Retro Gaming Thread

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Post Post #1 (isolation #0) » Thu Aug 30, 2012 4:29 am

Post by GreyICE »

They may finally be updating X-COM: UFO Defense for the modern era.

Not that the game is unplayable or something (I still love it), but it was shipped on 3 3.5" floppies, and that's... over time that has started to show, a little.

I've got a lot of hope in Xenonauts.

(If someone wants to play a really good game, X-COM is available on Steam for a song)
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Post Post #20 (isolation #1) » Thu Aug 30, 2012 11:32 am

Post by GreyICE »

In post 11, BBmolla wrote:Holy jesus X-Com looks complicated.


It kind of does, but actually everything is fairly self-explanatory. It's just they didn't do layouts very well back in the bad old days, so it's a bit of a mess.

-The green bar is time units (the game is turn based, which makes it a lot less complex). The costs are usually fairly easy (4 to move through easy terrain, 6 or 8 through tough terrain, click on weapon to see how much it is to fire)
-The red bar is health (not surprising)
-The yellow bar is irrelevant (really)
-The purple bar is morale, and goes down if your troops are getting killed, and up if aliens are dying.

The two slots on the side are hand slots for weapons, grenades, medkits, the like.

The buttons are, in order:

-Unit up/down (for elevators)
- Level up/down (technology limit, it did "3d" in layers)
- Map View / Stand/crouch
- View Unit Stats / Center on unit (for when you reposition the map)
- Next unit / Next unit + Boot from Next Unit queue (queue won't consider people who have 0 TU or have been booted from the Next Unit queue)
- Layer icon / Help
- Abort Mission / Escape mission


There's some learning curve, it's not super simple, but it's not Dwarf Fortress or anything.
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