post #136 (isolation #22) » Fri Jul 06, 2012 4:24 pm

Post by Darox »

This is a Public Service Announcement:
Learn how to play Storm Spirit, and then go play him in a dozen matches. In the mid game he's a decent ganker with a lot of mana issues and big jukes, but if you get him farmed in the late game, oh boy.

Storm Spirit with 60+ mana regen per second is the most fun you can have in DotA. Leaping from your fountain to your T3 towers deals 900~ magic damage to everyone, and you'll have enough mana to spare to get clear and do it again in another ten seconds. Not to mention the fact that you are completely inescapable if they have to retreat. He is the stuff of nightmares for anyone looking to pull back from a siege.

All of this with one of the best personalities in the game. If you haven't played Storm Spirit, you are missing out on an amazing part of DotA.
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Post Post #156 (isolation #23) » Wed Jul 11, 2012 8:30 am

Post by Darox »

Valve wrote:You thought it was Nyx Assassin well guess what it's Templar Assassin. You just got duped by the old assassin bait & switch.
TA is neat, but I've always felt her abilities are a little inflexible.
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Post Post #166 (isolation #24) » Fri Jul 13, 2012 2:11 am

Post by Darox »

Are you watching Navi v Mouz Starladder semifinals?

If not, watch the vods, because game 1 was fucking fantastic. What a comeback.
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Post Post #182 (isolation #25) » Sun Jul 15, 2012 2:44 pm

Post by Darox »

Oh yeah, I'm Invoker. Badass on the lane. Let's go gank that Jungle with illusion rune.
Excellent, a puny Ursa to crush. Learn how fragile you are!
Dang, he got up the ramp with 150~ hp. No matter, I'm faster than him, and much smarter.
Time to just walk up this blind ramp and SFGJFHGGFBEAREATINGMYFACE
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Post Post #186 (isolation #26) » Tue Jul 17, 2012 4:52 pm

Post by Darox »

This really was the best part of M5 vs Mouz

Poor PGG
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Post Post #188 (isolation #27) » Tue Jul 24, 2012 5:38 am

Post by Darox »

Ok.
I've done it.
I've found the most fun carry in the game.

It's Clinkz.
You can solo, or you can roll with a partner. Either way you get good farm, but with a partner you can also kill heroes. You spend the first 15~ minutes farming creeps and harassing the enemy, and then you finish your Orchid.
For most carries, completing their first major item means even more farming and maybe a bit of ganking on the side. For Clinkz, it's means it's time to change from farming creeps to farming heroes because you can now kill anyone 1v1 and you roam the map at max movespeed. You then spend the rest of the game alternating between visiting the jungle to eat a creep for your ulti and sprinting around the map looking for poor saps to incinerate.

Basically Clinkz is the strongest hero in the game at level 16, with utterly insane hp and dps. He can take on anyone and is vastly underrated as a murder machine. Ever since his ultimate rework he has been grossly powerful.
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Post Post #197 (isolation #28) » Tue Jul 24, 2012 8:25 am

Post by Darox »

In post 192, Timeater wrote:2. ghost marchers vs phase boots. shrunken head vs bkb. scout vs bounty hunter. devo vs pudge. pebs vs tiny. attack animations. i can go on and on and on and on and on and on and on.
Opinions.
In post 192, Timeater wrote:3. yes. BLINK DAGGER BARELY MAKES A SOUND AT ALL. RE.TARD.ED. ITS BARELY NOTICEABLE. EVERY ABILITY SOUNDS THE SAME. Compare with some of the newer hon sounds, "Hey, guys look what I got" - "I loooooooooooove me some creeps!"
Blink Dagger is obvious as hell, with the flurry of particles and the distinct sound.
In post 192, Timeater wrote:4. warding is restricted, cant really ward freely and it really limits the gameplay
Basically the only difference is you don't need to drag out the flying courier to counterward jungle camp blocking wards.
In post 192, Timeater wrote:5. minus. its bad. its basically a roulette system for mid. i shouldnt have to explain this
Except all 5 players on both teams can go for the rune. And if the enemy mid goes for the rune, they get no creep blocking. It makes for interesting clashes at 0:00. The runes are a roulette system for mid anyway, because no particular rune is guaranteed.
In post 192, Timeater wrote:6. its bad. unecessary arbitrary mechanic that long outstayed its welcome and is only in the game as a holdover from dota 1
Well, first of all, there's nothing stopping it from being removed in DotA1 because that's not a limitation. Secondly, the secret shop being where it is makes map control that bit more important. Games have been won thanks to control of the secret shop.
In post 192, Timeater wrote:(though some are ridiculously broken, boggles my mind that dota players get on a high horse about balance)
I would love to hear which heroes you think are broken.
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Post Post #206 (isolation #29) » Tue Jul 24, 2012 9:37 am

Post by Darox »

Venomancer can solo Rosh at level 7. So can half a dozen other heroes. It's not an amazing accomplishment.

Ursa is considered one of the weaker heroes, and for good reason. He's a burst damage hero, except:
He's melee
He has no stuns
He has no movement abilities
His only slow is melee ranged
He relies on his skills to do any damage
His ultimate, which he relies on to stay relevant past midgame, requires him to be at full health to be effective
If he's forced to change targets for any reason his damage output plummets to the ground

He's good at stomping bad pubs because they are retarded and walk into his waiting claws.

In post 200, DTMaster wrote:He's a Glass Cannon in the sense a good few nukes will obliterate his poor hp (even with death pact buff)
Hahahahahahahahahahahah
Oh god.

You've never played Clinkz, have you?
With his ultimate up, Clinkz has more HP than any other hero in the game. At level one it gives +550 hp, ramping up to +880 hp at level 3. It's insanely good.
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Post Post #209 (isolation #30) » Tue Jul 24, 2012 9:43 am

Post by Darox »

In post 208, DTMaster wrote:Darox assuming you always get Catmen/Centaurs every round.
Nope.

The only hard camp that doesn't have 1100 base hp is Wildkin.
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Post Post #229 (isolation #31) » Tue Jul 24, 2012 10:29 am

Post by Darox »

Never claimed Clinkz is a super hard carry. He's not. That's why he's so good.

PL is ridiculously hardcountered by true sight, and gets stomped for a very long time by any AoE spam. He's a very farm dependant carry.
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Post Post #232 (isolation #32) » Tue Jul 24, 2012 12:17 pm

Post by Darox »

PL is a better hard carry than Broodmother. Significantly so. Brood is pretty awful at that job.
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Post Post #234 (isolation #33) » Tue Jul 24, 2012 12:23 pm

Post by Darox »

But Spectre is a garbage carry.
Her only gimmicks are being able to summon 5s illusions and having passive blademail.
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Post Post #243 (isolation #34) » Wed Jul 25, 2012 12:55 pm

Post by Darox »

3 new heroes, Gaben has clearly been 'enhancing' the coffee supply in order to get the full CM pool for the international.

The fix to neutrals is a pretty big one. They don't simply stand there when taking damage from invisible heroes anymore. Jungle Pudge & Jungle Storm just got a lot weaker. Jungle Dark Seer is still totally executable though.
Last edited by Darox on Wed Jul 25, 2012 1:15 pm, edited 1 time in total.
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Post Post #245 (isolation #35) » Wed Jul 25, 2012 1:16 pm

Post by Darox »

Jungle Storm Spirit spends a lot of time standing still in range of the entire stacked camp dropping remnants on them. Having them run off every time will significantly increase the time it takes for him the clear the camp, to the point that smoke will wear off.
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Post Post #252 (isolation #36) » Mon Jul 30, 2012 9:43 pm

Post by Darox »

According to popular opinion every single hero not ported is being reworked.
The only definite ones are Phoenix and Pitlord.

The 6.75 patch is a big one which stands to provide a lot of new content, but I'd be really surprised if Centaur got any real changes.
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Post Post #255 (isolation #37) » Mon Jul 30, 2012 11:44 pm

Post by Darox »

Yes.
That is exactly what happens to Centaur.
Just like how Pudge is the hardest carry in the game.
The fat stunbot is well known for his late game domination.
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Post Post #257 (isolation #38) » Tue Jul 31, 2012 12:09 am

Post by Darox »

The real reason Centaur hasn't been ported is because he is a filthy STR hero.

Look at the timeline of hero ports. They are overwhelmingly Int favoured. This is kind of fair, because Int heroes also dominate the competitive scene
[Ahahahah INT heroes don't scale well that makes them useless ahahah why would anyone pick int heroes if you can't buy items to increase the power of their abilities pffthahah what a crazy world]
but Valve have gone overboard in their Int favouritism. The only Int heroes not ported are Skywrath Mage (Freshly released, not in -CM) and Techies (HIGHLY controversial hero), both of whom were basically confirmed bottom 5 material.

Meanwhile there is still a decent number of Agi heroes still untouched, and a huge cluster of Str heroes who don't even have concept art, even when you ignore the ones who aren't in Captains Mode.
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Post Post #260 (isolation #39) » Tue Jul 31, 2012 11:10 pm

Post by Darox »

But not scary.

Like a harmless but annoying creep.
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Post Post #262 (isolation #40) » Tue Jul 31, 2012 11:31 pm

Post by Darox »

But you don't really care because he adds nothing to the fight except for a stun.
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Post Post #266 (isolation #41) » Wed Aug 01, 2012 12:29 am

Post by Darox »

Any lategame carry worth anything has Lifesteal, so Return is an annoyance rather than a death dealer.

And they still don't have to fight him until the end because all he can really do is spit out a stun every 13 seconds and some ok autoattack damage.
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Post Post #269 (isolation #42) » Wed Aug 01, 2012 5:50 am

Post by Darox »

Pudge has more potential tank. He kinda autowins fights like this thanks to uncapped flesh heap.
Also Medusa, Alchemist, Bristleback, and to a lesser degree Abaddon, Skeleton King & Dragon Knight.

And again, Centaur is Cyclone-Tier. He's a hero who is annoying enough to not want just hanging around, but he's not important or squishy enough to want to kill. He's an AoE Stun and some autoattack damage.
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Post Post #276 (isolation #43) » Fri Aug 17, 2012 8:28 pm

Post by Darox »

If you look around pretty much anywhere, you can get a beta invite for two keys, worth $5 in the steam store.
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Post Post #278 (isolation #44) » Fri Aug 17, 2012 9:47 pm

Post by Darox »

Reddit DotA2 Trading subreddit, for one.

But pretty much anywhere Steam trading is going on you should be able to find someone willing to trade a DotA2 invite for significantly less than the 40$ bundle in the store. It won't come with any of the extra items that the bundle has, but again, significantly cheaper.
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Post Post #279 (isolation #45) » Fri Aug 17, 2012 9:48 pm

Post by Darox »

P.S. I just watched the Blizzcon panel talking about Blizzard DotA.

Damn it looks horrible.
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Post Post #281 (isolation #46) » Sat Aug 25, 2012 5:02 pm

Post by Darox »

MUFC was sabotaged so that Mouz may win.
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Post Post #302 (isolation #47) » Sun Sep 02, 2012 8:26 pm

Post by Darox »

Her ulti did get changed though, same time as the crit -> riptide change.
Before it was the ultimate backdooring device, because the AoE was fixed at the cast point and towers weren't affected.

If any future changes are going to be made to it, my money is on just changing how it scales with levels.
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Post Post #303 (isolation #48) » Tue Sep 11, 2012 1:58 pm

Post by Darox »

http://dotaholic.com/dota-2/player/i/45090398

If you don't buy a Rapier every 20 games you are not living.
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Post Post #313 (isolation #49) » Sat Sep 29, 2012 9:38 pm

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Six point seven five.

All my favourite heroes got buffed. All the items they used got buffed.

In yo faces.
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Post Post #650 (isolation #50) » Sun Aug 11, 2013 1:25 pm

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In post 649, BBmolla wrote:
In post 647, TheButtonmen wrote:Seriously not even giving a games advantage is just completely fucked, this is the first tournament I've seen with this format and man does it rub me the wrong way.
TI2 didn't have the advantage either and cost Na'Vi the tournament.

ALSO, TI1 had it.

So why TI3 doesn't is beyond me.
Navi screwed Navi.

Or more accurately, Puppey screwed Navi.
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Post Post #736 (isolation #51) » Fri Aug 23, 2013 6:51 pm

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Brewmaster is a fantastic beginner hero. He's easy to play, he's strong even without great farm, and literally all of his abilities make him harder to kill.

Viper is also pretty good too.
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Post Post #738 (isolation #52) » Fri Aug 23, 2013 7:10 pm

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Brewmaster - Noted bad hero with extremely high micro requirements.

All three of your pandas are selected immediately with Earth given priority and if you get them all attacking your desired target while casting hurl boulder every time it's off cooldown you are in the top 90% of Brewmasters. He is easy as shit to play.
Also Clap is very strong and Haze is very good at shutting down autoattackers. Plus as noted, he has great strength base/growth and literally all of his abilities make him harder to kill, which is fantastic for any new player.
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Post Post #1044 (isolation #53) » Mon Oct 21, 2013 10:18 am

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In post 1038, TheButtonmen wrote:Huskar nerf is actually really noticeable and hurtful. :(

By level 11 you're looking at 15 less agility which costs you two armor and 15 base attack speed both of which are actually a severe hit to Huskar as suddenly he's that much easier to kill with physical damage and the 200+% AS steroid on Bezerkers blood means the 15 base attack speed lost is suddenly costing you aronnd 1500 gold worth of attack speed items.
You don't know how attack speed works.
15 agility gives the same IAS as +15% AS. 15 AS = 15% AS, they don't affect the BAT or base attack time of a hero.

Losing 15 attack speed is very noticable but it isn't having a exponential effect. Unlike Spirit Breaker who got his BAT nerfed.
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